the flying ghost ship

Charles Temple Dix (1838-1873)
“Flying Dutchman”
Oil on canvas

The Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever. The myth is likely to have originated from 17th century nautical folklore, with the oldest extant version being dated to the late 18th century. Sightings in the 19th and 20th centuries reported the ship to be glowing with ghostly light. If hailed by another ship, the crew of the Flying Dutchman will try to send messages to land, or to people long dead. In ocean lore, the sight of this phantom ship is a portent of doom.


A lot of people is under the impression that the 2007 Skull Man anime was a prequel to Cyborg 009. That’s not true at all. Like Kazuhiko Shimamoto’s Skull Man, the anime is actually a huge homage to all Shotaro Ishinomori’s works. Yeah, Brain Gear is obviously Black Ghost. Yeah, Van Vogt, Helen and Gamo are there. Yeah, Skull and baby Joe. But those are not the only references in the series. Here I listed some characters from other works that appear in the series as well:

Hayato Ichimonji from Kamen Rider

Inspector Tachiki from the original Skull Man manga

President Kuroshio from The Flying Ghost Ship

Tsuyoshi Shinjo from Robot Keiji

Keitaro Shinjo from Robot Keiji

Maya Chisato from the original Skull Man

Bijinder from Kikaider

Waruder from Kikaider

And then, like Brain Gear was a nod to Black Ghost, the New Humanity from the ending is actually the Neo Human Empire from Inazuman. Yeah, there’s two different translations for it, but they’re actually the same. The original spelling being 新人類 (Shin Jin Rui).

So, I know Cyborg 009 is one of the most well known Ishinomori series in the west, so it’s easy to think the series had any connection to it. But that is only a tribute to the entire Ishinomori’s career, not meant to be taken in the same continuity.

Rogue One - The Ghost Destroys a TIE Fighter

I hadn’t seen any mention in the SWR fandom of this brief glimpse of the Ghost from Rogue One. There have been plenty of stills and clips of the Ghost emerging from hyperspace and flying alongside Admiral Raduss’s ship. There are 6 or 7 brief glimpses of everyone’s favorite VCX-100 freighter in the Battle of Scarif. But this is the only one I could find in which the Ghost is engaging the enemy.

And don’t forget that Dave Filoni said he may tell the story of the Battle of Scarif from the perspective of the Ghost crew. Also, because people speculated that the Ghost did not successfully escape the battle, Pablo Hidalgo said we did not see every ship that managed to jump away in time.

P.S. I have no doubt space mom is piloting the Ghost in this battle. And it looks like the shot that took out the TIE was from the turret gun. So I’m imagining space dad manning the turret.

So we’re told that Jeffries is in a place called “The Dutchman”… which also isn’t a real place. Sounds like a reference to The Flying Dutchman–the ghost ship that forever travels the seas. 

As an idle theory, perhaps Jeffries is travelling through electrical impulses, inhabiting devices like phones and computers–the box in Buenos Aires… forever moving with the currents, like a ship over the sea.

Sailors & Other Sea Travellers - Superstition & Folklore

 "Red skies at night, sailor’s delight. Red skies at morning, sailor take warning.


Davy Jones is a popular character in sailor’s yore, especially of the gothic variety. Davy Jones’ Locker, is an idiom for the bottom of the sea: the state of death for drowned sailors. The origins of the name are unclear, and many theories have been put forth, including:

  • An actual David Jones, who was a pirate on the Indian Ocean in the 1630s.
  • A pub owner who kidnapped sailors and then dumped them onto any passing ship.
  • The incompetent Duffer Jones, a myopic sailor who often found himself over-board.
  • Or that Davy Jones is another name for Satan or "Devil Jonah”, the biblical Jonah who became the “evil angel” of all sailors. Due to this, sailors with the name “Jonah” were bad luck to have abroad.

Upon death, a wicked sailor’s body supposedly went to Davy Jones’ locker (a chest, as lockers were back then), but a pious sailor’s soul went to Fiddler’s Green (in maritime folklore it is a kind of afterlife for sailors who have served at least 50 years at sea).

At Fiddler’s Green, where seamen true
When here they’ve done their duty
The bowl of grog shall still renew
And pledge to love and beauty.

Dolphins and albatrosses were said to be the reincarnated souls of dead sailors; and sailors could not kill either of them. 

Mermaids & Mermen

The legend of the mermaid, a creature with the upper body of a human and the lower body of a fish, has circulated the worlds oceans as far back as 5,000 B.C.

One of the earliest scientific accounts of the mermaid was documented by the great historian Pliny The Elder in 586 A.D. Pliny the Elder was convinced of the existence of mermaids and described them as “rough and scaled all over.” Since that time, and well before, thousands of sailors across the globe have reported seeing mermaids swimming off the bows of their ships. Even the famous Christopher Columbus reported an encounter with a mermaid; in January of 1493 Columbus reported that he saw three mermaids fin the ocean just off Haiti.

Mermaids were often considered lucky, but not universally. In Trinidad and Tobago, sea-dwelling mermen “were known to grant a wish, transform mediocrity into genius and confer wealth and power." Mermaids appear in British folklore as unlucky omens, both foretelling disaster and provoking it.

Sailors would look for mermaid’s purses (the egg case of a skate, ray or shark; one of the most common objects washed up on the sea) on beaches for signs of mermaids in the area.


Traditionally, a type of kobold, a Klabautermann, lives aboard ships and helps sailors and fishermen on the Baltic or North Sea in their duties. He is a merry and diligent creature, with an expert understanding of most watercraft, and an unsupressable musical talent. He also rescues sailors washed overboard. The belief in Klabautermanns dates to at least the 1770s.

A carved Klabautermann image, of a small sailor dressed in yellow with a tobacco pipe and wooden sailor’s cap, often wearing a caulking hammer, is attached to the mast as a symbol of good luck

However, despite the positive attributes, there is one omen associated with his presence: no member of a ship blessed by his presence shall ever set eyes on him; he only ever becomes visible to the crew of a doomed ship.

More recently, the Klabautermann is sometimes described as having more sinister attributes, and blamed for things that go wrong on the ship. This incarnation of the Klabautermann is more demon- or goblin-like, prone to play pranks and, eventually, doom the ship and her crew. This deterioration of image probably stems from sailors, upon returning home, telling stories of their adventures at sea.

Sailor Tattoos

Sailors believed that certain symbols and talismans would help them in when facing certain events in life; they thought that those symbols would attract good luck or bad luck in the worst of the cases:

Sailors, at the constant mercy of the elements, often feel the need for religious images on their bodies to appease the angry powers that caused storms and drowning far from home.

The images of a pig and a hen were good luck; both animals are not capable of swimming, but they believed that God would look down upon a shipwreck and see an animal not capable of swimming and would take them into his hand and place them on land. Sailors had the belief that by wearing the North Star, this symbol would help them to find his or her way home.

The Flying Dutchman

The Flying Dutchman is a legendary ghost ship  that can never make port and is doomed to sail the oceans forever. The myth is likely to have originated from 17th-century nautical folklore. The oldest extant version dates to the late 18th century. Sightings in the 19th and 20th centuries reported the ship to be glowing with ghostly light. If hailed by another ship, the crew of the Flying Dutchman will try to send messages to land, or to people long dead. In ocean lore, the sight of this phantom ship is a portent of doom.

 Some say that The Flying Dutchman was used for piracy and was loaded with gold and other loot. While travelling with a load of treasure, unspeakable crimes were committed on board the ship, thus making it cursed forever.

"originally a vessel loaded with great wealth, on board of which some horrid act of murder and piracy had been committed” and that the apparition of the ship “is considered by the mariners as the worst of all possible omens.

Other variations of the legend say that the Captain of The Flying Dutchman refused to go to port in the face of a horrible storm and as a result the entire ship perished. Others claim that the ship was not called The Flying Dutchman - that instead it was the name of the captain of the ship. Eventually, as people passed the legend down through the generations, the story of The Flying Dutchman referred to the ship.


Bad luck:

  • No bananas on board -  At the height of the trading empire between Spain and the Caribbean in the 1700’s, most cases of disappearing ships happened to be carrying a cargo of bananas at the time.
  • No women on board - Women were said to bring bad luck on board because they distracted the sailors from their sea duties. This kind of behaviour angered the intemperate seas that would take their revenge out on the ship. However, images of naked women were carved onto the bow of the ship because the woman’s bare breasts  "shamed the stormy seas into calm" and her open eyes guided the seamen to safety.
  • No whistling on board - Mariners have long held the belief that whistling or singing into the wind will “whistle up a storm”.
  • Deathly lexis - At sea, some words must be strictly avoided to ensure the ship and crew’s safe return. These include obvious ones like “drowned” and “goodbye”. If someone says “good luck” to you, it is sure to bring about bad luck. The only way to reverse the curse is by drawing blood.
  • Lurking sharks - A shark following the ship is a sign of inevitable death.
  • Unlucky days:
    - Fridays: Fridays have long been considered unlucky days, likely because Jesus Christ was crucified on a Friday.
    - Thursdays: Thursdays are bad sailing days because that is Thor’s day, the god of thunders and storms.
    - First Monday in April: The first Monday in April is the day Cain slew Abel.
    - Second Monday in August: The second Monday in August is the day the kingdoms of Sodom and Gomorrah were destroyed.
    Superstitious sailor believed that the only good day to sail on was sundays.
  • Changing the name of the boat - Boats develop a life and mind of their own once they are named and Christened. If you do rename the boat- you absolutely must have a de-naming ceremony. This ceremony can be performed by writing the current boat name on a piece of paper, folding the paper and placing it in a wooden box then burning the box. After, the ashes were scooped up and thrown into the sea.
  • Red heads - Red heads were thought to bring bad luck to a ship if you happened to encounter one before boarding. However, if you speak to the redhead before they get the chance to speak to you, it is cancelled out.

Good luck:

  • It is good luck to spit in the ocean before you sail.
  • Coins thrown into the sea as a boat leaves port is a small toll to Neptune, the sea god, for a safe voyage.
  • Horseshoes on a ship’s mast will turn away a storm.
  • Cats brought luck. If a ship’s cat came to a sailor, it meant good luck.
  • Pouring wine on the deck will bring good luck on a long voyage.
  • It is often considered lucky to touch the collar of a sailor’s suit.

The Legend of the Flying Dutchman

As the story is told, a 17th Century Dutch sailing ship is occasionally seen by ship’s crews as their vessels battle the elements to clear the Cape of Good Hope at the southern tip of Africa. However, as with all good legends, the origins are clouded and disputed.

It appears that this ghost story has its origins in both Dutch and German legend. The most common is a tale about a Captain Hendrick Vanderdecken, who set sail in 1680 from Amsterdam to Batavia in Dutch East India, and disappeared in a gale while rounding the cape.

It was said that Vanderdecken ignored the danger and pressed on into the teeth of the tempest. The ship foundered, sending all aboard to their deaths. As punishment for his foolishness Vanderdecken and his ship are doomed to spend eternity fighting the tempest at the Cape.

But there is a second version of the story. One that tells of a Captain Bernard Fokke who was infamous for the uncanny speed of his trips from Holland to Java. So fast was his ship that people believed he was in league with the devil!

A third version changes the name to van Straaten, and yet a fourth version claims the captain’s name was Ramhout van Dam. In all of the stories, the ship remains unnamed. It seems that the reference to the “Flying Dutchman” is used to describe the cursed captain and not the ship.

According to most versions, the captain refuses to retreat in the face of the storm. In yet other stories, some terrible crime occurs on the ship, or the crew is struck by the plague and is not allowed to enter any port. For whatever the reason, the ship and its crew are doomed to sail forever.

While there is general agreement that the Lost Dutchman is merely a legend, there have been actual reported sightings of a 17th Century sailing ship battling the elements at the Cape of Good Hope over the years.

The first reference in print to the ship appears in Chapter VI of A Voyage to Botany Bay (1795) attributed to George Barrington (1755–1804):

I had often heard of the superstition of sailors respecting apparitions, but had never given much credit to the report; it seems that some years since a Dutch man of war was lost off the Cape of Good Hope, and every soul on board perished; her consort weathered the gale, and arrived soon after at the Cape. Having refitted, and returning to Europe, they were assailed by a violent tempest nearly in the same latitude. In the night watch some of the people saw, or imagined they saw, a vessel standing for them under a press of sail, as though she would run them down: one in particular affirmed it was the ship that had foundered in the former gale, and that it must certainly be her, or the apparition of her; but on its clearing up, the object, a dark thick cloud, disappeared. Nothing could do away the idea of this phenomenon on the minds of the sailors; and, on their relating the circumstances when they arrived in port, the story spread like wild-fire, and the supposed phantom was called the Flying Dutchman. From the Dutch the English seamen got the infatuation, and there are very few Indiamen, but what has some one on board, who pretends to have seen the apparition.

Perhaps the first officially reported sighting occurred in 1835 when a crew of a British ship was rounding the cape and observed a “phantom ship” approaching in the shroud of a severe storm. The British crew said the vessel appeared to be on a collision course, but then it suddenly vanished.

The H.M.S. Bacchante encountered the Flying Dutchman again in 1881, also at the cape. The following day one of the two men that made the sighting fell to his death from the rigging, thus enhancing the story to include a curse on those that see the ghostly vessel.

A more recent sighting was made by people on the shore in March, 1939. What was astounding was that it was seen by dozens of people who all gave a detailed description of a Dutch merchantman from the 17th Century.

The most famous witness ever to have seen the Flying Dutchman was the future King George V of England. His tutor, Dalton, recorded the sighting as follows:
“At 4 a.m. the Flying Dutchman crossed our bows. A strange red light as of a phantom ship all aglow, in the midst of which light the masts, spars, and sails of a brig 200 yards distant stood out in strong relief as she came up on the port bow, where also the officer of the watch from the bridge clearly saw her, as did the quarterdeck midshipman, who was sent forward at once to the forecastle; but on arriving there was no vestige nor any sign whatever of any material ship was to be seen either near or right away to the horizon, the night being clear and the sea calm. Thirteen persons altogether saw her … At 10.45 a.m. the ordinary seaman who had this morning reported the Flying Dutchman fell from the foretopmast crosstrees on to the topgallant forecastle and was smashed to atoms.”

The last recorded sighting occurred at Cape Town in 1942 when four witnesses saw a sailing ship enter Table Bay and then disappear before their eyes.

I was thinking of ideas of Urban Legends for characters that weren’t in ULiL, and wanted to share:

Cirno:  The Yeti/Abominable Snowman- A very famous legend of an ape-like creature inhabiting the Himalayas. It’s very similar to bigfoot. I considered the Yuki Warashi or Yukinbo, but both of those didn’t seem like they’d fit Cirno’s idea of being strong.

Remilia Scarlet: The Jersey Devil- The story behind this legend is as follows: “It was said that Mother Leeds had 12 children and, after finding she was pregnant for the 13th time, stated that this one would be the Devil. In 1735, Mother Leeds was in labor on a stormy night. Gathered around her were her friends. Mother Leeds was supposedly a witch and the child’s father was the Devil himself. The child was born normal, but then changed form. It changed from a normal baby to a creature with hooves, a goat’s head, bat wings and a forked tail. It growled and screamed, then killed the midwife before flying up the chimney. It circled the villages and headed toward the pines. In 1740 a clergy exorcised the demon for 100 years and it wasn’t seen again until 1890.” The creature is said to emit a blood-curdling scream, and is supposedly responsible for livestock attacks.

Letty Whiterock: Yuki-Onba and Yukinko- The ghost of a mother who appears in snowstorms. Similarly to the ubume ghost, she begs passersby to hold her child, and should one take it, they would be frozen on the spot and made into a meal for the Yuki-Onba and her child, the Yukinko. Given her motherly sort of appearance, this one fit Letty quite well. However, there are many legends, such as the Tsurara-onna, that are similar to or based on the yuki-onna that could have fit her well.

Yukari Yakumo: Teke Teke- The ghost of a woman who was bisected by an oncoming train after being pushed onto a railroad track. As a spirit, she carries a scythe and crawls. The sound of her body being dragged is said to make a “teke-teke” sound, for which she received her name. A legend like this could easily fit into Yukari’s “Trip to the Old Station” spell.

Keine Kamishirasawa: Kokkuri-san- Essentially, the Japanese Ouija Board. The board is written out by hand, and requires a coin. One can ask Kokkuri-san any question, though, some say he only answers questions about death. Supposedly, ending the game incorrectly (i.e. not saying goodbye to Kokkuri-san, not spending the coin used, or not using the pen that was used to write the board within a certain time limit), can be fatal. As this is a game/legend popular among school children (and since the other school-based legends were swiped by Marisa), I felt like this one could fit Keine.

Aya Shameimaru: Vanishing Hitchhiker- The story of a hitchhiker who asks for a ride, then suddenly disappears when the driver looks in the back seat for them. Similar to the Japanese “Fatal Fare” legend, in which a passenger will enter a taxi cab, send the driver on a crazy route, and then disappear as the driver looks back at them, sending the driver off a cliff. I chose this one for Aya because she’s incredibly fast. Disappearing in the blink of an eye is something I wouldn’t put past her.

Yuuka Kazami: Kunekune- A ghost said to appear across fields on hot summer days, with an appearance similar to long strips of white paper. Touching it causes death, and looking too closely can make one go insane. I figured such a legend would fit Yuuka. I considered Minoriko as well, but the ghost is said to appear on summer days, whereas Minoriko is mostly associated with fall. However, this legend is also based on a legend of living scarecrows, which could fit Minoriko instead.

Kanako Yasaka: Lizardmen- The notion (or rather, conspiracy theory) that certain people (usually with some sort of power or notoriety) are actually human-like lizards in disguise, with their own mysterious agendas. I figured this would fit Kanako best because of the many Moriya Shrine conspiracies and her association with snakes. Another fitting legend would be the Illuminati.

Kogasa Tatara: The Bogeyman- It’s hard to explain what the bogeyman really is to someone that doesn’t know. There aren’t any particular rumors about it, other than that it’s “the monster under your bed or in the closet.” Still, it’s meant to scare children, and scaring/surprising is Kogasa’s game. Though, I’m not entirely sure if the Bogeyman would really qualify as an Urban Legend.

Minamitsu Murasa: The Flying Dutchman- An infamous ghost ship doomed to sail the ocean for eternity. The ship is said to be a harbinger of doom. Being a ghostly captain, and having a ghost ship of her own, the most infamous ghost ship is an excellent fit for the captain. While it is an older legend, it has been said to be sighted as late as the 1940s.

Nue Houjuu: Cow Head Story- The Cow Head story is a tale so horrifying that anyone who hears it will become so scared that they shiver until they die. The problem is, no one knows what the story actually is. Some claim this is because you immediately die after hearing it, but some say it causes people to lose their memories. Because no one knows what the story is, its mysterious and terrifying nature is perfect for Nue.

Yoshika Miyako: Tomino’s Hell- A poem that, once read aloud, either kills the reader, or curses them. Yoshika can’t exactly die, so she could somehow twist the legend against her opponent. I chose this one for Yoshika because it’s suggested that she was a poet before she died.

Kagerou Imaizumi: Jinmenkin- A dog with a human’s face that is supposedly very fast. They’re not really terrifying; so much as they are a little disturbing.

Raiko Horikawa: Lavender Town Syndrome- There was supposedly an increase in suicide rates of children ages 7-12 following the initial release of Pokemon Red and Green in Japan. This is said to be caused by a tone in the original Lavender Town theme that would drive players to sickness or madness. In reality, there was no significant increase in the suicide rates, but there was a tone in the theme that caused headaches, prompting it to be changed in later releases. Naturally, Lavender Town is under copyright, but the notion of a particular tone that can drive someone to suicide is probably fair game.

Got anymore? I’d like to hear other people’s ideas as well, if you’ve got them!

Route 666 - Part 2

Word Count: 2194

Pairing: Eventual Dean x Reader

Warnings: language, alcohol use

tagging: @letsgetoutalive @aprofoundbondwithdean @pb-5minutefanfiction @spnfanficpond @faith-in-dean @blacktithe7 @supernotnatural2005 @paolathedragonichuntress @nothingeverdies @thegirlwiththeimpala

Series Rewrite Masterlist

“You morons ready to go?” you asked, walking into Sam and Dean’s room in your fed suit. They both suddenly stopped talking. “Umm…am I interrupting something?”

“Nope.” Dean said, glaring at Sam as he passed him and went to the car.

“What the hell has gotten into you?” Sam asked, pulling his suit jacket on.

Keep reading

Rainy Nights

So smolaro made an AU in which Stanley actually did die in a car crash, on the night he was kicked out, and there’s sadness and Stanley learning how-to-ghost.

And while she is doing an official story for it, I asked permission to write this and received it.

Summary “When he tucked his head into Stanley’s pillow and blocked the rest of the world out, he could swear there was still the littlest bit of his brother’s smell clinging to the pillowcase. It made the effort of breathing just a little bit easier.

Warnings: Suicidal thoughts, sad stuff with optimistic ending

Keep reading

A Pirates Tail (Semi-Open Rp)

The sun was setting in the distance as the ‘ghost ship’ of the Flying Dutchman neared it’s chosen prey. At the wheel of the ship stood the feared, Vlad Tepes. He was of course otherwise known as, Dracula, but here on the sees he was known as the Flying Dutchman. His powers were causing a fog to spread across the ocean surface. This with his occult magics coating the ship gave it an ethereal glow which was the cause of the legends.

He gave a harsh laugh as he saw the ship of a privateer and set course for the ship before using one of his ghouls to steer. The undead crew getting ready for battle as they glided across the water. 

“Today I feast on zhe blood of a strong human…” He spoke with his Romanian accent. He was preparing for the battle. His armor appearing on his body as well as his sword on his hip. To top it all off a tattered bloody black cloak appeared on his shoulders. “Now let us see if zhey vill give me a challenge…”

With that the ghost ship set a course to ram into the other ship with great force as they came from the right. The hull of the other ship in danger of being ruined.


[VILLAIN] Combatant Wumper.

Japanese name: 戦闘員ワンパー
Romanized name: Sentouin Wanpaa

Alignment: Space Bosozoku Bowzock
Villain Type: Foot soldier
Inspiration: Octopus
Status: Inactive.

From: Gekisou Sentai Carranger


  • There were blue, pink, green, and white Wumpers. The white ones were rarely seen, though.
  • They had octopus-shaped mouths, and they could spray black ink like some species of octopus.
  • In accordance with the show’s car theme, the name “Wumper” may be a play on the word “bumper.”
  • The Wumpers were not adapted as the generic foot soldiers in Power Rangers Turbo. However, they showed up eventually as General Havoc’s servants, and they were called Chromites.
  • Foot soldiers from the past, including a Wumper, formed the Combined Combatant monster in the Gokaiger movie The Flying Ghost Ship.