Can i ask how you got the hair in you low poly model to move? Is is a result of animating it to do so or is it based in the type of material you registered it as. Or something other!
Hi! I animated the hair using a simple armature, with smooth geometry weights bound to the bones.
To properly control them, I use additional IK controller bones, one for each hair “region” bone.
And then I put a parenting controller to coordinate all the hair movement in one motion.
So, when doing movement like walking or jumping, the flow of the hair can be controlled in a consistent and simple way. Additional adjusts can be further added to the individual controllers as well.
I hope that helps! (: