the pole house


Monopoly: Super Mario Bros Collector’s Edition

The Super Mario Bros. Collector’s edition of Monopoly allows players to buy, sell and trade locations from the eight worlds featured in the classic 8-bit version of the 1985 video game. Custom 8-bit styled game pieces complete this 8-bit classic styled Monopoly game with an original Super Mario Bros. Twist. Ages 8+ players 2-6.

  • 6 custom 8-bit styled tokens include: Mario, Luigi, Princess peach, Toad, Super mushroom & 1-up mushroom
  • Custom goal poles replace traditional houses
  • Custom castles replace traditional hotels

List Price: $44.95     Sale Price: $36.47    You Save: $8.48 (19%)


Hamming it up by Terry Allen on Flickr

A young boy hams it up for my camera on the bamboo poles of his house porch. Ta Van Valley, Sa Pa, north Vietnam.


Single Pole House by Konrad Wójcik, Denmark
‘The aim was to design a structure that would not have any footprint on the nature. Fully functional interior was intended for two people and if needed, in special occasions could be extended up to four. In order to provide as much as possible alternating threads stairs were implemented. This allowed fitting spacious interior into a compact and light from. Construction divides into 4 levels with a clear different functional program on each floor. This well equipped structure is a balance of comfortableness and practicality.’

I think the clearest sign that Susan Pevensie isn’t a Ravenclaw is her initial reaction to Narnia. She’s just stumbled through a wardrobe into a magical land with mythical creatures, an entirely new world that challenges everything she knows about reality and her reaction is - let’s go back into the closet, I need to protect you and that’s the safest way to do it.The twin poles of Ravenclaw house - creativity and intelligence both pull towards wonder or confusion and exploration; not retreat into our world. CS Lewis’ world building would have lent to some sort of commentary on how Susan wanted to protect everyone but was fascinated by this magical land. Indeed, throughout the series, Susan is constantly shown to reject evidence that would cause her to have to re-evaluate her assumptions and beliefs. This is not a Ravenclaw trait. Neither are her reactions those of brave, chivalrous, daring Gryffindor with its impulses towards adventure and exploration - which we see in her siblings Lucy and Peter. Her reactions to Edmund and Lucy in the lead up to her entry to the wardrobe also preclude Hufflepuff - she does not show a proclivity for fair play because if she did she would have shown a greater aversion to Edmund’s spiteful comments. Fair play would also have compelled her, once she heard about Aslan, the prophecy, and Tumnus’ sacrifice - not to mention her family’s role in this - to continue. Slytherin is the house where Susan fits. She’s not ruthless, but then nothing about Slytherin is inherently ruthless. She picks her battles wisely, she’s resourceful throughout the series, and in Horse and His Boy, Voyage of the Dawn Treader, and infamously Last Battle she shows her ambition.