If it's okay to ask. Can you show how you uv map clothes you make in meta? :)
it is most definitely okay to ask!! however the way i texture stuff is soooo different from the professionals and like other kool kats who use the wireframe and much more clean and sleek-looking method zzz (i can also show you how to do that if you want me to but since u specifically asked me wat i usually do then i’ll just do that instead hehe)
though let me warn you- the way i UV-map stuff is…. well……… very unprofessional and very very messy and all over the place HAHAHA i only do it this way bc it’sa lot faster and it’s harder to figure out which parts are wat (which makes it difficult for ppl to edit hehe) and i don’t have intentions of returning to edit the textures or anything (sadly making it difficult for ppl to edit also makes it difficult for me to edit too oops)
some parts i forgot to note in the video is that, i generally texture only on one square image .png file (with colour blocks and gradients and stuff) unless it’s for seamless textures which i also show in this tutorial/speed-edit!! (also to get the double-sided effect, double click on your material-colour so that the properties come up and you’ll see a check box that says ‘double-sided’ just check dat box for the effect!)
my main method of UV-mapping (as i like to call it) is the ‘project+magnet’ method- w/ ofc moving the vertices around (i explain in the tutorial so dw) and i briefly touch on the atlas function as well as how i UV map skirts and stuff!!! hopefully it’s not too long or too fast, i started to speed it up towards the end!!
other things i briefly mentioned in the tutorial but are worth noting:
→ to extend the radius range of the magnet tool, hold down ‘shift’ and move your cursor in and out
→ the U in the UV tool panel aligns the vertices you highlighted vertically, while the V in the UV tool panel aligns the vertices you highlighted horizontally
hope that helps you out!!!!