the players inn

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First of three videos showing the final parts of FFXIV 1.0~

Final week; the Garlean Empire invade Ul'dah.

Prior to this, non-aggressive qiqirn were spotted in Ul'dah, forming circles. They couldn’t be spoken to, and formed a number of gigantic circles in the streets. Attacking them made them all mob and kill you. They were around level 80 each, and each zoned out of Ul'dah after sitting in their circle for a little while. 

When the Garlean Empire attacked, Magitek Vanguards were level 80, and imperial soldiers were level 60. They were aggressive, and linked. If enough imperial soldiers and Magitek were taken down, multiple aetherial versions of Nael van Darnus spawned, with his moveset.

After the Twelve were evoked, the following happened:

/pray used on KOed players used to revive them with no weakness.

/pray used on imperials used to kill the player who used /pray.

Players logging out in inn rooms received a random relic weapon when they logged back in. (The weapon didn’t carry over to 2.0.)

Context: This was a bit back so I don’t remember any specifics but, one of my players had to go afk for a few weeks to a month or two, so I let their character get pissed drunk on their last game with us, and I had my NPC rogue hanging with them also get drunk, so they could work together next time. And the remaining three characters went off to find adventure, leaving their drunk buddies behind in the tavern/inn

Player (OOC): Can we unlock the gates?

DM: Your rogue is still passed out in the inn.

— little bit later after being flanked by somegoblins —-

Players: OMG WE’RE GONNA DIIIIIIEEEE!!!!

DM: *rolls a d20* Your other party members are still passed out, figure out how to not die on your own

— after the match —

Players: Are Jevin and Sera awake yet?

DM: *rolls* Well… they’re awake, but keep in mind they also have to figure out where you guys went *rolls again* They’re wondering wtf you went

— weeks later irl of missed games —

DM: *getting the campaign together for that night* *rolls* Oh… The drunk drow and halfling finally found their way to the rest of the group