theme designers

With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:

  • a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
  • a world themed after fire, ice, water, castles, food, flowers or ghosts;
  • a world characterised by ancient ruins, modern cities, or giant machines

… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.

I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.

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400 follower celebration post! Tumblr Background/Wallpaper and iPhone 6 and iPhone 6s Galaxy stock wallpapers!

Thank you so much for supporting my art. Please feel free to use, but please reblog and follow if you do, and if you like my work.

  • Program: Adobe Photoshop 2015
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hI SCHool is coming for me and im transferring to a Very Expensive School and also i’m too lazy to do commissions so i’m making adoptables instead

INFO/RULES:

  • $33 each
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  • do not resell these
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thanks for reading have a nice day!!

“hey man remember that avatar movie, the one with the blue people”

“kinda, i mean, i remember that it was a thing that existed”

“yeah, well, what if we took this movie that nobody remembers or cares about, spent millions of dollars designing a theme park area based on it, and then opened it nearly a decade after the movie came and went?”

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니가 알던 내가 아냐 (I’M NOT THE PERSON YOU USED TO KNOW)