the original xbox games

Dragon Age Origin Companions in a nutshell
  • Allaister: "swooping is bad"
  • Morrigan: hating everything
  • Leliana: "the maker told me"
  • Sten: *muttering in Quinary Language*
  • Zevran: sexy elf prostitut
  • Shale: "pigeons"
Got some pretty sweet stuff this Christmas =)

Dell Inspiron 15 laptop, Mario #Squadgoals t-shirt, Racing Aces (Sega CD), Pyramid Intruder (3DO, Japan Import), Original Xbox bundle with 6 games (Army Men: Major Malfunction, Azurik, Blood Wake, SeaBlade, Stake: Fortune Fighters, Tecmo Classic Arcade).

It was kind of a strange Christmas morning because we moved into a new house last Summer and another one of my siblings has their own place now, but still, it was nice.

Okay, so Dr Caligosto Loboto Appreciation “Week” is officially wrapping up. (Doesn’t mean that I am finished with posts of him of course), so I just wanted to say this:

I seem to be one of those very few people who actually played Psychonauts the year it came out. I remember the day specifically too. I was ten-years-old (which was a PERFECT age to start ;)) and my dad was playing a demo he had for the original Xbox, but there were no games Rated under T. Then my dad said, “Hey, how about this game?” I brought up that it was rated T, but he said that that it’s the only game that doesn’t look as violent as the others. So, I put it on, and…I was hooked. Just going around the camp alone amazed me. From a young age I always loved the kind of video games that allow you to do a lot of exploring.

Sadly, nobody else knew about the game. Especially in stores. It took years for it to get a cult following, and even MORE for a sequel.

All of these years however, I LOVED Dr Loboto’s character. He cracked me up, and he was a very interesting villain, so naturally I was very disappointed with the lack of scenes he got in the game and his “defeat.” I always wanted a Psychonauts sequel just so he could somehow return and get the attention he deserved. Then what happened? I get TWO Psychonauts sequels after YEARS of waiting, and just in this very short sequel (RoR) he hasn’t only returned, but you get to do all of the things you didn’t get to do with him in the first game like: Using powers on him, actually having a confrontation with him, finding out his backstory, and going into his mind. }p>I am STILL beyond surprised that all of this happened in just the span of 30 minutes or so in a 3-4 hour game.

I remember as soon as you see the vault in his mind, I literally had to pause the game for a sec just to take a minute to obsorve everything.

The symbolism in his mind was just amazingly done, and his backstory doesn’t feel forced. I also just wanted to bring up that I am SO happy that Raz didn’t successfully reform Loboto at the end of RoR — at least not fully — because it would have made a complex and complicated character suddenly seem like the complete opposite if you’re able to fix him that easily in just a short amount of time.

For the sequel, I would not mind at all if Raz actually wanted to actually fully help him, and for Loboto to actually make up for what he’s done. I am VERY sceptical when it comes to redemption for antagonists, but if they take a lot of time to develop and not just forgive them on the spot, then I can actually get by it.

Not sure what they will do with this character, but all we know for sure is that there will be an interrogation with him and he somehow snuck onto the jet.

Can’t wait to see what they do with this character (literally) whether they redeem him or not.

Stephen King once wrote “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.“ In a horror story, the victim keeps asking "why?” But there can be no explanation, and there shouldn’t be one. The unanswered mystery is what stays with us the longest, and it’s what we’ll remember in the end.

Alan Wake (fictional writer in the original Remedy Entertainment video game presented by Microsoft Studios for Xbox 360 and Microsoft Windows)

Probably one of my all time favorite video games to date for the Xbox 360 platform. The game has an original story, compellingly rich visuals, fluid UI, and the atmosphere/environment provides a Silent Hill meets Twin Peaks kind of familiarity. 

Video game details aside, the above quote is absolutely brilliant and poignant in relevance to how our society approaches fear or questions of the unknown. Whether in the context of religious fundamentalism, climate change denial, political corruption, or scientific inquiry into the unknown itself, much can be gained from putting fear and logic under the proverbial microscope.