it’s really different from HM1. The stronger focus on narrative leads to playing gimmicky characters instead of switching between masks and varying different approaches to the level design for each of them. I like it tho
idk, i thought most of the masks in the original were way more gimmicky. most of the masks really weren’t too useful or just gave you some starting weapon. whereas this one actually has real differences depending on the characters you need to play as.
why have like 30 masks when only 4 are actually good and who are we kidding everyone is just gonna pick the tony mask anyhow. i’m not complaining about the first, i loved it, but switching between the masks often had a bigger impact on aesthetics than anything else. is that what people miss? is that really enough for people to love the first and hate the second??
Just played it, and without spoiling anything I can recommend it if you’re a creator of anything really. Especially so if you’re a game dev, and it uh, honestly had me tearin’ up a little towards the final bits bc it resonated w/ me on such a personal level