“Should I Play Total War: Warhammer as a Warhammer fan?”
The simple answer is yes, you should. You should even play Total War Warhammer if you aren’t a Warhammer fan, and I’ll explain why.
Last week Creative Assembly offered me a review key for their upcoming title, Total War: Warhammer that is being released this coming Tuesday on May 24th. Since then I’ve logged a sickening amount of hours into it fighting battles that as a long time table top player, I always wished to see animated. Whether it’s Karl Franz on Deathclaw fighting Louen
on Beaquis or a retelling of Storm of Chaos where Grimgor headbutts Archaon this game is filled with moments that appeal to both long time fans of the series and traditional real time strategy players. This review aims to explain why this game is important for Warhammer tabletop players and why it’s being made at an interesting time for both companies involved.
Firstly, if you don’t know what Warhammer Fantasy is, I can say with utmost assurance that it exists as one of the best traditional fantasy settings in modernity. But….Warhammer fantasy has changed. Those who are long time fans of the tabletop game or just those obsessed with its rich lore probably know about Warhammer fantasy’s departure into its next, current edition; Age of Sigmar. The Warhammer fantasy most have come to familiarize themselves with (8th edition) has been departed from by Games-Workshop and the reception has been very mixed. Almost all of the major characters and faction leaders have been killed canonically in “The End Times” and whole factions playable on the tabletop have been rendered null. On the flipside, Age of Sigmar has brought with it new factions as well as a completely new rule set for tabletop play that upset those who are more used to a high skill ceiling game, cutting over 200 pages from the rule book to a pamphlet only 4 pages long. It is speculated that Games-Workshop created Age of Sigmar as a last effort to revitalize a stagnant Warhammer Fantasy sales figure, forging new armies and rule books to keep interest. While many saw this new “Ragnarok” and “rebirth” narrative as a canning of a deep, 30+ year old lore, plenty of other players sighed in relief as the game was made to be more accessible to play and much more transparent. As Age of Sigmar is still relatively new, it remains to be seen how it develops, though it is safe to say that the fanbase is and will continue to be divided.
On the other hand we have the Total War series. This series, created in 2000 by Creative assembly has consistently pioneered the real time strategy landscape. The series emerged to great critical acclaim, and carved a niche for itself within computer gaming that scratched a “Risk” itch, being both interesting as a war campaign game and a real time strategy combat game. Creative Assembly has continued this title all the way into 2016 and in that time, Total War has seen Feudal Japan, the height of the Roman Empire, Medieval Europe, Napoleonic Europe, the Americas, and most recently an invasion by Attila the Hun. Never has Total War seen a fantasy setting before Total War: Warhammer and just like Games-Workshop received backlash for Age of Sigmar, so too was Creative Assembly met with flak from its own fanbase for creating a non-historical title. In many ways, both companies are similar in their departures from their comfort zones and whether these departures were driven by necessity or tact, the truth is that these two series are perfect for each other.
Now, that the background has been explained, on to the actual game. Total War: Warhammer takes place in Warhammer Fantasy, 8th edition before Age of Sigmar. Subsequently, 5 of the most iconic factions of Warhammer are playable in the series’ first iteration; The Empire, Chaos Warriors, Dwarves, Greenskins, and Vampire Counts make up 5 of the promised 13 playable factions by the series’ end. Each have been impressively realized and CA will continue after launch to flesh out the factions with both FLC and DLC in a 3 part series that take place on a single campaign map (think expansion pack per game). This game is filled with juicy lore and in game events that make each faction feel the way you imagined them feeling from their backgrounds and books. Both mechanically and spiritually this game is very much Warhammer Fantasy, 8th edition but in a real time strategy setting. Mechanics like vanguard deployment, winds of magic, armor saves, ward saves, wheeling, and misfiring/miscasting are all present in Total War: Warhammer to make the game feel both familiar and fresh. Real time makes it much punishing in a way that will keep rule book worms on the edge of their seats, yet similarly demand a level of attentiveness and forethought from more fast and loose game players that is very rewarding.
Both on and off the battlefield, Creative Assembly made each specific faction feel unique and true to their lore. For example, playing as the Dwarves you are incentivized to build economically in your Karaks and provinces, waiting for your enemies to strike you. Dealing with your enemies in this manner keeps your “Book of Grudges” clear of grudges, which build up when attacked or slighted and can affect your public order and political tension with other Dwarf clans. Once the threat has been dealt with defensively, you can push offensively to retake your holds from the greenskins or clear the surrounding areas of vampiric influence. This is not only an interesting campaign mechanic, but one that forces the player to adopt a lore friendly Dwarfish playstyle in order to best min max his or her campaign. Another example is the sheer destructive allure of the Chaos Warriors. In their power (maybe intentionally imbalanced) and hyper aggressive, frontline playstyle they, on the outset seem more enticing than the forever underdog the Empire which mechanically and stylistically emulates the corruption of Chaos. Making a one for one translation of table top wouldn’t have been that difficult, but it also wouldn’t have been interesting. Making a fully fleshed out campaign map and story arc, on top of a real time strategy battle game that feels true to both Total War and true to Warhammer is difficult, and this game hit a home run.
To Warhammer 8th edition fans, this is your last sanctuary. It isn’t a one for one recreation of battles but it’s damn close and it offers much more off of the field. The combat is not turned based but it has every underlying mechanic inherent to the table top and it feels great, see for yourself. If you are not pleased with Age of Sigmar and you’d like some refuge, I could not recommend this game enough.
You would like this game if:
-You enjoy lengthy pay offs
-You’re a lore junkie
-You’re a combat junkie
-You’re a strategist
-You love character customization
-You’re a loot grabber
-You’re a completionist
-You enjoy world building
You may not like this game if:
-You’re a multiplayer
addict, as the game’s multiplayer feels archaic and lacks in depth
customization, which the game supports despite being amiss. Will almost definitely be updated at a later time.
-You dislike High Skill Ceilings, as this game is difficult to know to its full depth
-You dislike games that require a lengthy learning period
Creative Assembly took a risk and created a great game, easily one of the best in the Total War franchise. The game scratches itches for many different gamer types and lives up to almost all of what it promises to deliver, a title that I know I will still be playing months down the line. This game is not only interesting as a window into a game studio making moves to differentiate itself, but also stands alone as a fun and addicting title. Creative Assembly set out to create a fantasy game but actually made a historical title, historical for a fan base of Warhammer players who felt spurned by the series they loved, now archived in full by a company who loves it as much as they do.
Hey! I was wondering if you could do a Divergent AU with Fall Out Boy in it, im sorry i know its the second week!! Maybe the AU could be about them choosing their factions? or them being on two different sides of a fight? Whatever you want to write is fine! Love your writing, bye!
AN: Even after a week is over, you can still request from that week. Requests are open for every week, even when the five weeks are up.
Candor was your home. How could you think of leaving it? Abandoning it? How could you even consider leaving the only place you had ever called home?
How is onetest supposed to determine your entire future?
Trust the test.
Your uncertainty about the test hadn’t really fazed the others. They were perfectly content with the factions they moved to.
Patrick went first. He walked up to the five bowls, his hands trembling slightly as he picked up the silver knife in front of him. From the moment you met him, he had always been nervous about going through the process.
He held his hand over the stones that represented Abnegation, making everyone in the faction he had chosen clap, welcoming him into his new home with open arms. You looked at his parents to see them both in tears. You remember him always being very close to his parents, it must have been hard for them.
He never liked the saying that swept through the factions.
Faction before blood.
Andy went next, his jaw set as he walked to the five bowls placed carefully in front of him. You watched him press the knife into his palm, noticing how he tried to stop himself from wincing. He must have pressed down a bit too hard.
You weren’t surprised when he held his hand over the burning coals filling the left-most bowl. You barely heard the sizzle of his blood landing on them before the dauntless section erupted into cheers, standing and clapping Andy on the back. Andy barely took a glance at you, Pete, and Joe as he sat down.
Pete went next, walking cooly to the stage and going straight to the table. He told you once that the faction he got in the test would be the faction he chose, no questions asked. He had always been a strong believer in the system, in the test.
He believed that the test was the key to keeping the piece in society, much like the faction he chose and the leader of that faction.
“Erudite,” the word rang in your ears and you couldn’t help the distaste you felt. You had never been a fan of Erudite and Pete knew that, but if that was what Pete’s test told him, it was inevitable that he would choose anything else.
Joe was called next, and you knew what to except. Joe confided his test results in you a few days after the test, although you didn’t do the same for him. You knew it would be better to keep yours to yourself.
You watched him walk to the Candor bowl, eyeing it carefully as he dragged the knife over his palm. He held his hand over it, the glass below stained red from others who chose the same faction.
Your eyes widened when Joe’s hand moved one bowl to the left, his blood staining the gravel symbolizing Amity. Too late to change.
You waited while other students were called up to choose their factions, trying not to think about the fact the your four best friends had all chosen different factions. Everything was changing.
Faction before blood.
You stood from your seat, feeling yourself start to tremble as your mother squeezed your hand.
The bowls looked more intimidating than they should’ve been, but you weren’t exactly sure what you were supposed to choose.
You remember the day of your test, when the woman who tested you speedily pushed you out of the room when she got your results.
What? What were my results?
You…you got Candor. Candor and Abnegation and Dauntless.
You remember what she called it so clearly, the word ringing in your ears as you picked up the blade. Divergent.
You’re still not sure what it means, not exactly, but you know that it’s dangerous. That people like you had to be contained to protect the faction system.
You barely felt the knife on your skin as you walked closer to the Candor bowl. You figured that things would be easier if you stayed in your faction, in your home. You’d be safe there.
“Faction before blood,” you whispered, moving your hand over the Candor bowl.
This isn’t right…
You remember watching your best friends leave you, one by one. And you remember feeling as though you were choosing between them when you chose the faction that would be your home for the rest of your life.
You remember stepping away from the bowl that symbolized Candor, moving towards your other options, ready for something new.
You always ask yourself if the war between the factions was worth it. Maybe if you had stayed in Candor, you could’ve done more. But you chose to leave, to leave your loved ones behind and start over with a new family. A new faction.
But maybe, just maybe, if you hadn’t been in the same faction as your best friend, he wouldn’t have taken a bullet for you. Maybe…
I've been thinking about the fact that there seems to be an actual difference between Sith and Fallen Jedi. Some Sith started out as Fallen Jedi, not every Fallen Jedi is a Sith. Also, if Jedi can Fall, do Sith have an equivalent of Rising? And I don't just mean redemption. My theory, outside of the occasional bad egg, is that since Jedi are taught from as early an age as possible that Emotions Are Bad And Meant To Be Eschewed they become so unused to their own emotions) Part 1
(2) … that they end up
easily overwhelmed by them. Emotions are fuel for the Force. Therefore, a
Jedi who loses control of their emotions Falls. This makes sense to me
because what do Sith do to convert Jedi? Overwhelm them with negative
emotion until they can’t tell up from down. Now, the interesting
similarity between Jedi and Sith philosophy is they both reject
attachment. We know why Jedi do, attachments lead to Falling. But why
Sith are very emotional so surely being attached to something is
perfectly fine. But this is not so. Sith are carefully coaxed into a
constantly negative state by having every positive attachment in their
life ripped away in as traumatic a fashion as possible. This teaches
them to shy away from positive attachment out of subconscious fear they
will be taken away. Sith are taught to hate what they fear. Thus Sith
too eschew attachment.
(4) This implies to me the calmer and happier a Sith gets, truly positive
emotion, the more control they have over themselves. So, one can
actually be a Risen Sith but not “redeemed” of the Dark Side. Because
using the Force emotionally is the Dark Side, and there are more
emotions than negative ones, and using the Force emotionlessly is the
Light Side which glorifies logic. Somewhere between Fallen Jedi and
Risen Sith is the Gray Jedi Faction. And yes, that’s a canon thing.
(5) The Gray Jedi are a splinter group that wanted to combine the best of
both worlds. Jedi control and ethics, Sith emotionality, and Corellian
Jedi freedom to have attachments. Corellian Jedi too, started out as a
splinter group but are still considered part of the Jedi Order, Gray
Jedi are not. Corellian Jedi philosophy basically states that
attachments are fine, it’s just possession and loss that make you Fall.
Which made Corellian Jedi the most emotionally stable Jedi that weren’t
According to Sith philosophy Power = Freedom and Freedom = Power. Going
by that the average Sith ought to be one of those Carefree Amoral You
Can’t Tell Me What To Do types and yet every Sith we see is working
tirelessly to restore the Sith Empire. That is a lot of endless,
drudging work to subject yourself to when you don’t even like dealing
with people on a good day. And you want to tackle administration and
bureaucracy? Sith don’t seem very free no matter what they insist.
So this was interesting and makes me wish I’d experienced more of the SW universe besides movies 4,5,6, and 1 so that I would have internalized more information on Force philosophy, lore, and history. Because different viewpoints will definitely be a key argument to explore in OOPS so I do need to get a handle on that better at some point.
( I’m not sure part 6 was connected to the first five because the topic shifts slightly, but here we are.)
@elenathehun@jaycrowind You guys are SW fans, right? Thoughts? Views on both Sith and Jedi sides have shifted throughout the millennia of the EU right?
Name: Red (real name: Dinah Jones) Age/Date of birth: 33 pre-war, 243 post-thaw / February 7th
Eye color: Blue-gray Hair color: Red Height: 5′8″ Weight: 160lbs Sexuality: Heterosexual.
Factions: General of the minutemen & agent of the Railroad
Good traits: Smart, crafty/handy,
kind, reliable, optimistic, fast learner, adaptable, observant, always willing to help.
Flaws: overly trusting at times, sees good in others but not in her self, can be reckless sometimes, hoards a lot of junk for future use, deathly afraid of mirelurks.
A Brief Guide to the Religions of 'Game of Thrones'
Our long wait is (almost) over. A year after the Season 5 finale that launched a thousand fan theories, Game of Thrones is preparing to enter new territory in its sixth season, which debuts Sunday, April 24 on HBO. For the first time in its history, the series will venture completely off book, as the writers have lapped the release of author George R.R. Martin’s final two novels. So now, both readers and newbies will be on the same proverbial page when we return to Westeros, Dorne, and points beyond.
As viewers count down the days to Game of Thrones’ return, we here at Yahoo TV are launching our official countdown: #GoTIsComing. Check back here every day over the next month as we explore all of our favorite (and a few of our least favorite) people, places, and things about television’s most addictive show. From Direwolves and Dragons to the shows most hideous deaths and imperiled characters, we’re going to indulge or GoT obsession with the same fervor that Cersei imbibes alcohol. So raise a glass and toast the impending arrival of a long, cruel, and bloody Westerosi winter.
As loyal as the characters of Game of Thrones are to their houses, so too are many to their religions. A prime example is Melisandre, a priestess of the Lord of Light, who burns people alive on the stake as offerings to her god. There’s the High Sparrow, who leads an ultra-pious, fanatic faction of the Faith of Seven, the dominant religion in Westeros.
Religions and beliefs look to play major roles in the upcoming sixth season of Game of Thrones. Will Melisandre use her magic to resurrect Jon Snow? Will the High Sparrow continue to hold dominion over King’s Landing against the Lannisters? Season 6 sees the return of Bran Stark, whose abilities may come from the Old Gods of the Forest.
Here’s a rundown of the various religions in the world of Game of Thrones, and which characters practice them:
The Old Gods of the Forest
The ancient Children of the Forest, and then later the First Men, believed that spirits inhabited nature — the trees, the rivers, the stones. The followers of the Old Gods were mostly wiped out with the introduction of the Faith of the Seven (see below), but it was still practiced in the North, as well as by the Wildlings. Ned Stark kept his faith, and his son, Bran, displays the magical abilities associated with it — warging and greensight (prophetic dreaming).
The Faith of the Seven
Westeros was conquered by people from the East, called Andals, who brought their belief in a god of seven faces, each representing a different aspect of life. For example, the Father represented justice and judgement, while the Mother stood for fertility and peace. Major Houses in the south of Westeros retained a septa, while the High Septon led the entire faith. In Season 5, the High Sparrow achieved that position when his cult-like faction gained multitudes of followers. The Sparrows believe that nobles and peasants are equal in the eyes of the gods, and wish to purge society of sinful excesses.
The Drowned God
The religion practiced on the Iron Islands justifies their culture of raiding, pillaging, and killing. A boy is not considered a man until he has killed his first enemy. Their beliefs emphasize men, so it is surprising that Yara Greyjoy has risen to command her own ship and soldiers.
The Lord of Light
This religion is widespread among the cities in Essos. As the priestess Melisandre explains, there are two gods: R’hilor, the god of fire and light and love and joy, and a god of darkness, evil, and fear. The rituals in this faith involves fire — thus, Melisandre burns false idols and even people as offerings. She burns Stannis Baratheon’s daughter, Shireen, in a sacrifice of king’s blood, but his army is defeated by the Boltons, anyway. Priests can also revive dead people, as we saw Thoros of Myr do to Beric Dondarrion in Season 3. There is a mythical figure in the lore of the Lord of the Light — the Prince That Was Promised, who would be reborn to fight the coming darkness. Perhaps Jon Snow is a possible candidate?
The Many-Faced God
The believers of this faith worship only Death, believing it to be the one link among all the religions across the lands. It is practiced by the Faceless Men, a cult of assassins that Arya Stark is trying to join. Their temple is the House of Black and White. The Faceless Men believe death is a gift, and they are simply helping people achieve it. To that end, they consider themselves “no one,” completely devoid of personal desires.
The Great Stallion
The Dothraki believe in this deity above all others. The stars make up the Great Stallion’s khalasar, so when the Dothraki die, their bodies are burned so that their spirits may rise up to the heavens. There is a prophesy that a child, “The Stallion Who Mounts the World,” will be born to unite all of the Dothraki. Daenerys Targaryen believed it to be her unborn son, but he died in the womb.
Numerous other faiths are mentioned in the books as being practiced in the cities of Essos, like the Moonsingers of Braavos. It’s possible some of them may come up in later seasons.
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength.
Sole Party 2.0, Day 1: Introduce Your Sole Survivor
Like always, introduce your Sole! What’s their S.P.E.C.I.A.L., their likes, dislikes, are they romanced, what faction are they in, etc. Tell everyone a little about them!
Full Name: Osa Claire Lockhart * Nicknames: Mama Bear (old army nickname); Charmer (Railroad codename) Age: 35 (or 245) ← in 2287 Birthday: September 7, 2042 Height: 5 ft., 3 in. (160 cm) Weight: 130 lbs. (59 kg) Body Type: short, muscular, top hourglass shape Ethnicity: Irish (father); Irish-Mexican (mother) Sexuality: heterosexual Gender: cis female S.P.E.C.I.A.L. Stats: STR 7, PER 8, END 6, CHR 10, INT 6, AGL 8, LCK 5
Faction Affiliations: supports the Minutemen and the Railroad; no longer supports the Brotherhood of Steel; destroyed the Institute; supports Acadia and Far Harbor; tolerates the Children of Atom; defeated the raider gangs at Nuka World.
Pre-War Status: former corporal in the United States Army – recipient of the bronze star medal and honorable discharge; was a lawyer at Cambridge Law Offices, specializing in family law.
Pre-War Relationship: married to Nathaniel Gerard, a former army surgeon she met during the Battle of Anchorage; worked at Kendall Hospital, specializing in otolaryngology (ear, nose, and throat).
Current Status: General of the Minutemen; semi-retired Railroad heavy; ex-Brotherhood of Steel Knight (does not recognize her promotion to Paladin).
Current Relationship: committed relationship with Danse, ex-Brotherhood of Steel Paladin, now a heavy for the Railroad; he and Claire marry a few months before their first daughter is born.
Family: Osa Martinez Connolly (grandmother; deceased), Osa Connolly Lockhart (mother; died of brain aneurysm), Ennis Lockhart (father; died of liver failure), Floyd Johnathan Lockhart (younger brother; missing), Sean Gerard (son; deceased), Sean Nathaniel Lockhart (son; synth), Osa Haylen Danse (daughter; born in 2289), Pillar Emilia Danse (daughter; born in 2291)
Pets: Dogmeat, Athena (Danse’s rottweiler), Shroud (Sean’s fluffy black cat)
Likes: science fiction novels; horrible sci-fi movies; radio dramas; cooking; sewing; dogs; (American) football; swing, country, and rockabilly music; helping others; being needed; target practice; the smell of power grease; early morning runs sex with Danse.
Dislikes: radscorpians and mole rats; short jokes; cleaning (thank goodness for Codsworth); wearing lots of makeup; killing feral ghouls; terminals; showing vulnerability; being underestimated.
Five Random Facts: + Claire is originally from Texas. She moved to New Haven, Connecticut after graduating from Texas State University and being accepted into Yale Law School. Her brother Floyd (who was 7 years old at the time) and her abuela moved to New Haven with her.
+ Claire is excellent at making people feel comfortable enough to open up to her. It was a necessary skill when she was a lawyer, since many of her clients were abuse victims. It would also make her a great spy, but Claire has foiled more than one covert op by accidentally being too truthful. She’s learned to leave the lying to Deacon.
+ Claire is also a curious person. She has been known to go through someone’s desk drawers or rummage through their backpacks. So far, she hasn’t gone to the length’s of lockpicking someone’s footlocker.
+ Lockpicking was a skill Claire had to learn out of necessity. When she was a child, there were days when she came home from school and had forgotten her house key. Her mama would be at work and her father would either be drunk, asleep, or both. So, on days when Claire forgot her keys, she had bobby pins as her backup.
+ Deviating from canon, Danse and Claire admitted their feelings for each other before the Blind Betrayal quest. Claire knows what it feels like to be a soldier in an unfamiliar land, so she would often stop by the police station with supplies the recon team needed. Sometimes, she even brought tech back for Haylen and informed Rhys of any areas she cleared. During the nights she slept over, she and Danse spent hours on the rooftop talking, gradually becoming friends. It was during the months they traveled together when they realized they’d developed deeper feelings for each other.
(* Notable update. I finally realized it made no sense for Claire to be her first name, because her mother and grandmother are both named Osa. It became a tradition in her family to give the name Osa to the first daughter born in each new generation. She still goes by Claire, though. That’s never going to change.)