the watcher in the water

Creatures From Around The World

My Favorite Mythology/Folklore and Cryptid monsters collected by Country/Continent.

MEDIEVAL EUROPEAN MYTHOLOGY / FOLKLORE (Book of Imaginary Creatures, Heraldry, Alchemy, Medieval Bestiary, Roma, Left-Over European)

The Muscaliet is so hot it will inflate everything it touches into a burning column of fire. Entire forests burn away when they find their way into earthly forests.

A Bao A Qu / Barometz or Vegetable Lamb / Basilisk / Cagrino or Chagrin / Carbuncle / Catoblepas / Echeneis or Remora / Flaga / Goblin / Gold-Digging Ant or Formica Aurum / Hypnalis / Ichneumon or Hydrus / Imp / Incubus / Leontophone / Leucrotta or Crocotta / Muscaliet / Myrmecoleon or Antlion / Nependis / Nightmare or Mare / Odontotyrannos / Pard / Peryton / Salamander / Scitalis or Scytale / Seps / Succubus / Undine / Will o Wisp / Wyvern / Yale or Centicore / Ziphius

Abarimon / Aspidochelone / Bicorn / Blemmyes / Bonnacon / Cerastes / Chichevache / Cockatrice / Cynocephaly / Haermorrhois or Blood-Letter / Indus Worm / Keythong / Musimon / Onocentaur / Panotti / Parandrus / Sandman / Wild Hunt / Ypotryll / Zitiron


GREEK MYTHOLOGY (Ancient Greek/Roman Mythology)

Nemean Lions (named Golden Lion or War Lion in Mythika) are powerful hunters with very tough skin which is almost impossible to pierce with normal weapons. Their manes are covered with arrows and the weapons from their victims.

Akheilos / Amphisbaena / Anteros / Argus / Cacus / Centaur / Cerberus / Charon / Charybdis / Chimera / Chrysaor / Dactyl / Echidna / Empusa / Erinyes or Fury / Faun or Satyr / Gorgon or Medusa / Harpy / Hekatonkheires or  Hundred-Handed One / Hippocampus / Hydra / Kampe / Karkinos or Cancer / Ketos or Cetus / Ladon / Lamia / Lampad / Makhai or War Daemon / Minotaur / Narcissus / Nemean Lion / Nosoi or Pandora Box / Phobetor / Scylla / Sphinx / Thriae

Aegipan or Capricorn / Aetos or Caucasian Bird / Antaeus / Arachne / Celedon / Circe / Cyclops / Dryad / Erote or Cupid / Erymanthian Boar or Dire Boar / Eurynomos / Gegenees / Geryon / Graeae or Stygian Hag / Griffon or Griffin / Khalkotauroi / Maenad / Mormo / Pytho or Delphyne / Scorpios / Skolopendra / Spartoi / Stymphalian Bird / Symplegades or Planctae / Talos or Bronze Colossus / Teumessian Fox / Triton / Typhon / Zelus


NORSE MYTHOLOGY (Ancient Norse Mythology)

Fenrir are said to be ancestors of all canine species, and in Mythika they are among the most powerful, only Cerberi stand a chance. Their skin is riddled with ice crystals and their breath is cold as winter.

Berserker / Draugr / Fafnir / Fenrir or Fenris / Hraesvelgr / Jormungandr / Jotunn or Frost Giant / Nidhogg / Svartalfar or Dark Elf / Troll / Valkyrie

Alberich / Dwarf / Elf / Hell / Hrimfaxi / Naglfar / Ratatoskr / Skinfaxi / Ymir


CELTIC MYTHOLOGY / WESTERN EUROPE MEDIEVAL MYTHS (English, Welsh, Manx, Scottish, Irish, Breton and Arthurian)

Tatty Bogle are evil animated Scarecrows which can control birds and animate objects they touch. It is said that they are created by evil Hags which use the hearts of humans and the soul of a bogeyman to animate them.

Afanc or Addanc / Alp-Luachra or Joint Eater / Ankou / Awd Goggie / Banshee / Barghest or Black Dog / Boobrie / Brobinyak / Brollachan / Brucha / Buggane / Cirein Croin / Cu Sith / Cwn Annwn / Dullahan or Headless Horseman / Fachen / Fear Liath or Grey Man / Fomorian / Gancanagh / Grindylow / It / Jack-in-Irons / Kelpie / Knucker / Lavellan / Leanan Sidhe / Marool / Muirdris / Nuckelavee / Phooka or Pucca / Questing Beast / Rawhead or Bloody Bones / Redcap or Dunter / Shellycoat / Sianach / Sluagh / Spriggan / Springheel or Spring-Heeled Jack / Stray Sod / Tatty Bogle / Water Leaper or Llamhigyn Y Dwr / Wizard’s Shackle or Burach Bhadi

Arkan Sonney / Black Annis / Bluecap / Bodach / Boobach or Bugaboo / Bugbear / Cat Sidhe / Cath Palug / Ceffyl Dwr / Clurichaun / Curnunnos / Dobhar-Chu / Far Darrig / Fear Dorcha / Fear Gorta / Gwyllion / Kilmoullis / Leprechaun / Lunantishee / Ly Erg


NORTHERN EUROPE MEDIEVAL MYTHS (Germanic, Scandinavian, German, Norwegian, Finland, Sweden, Iceland, Dutch, Belgian and Danish)

Osschaart are bizarre constructs made by the Jack-in-Irons. Osschaarts dangerous aura’s increase gravity and they can animate and control the chains that form most of their bodies.  

Ajatar / Alraune / Buckrider / Colorobetch / Doppelganger or Fetch / Erlking or Erlkonig / Gloson or Gravso / Gulon / Horerczy / Hrokkall / Ice Worm or Lagarfljot Worm / Iku-Turso / Kraken / Land Wight or Landvaettir / Osschaart / Pesta / Swamfisk / Valravn or Vilderavn

Askafroa / Baldanders / Fossegrim or Nakken / Helhest / Hrosshvalur / Huldra / Kludde or Aufhocker / Kobold / Lorelei / Mandragora or Mandrake / Nachtkrapp / Norn / Otso / Skotumodir / Snow Queen / Traicousse / Vatnagedda / Waldgeist


EASTERN EUROPE MEDIEVAL MYTHS (Slavic, Russian, Polish, Romanian, Slovenian, Lithuanian and Serbian)

Combining the most feral features of both wolves and dragons the Zburator is a nocturnal hunting dragon that unlike most other dragons hunt in packs, they mostly hunt for other dragons.

Aitvaras / Bagiennik / Bauk / Bukavac / Fext / Hala or Ala / Karzelek / Kikimora / Leshy or Leshii / Lich / Moroi or Vampire / Nocnitsa or Night Hag / Planetnik or Demon Storm / Poludnica or Lady Midday / Shtriga / Veela or Vila / Vodyanoi or Vodnik / Zburator / Zirnitra / Zlatorog or Goldhorn / Zmey or Gorynych

Abaasy / Alkonost / Baba Yaga / Balaur / Bolotnik / Domovoi / Drekavac / Ebajalg / Indrik / Likho / Nosferatu / Ovinnik / Psoglav / Rusalka / Sarkany / Tculo / Ziburinis


SOUTHERN EUROPE MEDIEVAL MYTHS (Spanish, Basque, Maltese, Sardinian, Italian, French, Swiss, Austria, Cyprus and Medieval Greek)

Every year the scales on a Cuelebre’s body become harder, until after a 1000 years they reach Adamantium hardness, once they reach this age they are almost impossible to destroy with normal weapons and most spells will simply bounce of their shimmering iron scales.

Aatxe / Agrippa / Barbegazi / Butatsch-Cun-Ilgs / Codrille / Cuelebre / Erchitu / Gargoyle or Gargouille / Gaueko / Hellequin / Kaw Kaw / Lou Carcolh / Marabbecca / Nuberu / Peluda / Pyrausta or Pyrallis / Stella / Tarasque / Trenti / Vrykolakas

Aerico / Caladrius / Drac / Krampus / Tartalo / Vouivre


NATIVE AMERICAN FOLKLORE AND MYTHOLOGY (Inuit, Canadian, Navajo, Cherokee, and other such Tribal American)

Psonen are beautiful, but ice-cold bird monsters that are said to be related to the Phoenix. They mostly serve the Snow Queen as aerial mounts. They summon cold weather wherever they go.

Acheri / Ahkiyyini / Akhlut / Amikuk / Aniwye / Awahondo / Baykok / Binaye-Ahani / Delgeth or Thelgeth / Djieien / Ewah / Gaasyendietha or Meteor Dragon / Haietlik or Lightning Serpent / Mahaha / Mishibizhiw or Underwater Panther / Nalusa Falaya / Nida / Oniate / Piasa / Psonen / Pukwudgie / Qalupalik / Rougarou or Werewolf / Skinwalker / Tlanusi / Tsenahale / Utlunta or Spearfinger / Wendigo or Windigo / Yeitso

Adlet / Agloolik / Amarok / Amhuluk / Aziwugum / Baxbakwala / Cervitaur / Fastachee / Hinqumemen or Engulfer / Ijiraq / Ishigaq / Isitoq / Kokogiak or Qupqugiaq / Raven Mocker / Thunderbird / Tizheruk / Tupilaq / Ugjuknarpak



The Reptilian Xhumpedzkin are famous for the lethal headaches they cause with their psychic aura’s. They feed on other creatures shadows.

Ahuizotl / Camazotz / Cipactli / Lechuza / Nagual / Xhumpedzkin

Camulatz / Chaneque / Huay Chivo / Quetzalcoatl / Tezcatlipoca


SOUTH AMERICAN MYTHOLOGY / FOLKLORE / CRYPTIDS (Brazilian, Chilean, Paraguay, Colombia, Venezuela, Patagonian, Surinam and Argentina)  

Cherufe are the voice, will and mobility of a living volcano. They can take any shape they like but are always formed from lava and magma. Inside their volcanic homes these elementals are invincible, only outside the volcano the creature can be slain. 

Abuhuku / Alicanto / Caleuche or Ghost Ship / Candileja / Cherufe / Chon Chon / Cuero / Curupira / Eintykara / Encantado / Inulpamahuida / Invunche / Kayeri / Mapinguari / Minhocao / Nguruvilu / Peuchen / Succarath / Tuyango

Anhanga / Ao Ao / Boitata / Bush Dai Dai / Camahueto / Capelobo / Colo Colo / Cuca / El Tunche / Huallepen / Kori / Yacuruna


AFRICAN FOLKLORE AND CRYPTIDS (Central and South African Countries)

The Migas in Mythika kinda resembles the LOTRing’s Watcher in the Water. Swamp Octopi with more than twenty tentacles, fighting one of these aberrations is like fighting an entire army of tentacles.

Aigamuxa / Asanbosam or Sasabonsam / Bouda or Werehyena / Cagn or Mantis / Dingonek / Eloko or Biloko / Emela Ntouka / Gbahali / Impundulu or Lightning Bird / Intulo / Jba Fofi / Kongamato / Lukwata / Lunwaba / Mbielu Mbielu / Migas / Mngwa or Nunda / Nandi Bear or Chemosit / Popobawa / Umdhlebi / Ya-Te-Veo

Abada / Adze / Anansi / Aziza / Chipfalamfula / Emere / Gambo / Grootslang / Jengu / Kwamang-A / Mokele-Mbembe / Ngoubou / Nguma-Monene / Ninki Nanka / Olitiau / Rompo / Yehwe Zogbanu


EGYPTIAN MYTHOLOGY (Ancient Egyptian Mythology)

Sak are strange, wingless Griffons with a beautiful lotus flower on the end of their tails. This lotus flower releases a calming fragrance which takes away aggression in its victims. Sak love the flesh of Unicorns and other equine creatures.

Ammit or Devourer / Khepri / Petsuchos / Sak / Salawa or Set Animal

Axex / Heqet / Mummy / Phoenix or Firebird / Serket / Serpopard


LEVANTINE FOLKLORE, RELIGION, MYTHOLOGY ( Arabian, Persian, Iran, Iraq, Turkish, Sumerian, Mesopotamian, Akkadian and Middle East)

The centaur-like Urmahlullu combines the best features of the lion and a humanoid. They are the perfect hunters and both gentle and evil variants exist.

Aghash or Evil Eye / Asag / Asdeev / Bushyasta / Caspilly / Devalpa / Druj Nasu / Dybbuk / Fulad-Zereh / Ghul or Ghoul / Girtablilu or Aqrabuamelu / Golem / Ifrit or Efreet / Jidra / Karkadann / Manticore / Miraj or Almiraj / Ouktazaun / Roc or Rukh / Sandwalker / Shadhavar or Siranis / Tiamat / Urmahlullu / Zaratan

Anzu / Arzshenk / Asena / Djinn / Ghawwas / Humbaba / Lilith / Palis / Pazuzu


HINDU BELIEFS (Hindu Religion, Buddhism)

Raktavija are masters in blood magic, they can animate and harden their own demonic blood into shields, armor and weapons. To refill their lost blood they simply drain other creatures dry of theirs.

Juggernaut / Rakshasa / Raktavija / Virabhadra / Vish Kanya or Poison Girl / Vritra 

Airavata / Apaosha / Garuda / Makara / Naga 



Oh, can I keep it? Keukegen look like fuzzy, innocent creatures made entirely from hairs, in reality they spread horrid itching diseases and in the worst case a victim will scratch its own skin off.

Akaname or Filth Licker / Ashinaga-Jin / Bakekujira or Ghost Whale / Baku / Dorotabo / Enenra / Gashadokuro / Harionago / Heikegani / Isonade / Ittan-Momen / Jinmenju / Jorogumo / Jubokko or Vampire Tree / Kamaitachi or Sickle Weasel / Kappa / Keukegen / Kurage-no-Hinotama / Muramasa Blade / Namazu / Nekomata or Bakeneko / Nogitsune or Kumiho / Nurikabe / Omukade / Otoroshi / Raiju or Thunder Beast / Rokurokubi / Sagari / Sazae-Oni / Tenaga-Jin / Tengu / Tenome / Tera-Tsutsuki / Tesso / Tsuchigumo / Umibozu or Sea Bonze / Wanyudo / Yuki-Onna or Snow Maiden

Akashita / Ame-Onna / Hahakigami / Hannya / Hyakume / Jinshin Mushi / Kamikiri / Kasa Obake / Kasha / Katsura-Otoko / Kirin or Qilin / Kitsune / Mekurabe / Nodeppo / Nue / Nure-Onna / Oni / Shachihoko / Suiko / Tanuki / Yanagi-Baba



Xiao or Hsigo are kleptomaniac pests, they steal for the act of stealing and even attack other creatures to rob them of their possessions, especially gemstones and golden coins are wanted by the little thieves. Their leaders are called Ahools and they combine baboons with bat features.

Dijiang / Gaki or Preta / Kun Peng / Shen or Chan / Taotie / Terra-Cotta Warrior / Xiao or Hsigo / Xing Tian / Zhenniao

Azure Dragon / Bai Ze / Byakko / Dragon Turtle / Feng Huang / Genbu / Nian / Pixiu / Zheng


POLYNESIAN MYTHOLOGY AND FOLKLORE (Philippines, Indonesia, Melanesian, Malaysian, Solomon Islands and Vietnam)

Terrifying aberrations, the Kurita use their many arms for swift locomotion, grabbing their victims along the way, they can eat and move at the same time without much trouble.

Abaia / Abere / Adaro / Bakunawa / Batibat or Bangungot / Berbalang / Bonguru / Con Rit / Dalaketnon / Jenglot / Kurita / Mambabarang / Nuno / Orang Minyak / Polong / Pua Tu Tahi / Sigbin / Tikbalang / Tiyanak

Ahool / Anggitay / Aswang or Manananggalen / Babi Ngepet / Banaspati / Berberoka / Bungisngis / Gawigawen / Genderuwo / Imoogi or Imugi / Kapre / Pelesit / Sarangay / Siyokoy / Tiburones / Toyol / Veo


AUSTRALIAN MYTHOLOGY, CRYPTIDS AND FOLKLORE (Australian, Aboriginal and New Zealand)

Tiddalik suck up water and spit it at great force at their prey, putting them off balance and turning them into easy prey to swallow. There are also jungle variants of the Tiddalik which shoot with poisonous water and which look like giant mutant poison-arrow frogs, they can climb in trees as well.

Burrunjor / Dheeyabery / Drop Bear / Mokoi / Muldjewangk / Nargun / Papinijuwari / Punga / Taniwha / Whowie / Tiddalik / Wulgaru / Yara-Ma-Yha-Who

Bunyip / Mimi / Minka Bird


FEARSOME CRITTERS (North American Lumberjack Stories, Cryptids)

Argopelters live high up in the treetops where they use their bizarre tentacle-like arms as whips, they also use them to throw wood-splinters which hit their enemies like bullets, often instantly killing their prey.

Argopelter / Cactus Cat / Hidebehind / Hodag

Hoop Snake / Jackalope / Moskitto / Roperite / Splinter Cat / Squonk


LEFTOVERS (Modern Cryptids, Caribbean, Biblical, Himalayan, Dante’s Inferno and Alien Sightings)

Rat Kings are bizarre beasts which appear like a swarm of rats which tails are all tangled together into an impossible situation. These swarms of rats have a single mind and their diseased aura will cause the pest into any creature that lives close by.

Apocalypse Locust / Chupacabra / Death Worm / Gray or Dover Demon / Mad Gasser / Morgawr / Mothman / Ooze / Rat King / Tooth Fairy / Wolpertinger / Zombie

Beelzebub / Behemoth / Bloody Mary / Boo Hag / Cecaelia / Gowrow / Gremlin / Grendel / Guardian Angel / Horseman of Death / Horseman of Famine / Horseman of Pestilence / Horseman of War / Jack-O-Lantern / Jersey Devil / Leraje / Leviathan / Lusca / Poltergeist / Reptilian or Lizardman / Tree Octopus / Tulpa / Yeti or Abominable Snowman


Title: This Distance Hurts but I Live for These Moments 

Pairing: Link / Prince Sidon 

Rating: General 

Tags: fluff with a little angst, relationship communicating, sweet with a little sad, fish prince loves a blondie 

Summary: Link and Sidon spend some time together after being apart for a couple of months but growing worries and fears about their relationship pop up and demand to be recognized

Continue reading here or check it out on AO3! Comments, reblogs, and kudos are appreciated! thx! <3 <3 <3 


He didn’t know the name of the gently rolling river in front of him but it was a gloriously welcome sight.

Keep reading

hamelin-born  asked:

I must admit, my brain has been - exceptionally weird recently. Meaning that it keeps idly trying to come up with a lovely LOTR/Fantastic Beasts and Where to Find Them fusion, featuring Gramander in Middle Earth. With a longsuffering elvish!Graves following an elvish!Newt who is - disturbingly enthusiastic with regards to dragons and giant spiders and the like.

… YES. (Combining two of my favourite things, how could I say no.)

How about:

a) Newt is one of the wood elves, who have an affinity for nature anyway (and he hangs out with Radagast a lot), whereas Graves is one of the ‘high elves’, perhaps from Rivendell, who stumbles over Newt while on an errand for Elrond, delivering some kind of message to Thranduil. He probably gets attacked by the spiders, defends himeslf and then Newt swoops in and is all like ‘no no they’re harmless’.

b) Newt as some kind of high-born elf and Graves as his very long-suffering assigned guard. Trying to stop Newt from getting himself killed accidentally is a full time job.

“No, Newt, going to Erebor to poke around and wake the dragon is not a good idea.”

“Could you please not fly away on an eagle every time you think I’m getting overbearing, I’m supposed to be keeping you alive.”

“Yes, the watcher in the water seems to be some kind of creature, no, we can’t go and have a look. It eats people, Newt.”


The Doors of Durin are the western gate of Moria, built in the Second Age during a time of friendship between the Elves of Hollin (Eregion in Sindarin) and the Dwarves of Khazad-dûm. This gate was built for the Elves of Hollin, since the main gates are in the East in the Dimrill Dale. The door blends into the rock wall, save for the mithril edging, called Ithildin, which can only be seen under starlight or moonlight. The anvil, crown, and bright star are the symbols of Durin. The stars are the Stars of Fëanor. The trees are the “trees of the High Elves” referring to either Holly trees (Of Hollin), or the Two Trees of Valinor. The C and N in the top corners are the creator’s first initials. The writing on the door states in “Feanorian characters”, which would entail an older version of Tengwar; “Ennyn Durin Aran Moria. Pedo mellon a Minno. Im Narvi hain echant. Celebrimbor o Eregion tethant. I thiw hin”. Which is Sindarin for “The Doors of Durin, Lord of Moria. Speak, friend, and enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs.”. Narvi was dwarven smith. Celebrimbor was a Noldor of Hollin who also crafted the Rings of Power (Not the One Ring). The gate remained open during times of peace, but Sauron’s first war on Middle Earth caused the gate to be closed. Hollin was entirely destroyed during the War of Elves and Sauron. Moria was abandoned because of the Balrog’s emergence. The door remained shut for most of the Third Age, It was referenced when the Dwarves who sought to reclaim Moria attempted to escape, upon exiting the door however Óin was slain by the Watcher In The Water, and the remainder were trapped and slain. The Fellowship of the Ring arrived at the door in an effort to bypass Saruman’s gaze by going through Moria. Gandalf initially forgot the password, but thanks to Merry’s hobbit curiosity regarding the riddle it was solved. The password to open the door is the Sindarin word for friend, “mellon”. The doors were blockaded with rubble by the Watcher In The Water following the Fellowship’s entrance.

“The Moon now shone upon the grey face of the rock; but they could see nothing else for a while. Then slowly on the surface where the wizard’s hands had passed, faint lines appeared, like slender veins of silver running in the stone. At first they were no more than pale gossamer-threads, so fine that they only twinkled fitfully where the Moon caught them, but steadily they grew broader and clearer, until their design could be guessed.” - Gandalf upon discovering the Door. Fellowship of the Ring, A Journey In The Dark

Acceptable oc names - Mountain clans

- A - Acorn, Adder, Alder, Amber, Ant, Apple, Ash, Ashen, Aspen, Arctic

-B- Badger, Bark, Bat, Bear,Beaver, Bee,Beech,Beetle, Berry, Birch,Bird, Black, Blaze, Blizzard, Bloom, Blossom, Blue, Blur, Boulder, Bounce, Bracken, Bramble, Branch, Breeze, Briar, Bright, Brindle, Bristle, Brittle, Broken, Brook, Buck, Bumble, Buzzard

-C- Cedar, Cheetah, Cherry, Chestnut, Cinder, Claw, Cloud, Clover, Cold, Copper, Comfrey, Coyote, Cream, Creek, Cricket, Crooked, Crow, Crouch

-D-Daisy, Dapple, Dark, Dawn, Dead, Deer, Defiant, Dew, Doe, Dog, Dove, Drift, Duck, Dusk, Dust, Dusty-

-E- Eagle, Ebony, Echo, Elm, Ember, Evening

-F- Falcon, Fallen, Fallow, Fang, Fawn, Feather, Fennel, Fern, Finch, Fir, Fire, Fish, Flame, Flare, Flash, Flint, Flicker, Freckle, Flower, Fly, Fog, Forest, Fox, Free, Frog, Frost, Frozen, Furze, Fuzzy

-G- Gentle, Ginger, Glacier, Glen, Gold, Golden, Goose, Gorge, Gorse, Grass, Gray, Green

-H- Hail, Half, Hare, Hawk, Haven, Hazel, Heather, Heavy, Heron, Hickory, Hollow, Holly, Honey, Hoot, Hop, Hope

-I- Ice, Icy, Ivy, Ivory

-J- Jagged, Jaguar, Jay, Juniper

-K-Kestrel, Kink

-L- Lake, Larch, Lark, Lavender, Leaf, Leopard, Lichen, Light, Lightning, Lilac, Lily, Lion, Little, Lizard, Log, Long, Lost, Loud, Love, Lynx

-M- Maggot, Mallow, Maple, Marigold, Marsh, Meadow, Midnight, Milk, Minnow, Mint, Missing, Mist, Misty, Mole, Moon, Moose, Morning, Moss, Mossy, Moth, Mottle, Mouse, Mud, Mumble

-N- Narrow, Needle, Nettle, Newt, Night, Nimble, Nut

-O- Oak, Oaken, Odd, Olive, One, Orchid, Otter, Owl, Old

-P- Pale, Pansy, Parsley, Patch, Pebble, Pelted, Perch, Petal, Pike, Pine, Plum, Pod, Pond, Pool, Poppy, Pounce, Prey, Preying, Prickle, Primrose, Puddle

-Q- Quail, Quick, Quiet

-R- Rabbit, Raccoon, Ragged, Rain, Rapid, Rat, Rattle, Rare, Raven, Red, Reed, Ripple, River, Robin, Rock, Rouge, Rose, Rowan, Rubble, Running, Rush, Russet, Rye

-S- Sage, Salmon, Sand, Scorch, Sedge, Seed, Shade, Shadow, Sharp, Shattered, Shell, Short, Shred, Shrew, Shy, Silver, Skink, Sky, Slight, Sleek, Sleet, Slug, Small, Smoke, Snail, Snake, Sneeze, Snow, Song, Soft, Soot, Sorrel, Spark, Sparrow, Speckle, Spider, Splash, Spotted, Squirrel, Stag, Starling, Stone, Storm, Stream, Stride, Stripe, Stumpy, Sun, Sunny, Swallow, Swan, Sweet, Swift

-T- Tadpole, Tall, Talon, Tangle, Tangled, Tansy ,Tall, Talon, Tangle, Tansy, Tattered, Tawny, Thaw, Tin, Thistle, Thorn, Thrush, Thunder, Thyme, Tiger, Timber, Tiny, Toad, Torn, Tree, Trout, Tumble, Tulip, Turtle, Twig, Twisted

-V- Vine, Violet, Viper, Vixen, Vole

-W- Walnut, Wasp, Water, Weasel, Web, Weed, Wet, Whisker, Whisper, White, Wild, Willow, Wind, Wing, Wish, Wolf, Wood, Wooly, Worm, Wren-

-Y- Yarrow, Yellow, Yew

.acorn, .ash, .back, .bee, .belly, .berry, .bite, .bird, .blaze, .blizzard, .bloom, .blossom, .boulder, .bounce, .bracken, .branch, .breeze,
.briar, .bright, .brook, .burr, .bush, .call, .chaser, .claw, .cloud, .crash, .creek, .cry, .dapple, .dawn, .dew, .dream, .drop, .dusk, .dust, .ear, .ears, .ember, .eye, .eyes, .face, .fall, .fang, .fawn, .feather, .fern, .fin, .fire, .fish, .flame, .flight, .flood, .flower, .fog, .foot, .fox, .frost, .fur,
.gale, .gaze, .gleam, .goose, .grass, .growl, .hail, .hare, .hawk, .haze, .heart, .heather, .holly, .hollow, .ice, .ivy, .jaw, .jump, .kit, .leaf, .leap, .leg, .legs, .light, .lightning, .lily, .mask, .minnow, .mint, .mist, .moon, .moss, .mouse, .moth, .muzzle, .nettle, .night, .nose, .nut, .oak,
.pad, .patch, .path, .paw, .peak, .pelt, .petal, .pool, .poppy, .pounce, .puddle, .purr, .quill, .rain, .rapid, .reed, .ripple, .rise, .river, .roar,
.rock, .root, .rose, .run, .runner, .rush, .sage, .sayer, .scar, .screech, .seed, .seeker, .shade, .shadow, .shell, .shine, .sky, .slash, .slip,
.snap, .snout, .snow, .soil, .song,  .spark, .speck, .spirit, .splash,
.spot, .spots, .spring, .star, .stalk, .stalker, .stem, .stem, .step, .sting, .stone, .storm, .streak, .stream, .strike, .stripe, .sun, .swipe, .swirl, .swoop, .tail, .talon, .thicket, .thistle, .thorn, .throat, .tip, .toe, .toes, .tooth, .tree, .tuft, .twig, .twist, .wail, .watcher, .water, .weed, .whisker, .whiskers, .whisper, .willow, .wind, .wing, .wish, .yawn, .yowl


We cannot get out. We cannot get out.
They have taken the bridge and Second Hall. Frár and Lóni and Nálifell there bravely while the rest retr…Mazarbul. We still ho…g…but hope u…n…Óin’s party went five days ago but today only four returned. The pool is up to the wall at West-gate. The Watcher in the Water took Óin…
We cannot get out. The end comes soon. We hear drums, drums in the deep.
They are coming.

So, About Boromir...

Right so, even though I am a bit late to the situation, I do want to add my two cents about the Boromir-hate thing that warhornofgondor got sent.

What I fail to understand about people who hate Boromir is that they don’t seem to recognize that he’s just one of any number of people tempted by it. And two incredibly powerful people are amongst that number: Galadriel and Gandalf. And yet I don’t see any posts calling them villains. Why? What is it that makes Boromir a villain and Gandalf and Galadriel heroes when they both were tempted?

I’m not going to try and analyze why people dislike him, because it’s just mystifying to me, but I will point out why they’re wrong:

1) In the book, Boromir is not depicted as wanting the Ring – he comes to Rivendell to seek out the meaning of the riddle he and his brother both got in a dream. And while he maintains that the people of Gondor are strong and capable of fighting Mordor and that he was not sent to ask for help, he does state that they are in need, and is open to the idea of Aragorn coming to help, though cautious. In the film, he is shown to be more inclined to the Ring, but I think this is simply a matter of time constraints: we’re dealing with a journey that takes weeks and weeks, and trying to show the gradual influencing of the Ring over Boromir would simply take too long for a film, so they had to compact things, thus why he’s shown as more keen to have it than in the book.

2) Also in the book, Boromir’s constantly giving advice on what the Fellowship should do – such as bringing firewood on to the mountain, and so on. When the Fellowship becomes trapped in the snow, he and Aragorn force a path through the snow, and when he’s carrying Pippin through the path, he continues to widen it as he goes along. In the film, we see him training Merry and Pippin to defend themselves, and keeping the whole training session lighthearted – despite what he’s training them to do (I mean, can you imagine what that must have been like for him? Training these two hobbits, these small creatures, to fight when, not even that long ago, they’d never had any need or cause to wield a weapon? To know that, as light-hearted and game-like as this is, he’s teaching them to kill – even if it is in self-defense?), and then later, holding and cuddling Merry and Pippin on the mountain, so far as I can see in an attempt to keep them warm.

3) In the book, he REALLY doesn’t want to go into Moria, but when the Fellowship decides to go, he relents and goes with them. This is a man who is a Captain-General, a man who is used to giving the orders and deciding what happens, accepting a majority decision, one that goes against his instincts because it’s what the Fellowship wants. In Moria he fights to protect the Fellowship, and when Gandalf stands to face the Balrog, he joins Aragorn in standing with him. In the film, he fights the Watcher in the Water with Aragorn, and carries Frodo out (he also does this later after Gandalf’s fall, when they have to flee Moria), he joins Aragorn in trying to hold back the cave troll, he’s the one who bars the doors initially (he does this in the book too, I think), he holds Merry and Pippin and jumps across the broken bridge with them.

4) Later on in the film, after they flee Moria – he’s the one who demands Aragorn let the Fellowship have some rest, so they have at least a little time to deal with the fact that they just witnessed Gandalf’s fall. He also tries to comfort Frodo about Gandalf’s death, telling him not to “carry the weight of the dead.” He opens up to Aragorn about what Galadriel told him, about how there was still hope, but he could not see it. He opens up about the burdens laid on him – how his father wants him to restore Gondor to its former glory. Think about that – he opened up to this person he doesn’t know very well about his fears, about his despair. He weeps in front of him. He’s a leader for his people – expressing such emotion so publicly probably isn’t a thing he does much, or even at all. But he does any way. Because he needs to. He also challenges Aragorn on the time he has spent away from his duty to his people as their King – he says: “yes there is weakness, there is frailty, but there is courage also, and honor to be found in men – but you will not see that” (one of the strongest quotes in the film I think) – a challenge which is fully deserved. Where were Aragorn and his kin when Gondor needed them? The Stewards have been ruling for nearly a thousand years, not the line of Kings. For Aragorn, this is a task he has to ultimately choose to take up – for Boromir, there is no choice. This is what he does. This is what he’s been doing for his entire adult life: defending his people. (And by the way, I do know that Aragorn served in Gondor for a while as Thorongil, but the point still stands).

4) When Boromir does attack Frodo, it’s in a moment of madness. We know this because he falls (in both the book and film) and comes immediately out of it. He calls for Frodo (in the film, with the captions on, Boromir actually yells out: “Frodo, I’m sorry!”) and bows his head and weeps for what he’s done. He then fights to protect Merry and Pippin, and dies doing so, after killing so many orcs that they’re afraid to go near him, and they brag about it afterward, calling him “the mighty warrior” in TTT. He confesses what he did to Aragorn, and dies with the hope that Aragorn will restore their home. In the film, he becomes the first Gondorian to acknowledge Aragorn as King – “I would have followed you, my brother, my captain, my King” (I can’t help but feel that that line, along with holding his sword to his chest, was also an oath of fealty – thus making him the first to swear allegiance to Aragorn as King.).

5) In the Appendices of RotK, it discusses the relationship between Faramir and Boromir, calling Boromir “the helper and protector of Faramir” and saying that “no rivalry grew between them”, along with the fact that Faramir didn’t feel there was “anyone in Gondor capable of rivaling his brother.” Don’t you think, if there was anything villainous about Boromir, that it would’ve been indicated here? Or anywhere in the book? Tolkien does say of the whole ‘rivaling’ thing that “it proved otherwise at the test”, but that’s not in and of itself a condemnation of Boromir’s character – it just states that he’s not this perfect person Faramir originally, and perhaps in his childhood, believed him to be. But people aren’t perfect – and being imperfect does not a villain make.

In conclusion, I cannot see how a person can view him as a villain, when there’s literally a ton of evidence to the contrary, unless they’ve been entirely ignoring the books and watching the films with their eyes closed and ears plugged. It just seems utterly puzzling to me.

I originally decided not to name Irelia’s sword but now I changed my mind in hopes of creating some kind of unified blade history among Ionian swordsmen/women.

I’ve mentioned the Four Legendary Swordsmen from the times of the Warring Kingdoms, who also correspond to the four elements: 

  • Hu Tian, the Heavenswept, from the south (Earth)
  • Wu Zugao, the Unbreakable, from the east (Fire)
  • Jun Feng, the Watcher of the Wind, from the north (Air)
  • Li Shui, the Water Dancer, from the west (Water)

The HIten style is derived from Hu Tian, whose sword was named Eikoji (ey-KO-jee) (“honored earth”); since then many swords created for his descendants have taken similar names, including Eikoda (ey-KO-da) ("honored spirit”), the sword of Master Lito that Irelia has now inherited.

Loads of Inspiration Today

It is one of these days i’ve having loads of ideas running through my head, from winged werewolves with an hallucinating gaze (kludde) to swarms of all-consuming maggots/worms (Shamir)

Many new changes to groups and some new creatures: 

The Magical Octopus family was created,  so now the lonely Migas (watcher in the water) has a new group. The Akkorokamui looks much like Pathfinders Devilfish and isn’t as big as in the real myth, though still large enough to eat humans. The Tree Octopus is internet hoax, but a very cool one, they are land-based octopus hunters that camouflage themselves as if they are one with the trees they hunt from, oh, and they are much bigger than in the internet hoax, in mythika they are the size of a full grown ELEPHANT.

Akkorokamui (Japanese) – Aberration (Level 3)
Akkorokamui, Tree Octopus (Modern Cryptid) – Aberration (Level 5)
Akkorokamui, Migas (African) – Aberration (Level 7)

This is the Devilfish from Paizo (Bestiary 2) I’m talking about, this would make my personal favorite look for a Akkorokamui monster in Mythika: 

Tarasque joined the Bigorne as they are similar.

Bigorne (French) – Aberration (Level 4)
Bigorne, Tarasque (French) – Chimerae (Level 10)

Ahuizotl joined the otter-family after Ugjuknarpak left him for the Rat-family.

Dobhar-Chu (Irish) – Fae (Level 3)
Dobhar-Chu, Atunkai (Native American) – Aberration (Level 4)
Dobhar-Chu, Ahuizotl (Aztec) – Chimerae (Level 5)

Gloson the undead boar-type creature joined the living Boar Family, they are still undead though, but I want to collect all boar-monsters together. 

Erymanthian Boar (A-Greek) – Beast (Level 4)
Erymanthian Boar, Gloson (Danish) – Undead (Level 4)
Erymanthian Boar, Bonguru (Solomon Island) – Fae (Level 6)
Erymanthian Boar, Babi Ngepet (Indonesian) – Beast (Level 7)
Erymanthian Boar, Torc Triath (Welsh) – Beast (Level 8)

Both the Kludde and Ijiraq were two mythology monsters I really loved, but because of overlapping (bad bad Wendigo, Rakshasa and Zburator) I couldn’t place them. Well today the goblin group gained an Icy member, the Ice Goblin Ijiraq, with its powerful illusion magic it is the most powerful member of the group.

Goblin (M-European) – Humanoid (Level 1)
Goblin, Chaneque (Aztec) – Humanoid (Level 2)
Goblin, Bugbear (English) – Humanoid (Level 4)
Goblin, Nuno (Philippine) – Humanoid (Level 5)
Goblin, Likho (Slavic) – Humanoid (Level 6)
Goblin, Ijiraq (Inuit) – Humanoid (Level 8)

And this is kinda the looks I go with for the Ijiraq, not the Caribou-man you often see in artwork, which I think makes it looks too similar to the Wendigo, art from Paizo Bestiary 5:

After the magnetic golem (Nargun) left the golem group the group felt kinda small with only 3 members, so I added the war/clay and flesh golems to the group, Terra-Cotta Warriors and Invunche are now golem sub-types.

Golem (Jewish) – Construct (Level 3)  
Golem, Terra-Cotta Warrior (Chinese) – Construct (Level 3)
Golem, Wulgaru (Australian) – Construct (Level 5)
Golem, Invunche (Chilote) – Construct (Level 6)
Golem, Pua Tu Tahi (Solomon Island) – Construct (Level 7)

And this is the all new Rabbit Myth Monsters group! The Jackalope is new to mythika, it is more aggressive than the real-world cryptid is suppose to be. 

Jackalope (Modern Cryptid) – Beast (Level 1)
Jackalope, Wolpertinger (Modern Cryptid) – Chimerae (Level 1)
Jackalope, Miraj (Arabian) – Fae/Unicorn (Level 3)

Umibozu left the Giant Water Elemental group (leaving the poor living lake Hinqumemen/Engulfer all alone) and joined the Giant Squid group. Now it is a cool shadow-like undead kraken.

Kraken (Scandinavian) – Aberration (Level 8)
Kraken, Umibozu (Japanese) – Undead (Level 9)
Kraken, Lusca (Caribbean) – Aberration (Level 10)

I didn’t had a boring house, kitchen and beach Mermaid in Mythika yet, so I took Merrow for the role of ordinary merfolk group-leader. Merrow is actually a cool name. In Mythika the Merrow has beautiful (but vile) females and ugly and ogre-like males. All other merfolk (spare for the octopus-people) instantly joined this group even the titan-merfolk from Australia.

Merrow (Irish) – Humanoid/Merfolk (Level 2)
Merrow, Adaro (Solomon Island) – Humanoid/Merfolk (Level 3)
Merrow, Siyokoy (Philippine) – Humanoid/Merfolk (Level 5)
Merrow, Zitiron (M-European) – Humanoid/Merfolk (Level 7)
Merrow, Muldjewangk (Australian) – Titan/Merfolk (Level 10)

Oh, a very cool new vampire joined the vampiric humanoid group today! Meet the bezkost, an awesome vampire from Slavic myths that is nothing more than a empthy human skin, it becomes more like a human when it drains blood from other creatures as the empthy sack-like skin fills up with blood. It reminds me of this creature from D&D’s Libris Mortis: 

Moroi (Romanian) – Undead (Level 4)
Moroi, Bezkost (Slavic) – Undead/Parasite (Level 5)
Moroi, Mormo (A-Greek) – Undead (Level 6)
Moroi, Jiangshi (Chinese) – Undead (Level 7)
Moroi, Vetala (Hindu) – Undead (Level 8)
Moroi, Nelapsi (Slovak) – Undead (Level 9)

I just realized that I have far too many seductive female monsters in Mythika, so the Sazae-Oni became somewhat more ugly and horrifying than before and she joined the Snail/Slug family.

Mulilo (African) – Vermin (Level 2)
Mulilo, Sazae-Oni (Japanese) – Demon/Oni (Level 6)
Mulilo, Lou Carcolh (French) – Aberration (Level 7)

I also really wanted the horse-like drought-demon named Apaosha in Mythika, so I turned the Nightmare into a group of demonic/undead horror horses, the Kelpie still has its own group of water horses though. 

Nightmare (M-European) – Demon (Level 4)
Nightmare, Helhest (Danish) – Undead/Spirit (Level 5)
Nightmare, Apaosha (Iran) – Demon (Level 8)

Another group that has joined forces is the Worm monster group. The newest member is called Nozuchi, and while most people call that hairy thing a snake, I think it looks far more like some hairy worm. It makes a great weak worm monster in mythika!

Nozuchi (Japanese) – Vermin (Level 1)
Nozuchi, Indus Worm (M-European) – Vermin (Level 4)
Nozuchi, Death Worm (Mongolian) – Vermin (Level 7)
Nozuchi, Ice Worm (Iceland) – Vermin (Level 8)
Nozuchi, Minhocao (Brazilian) – Dragon/Drake (Level 9)

The Nandi Bear joined the Bear Monster group, I just forgot to do that earlier. Though Nandi Bears are more aliens than bears, they still took a bear as host.

Onikuma (Japanese) – Beast (Level 3)
Onikuma, Malebete (French) – Demon/Oni (Level 7)
Onikuma, Nandi Bear (African) – Aberration/Parasite (Level 7)
Onikuma, Otso (Finnish) – Plant (Level 7)

Muscaliet (though not fully a squirrel) has joined the Squirrel-Monster group. Why not. These squirrels are everything but weak and pathetic.

Ratatoskr (Norse) – Fae (Level 2)
Ratatoskr, Muscaliet (M-European) – Chimerae (Level 3)
Ratatoskr, Nodeppo (Japanese) – Fae (Level 5)

If the vampire group got updated, then so also the other popular group, the Lycanthropes/Werewolves gained a winged member in Kludde. A winged werewolf, that is kind new, I think. Kludde can have any form in the Belgian Myth, and I already have winged wolf dragons in Zburator, so a winged werewolf with a dangerous gaze attack (which causes severe hallucinations into its victims, which is the reason that many survivors tell different descriptions of what the kludde looks like) is cool in my opinion.

Rougarou (Native Canadian) – Humanoid (Level 4)
Rougarou, Adlet (Inuit) – Humanoid (Level 5)
Rougarou, Anubite (Egyptian) – Humanoid (Level 5)
Rougarou, Kludde (Belgian) – Fae (Level 7)
Rougarou, Vrykolakas (M-Greek) – Undead (Level 8)

I always liked the Rot Grub Swarms in D&D games: 

And now Mythika has its very own Rot-Grub swarm (kinda) in Shamir. These dangerous worms/maggots eat their way through any known material, even Adamantium isn’t safe from their magical hunger and gnashing tiny maws.

Shamir Swarm (Babylonian) – Vermin (Level 8)

Another new group is the Bull-Monster Group, the Cretan Bull (named Taurus after the constilation) is a new creature in Mythika, they are just aggressive bull creatures though, nothing special, but they make a great group starting creature.) Camahueto and Glasthyn fought over who became the Water Bull in Mythika, they both kinda won, I use the name and abilities of the Camahueto and use the overal appeareance of the Glastyn which is this: (but instead of those horns it has a unicorn-like horn like camahueto is suppose to have.)

Taurus (A-Greek) – Beast (Level 3)
Taurus, Chicheface (French) – Aberration (Level 4)
Taurus, Camahueto (Chilean) – Aberration (Level 5)
Taurus, Catoblepas (M-European) – Beast (Level 7)
Taurus, Aatxe (Basque) – Undead/Spirit (Level 8)

I’ve added the Bakekujira (Ghost Whale) to the Whale-Monster group.

Trolual (Scandinavian) – Beast (Level 7)
Trolual, Cetus (A-Greek) – Beast (Level 9)
Trolual, Bakekujira (Japanese) – Undead/Spirit (Level 9)
Trolual, Leviathan (Biblical) – Titan (Level 10)

The Draugr joined the Zombie/Walking Dead group, as they are zombie-like creatures from the seas/beaches and swamps.

Zombie (African) – Undead (Level 1)
Zombie, Nachzehrer (Germany) – Undead (Level 2)
Zombie, Draugr (Norse) – Undead (Level 3)
Zombie, Gaki (Chinese) – Undead (Level 4)
Zombie, Legion (Biblical) – Undead (Level 10)

And last but not least is the Snow Queen, which left the Yuki-Onna group and has become a Boss-Creature once again.

Snow Queen (Danish) – Humanoid (Level Boss)