the pcs

“Time is Running Out” Protection from government action Spell

“Our time is running out
Our time is running out
You can’t push it underground
You can’t stop it screaming out”

~ “Time is Running Out” by Muse

Intent: A spell for ensuring that ALL citizens do not become victims to the government designed to serve US, with a side order of getting the people worked up and willing to take action if their human rights are being violated.

Materials:

  • Small flag. or blank cloth to draw a flag on
  • Metal paper clip
  • Black candle
  • Any herbs and stones you use for protection
  • Bay leaves

Procedure:

1. Lay your cloth flag out and pour your protective herbs/stones in the center. Crumple your bay leaves and sprinkle them on top, saying the following:

We won’t let you bury it, We won’t let you smother it, We won’t let you murder it

2. Unbend your paper clip so that it is straight. Light your black candle. Run the paperclip (carefully) under the flame while either thinking or reciting aloud the following:

Our government exists to serve and protect the people.
You will not push us underground.
Not the poor, not the women, 
not the people of color.
The disabled, the queer, 
nor our immigrant neighbors.
You will protect our rights,
keep us safe, and should you fail
we will rise up and remind you of your place.

3. Let the clip cool a little, bundle up the flag, and wrap the clip around it to keep it closed. Keep the sachet somewhere safe and keep it on you if you feel particularly vulnerable. 

flickr

The Story So Far by Windows Down Mag
Vans Warped Tour 2016 7/23/16 Hollywood Casino Amphitheatre Tinley Park, IL

flickr

PC 4936 (GG-1) Train 128 The Silver Star at Seabrook, MD on March 23, 1969 by Marty Bernard
Via Flickr:
A Roger Puta photograph

How I Magic

I openly call myself a witch, but I don’t think I’ve ever really explained “what kind” of witch I am. Mostly because I don’t think it matters, but recently I’ve felt the urge to put my models out there and see if maybe anyone likes them too. 

The labels I choose are City Witch and Chaos Magician.

My City Witch practice is very instinctive. See a pretty rock, pick up the pretty rock, use the pretty rock to protect my friend. I’ve also started working with the local spirits - not necessarily the traditional land spirits of Toronto (bc they’re not for white girl Alie) but rather the spirit of my house, the spirit of the neighbourhood I live in, the spirit of the park down the street, etc. I think I’ve been doing this subconsciously for awhile - I have sand from important places to me to help with my work - but I like the shift to “hey house, what kind of offering do you like?” and have it be like “SHOVEL THE EFFING WALK” (turns out my house is very about keeping everyone safe on its land)

I also call myself  a Chaos Magician. It’s the opposite of my city witchery - I research, I record, I test, and I evaluate. I pray to the pantheon that works for me (spoiler: I made it up), and I incorporate the things that work into my witchery. I use sigils, but very skeptically. I do ritual, also very skeptically. I believe in St. Carrie with all my heart, but very skeptically. The contradictions in this practice keeps me interested and evolving. Right now, I’m experimenting with grimoires, which is silly, fun, and terrifying.

My very core beliefs are consistent throughout all of this - I believe that everything is connected - perhaps even everything is ONE?? - and it is connected by Love  - perhaps even that everything is LOVE??? - which makes fitting magic into that model very easy. The instinctive part of my practice is very sympathetic, but I also believe in the energetic model: that magic is all about exchanges in energy (this is obv. a very simplified explanation), cause and effect, and a little bit about the law of conservation of energy (and breaking it for funsies). 

Pop Culture Magic and to some degree PC Paganism seeps into my do; I’m not nuts about calling myself a pagan. I feel like the dictionary definition is appropriate, but that I don’t fit into the cultural definition. Essentially, my work is all about what feels right, what works, and keeping in touch with how that changes. 

Part of the reason I’ve been hesitant to go into my practices and beliefs is that I think that everyone should find what works for themselves, even if it means practicing within various frameworks, accepting different labels (and discarding them as practice changes), trying and testing the whole while. What works for you will not necessarily work for me, because I am not you. It’s such an intensely personal thing, working magic, that I wouldn’t presume to tell you that what works for me will work for you. 

Anyway, I’ve been wanting to talk about my practice more here, so I guess this is the intro. Expect grimoiric shitposts and rants about compasses.

Guest Blog: Rise of the Tomb Raider gets Tobii Eye Tracking Update

Exciting news for the Rise of the Tomb Raider: 20 Year Celebration PC community – we’ve teamed up with Tobii to bring head and eye tracking features to Lara’s newest adventure. Read on for details delivered direct from Tobii!


Hello all!

Fredrik Lindh from the Tobii Gaming team here.

As you may know, Tobii has been integrating eye tracking to several PC games over the past months, including another title from the Square Enix family – Deus Ex: Mankind Divided.

Rise of the Tomb Raider: 20 Year Celebration is the first adventure game to implement simultaneous head and eye tracking, making the experience more natural and immersive. For example, with the ‘Extended View’  feature, all you need to do is glance to the edges of the screen and the scene camera will automatically pan in that direction – no physical mouse and keyboard or controller inputs needed. For a game with exploration at its core, we think head and eye tracking provide an even richer experience for gamers. Together with Tobii, we decided on the features that would best fit with the Tomb Raider experience.

All you need is a Tobii eye tracking enabled device like the Tobii Eye Tracker 4C or Alienware 17 with integrated eye tracking. Eye tracking is also available in 45 additional game titles and Tobii is growing this library monthly. For the full game list and list of compatible devices go visit www.tobiigaming.com.

Below is an overview of the features available starting today. If you try them out, let us know your thoughts!

Aim@Gaze

One thing that’s really cool with eye tracking is of course to be able to shoot where you are looking. In games where player skill is a factor (like in Rise of the Tomb Raider: 20 Year Celebration) we generally try to create a hybrid solution where you can raise your weapon in the direction you are looking and then let the user aim like normal after that. This is especially nice when using game pads due to their relative nature (moving the stick to aim at targets at the edge of the screen can take some time and feel unnatural). The engine had a lot of very nice tools to make this integration very smooth.

Throw@Gaze

To make throwing a bit more natural, instead of always displaying an arbitrary throw parabola in the center of the screen, this feature will find the desired impact point (where the user was looking) and create a parabola to fit this impact point if possible.

Highlight@Gaze

The survival instincts pulse is a really cool feature in the game, letting you locate resources, enemies and puzzles in the environment. In the late game, this feature is further augmented using several talents. One of them highlights objects as soon as you get close to them. Highlight@gaze extends this talent by highlighting them not only when you get close, but also when you look at them. The implementation here was also straight forward, since we could reuse the highlight effect for the vanilla talent.

Extended View

One of our more popular features is the ability to increase the view of the player by rotating the camera slightly in the direction they are looking. There are many ways to integrate this feature into a game, but in Rise of the Tomb Raider: 20 Year Celebration we settled on modifying the view matrix directly as the camera stack in the game is quite complex due to the cinematic nature of the game. The biggest challenge was as always to tweak the extended view properties and to make sure the camera works correctly with the introduced changes.

CleanUI

Arguably one of Tobii’s most popular features is hiding UI elements when the user isn’t interested in them and is not looking at them. Rise of the Tomb Raider: 20 Year Celebration is already very immersive in that it’s very good at hiding UI elements when you don’t need them, but there are still edge cases where we can help out. The ammo counter is one of these, and XP and item notifications are another. This was probably the hardest feature to implement since the framework the game uses does not natively offer an easy way to get screen-space bounding geometry (it’s not something you usually want or need, unless you have an eye tracker of course).

frillsandblings  asked:

Do you like Deniss Vasiljevs? What do you think of him? I LOVE HIM!!! His SS is amazing for someone his age. I think his PCS mark on that in particular is too low, especially when compared with Boyang, Nathan or even Shoma (can you believe he got 35-38 while the others got 39-44???) :((( His spins are top-notch too, and his presentation skill is also great.. Anyway, glad to find someone on tumblr who I can talk to (or bother) about skating and actually knows stuff... XD

What I like the most about Deniss is this:


which I think no-one can deny is a big improvement over Urmanov (especially from a kiss & cry point of view)!

I’m not sure if this change is as good for Deniss’ own development, but that’s another story.

About Deniss, I love his quality on skating, his precision on steps and his spins. For my sake, I close my eyes when he jumps.

His PCS (especially for SS) are ridiculous! But sadly I fear not many judges use PCS as they are supposed to be used. There’s this weird tendency where if you have high tech, then you can’t have low PCS (and let’s be real, Boyang and Nathan right now, juding based on their performances up to now, don’t deserve to have any more than 30/35 in their SP and 70/75 for their FP, Shoma doesn’t deserve to get over 40 in SP and in FP he should score in 80/85 range at most, right now) and where if you go cleanish more than once, you deserve more PCS as well. So Deniss who hasn’t a great TES BV nor a great consistency is kinda… screwed.

But he has the coolest coach of them all, so he wins at life.


(and thanks abt the rest (: )