The human steps onto the station from her shuttle, and walks into the scanner. It flashes - no weapons. I pity her, though there’s nothing I can do for her. By tomorrow she will be a slave the same as me; the Gaunvans collect ambassadors like trophies.
“Hello there! Amanda Thorn, ambassador for the Empire of Humanity. You’re a Ixian, correct?”
Mimicking human body language, I nod my head. "That’s correct. Ix Malasan. It is an honor to meet you.“
She smiles, reminding me again that she has somehow modified herself to breathe atmosphere suited to the Gaunvans rather than wear a respirator like myself. Other than that she appears to be a standard human, something I am led to believe is less and less common as they pursue the bizarre compulsion humans have to alter their bodies. Changing hair color, adding pigments to their skins in patterns and pictures, growing long tails or ears that mimic other species from their planet. No other known species tampers with their bodies like this.
“Not to be undiplomatic, she says, "but the Gaunvans enslaved your people. Why are you here?”
“We… reached a mutually beneficial agreement. We would have lost in combat and been eliminated, so we chose to preserve what we could of our culture. The Gaunvans are not naturally skilled at diplomacy, so they bring me along to assist and to show that peace can be made.”
She nods. "Understood. I can respect that choice. How much freedom do you have, personally?“
Smart of her, to start planning for her future. "A fair amount. I have free reign on the ship when we are in transit. At the homeworld I have reasonably comfortable quarters.”
“Have you ever met the Empress, or…?”
“Oh, no. No, while on the homeworld I am confined to my chambers - but they’re quite spacious.”
“Shame. Okay, plan ‘A’ then. Let’s get this over with.”
Despite my attempt at encouraging diplomacy, the Gaunvan commander starts with threats. I don’t know why I bother. He looms over the human, chitinous plates almost black in the dim light. His pod of six is posted around the room, for show more than for actual security since she followed orders and came alone and unarmed. "Failure to surrender will bring the full wrath of our army upon you. Humanity will be crushed, and wiped from the universe.“
To her credit, she looks very calm. "We live in a post-scarcity society. Bloody conquest just seems silly, doesn’t it?”
“It is for the glory of Gaun!”
“Well, I’m not prepared to get into a religious debate with you,” she says, “since I doubt there’s anything I can do to change your mind. Since you’re committed to this course of action, what are you willing to offer if we surrender?”
Now he goes back on script. Maybe I am getting through to him a little? He talks about the benefits of being enslaved, mainly the protections for up to twelve designated culturally historical sites. They’ve been mostly good on their word on my homeworld, though they did use the area just outside of the Hahhn Memorial as a waste dump.
She nods as she listens. There was a part of me that was worried she would argue, because the humans are somewhat childlike. They don’t understand the horrors of war. Certainly they fought in the past, but the last time they had to battle was more than two of their generations ago, so these ones have all grown up coddled and soft. They play games with each other instead, silly competitions. They make art, and play pretend, and alter their bodies for fun. They don’t have weapons anymore, and wouldn’t know how to use them if they did.
“Well then,” ambassador Thorn says, “this is about what I expected. On behalf of humanity, I would like to formally reject this offer.”
Oh no. Foolish humans. The galaxy will miss your innocence. The commander makes an excited clicking noise, looking forward to combat. He reaches a blade-tipped hand towards ambassador Thorn, but hesitates as every device in the room bleats out an alert - we’ve all lost communications with the outside.
Like one of the dances humans do, she gracefully pivots around while taking his hand. She ends up close to him and places her other arm against his thorax, then… oh gods. Gods, what… she’s ripped his arm off. It’s not possible. The commander is clearly thinking the same thing, staring in mute shock at his dripping limb.
“I’d like to extend a counter-offer,” she says, and flips the arm around before jamming the bladed end into his neck. The warriors around the room are fidgeting, uncertain. They haven’t been told to attack, and don’t want to dishonor their commander by intervening in a fight with such a small creature. She’s still holding the commander’s severed arm in his neck, but she rotates and heaves, lifting him off the ground with it for a moment… and then his head pops off, landing squarely on the conference table. She allows the corpse to slide to the ground, and straightens her clothes as if they aren’t covered in ichor.
I don’t understand.
The warriors, now with no orders at all, finally act. She smiles as they come for her, I suppose because she has done her duty to send this powerful message of resistance. She can die in peace. Or… no… She’s killing them. She’s smiling because this is fun for her. Though they’re partly killing themselves; if there had been two of them, prepared, strategic, they might have prevailed. Watching six panicked fighters get in each other’s way while trying to stop a smaller, faster, and somehow impossibly stronger foe is almost hypnotic. At least one is killed by the stab of a friendly lance due to pure confusion. It’s over faster than I would have thought possible, severed limbs strewn across the room. I’ve got some fluids splashed across my clothing. Only one yet lives, and he is retreating. She seems to be allowing it.
She follows behind, holding a lance. The wounded and scared warrior scurries down the hallway towards his ship, looking back behind him as he goes. She’s just… walking. Calm. And for some reason I’m following. The last Gaunvan reaches the airlock and the second he enters his code she throws the lance - throws it! - and spears him.
“Come on, we’re stealing their ship.” She says it like this is the most normal thing in the world.
“There are thousands more on board! Thousands! Almost all warrior caste!”
She smiles again, and keeps walking. I see errors on the screens that we pass, messages indicating communications have been lost. They can’t tell anyone what is happening here. Even the communicators within the ship are on nodes rather than being wired, so the warriors at one end of the vessel won’t be able to coordinate with the other end. Do they even know they’ve been boarded?
We enter the bridge after she kills a handful of other guards with ease. They’re too shocked by her presence to act in time. Once the door are sealed and she is working on the control systems she starts talking to me again.
“Well, you know, we do like to be prepared.”
“But you… you ripped his arm off.”
“Yeah, that was super satisfying.” She looks at me appraisingly. "Oh, come on. Is it really that surprising? You knew we were into changing ourselves, right? Being strong enough to pop an overgrown bug’s forelimb off isn’t rocket science.“
"Your people are so peaceful…”
“Oh, sure, most of them. But we did that, too. Tweaked ourselves over the years to decrease aggression and some of our tribalistic tendencies, increase empathy… all stuff that can be undone if needed. Though for a good cause even the nicest of us can squish a bug or two.”
“You bond with Ry'ling devourers!”
“Those are the big fuzzy guys that look like cats, yeah? Those guys are adorable! But… look, liking some things that could kill us doesn’t mean we’ll sit back and get enslaved. We didn’t put up with it well when we enslaved each other, and we certainly aren’t going to go for it now that we’re… finally… on the same page about slavery being unacceptable. It was, uh, a longer time than we like to admit before the last hold-outs were convinced of that one.”
I can feel the ship un-dock. We’re moving. "What about all the warriors on board? They’ll break through the doors eventually!“
"Not according to this control panel here. Take a look.”
It says there’s no atmosphere in the rest of the ship. Life signs are negative on all but two of the warriors, presumably the only ones that got to their suits in time. She disabled all the safety measures, somehow. She just killed… I check the life signs readout again to confirm the number… three thousand, six hundred, and fourteen soldiers. Wait, how is it tracking that unless… “Are communications back up?”
“Yeah, I’m calling some friends. The military is right around the corner, so to speak.”
“But Earth doesn’t have a standing military.”
She laughs. Not just a little bit. She’s actually doubled over for a moment, unable to catch her breath. "Sweet Jeebus, you guys actually fell for that? No standing military. Have you read about us at all?“
Three ships appear seemingly out of nowhere, and one docks with the Gaunvan vessel. Once the atmosphere is restored we head to the airlock to meet them, and I’m surprised by an entire platoon of Gaunvan warriors. Speaking English.
"Okay boys, send your last goodbyes! This is in all likelihood a one way mission. Commander Thorn! It is an honor to see you again, and might I say you look exquisite drenched in the blood of your enemies!”
She bows to him, blushing, and then salutes the Gaunvans. Or… humans? Can they change themselves this drastically?
“You’ve got two holed up in here somewhere. Bridge is clear, have the techs bring the new brain on board.”
She looks at me like she’s forgotten that I’m here, and then turns back to the others. "Men, this is our new friend Ix Malasan who has just been liberated from his captivity. He’s going to be helping with our intel. Malasan, yeah, a new brain for the ship. Once this vessel is cleaned up and back in service with a new crew we’ll be able to take it over whenever we want even if all of our boys get killed. We cooked up a really sadistic AI for it.“
"But how do you know the protocols? This was your first contact with the Gaunvans, they’ve never lost a ship anywhere near here!”
“No? There wasn’t a mining colony disaster two years ago?”
“But that was just an accident… and you weren’t even involved in the war yet… and…”
The faux-Gaunvans have finished boarding. The one that was talking to them before puts a bladed claw on ambassador - commander - Thorn’s shoulder. "You coming with?“
"Naw. Orders said I could only come if they allow ambassadors near extremely high value targets. Malasan here says they don’t, so I need to wait for my next mission back on Earth.”
“It would have been nice having you with us, Thorn. Well, maybe we’ll see each other again. Suicide mission or not, I think I’ve decided to live through it.”
“Bold choice,” she says, and kisses him next to his lower mandibles.
He nods at me, then turns back to his men. “Okay everyone, we are now officially on the job. And what is that job?”
In unison, they start chanting.
“FUCK! SHIT! UP! FUCK! SHIT! UP! FUCK! SHIT! UP!”
For a moment I nearly feel pity for the Gaunvans. Nearly. Commander Thorn leads me off of the ship, and I start thinking about what useful information I can provide the ‘harmless’ humans. Fuck shit up, indeed.
“Aim towards the Enemy.” - Instruction printed on U.S. Rocket Launcher
“When the pin is pulled, Mr. Grenade is not our friend.” - U.S. Army
“Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.” - U.S.A.F. Ammo Troop
“If the enemy is in range, so are you.” - Infantry Journal
“A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what’s left of your unit.” - Army’s magazine of preventive maintenance
“It is generally inadvisable to eject directly over the area you just bombed.” - U.S. Air Force Manual
“Try to look unimportant; they may be low on ammo.” - Infantry Journal
“Tracers work both ways.” - U.S. Army Ordnance
“Five-second fuses only last three seconds.” - Infantry Journal
“Bravery is being the only one who knows you’re afraid.” - Col. David Hackworth
“If your attack is going too well, you’re probably walking into an ambush.” - Infantry Journal
“No combat-ready unit has ever passed inspection.” - Joe Gay
“Any ship can be a minesweeper … once.” - Anonymous
“Never tell the Platoon Sergeant you have nothing to do.” - Unknown Army Recruit
“Don’t draw fire; it irritates the people around you.” - Your Buddies
“If you see a bomb technician running, try to keep up with him.” - U.S. Ammo Troop
He sees that they’re all gonna die if the dragon doesn’t take off. The rational decision at that point is, “You guys go to safety, and I’ll try to keep off as long as I can.” He’s the guy who jumped on the grenade to save the rest of the platoon. That’s always been Jon. David Benioff
Sometimes it’s difficult to make your characters likeable as they are tested and are pushed to further and further lengths. Sometimes they have to make hard decisions, and sometimes the pressure gets to them and they mess up, hurt another character or an innocent bystander. How can you keep them likeable throughout the whole plotline?
- Keep their motivations pure.
It almost always comes back to the heart – if their heart is pure, and that’s established early-on, the audience is more likely to root for them.
- Give them flaws – make them human.
Not every character has to have some huge problem, like an addiction or a traumatic past or a disability – if your entire cast does, it’s no problem, but it’s not necessary. But every character has to have some flaw(s), whether it’s cheating at card games because he can’t stand to lose or being too-closed minded or closing off when she gets too emotional. If your character doesn’t have a flaw, they start to come off as too perfect, too angelic, pretentious.
- Give them permission to mess up.
This ties in with flaws – if your character is inclined to make a bad decision at any point in the plot, don’t steer him away from it because “oh no he’s my protagonist and he must be Good and Whole and Pure and All-Knowing”. Let him walk into that ambush despite the sick feeling in his stomach and get half his army killed; let her rush into a confrontation with a bully and get into a fight with another girl who has a switchblade. Let your characters mess up – it shows that they’re human.
- But if your character messes up, let them own up to it eventually.
The general who killed half his army by ignoring the unease in the back of his mind might cry over their makeshift graves long after the rest of the platoon is asleep; the girl sitting in the infirmary might feel remorse for knocking her opponent’s block off. Or your characters might argue and might be stubborn and might not apologize for weeks. But let them apologize eventually. This goes back to the heart, and what the character knows is right.
- Relationships with other characters are vital.
That’s not to say a loner character can’t be likeable – but the audience’s perception of a loner character is determined by the thoughts/words of other characters. Characters all color each other and define parts of each other, just like people do to each other in real life. If your character is a jerk to other characters and other characters don’t like him (especially if the characters who dislike him are likeable), the audience won’t like him either. The character’s image depends not just on himself, but on his supporting cast.
SInce I just finished Mass Effect 1 and did l i t e r a l l y every single sidequest, I’ve compiled a list of all the BULLSHIT Cerberus pulled in the first game:
Allowed a full platoon of soldiers to be eaten by thresher maws (potentially Shepard’s platoon)
Then captured one of the survivors and giddily injected him with thresher maw poison just to see what would happen
Turned an entire colony of people into husks
Released hundreds of sick, violent rachni into the galaxy by transporting eggs incompetently
Lured ANOTHER platoon of soldiers to a thresher maw nest to see how they get murdered
Then injected their admiral with some kind of poison and threw him in a cage with husks
By the time I’d finished the game, I was dreading playing ME2 because the thought of working with that same organization made me ill.
Predictable binch that I am, my point here is that I really need y’all to stop blaming Kaidan and thinking he’s out of line for not fucking trusting Shepard in ME2 because literally imagine that your former commander and friend (and possibly the person you loved) died in a tragic accident and you probably feel responsible for it, but you’ve had to move on for the sake of the Alliance, and then one day out of nowhere, there they are, standing in front of you - working as a Cerberus operative. You either would NEVER believe it was the same person, or you’d believe they were possibly brainwashed, or maybe you’d just think they’d straight up betrayed you for an organization that has historically ruined and manipulated human lives.
Are you honestly gonna tell me you’d abandon your moral code, your honor, and your loyalty as a soldier to your military, just because “they’re Shepard” and that’s supposed to be enough, point blank?
* Please note that the following breakdown contains some potential spoilers for the movie - they’re mostly based on inferences and rumours, but you probably want to skip this post entirely if you’re spoiler-averse. *
I’m exhausted (I woke up way too early to watch that trailer!), but I knew I couldn’t rest until I had done this. There is so much to unpack here, so you’ll have to excuse me for omitting some things (mainly space battles) and skimming over others.
I’m sure I’m wrong with a good chunk of this, but this is all meant in good fun.
I hope you enjoy my first stab at breaking this baby down - if you think it can be improved or spot anything that needs to be corrected, please let me know.