The signs as various myths and legends surrounding the origin/creation of certain flowers (not the flowers directly associated with each zodiac sign).
ARIES // Amaryllis(Greek) – A love struck maiden longed
for the handsome Alteo, but he was cold to her. In a desperate gesture, she
pierced her heart with a golden arrow and walked to visit him every day. On the
thirteenth day, beautiful scarlet flowers bloomed along the path from every
drop of her blood. Alteo fell in love with her, and her heart was healed.
TAURUS // Rose(Greek) – Chloris, the goddess of
flowers, found one of her beautiful nymphs dead in the woods. She cried, and
turned body into a flower. She asked her husband Zephyr, the wind, to blow the
clouds away so Apollo could shower her in sunlight. Dionysus added nectar for
fragrance, and Aphrodite added pure beauty, then named it for her son, Eros,
and hailed her the “Queen of Flowers”.
GEMINI // Foxglove(Celtic) – Foxgloves from “Folks
Glove”, as in fairy folk. Fairies would hide in the bell blossoms and wear
them as petticoats, caps and gloves. If you pluck the foxglove, it angered them
and they may play tricks in revenge! Fairies would give the flowers to foxes so
they wouldn’t get caught raiding chicken coupes. With the magic gloves on, they
could steal eggs without making a sound.
CANCER // Pārijāta(Hindu) – Pārijāta was a princess who fell in love with the sun god, Surya. However, he
left her for another. When he deserted her, the princess became hopeless and
committed suicide. From her ashes grew a tree. Unable to stand the sight of the
lover who broke her heart, the flowers only bloom at night under the eyes of the moon, and
she sheds them like tear-drops before the sun rises.
LEO // Sunflower (Greek) – The nymph Clythia was in love with the God of the Sun, Apollo, but he shunned
her and courted a princess. Jealous Clythia told the king who, furious
at the princess, buried her alive. Saddened, Apollo went back to heavens
without a word. She lay on the ground distraught for nine days, watching him,
hoping for a single glance. Clythia wasted away and became a flower, whose petals still
follow his chariot across the sky each day, waiting for forgiveness.
VIRGO // Aster(Greek) – When
the god Jupiter decided to flood the earth to destroy the men constantly at war,
the goddess Astraea was so upset she asked to be turned into a star. Her wish
was granted, but when the flood waters receded she wept for the loss of lives.
As her tears turned to stardust and fell to earth, the beautiful aster flower
sprung wherever they landed.
LIBRA // Anemone(Greek) –
Chloris, the goddess of flowers, was married to Zephyr, the god of the west
wind. Zephyr fell in love with a beautiful nymph that served Chloris named
Anemone. Jealous and angry, the goddess banished her to keep them apart, and
Anemone died of a broken heart. Zephyr resurrected her as a flower. She withers
every winter but returns every spring to greet Zephyr with open petals.
SCORPIO // Peony(Chinese)
– Queen Wu was disheartened to see only winter jasmine in her garden. She
wrote a poem to the goddess of flowers asking her to make everything bloom that
night instead of waiting for spring. The next morning, all flowers flourished
except the peony, which refused to bloom out of season. She was offended and
banished it. Once gone, it bloomed beautifully. Furious, she ordered it to be
burned – however the next year, the burnt peony grew back. With black petals.
SAGITTARIUS // Pa'u-o-Hi'iaka(Hawaiian) – When Hi'iaka, the goddess of island nature, was a baby her
older sister, the Volcano goddess Pele, left her on the beach while she went
fishing. Due to a storm, Pele was gone for a very long time. When she returned,
she found flowering vines had grown over the baby to shield her from the sun.
Hi'iaka now wears them as a skirt to protect her on adventures and in the
CAPRICORN // Aconite(Greek) – As one of his twelve labors, the hero Hercules was sent to fetch the
three-headed dog Cerberus from the underworld. With the help of Persephone, he
was successful. The spittle of the beast dripped upon the rocky earth, and from
it sprang the first aconite plant. The purple wolfsbane flowers are elegant, but
it’s leaves and roots are deathly poisonous.
AQUARIUS // Iris(Greek) –
The goddess Iris would bring messages to the gods across the sky, appearing to
mortals as a rainbow. She acted as the link between the heavens and earth,
where she left irises of many colors, the three upright petals symbolizing
hope, valor, and wisdom. If purple Irises were planted over the graves of
women, it would summon the Goddess, who would guide the dead in their journey.
PISCES // Water Lily(Brazilian) – When the moon goddess,
Jaci, hid behind the mountains, she’d take beautiful girls with her and turn
them into stars. Naiá, a girl who loved the goddess, dreamt of
becoming a star, so she roamed the mountains every night. While resting by the
lake, she saw the moon’s reflection, dove into the water and drowned. To reward
Naiá for her sacrifice, Jaci turned her into a star different from all the
others – the star of the waters.
You look at trees and called them ‘trees,’ and probably you do not think twice about the word. You call a star a 'star,’ and think nothing more of it. But you must remember that these words, 'tree,’ 'star,’ were (in their original forms) names given to these objects by people with very different views from yours. To you, a tree is simply a vegetable organism, and a star simply a ball of inanimate matter moving along a mathematical course. But the first men to talk of 'trees’ and 'stars’ saw things very differently. To them, the world was alive with mythological beings. They saw the stars as living silver, bursting into flame in answer to the eternal music. They saw the sky as a jeweled tent, and the earth as the womb whence all living things have come. To them, the whole of creation was 'myth-woven and elf patterned’.
↳ Maat or Ma'at was the ancient Egyptian personification and goddess of truth, balance, order, harmony, law, morality, and justice. Maat was also personified as a goddess regulating the stars, seasons, and the actions of both mortals and the deities, who set the order of the universe from chaos at the moment of creation.
So, a long-ass time ago, Rose and Dave had a conversation like this:
TT: After you go, what do you think will happen to me?
TT: Will I just cease to exist?
TG: i dont know
TG: i mean your whole timeline will
TT: Is there a chance it’ll continue to exist, and I’ll just be here alone forever?
TT: I’m not sure which outcome is more unsettling.
TG: the thing with time travel is
TG: you cant overthink it
TG: just roll with it and see what happens
TG: and above all try not to do anything retarded
TT: What do you think I should do?
TG: try going to sleep
TG: our dream selves kind of operate outside the normal time continuum i think
TG: so if part of you from this timelines going to persist thats probably the way to make it happen
TG: and hey you might even be able to help your past dream self wake up sooner without all that fuss you went through
TT: I think the true purpose of this game
is to see how many qualifiers we can get to precede the word “self” and
still understand what we’re talking about.
This is the most important sentence in Homestuck.
I am dead serious.
Well, OK, I mean, it’s pretty important for understanding some major
Homestuck themes and shit or something like that.
Also, I totally should have said: Pre-Retcon Doomed Timeline Non-Dreamself
Rose but ultimately about to become Dreamself Rose who semi-merged with
Pre-Retcon Alpha Timeline Rose and Doomed Timeline Dave aka Davesprite AKA
future Davepetasprite^2 or as we all call them around the office, Davepeta, had
Maybe you begin to see what I’m going to talk about here.
One of the major frustrations a lot of people had with the retcon was that
the characters we ended up with at the end weren’t the ones we’d come to love
and know throughout the story. Was it even worth it, to lose the characters we
loved to the tyranny of Game Over? The victorious kids, with the exception of
John and Roxy, were other people, with other histories, other goals, and other
Allow me to submit that that may be the whole point.
SBURB is cruel. We’ve known that for a long time. It’s cruel not as Caliborn
is cruel, but as the cosmos is cruel, as a supernova is cruel. It wants what it
wants, and doesn’t care about how that intersects with the needs of humanity.
It wants to make universes through a complex game-playing method, and drags
hapless, vulnerable adolescents along for the ride. And most of the time it
doesn’t even succeed, leaving its champions to rot in a doomed timeline or
similar! Skaia’s victory is an amoral creation myth where individual human
beings are just the carved pieces on the chessboard. (I mean, the other ones.
Not the carapacians.)
Again, let’s consider the theme of VIDEO GAMES vs. REAL LIFE.
Homestuck, let’s be real, is basically some postmodern horror timey-wimey
Jumanji. For a generation way more familiar with pixels than cute little tokens
It’s easy for teenagers and in fact, basically everyone, to fantasize about
escaping their life and slipping into some game world forever, where they get
to do awesome things and be a heroic person.
Homestuck makes that literal. Congratulations, everything you ever knew is
dead. You will never see it again, except your internet friends, who turn out
also to be your family and other important people. I mean, from a distance,
SBURB sounds like an awesome game, right? You figure out who you are and get to
wear a cool costume displaying that identity. You get to make anything you want
and enjoy this hyperflexible mythology tailored to YOUR CHOICES. HS fans talk
all the time about how cool it would be to play a real version of SBURB. That’s
a big part of the appeal of SBURB fan adventures. They put you and your friends
in the story. Or your favorite characters! It sounds like a fantasy come true.
The thing is, as fantastical as it is, it’s also really fucked up, and
ultimately you and your friends are being used. By a giant frog to let it have
its babies. By the universe. By a smug blue cloud thing that doesn’t care about
you at all.
SBURB does not care about you at all.
The funny thing, SBURB features a mythology with so many layers and nuances
and seemingly human motifs about growth and self that you might search for some
grand ultimate meaning behind it, but it’s not even human enough to have a
personality, to be something you can argue with or fight. It just is. It’s all
the cruelty and power of a god without any of the dazzling personality. It’s
empty. It just wants to make universes all day long, or fail trying. It is a
great, weird tadpole-making machine that eats children.
One of the big ways it doesn’t care about you is its attitude toward the
self. Humans and trolls and whatnot prefer not to be relentlessly duplicated.
SBURB says, oh yeah, let’s make tons of copies of the player characters and use
them for a lot of different purposes.
There’s the dreamself, an essential bifurcation of identity (you are now and
were always the dream moon princex) that sometimes gets merged into god tier
but sometimes doesn’t. There’s doomed timeline selves, who exist ultimately to
augment an Alpha timeline whose Alphaness is decided very arbitrarily and
frequently by Lord English. There’s the you who exists before a scratched
session and the you who exists afterward, who are two different people but
started as one baby in an act of ectobaby meteor duplication, your player self
and your guardian self. Dead timeline yous fill up the dreambubbles made by the
horrorterrors and get endlessly confused with each other. Any one of these
could be the you experience being at any given moment, and which one it is
entirely arbitrary. Don’t like being Dead Nepeta #47? Tough hoofbeast leavings,
To top it all off, in Terezi: Remember, we learn that every single time we
thought someone changed from one self to another, was resurrected or something
like that, it was another act of duplication. For every time someone’s died,
there’s another version of them waiting in the Dream Bubbles, surprised that
they’re not the main character anymore. And we have no way of knowing which is
which. Even John, good old everyman John, may or may not be the person who died
three or four times. It’s really impossible to say whether we’ve been following
the same person throughout our story, or just the illusion of the same person,
like a horrifying cosmic flipbook.
The retcon is a return to this same theme. Ultimately, there’s very little
new in the changes John makes to reality except that they drive the point home.
John’s friends all died. John and his friends won the game. These things are
both true at the same time, except those things may not have happened to the same
people. There was a happy ending. Hooray! For, um, some folks who may or may
not be the ones we care about. In fact, it’s very confusing, because from
Rose’s perspective, Roxy is dead but came back to life, and from Roxy’s
perspective Rose is dead but came back to life, except also she came back to
life as a weird tentacle catgirl of pure id and self –indulgence. So there’s
that. Um. Which Rose are we rooting for again?
Or wait: is it none of them, because the first Rose died in a doomed
timeline, hundreds of panels and a number of years ago?
There’s a tension here which one experiences between saying it’s okay
because it’s still the same people, and saying it’s not okay, because it’s not
the same people at all. This tension is exactly what we’re meant to wrestle
with. To put it another way, Homestuck asks if identity can work in aggregate.
Are all Johns John, all Roses Rose, and do they all share in what they
accomplish? Or are the final victors only accidents created by the whims and
needs of the frog baby machine?
What I’m saying, basically, is that the retcon, in the sense that it pointed
out our confused relationship with these characters, was already here.
In interviews and questions put to him over the years, Hussie constantly
compares HS and SBURB to other video games, particularly Mario, which he
frequently returns to as a baseline of comparison that most of his readers will
know. One answer, from a recent Hiveswap interview, is particularly revelatory.
To the question of “Why do you kill off all your characters?” Hussie replies:
[…]HS is supposedly a story that is also a game. In games, the characters
die all the time. How many times did you let Mario fall in the pit before he
saved the princess? Who weeps for these Marios. In games your characters die,
but you keep trying and trying and rebooting and resetting until finally they
make it. When you play a game this process is all very impersonal. Once you
finally win, when all is said and done those deaths didn’t “count”, only the
linear path of the final victorious version of the character is considered
“real”. Mario never actually died, did he? Except the omniscient player knows
better. HS seems to combine all the meaningless deaths of a trial-and-error
game journey with the way death is treated dramatically in other media, where
unlike our oblivious Mario, the characters are aware and afraid of the many
deaths they must experience before finally winning the game.
The big man hass the answer.
Homestuck is the story of those dead Marios.
Other works, like Undertale, have engaged with this topic as well. But one
of the major differences between Undertale and Homestuck is that in Undertale,
between “lives,” one’s consciousness is preserved. In Homestuck, it’s discontinuous,
and the value of the overall trial-error process is called into question by the
fact that you, the player, may not even get to experience the victory. What
meaning does victory hold if that is the case?
So, to put it in a nice thesis format:
One of the central themes of Homestuck is the challenge of reconciling an
arbitrary and destructive pattern of growth and victory with the death and
suffering you experienced along the way. Homestuck asks: is victory worthwhile
if you’re not you anymore? And would you be able to know?
What even is the self? Is there such a thing?
If you were left feeling somewhat disconcerted by our heroes’ tidy victory
and departure to their cosmic prize, or by how which Rose gets the spotlight is
so deeply, deeply arbitrary, there’s a good reason for that. You’re supposed to
The philosophical problem of Wacky Cat Rose is insignificant next to the
bullshit of SBURB.
And don’t forget—John and Roxy’s denizens helped them achieve the retcon.
Ultimately, the victory they achieved was mediated by the same amoral system of
SBURB, and was a victory over an enemy, Caliborn, whose power was created,
perpetuated, and ended by that same system.
Okay, so here’s where it gets contentious. There’s an argument to be made,
which I’m not sure how I feel about, that some of the character development
that could have been in post-retcon Act 6 was left out precisely to push this
feeling and play up this tension. Note that this is not the same thing as
saying that they were deliberately badly written, but that they’re deliberately
written to make us uneasy.That Hussie deliberately played with the balance
between making these retconned characters feel familiar and making them feel
eerily different to leave us feeling uneasy with the result.
I’m not sure I like that idea. It smacks a little too much of that
“everything is perfect” thinking that comes sometimes from the far Metastuck
camp. Some of the differences may also be the result of flawed writing. (See:
Jane and Jake’s character arcs, which I might talk about later.) And I want to
be able to critique those flaws. Ultimately, I think we still needed more time
and development to figure out who these new people were—even if our goal was
ultimately to compare them to their earlier selves. And again, more conscious
acknowledgement of the problem from our heroes—especially John, the linchpin in
this last and biggest act of duplication—might have helped drive this theme
Still, I think the Problem of Dead Marios is one of the most fundamental questions
of Homestuck, maybe THE biggest question. It’s essential to understand it to
understand what Hussie’s doing—or attempting to do— in the retcon and the
I don’t know that Homestuck offers us a clear answer to that question. There
are some confusions around the issue, too. Where do merged selves fit in,
exactly? Clearly they’re a big part of the discussion, because Hussie spends
some time in Act 6, especially near the end bringing the identity-merging
powers of the Sprites to the forefront. (See also: the identity-merged
nightmare that is Lord English.) Can we even come up with a clear answer
to what it means when a dead Mario returns to life grotesquely fused with Toad?
How does he beat the game? Does he tell himself that the princess is in another
castle? Or what if he merges with Peach? Are they their own princess? How do
they know if they’re in the right castle?
Interestingly, it’s not all grotesque—spritesplosions suggest that
personalities that are too different don’t stay together long, so a fusion
might rely on some inherent compatibility between the two players. Erisol’s
self-loathing, sure, but also Fefeta’s cheerfulness. Davepeta seems to be a way
of bringing out the best in their players, a way of getting Davesprite past his
angst and Nepeta past her fear. Honestly, I know a lot of people don’t like
Davepeta as the ending of these two characters’ arcs, but I can’t help but love
it. They’re the ultimate coolkid. Cool enough to know they don’t have to be
cool. Regular Dave got there, too, of course. But was his retcon assist from
John ultimately any different?
Then, of course, we come to Davepeta’s speech to Jade in one of the last few
updates before Collide. Davepeta suggests that there is such a thing as an
ultimate self beyond the many different selves one piles up throughout the
cosmos. A set of principles that describes who you are that’s larger than any
individual instance of you. Your inherent Mariohood. (Maybe this is comparable
to your Classpect identity, which attempts to describe who you are?) Davepeta
even tells Jade, strikingly, that one might learn to see beyond the barriers
between selves. Be the ur-self, in practice, rather than theory. This would be
incredible news for Jade, who wrestles with the issue of different selves
perhaps more than any other character. (There’s a lot to say about Jade.)
Honestly, I wish this ur-self idea had been developed more, and I honestly
expected it to be. It doesn’t fully come to fruition, I feel. (Same goes for
Davepeta’s character. Ohhhh, ZING!) I’m not sure it entirely makes
philosophical sense, especially with fusion—I mean, doesn’t Davepeta themself
disprove it? Or at least complicate it? Like, are they part of the ur-Dave or
the ur-Nepeta? They seem to imply they’re BOTH? Does that even work? Does that
mean that Marieach is all the Peaches and Marios at once?
(In fact, Bowser/Peach/Mario are but the three manifestations of one eternal
principle. Also, Bowser/Peach are the true power couple. Read my fanfiction
And what, say, of Dirk, who ultimately ends up rejecting aspects of his
other selves? It feels like there’s a lot more you could say here, and I wonder
if Hussie would have said more, if he’d had time. What’s weird is, none of our
victorious kids never reach an ur-self (though to their descendants, they
become archetypal to some degree), which one might have expected. They’re just
individual selves who happened to get lucky. Does that make them representative
of the whole? It feels like something’s missing here, or like something got
dropped at the last minute.
Same goes for the idea of the Ultimate Riddle. You’d be forgiven for missing
it, but there’s been this riddle in the background lore of SBURB that seems to
have something to do with personal agency in this overwhelming, overarching
system. Karkat called it predestination, saying something like “ANY HOPE YOU
HAD OF DOING THINGS OTHERWISE WAS JUST A RUSE.” But others have interpreted it
more positively. My favorite interpretation, from bladekindeyewear: the answer
to the Riddle is that YOU shape the timeline through your existence,
personality, and choices, even when it looks like it’s all predestination.
Ultimately it’s your predestination, your set of events, based deeply on your
nature, that you are creating. Someone like Caliborn can use his innate
personality to achieve power; someone like John might be able to use it to
I definitely expected something like that to be expressed more explicitly.
Like, a big ah-ha moment that helps John or Jade or whoever understand how to
escape Caliborn’s system. Something like that would have been very helpful for
a lot of our heroes, actually, who’ve been pushed around by Skaia and SBURB
together, in finding a cathartic ending. Once again, I wonder if something
was dropped or rushed because there wasn’t time to put it all in. There’s
places where you can see hints of that Answer being implied, maybe? But it’s
kind of ambiguous.
You can see how the Answer to the Ultimate Riddle ties into some of
Davepeta’s ideas. If your personality, the rules of your behavior are a
fundamental archetype that goes beyond each individual self, then the answer to
whether it matters if one self of yours makes it through to victory is an
emphatic YES. You are all of those people, and by winning one round with Skaia,
you’ve won the whole game, despite all the arbitrary challenges and deaths it
heaps upon you along the way.
This may strike some as too positive for Skaia’s brutality, or again, some
way of excusing flaws in many characters’ arcs, or unfair things that happen to
them. To be fair, I don’t know that Davepeta’s necessarily meant to be taken as
authoritative or the voice of Hussie. They may simply be offering a
Hussie not choosing to come right out and engage with the Ultimate Riddle
leaves the question of Dead Marios and what they mean for the victorious
versions of our cast very open. I like that in some ways—let the reader
decide—but I can’t help but wish we had more to work with in making that
decision. Plus, it might have brought the thematic messages of Homestuck all
the way home to tie them more closely to our characters and their
experiences—character development being one of the things most people found
most lacking in the ending.
Starting 2016 off with an Egyptian creation goddess! ♡ Nun (Nu), or Nunet as the female aspect, meaning “abyss” and represents the primordial waters. The Ancient Egyptian creation myth accounts for the first mass of land coming forth from the chaotic waters of Nun.
mighty one, hold strong against the forces that assail you. stand tall and powerful as the great oak; never allow any man to best you. call down the lightning when evil makes itself known; call down the rains when your people cry out for want of water. warrior, be fearless and bold: you are the hero and the defender, and by your power is the world kept in its rightful balance.
(Sky Factory AU!! I wanted to make this sound like a creation myth of an old religion. How the world came to be. I can’t do any formatting or anything - I’m on mobile - but I’ll fix this up later. Sorry there’s no readmore. :) )
In the beginning, there were the Six. The Creator came first, erupting into being with nothing but the knowledge and curiosity to craft the malleable essence of the universe into a world for all Things. Manipulating the universe was easy, he would say. He didn’t /need/ assistance to do it, not really. He could do it alone, if he wanted. He was more than capable.
But infinite life in space grew lonely, even for the mightiest Dark God. Tasks grew numerous and tedious. So, after creating the beginnings of a World for All Things, the Creator made the rest of the Six. This group, he titled the Five.
Each of the Created Five had a distinct job. They would be in control of their own parts of creating a functioning World. However, they had to work together – it was only by cooperating would they be successful, guided by the Creator and his knowledge of the creation of the World.
The first of the Five to be created was the Sun King, as he claimed for his moniker. The Sun King was a vain creature, able to command the sun for heat, light, and energy. Much of the rest of the world relied on the Sun King for their abilities to function and he knew it. He usually lent a hand to the Creator’s powers and projects, innovative and curious as well, wanting to create the brightest World possible.
Being the brightest made the Sun King a callous little creature, quick as a whip but incredibly vain. He was quick to anger, sharp as nails. Exhausted and feeling overworked providing light to the world, he created Night – a place where his warmth and power would not reach. His powers and command of the Sun soon became critical to the Creator’s projects and it was only he - and occasionally the other Five - who could calm his wrath and bring forth the light. The two, the Creator and the Sun King, were rarely separated.
Next of the Five to be created were the Dual Gods, the Shepard and the Farmer. Two sides of the same coin, one was rarely found without the other. The Shepard was first gifted with the ability to create sentient life to walk the World for All Things. His Creations, which he dubbed “animals”, populated the empty world that the Creator had provided. The Shepard nurtured his flock, cared for them with the utmost love. It was rare to see the Shepard depart from his pastures to interact with the others of the Five unless he had a new discovery to show his fellow Gods or was demanding another bit of the world to be Created. He worked solely with the Farmer, whose Creations fed and protected his flocks almost better than he could.
For the Farmer created plants and food, something the newly created World of All Things so desperately needed. Under the Farmer’s guidance and leadership, the crops he tended grew to tremendous heights. He spread his gifts to the newly Created world, giving his gift of food to the Shepard’s flocks. Abundance flowed and hunger was a thing of the past. Huge trees towered, forests and plains sprang up wherever he walked. He was a God of Nature and left his mark on the World below.
But like the Sun King and the Creator, the Farmer and the Shepard had a vindictive streak that would be hard to avoid. Each God had a light and a dark side and the seemingly benevolent Gods of Abundance were no exception to this rule. Angered, the Shepard created another Flock. Monsters spawned as a direct retaliation against the Sun King’s seeming laziness, created in the dark of his rest. Death and suffering were introduced to the World of All Things for the first time and nothing the Creator did would stop them. The Creator had made his fellow Gods but could not dictate their powers or where these powers were directed. He could only guide and create, not Destroy.
The Farmer’s revenge was no different. Plants of food and bounty became mixed with plants of death and destruction. He worked on strange projects in far away fields, breeding poison and death to any who harvested or consumed his creations. He also would withhold his benefits from the World of All Things out of spite, creating famine. Millions of the Shepard’s animals perished in these Dark Times, willing the Sun King to return to the skies and the Gods of Abundance to be appeased.
Walking the Line to keep the Gods satisfied and creating beneficial things was dangerous indeed.
After the Sun King and the Gods of Abundance, the last two of the Five were Created to help enhance his World. The Blacksmith was next, a lighthearted God armed with a powerful smelter. He infused the land with powerful minerals and ores, hiding them deep underground for only the very ambitious (or lucky) to find. His talents only fueled the Creator to greater discoveries. His newest Creations - power fueled from burning rocks, harnessing explosions, etc. - turned his brainchild a World into something far more powerful and uncontrollable than he ever could have imagined, alone in the Universe.
The Blacksmith rarely angered, not like his fellows. But when he did, it wasn’t surprising to see mountains pop with liquid metal, hot and deathly. And he had a sharp, bright streak of humor, hiding his precious prizes in a place hardly any could find.
To use the metals of the Blacksmith, to eat the crops of the Farmer, to tend the flocks of the Shepard, and to reap the benefits of the Sun King, the Creator took the next step to create the World of All Things – he created Man.
But Man, the Creator learned, was uncontrollable. They meddled, argued, lived, and died. They used too much. They asked Questions.
To help handle Man, to combat the Monsters that crawled around the world, to bring the Questions of Man to the Gods, the Creator made the Last of the Five. Every pantheon needs a trickster God and a God who fought for the rights of the Created, and this was no different. They needed a God who asked Questions himself. Who meddled.
The Warrior was one such God. Armed with the fire torches and sword that became his symbol, the Warrior went out to cure the world of his fellow’s anger. He cleared Down Below of the monsters that plagued them and gave Man another source of light, heat, and energy that did not come from his fellow God – fire. It would cut through the darkest night and keep the monsters at bay. The Warrior also brought back Man’s Questions to the Gods, meddling in their affairs and asking them ‘why?’, propelling the Creator and the other Gods to bigger and better inventions and Creations. While it seemed like he had the smallest job, the Warrior had the most important – protecting Humanity and reminding the Gods to continue climbing to new heights.
Alone, the Gods could not create the World for All Things. But together, their Creations grew to bigger and better heights. Individual jobs blended. New jobs emerged. They went from Six distinct Jobs to the creation of One World.
And the world they created shone bright with the image of their combined power.
Every culture has its version
Pounded out, kneaded, fried, baked
Barley, wheat, corn, rye
Oat, rice, quinoa
Dumplings, loaves, biscuits
Unleavened, fruity, flat
Central to our consciousness
This life-affirming food
I remember mornings I spent in the school kitchen where my mother and my grandmother worked
How they made it all from scratch
The rising dough
The wondrous smells
The floured hands of women
Clean towels placed reverently over mighty, stainless steel tubs
How mysterious it was
How the dough doubled itself to feed us
There is something holy in the seemingly mundane ritual of its making
Its ever-presence in our lives
I remember patting the tops of the dough after it had risen
The drum-like quality of it
The simple, childhood songs I would play
That was holy too
That acceptance of everyday magic
I’m sure a lot of us have had days where we’ve wanted to make an offering or spend devotional time with our gods but couldn’t find the time or energy. I’ve been getting a lot of asks lately on ways to honor your gods when your spoons are running low so I thought I would share some of my favorite tips. I hope this helps at least a little bit! As always links are in italics.✨🥄
This may seem pretty obvious but praying is a great option. I do this fairly frequently when I’m bed ridden, it’s a good time to talk to the gods and tell them of your love and devotion for them. Or you could just tell them a cool story you think they’d like, however praying works for you.
Audio books are amazing! You can find readings of so many mythology books on youtube. Alternatively, if you have the energy you can read a book about your religion/gods!
Light an incense or scented/colored candle that reminds you of your god. If your god loves oranges light an orange candle and when it’s lit keep it as an offering to your god. Plus then you get to smell lovely things.
Hang a sigil or rune that reminds you of your god next to your bed, if you’re a secret witch you can slide it in your pillow case or in a drawer! It’s something small you can have out as an offering but it’s also good to pray too or make you feel a little witchy. You can also just have some spoonie sigils out!
If you haven’t already make a playlist of songs that remind you of your gods or ones they might like! Or you could just listen to one album or artist that makes you feel this way, whatever floats your boat really.
If you’re curious I have a few for the Norse gods I’m closest too but it’s all pretty much UPG. Thor. Odin. Frigg. Freyja. Freyr. Hel. I’ll probably start ones for Sif and Skadi soon!
Movies! This is more pop culture than anything but I find it can help. When I’m wanting to worship Hel for instance I’ll watch Corpse Bride, Book of Life, or something along those lines. It’s all pretty much upg, whatever you think your god would enjoy!
Other things you can try are doing your best to take care of yourself by hydrating and eating a snack! I’m not sure if every god would be completely down with this but those I worship tend to appreciate self care so take care of yourself as a way to honor your gods. For instance if I want to worship Hel I like apples because they’re fruit I relate to our Lady of the Dead .
If you like tea or coffee have a cup with flavors that remind you of them! Another example with Hel, I like to use chocolate creamer in my coffee or stronger black teas usually mixed with vanilla, chai, or lavender! Whatever you think is best!
keep the law. mete out justice upon oathbreakers. on the field of battle stand tall and strong; do not falter, even when the worst befalls you. with your bravery win the day—and where others draw back, step forward instead, and place yourself into the jaws of the wolf without fear. what you have lost is never a mark of shame: rather, hero, it is the loss itself that proclaims your glory.
In the ancient Greek Pelasgian Creation Myth, the Goddess of All Things took the form of a dove, and from her egg, all life sprouted forth. Her mate, the serpent Ophion, coiled around the egg until it hatched spilling out the beautiful, the bizarre, and the decadent flora of the world. Passion flowers, figs, Rafflesia, pitcher plants, titan arum and more erupted from the egg and covered the barren landscape.