the maid of breath

Hiveswap Classpect Theorys

Yes, Yes, I know that they’re not Paradox Clones and they can’t develop the powers that the Sburb kids do, HOWEVER, we can still apply our knowledge of the Class and Aspects to perhaps find out just what they would be. Using some knowledge based on other examples of the class/aspects in canon, and sticking with the assumption that Blood Colour = Aspect.

Joey Claire:

First off, Joey is a gift and a blessing to us all. Joey shows a few different traits that we can see shared with another relative (Jade Harley anyone?):

-She adores animals. The girl wants to be a vet for god’s sake.

-She’s into art, as shown by the plastering of posters of video games and anime.

-She potentially is into fashion due to knowing what her fashion style is (”simple and comfortable”). Although this might be a little loose.

-She abhors destruction (guns, the monsters making a mess, hating the mess of both the Kitchen and Xefros’ house).

This leads me to believe that Joey Clare’s aspect would be Space. I couldn’t pin down a potential class for her, perhaps Maid or Heir? If anyone else has any ideas lemme know. I’d love to discuss.

Jude Harley:

Jude Harley is clearly an intelligent kid. He knew about the impending threat and knew a cult was watching his house. His traps are also rather devious, enough to ward of Joey from entering his room.

-He’s intelligent and likes theorising, able to see the connections between things.

- The poor kids a bit down on his luck. RIP Pidgeons. :c

-He has that Light speech pattern y’know…the Rose Lalonde/ Aranea Serket longwinded psycho-babble talk.

I reckon Jude Harley, and I say this confidently, is a Mage of Light.

Now onto the trolls, which is a good bit easier!

It’s been established that Troll’s share their class with their blood colour (burgundy are time, Jades are Space, Fucishia’s are life) and we see no canon deviation from this norm. So let’s apply this rule to our two troll boys shall we?

Xefros Tritoh:

My good boy. My good baby boy. Xefros Tritoh shares his blood caste with Aradia and Damara Megido, two-time players. He also shares their telekinetic powers and ability to commune with the dead (although we see no evidence of the latter in Xefros).

-Xefros is deathly afraid of..death. His every action taken he is painfully aware of entropy and death at the actions of Highbloods or Drones.

-Xefros is reserved and emotionally immature. He has room to grow. LOTS of room to grow. Almost like some other Pages we know? Will Joey essentially be a less forceful Aranea to Xefros, unlocking his ‘potential’ (if not time powers, then allowing him to grow strong enough to stand for himself)?

From this, I deduce that Xefros Tritoh is a Page of Time.

Dammek (Tetrarch Dammek):

Dammek, funnily enough, is almost an adult– or whatever passes as an adult on Alternia– due to being close to his “rights of maturity”. Random thing I noted, what with his 8 letter title (Tetrarch). Would an adult Dammek be referred to as The Tetrarch in the same vein as The Signless, The Disciple etc?

Dammek is a Copperblood like Tavros and Rufioh, both breath players. We do not know if Dammek shares their ability to commune with animals. We don’t know much about this fella at all, except what effect he’s had on Xefros’, and his apartment.

-Dammek, quoted from Xefros, believes private property to be the ‘enemy of freedom’. He hates the idea of personal freedom and is using it as a weapon against the Highbloods.

-He is the leader of a rebellion to destroy the freedom of the Highbloods.

-He destroys THROUGH freedom by leading an uprising.

-However, he destroys the freedom of others. He reduces Xefros’ independence to next to nothing, essentially enslaving the boy as his ‘butler’. He also forces him into his band.

-Extremely paranoid, to the point where he’s turned his house into a prison with lockdown system and security cameras (destroying his own freedom).

This troll is certainly a Prince of Breath.


Doesn’t this arrangement look awfully familiar?

A LIGHT Player


A TIME Player

A SPACE Player

I will leave this up to you to refute, dear reader. Please feel free to drop any replies in my inbox to discuss with me. I understand that Joey one feels like a stretch, and I promise I wasn’t forcing it to make it match the Beta Kids.

Thanks for Reading!

A Few Ideas

Heir of Life - Assimilative touch
Maid of Void - Spontaneous creation of nonentities
Prince of Time - Temporal Deletion
Rogue of Space - Spacial Position Reallocation

Seer of Breath - Motion Detection, Internal Map
Thief of Heart - Identity Thievery
Witch of Hope - Belief Manifestation
Page of Doom - Codex Manipulation, Ability to Dictate Universal code after Realization

TG: god tier furries

TG: shit i mean uh i got a request from @nightfurywitch
TG: “Ok, weird ask, but, the kids but they all have a God Tier situation similar to Jade (animal parts) So, the Striders would have wings (maybe tail feathers), the Lalondes would have cat ears/tails, Jane and John would have rabbit ears/tails, and Jake would have the same as Jade.”
TG: “Hey, I’m sorry if this bothers you, but for the God Tier kids with animal parts, could you make Dirk a Pegasus with crow wings? I just think that’ll fit much better than a crow. “
TG: so here we go

TG: im like unusually happy that imm somehow the only one who doesnt fit in the furry category out of everyone in this post
TG: we got rabbits dogs cats and kind of a horse and those all have fur
TG: and then there is me a humble furless bird
TG: the lord has spared my unworthy soul
TG: jesus plays favorites and i won
TG: im the favorite
TG: its me

The Breath Aspect and its God Tiers/Classpect Roles

Keywords: Disconnected, Apathetic, Indifference, Detachment, Options, Liberties, Freedoms, Independence, Movement, Separated, Flexibility, Airy, Immaterial, Intangible

Symbols: Pnuema, Wind, Wings/Flight, Bubbles

Breath is one of the 12 Aspects of Homestuck. Its Opposite is the Aspect Blood. When I think of Breath, I think of the pure Disconnects between yourself and everything around you. It is the choice to be Apathetic and Indifferent with maintaining the Bonds that you have. It is any and all Detachments from anything that you willingly have. It is the Options and Liberties that you willingly make or have for yourself. It is your Freedom from the matters and concerns of anyone other than you. It is your Independence from people and their Independence of you. Breath is what Moves and Separates you. Those Flexible things that you pick up and put down on whims. It is the Airy world of the Immaterial and the Spirit of the Pnuema, those things that exist Intangibly that you can’t touch or hold. Breath fills your Spirit with the Air and Lifts you Up on Wings, Separating you from everything. It is this Flexibility of Movement that lets you go wherever and whenever you please, nothing able to hold you down in one place.

Keep reading

anonymous asked:

I was thinking about making my own godtier analysis blog, but I have no clue how to start and im afraid of giving an incorrect analysis x.x do you have any tips on how you analize godtiers? (And, if it isn't too much to ask, could you add to your list a post about what personality traits each class/aspect almost always has? Thank you x.x)

Oh my gosh! Yes! Go for it!!!

Don’t worry about giving a wrong analysis. The Edit button exists for a reason and there’s absolutely nothing wrong with going back and saying “whoops, bit of a goof here, lemme fix that.”

And I don’t need to add your request to my list. I’mma just do it here. ; ) 

Maids tend to be isolated but passionate about their interests and are always willing to help - within reason, of course.

Sylphs (like yours truly) are usually pretty nosey and think that they know best. We’re a bit more mellow about our interests than maids though, until we get the ‘all clear’ that the other person really wants to hear about it.

Princes can be a bit self-centered and pretentious, but they are usually cool and competent enough to pull it off. 

Bards are fucking wild cards do not try to figure that shit out.

Knights can be pretty dang self-deprecating. Like honestly y’all, be nice to yourselves. You deserve it.

Pages are generally easy-going and mellow. They aren’t especially likely to do a lot unless they’re being led into it or forced into by circumstance.

Thieves are pretty self-centered and self-aggrandizing, but they’re also go-getters who are willing to work to back up their claims.

Rogues are generally pleasant, talkative, easy-going, and group-oriented. Just real friendly people.

Witches are often isolated, same as Maids, but they’re very powerful and almost hyper-competent with their aspect.

Heirs are easygoing and tend to be very in tune with their aspect. They’re often a bit thoughtless, but still likable.

Mages are know-it-alls when it comes to their own aspect, but that doesn’t necessarily mean that they’re intelligent. They tend to focus on their aspect even at the expense of their efficiency or their role in the session.

Seers are know-it-alls in general, and they tend to be pretty fucking wordy. They are very confident about their knowledge, even if they’re not confident in themselves.

If the person is a Destruction class, Prince or Bard, then they’ll act like the opposite aspect.

Space players are big on creation and are often very feminine. They’re often skilled artists or inventors, with lot of different clothing styles.

Time players are big on destruction and death, but not necessarily in a dark way. They can be interested in history and archeology, or just destruction as a whole.

Life players tend to be energetic and rebellious, with a healthy disregard for authority.

Doom players are orderly and rule abiding, often with a skill at programming and mathematics.

Void players are inexplicable. You can’t categorize them, but that’s because that’s just how they are.

Light players are the chatterboxiest motherfucks. They tend to be self-important, but mostly they just don’t shut the fuck up.

Heart players are kind and romantic, usually focusing on an ideal that they want realized. 

Mind players are clever and fun to be around, but they’ve got a tendency to be pretty shallow.

Rage players are really… passionate. Gotta love that passion.

Hope players are pleasant and harmonious with a deep love of stories, but they can often be a little bit stupid.

Breath players can be uncertain of their role in things, but they’re usually pretty willing to give it the ol’ college try. They’re not easy to manipulate at all.

Blood players are grounded and serious - maybe more serious than they really need to be. They care harder than anybody.