Charles Temple Dix (1838-1873)
Oil on canvas
The Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever. The myth is likely to have originated from 17th century nautical folklore, with the oldest extant version being dated to the late 18th century. Sightings in the 19th and 20th centuries reported the ship to be glowing with ghostly light. If hailed by another ship, the crew of the Flying Dutchman will try to send messages to land, or to people long dead. In ocean lore, the sight of this phantom ship is a portent of doom.
A lot of people is under the impression that the 2007 Skull Man anime was a prequel to Cyborg 009. That’s not true at all. Like Kazuhiko Shimamoto’s Skull Man, the anime is actually a huge homage to all Shotaro Ishinomori’s works. Yeah, Brain Gear is obviously Black Ghost. Yeah, Van Vogt, Helen and Gamo are there. Yeah, Skull and baby Joe. But those are not the only references in the series. Here I listed some characters from other works that appear in the series as well:
Hayato Ichimonji from Kamen Rider
Inspector Tachiki from the original Skull Man manga
President Kuroshio from The Flying Ghost Ship
Tsuyoshi Shinjo from Robot Keiji
Keitaro Shinjo from Robot Keiji
Maya Chisato from the original Skull Man
Bijinder from Kikaider
Waruder from Kikaider
And then, like Brain Gear was a nod to Black Ghost, the New Humanity from the ending is actually the Neo Human Empire from Inazuman. Yeah, there’s two different translations for it, but they’re actually the same. The original spelling being 新人類 (Shin Jin Rui).
So, I know Cyborg 009 is one of the most well known Ishinomori series in the west, so it’s easy to think the series had any connection to it. But that is only a tribute to the entire Ishinomori’s career, not meant to be taken in the same continuity.
I hadn’t seen any mention in the SWR fandom of this brief glimpse of the Ghost from Rogue One. There have been plenty of stills and clips of the Ghost emerging from hyperspace and flying alongside Admiral Raduss’s ship. There are 6 or 7 brief glimpses of everyone’s favorite VCX-100 freighter in the Battle of Scarif. But this is the only one I could find in which the Ghost is engaging the enemy.
And don’t forget that Dave Filoni said he may tell the story of the Battle of Scarif from the perspective of the Ghost crew. Also, because people speculated that the Ghost did not successfully escape the battle, Pablo Hidalgo said we did not see every ship that managed to jump away in time.
P.S. I have no doubt space mom is piloting the Ghost in this battle. And it looks like the shot that took out the TIE was from the turret gun. So I’m imagining space dad manning the turret.
So we’re told that Jeffries is in a place called “The Dutchman”… which also isn’t a real place. Sounds like a reference to The Flying Dutchman–the ghost ship that forever travels the seas.
As an idle theory, perhaps Jeffries is travelling through electrical impulses, inhabiting devices like phones and computers–the box in Buenos Aires… forever moving with the currents, like a ship over the sea.
Sailors & Other Sea Travellers - Superstition & Folklore
"Red skies at night, sailor’s delight. Red skies at morning, sailor take warning.“
Davy Jones is a popular character in sailor’s yore, especially of the gothic variety. Davy Jones’ Locker, is an idiom for the bottom of the sea: the state of death for drowned sailors. The origins of the name are unclear, and many theories have been put forth, including:
An actual David Jones, who was a pirate on the Indian Ocean in the 1630s.
A pub owner who kidnapped sailors and then dumped them onto any passing ship.
The incompetent Duffer Jones, a myopic sailor who often found himself over-board.
Or that Davy Jones is another name for Satan or "Devil Jonah”, the biblical Jonah who became the “evil angel” of all sailors. Due to this, sailors with the name “Jonah” were bad luck to have abroad.
Upon death, a wicked sailor’s body supposedly went to Davy Jones’ locker (a chest, as lockers were back then), but a pious sailor’s soul went to Fiddler’s Green (in maritime folklore it is a kind of afterlife for sailors who have served at least 50 years at sea).
At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty.
Dolphins and albatrosses were said to be the reincarnated souls of dead sailors; and sailors could not kill either of them.
Mermaids & Mermen
The legend of the mermaid, a creature with the upper body of a human and the lower body of a fish, has circulated the worlds oceans as far back as 5,000 B.C.
One of the earliest scientific accounts of the mermaid was documented by the great historian Pliny The Elder in 586 A.D. Pliny the Elder was convinced of the existence of mermaids and described them as “rough and scaled all over.” Since that time, and well before, thousands of sailors across the globe have reported seeing mermaids swimming off the bows of their ships. Even the famous Christopher Columbus reported an encounter with a mermaid; in January of 1493 Columbus reported that he saw three mermaids fin the ocean just off Haiti.
Mermaids were often considered lucky, but not universally. In Trinidad and Tobago, sea-dwelling mermen “were known to grant a wish, transform mediocrity into genius and confer wealth and power." Mermaids appear in British folklore as unlucky omens, both foretelling disaster and provoking it.
Sailors would look for mermaid’s purses (the egg case of a skate, ray or shark; one of the most common objects washed up on the sea) on beaches for signs of mermaids in the area.
Traditionally, a type of kobold, a Klabautermann, lives aboard ships and helps sailors and fishermen on the Baltic or North Sea in their duties. He is a merry and diligent creature, with an expert understanding of most watercraft, and an unsupressable musical talent. He also rescues sailors washed overboard. The belief in Klabautermanns dates to at least the 1770s.
A carved Klabautermann image, of a small sailor dressed in yellow with a tobacco pipe and wooden sailor’s cap, often wearing a caulking hammer, is attached to the mast as a symbol of good luck.
However, despite the positive attributes, there is one omen associated with his presence: no member of a ship blessed by his presence shall ever set eyes on him; he only ever becomes visible to the crew of a doomed ship.
More recently, the Klabautermann is sometimes described as having more sinister attributes, and blamed for things that go wrong on the ship. This incarnation of the Klabautermann is more demon- or goblin-like, prone to play pranks and, eventually, doom the ship and her crew. This deterioration of image probably stems from sailors, upon returning home, telling stories of their adventures at sea.
Sailors believed that certain symbols and talismans would help them in when facing certain events in life; they thought that those symbols would attract good luck or bad luck in the worst of the cases:
Sailors, at the constant mercy of the elements, often feel the need for religious images on their bodies to appease the angry powers that caused storms and drowning far from home.
The images of a pig and a hen were good luck; both animals are not capable of swimming, but they believed that God would look down upon a shipwreck and see an animal not capable of swimming and would take them into his hand and place them on land. Sailors had the belief that by wearing the North Star, this symbol would help them to find his or her way home.
The Flying Dutchman
The Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever. The myth is likely to have originated from 17th-century nautical folklore. The oldest extant version dates to the late 18th century. Sightings in the 19th and 20th centuries reported the ship to be glowing with ghostly light. If hailed by another ship, the crew of the Flying Dutchman will try to send messages to land, or to people long dead. In ocean lore, the sight of this phantom ship is a portent of doom.
Some say that The Flying Dutchman was used for piracy and was loaded with gold and other loot. While travelling with a load of treasure, unspeakable crimes were committed on board the ship, thus making it cursed forever.
"originally a vessel loaded with great wealth, on board of which some horrid act of murder and piracy had been committed” and that the apparition of the ship “is considered by the mariners as the worst of all possible omens.”
Other variations of the legend say that the Captain of The Flying Dutchman refused to go to port in the face of a horrible storm and as a result the entire ship perished. Others claim that the ship was not called The Flying Dutchman - that instead it was the name of the captain of the ship. Eventually, as people passed the legend down through the generations, the story of The Flying Dutchman referred to the ship.
No bananas on board - At the height of the trading empire between Spain and the Caribbean in the 1700’s, most cases of disappearing ships happened to be carrying a cargo of bananas at the time.
No women on board - Women were said to bring bad luck on board because they distracted the sailors from their sea duties. This kind of behaviour angered the intemperate seas that would take their revenge out on the ship. However, images of naked women were carved onto the bow of the ship because the woman’s bare breasts "shamed the stormy seas into calm" and her open eyes guided the seamen to safety.
No whistling on board - Mariners have long held the belief that whistling or singing into the wind will “whistle up a storm”.
Deathly lexis - At sea, some words must be strictly avoided to ensure the ship and crew’s safe return. These include obvious ones like “drowned” and “goodbye”. If someone says “good luck” to you, it is sure to bring about bad luck. The only way to reverse the curse is by drawing blood.
Lurking sharks - A shark following the ship is a sign of inevitable death.
Unlucky days: - Fridays: Fridays have long been considered unlucky days, likely because Jesus Christ was crucified on a Friday. - Thursdays: Thursdays are bad sailing days because that is Thor’s day, the god of thunders and storms. - First Monday in April: The first Monday in April is the day Cain slew Abel. - Second Monday in August: The second Monday in August is the day the kingdoms of Sodom and Gomorrah were destroyed. - Superstitious sailor believed that the only good day to sail on was sundays.
Changing the name of the boat - Boats develop a life and mind of their own once they are named and Christened. If you do rename the boat- you absolutely must have a de-naming ceremony. This ceremony can be performed by writing the current boat name on a piece of paper, folding the paper and placing it in a wooden box then burning the box. After, the ashes were scooped up and thrown into the sea.
Red heads - Red heads were thought to bring bad luck to a ship if you happened to encounter one before boarding. However, if you speak to the redhead before they get the chance to speak to you, it is cancelled out.
It is good luck to spit in the ocean before you sail.
Coins thrown into the sea as a boat leaves port is a small toll to Neptune, the sea god, for a safe voyage.
Horseshoes on a ship’s mast will turn away a storm.
Cats brought luck. If a ship’s cat came to a sailor, it meant good luck.
Pouring wine on the deck will bring good luck on a long voyage.
It is often considered lucky to touch the collar of a sailor’s suit.
As the story is told, a 17th Century Dutch sailing ship is occasionally seen by ship’s crews as their vessels battle the elements to clear the Cape of Good Hope at the southern tip of Africa. However, as with all good legends, the origins are clouded and disputed.
It appears that this ghost story has its origins in both Dutch and German legend. The most common is a tale about a Captain Hendrick Vanderdecken, who set sail in 1680 from Amsterdam to Batavia in Dutch East India, and disappeared in a gale while rounding the cape.
It was said that Vanderdecken ignored the danger and pressed on into the teeth of the tempest. The ship foundered, sending all aboard to their deaths. As punishment for his foolishness Vanderdecken and his ship are doomed to spend eternity fighting the tempest at the Cape.
But there is a second version of the story. One that tells of a Captain Bernard Fokke who was infamous for the uncanny speed of his trips from Holland to Java. So fast was his ship that people believed he was in league with the devil!
A third version changes the name to van Straaten, and yet a fourth version claims the captain’s name was Ramhout van Dam. In all of the stories, the ship remains unnamed. It seems that the reference to the “Flying Dutchman” is used to describe the cursed captain and not the ship.
According to most versions, the captain refuses to retreat in the face of the storm. In yet other stories, some terrible crime occurs on the ship, or the crew is struck by the plague and is not allowed to enter any port. For whatever the reason, the ship and its crew are doomed to sail forever.
While there is general agreement that the Lost Dutchman is merely a legend, there have been actual reported sightings of a 17th Century sailing ship battling the elements at the Cape of Good Hope over the years.
The first reference in print to the ship appears in Chapter VI of A Voyage to Botany Bay (1795) attributed to George Barrington (1755–1804):
I had often heard of the superstition of sailors respecting apparitions, but had never given much credit to the report; it seems that some years since a Dutch man of war was lost off the Cape of Good Hope, and every soul on board perished; her consort weathered the gale, and arrived soon after at the Cape. Having refitted, and returning to Europe, they were assailed by a violent tempest nearly in the same latitude. In the night watch some of the people saw, or imagined they saw, a vessel standing for them under a press of sail, as though she would run them down: one in particular affirmed it was the ship that had foundered in the former gale, and that it must certainly be her, or the apparition of her; but on its clearing up, the object, a dark thick cloud, disappeared. Nothing could do away the idea of this phenomenon on the minds of the sailors; and, on their relating the circumstances when they arrived in port, the story spread like wild-fire, and the supposed phantom was called the Flying Dutchman. From the Dutch the English seamen got the infatuation, and there are very few Indiamen, but what has some one on board, who pretends to have seen the apparition.
Perhaps the first officially reported sighting occurred in 1835 when a crew of a British ship was rounding the cape and observed a “phantom ship” approaching in the shroud of a severe storm. The British crew said the vessel appeared to be on a collision course, but then it suddenly vanished.
The H.M.S. Bacchante encountered the Flying Dutchman again in 1881, also at the cape. The following day one of the two men that made the sighting fell to his death from the rigging, thus enhancing the story to include a curse on those that see the ghostly vessel.
A more recent sighting was made by people on the shore in March, 1939. What was astounding was that it was seen by dozens of people who all gave a detailed description of a Dutch merchantman from the 17th Century.
The most famous witness ever to have seen the Flying Dutchman was the future King George V of England. His tutor, Dalton, recorded the sighting as follows: “At 4 a.m. the Flying Dutchman crossed our bows. A strange red light as of a phantom ship all aglow, in the midst of which light the masts, spars, and sails of a brig 200 yards distant stood out in strong relief as she came up on the port bow, where also the officer of the watch from the bridge clearly saw her, as did the quarterdeck midshipman, who was sent forward at once to the forecastle; but on arriving there was no vestige nor any sign whatever of any material ship was to be seen either near or right away to the horizon, the night being clear and the sea calm. Thirteen persons altogether saw her … At 10.45 a.m. the ordinary seaman who had this morning reported the Flying Dutchman fell from the foretopmast crosstrees on to the topgallant forecastle and was smashed to atoms.”
The last recorded sighting occurred at Cape Town in 1942 when four witnesses saw a sailing ship enter Table Bay and then disappear before their eyes.
I was thinking of ideas of Urban Legends for characters that
weren’t in ULiL, and wanted to share:
Yeti/Abominable Snowman- A very famous legend of an ape-like creature
inhabiting the Himalayas. It’s very similar to
bigfoot. I considered the Yuki Warashi or Yukinbo, but both of those didn’t
seem like they’d fit Cirno’s idea of being strong.
Remilia Scarlet: The Jersey Devil- The story behind this
legend is as follows: “It was said that Mother Leeds had 12 children and,
after finding she was pregnant for the 13th time, stated that this one would be
the Devil. In 1735, Mother Leeds was in labor on a stormy night. Gathered
around her were her friends. Mother Leeds was supposedly a witch and the
child’s father was the Devil himself. The child was born normal, but then
changed form. It changed from a normal baby to a creature with hooves, a goat’s
head, bat wings and a forked tail. It growled and screamed, then killed the
midwife before flying up the chimney. It circled the villages and headed toward
the pines. In 1740 a clergy exorcised the demon for 100 years and it wasn’t
seen again until 1890.” The creature is said to emit a blood-curdling
scream, and is supposedly responsible for livestock attacks.
Letty Whiterock: Yuki-Onba and Yukinko- The ghost of a
mother who appears in snowstorms. Similarly to the ubume ghost, she begs passersby to hold her child, and
should one take it, they would be frozen on the spot and made into a meal for
the Yuki-Onba and her child, the Yukinko. Given her motherly sort of appearance,
this one fit Letty quite well. However, there are many legends, such as the
Tsurara-onna, that are similar to or based on the yuki-onna that could have fit
Yukari Yakumo: Teke Teke- The ghost of a woman who was
bisected by an oncoming train after being pushed onto a railroad track. As a
spirit, she carries a scythe and crawls. The sound of her body being dragged is
said to make a “teke-teke” sound, for which she received her name. A legend
like this could easily fit into Yukari’s “Trip to the Old Station” spell.
Keine Kamishirasawa: Kokkuri-san- Essentially, the Japanese Ouija Board. The
board is written out by hand, and requires a coin. One can ask Kokkuri-san any
question, though, some say he only answers questions about death. Supposedly,
ending the game incorrectly (i.e. not saying goodbye to Kokkuri-san, not
spending the coin used, or not using the pen that was used to write the board
within a certain time limit), can be fatal. As this is a game/legend popular
among school children (and since the other school-based legends were swiped by
Marisa), I felt like this one could fit Keine.
Aya Shameimaru: Vanishing Hitchhiker- The story of a hitchhiker who asks for a ride, then suddenly disappears when the driver looks in the back seat for them. Similar to the Japanese “Fatal Fare” legend, in which a passenger will enter a taxi cab, send the driver on a crazy route, and then disappear as the driver looks back at them, sending the driver off a cliff. I chose this one for Aya because she’s incredibly fast. Disappearing in the blink of an eye is something I wouldn’t put past her.
Yuuka Kazami: Kunekune- A ghost said to appear across fields on hot summer days,
with an appearance similar to long strips of white paper. Touching it causes
death, and looking too closely can make one go insane. I figured such a legend
would fit Yuuka. I considered Minoriko as well, but the ghost is said to appear
on summer days, whereas Minoriko is mostly associated with fall. However, this
legend is also based on a legend of living scarecrows, which could fit Minoriko
Kanako Yasaka: Lizardmen- The notion (or rather, conspiracy
theory) that certain people (usually with some sort of power or notoriety) are
actually human-like lizards in disguise, with their own mysterious agendas. I
figured this would fit Kanako best because of the many Moriya Shrine
conspiracies and her association with snakes. Another fitting legend would be
Kogasa Tatara: The Bogeyman- It’s hard to explain what the
bogeyman really is to someone that doesn’t know. There aren’t any particular
rumors about it, other than that it’s “the monster under your bed or in the
closet.” Still, it’s meant to scare children, and scaring/surprising is Kogasa’s
game. Though, I’m not entirely sure if the Bogeyman would really qualify as an
Minamitsu Murasa: The Flying Dutchman- An infamous ghost
ship doomed to sail the ocean for eternity. The ship is said to be a harbinger
of doom. Being a ghostly captain, and having a ghost ship of her own, the most
infamous ghost ship is an excellent fit for the captain. While it is an older
legend, it has been said to be sighted as late as the 1940s.
Nue Houjuu: Cow Head Story- The Cow Head story is a tale so
horrifying that anyone who hears it will become so scared that they shiver
until they die. The problem is, no one knows what the story actually is. Some
claim this is because you immediately die after hearing it, but some say it
causes people to lose their memories. Because no one knows what the story is,
its mysterious and terrifying nature is perfect for Nue.
Yoshika Miyako: Tomino’s Hell- A poem that, once read aloud,
either kills the reader, or curses them. Yoshika can’t exactly die, so she
could somehow twist the legend against her opponent. I chose this one for
Yoshika because it’s suggested that she was a poet before she died.
Kagerou Imaizumi: Jinmenkin- A dog with a human’s face that
is supposedly very fast. They’re not really terrifying; so much as they are a
Raiko Horikawa: Lavender Town Syndrome- There was supposedly
an increase in suicide rates of children ages 7-12 following the initial release
of Pokemon Red and Green in Japan. This is said to be caused by a tone in the
original Lavender Town theme that would drive players to sickness or madness.
In reality, there was no significant increase in the suicide rates, but there
was a tone in the theme that caused headaches, prompting it to be changed in
later releases. Naturally, Lavender Town is under copyright, but the notion of
a particular tone that can drive someone to suicide is probably fair game.
Got anymore? I’d like to hear other people’s ideas as well, if you’ve got them!
So smolaro made an AU in which Stanley actually did die in a car crash, on the night he was kicked out, and there’s sadness and Stanley learning how-to-ghost.
And while she is doing an official story for it, I asked permission to write this and received it.
Summary “When he tucked his head into Stanley’s pillow and blocked the rest of
the world out, he could swear there was still the littlest bit of
his brother’s smell clinging to the pillowcase. It made the effort of
breathing just a little bit easier.”
Warnings: Suicidal thoughts, sad stuff with optimistic ending
The sun was setting in the distance as the ‘ghost ship’ of the Flying Dutchman neared it’s chosen prey. At the wheel of the ship stood the feared, Vlad Tepes. He was of course otherwise known as, Dracula, but here on the sees he was known as the Flying Dutchman. His powers were causing a fog to spread across the ocean surface. This with his occult magics coating the ship gave it an ethereal glow which was the cause of the legends.
He gave a harsh laugh as he saw the ship of a privateer and set course for the ship before using one of his ghouls to steer. The undead crew getting ready for battle as they glided across the water.
“Today I feast on zhe blood of a strong human…” He spoke with his Romanian accent. He was preparing for the battle. His armor appearing on his body as well as his sword on his hip. To top it all off a tattered bloody black cloak appeared on his shoulders. “Now let us see if zhey vill give me a challenge…”
With that the ghost ship set a course to ram into the other ship with great force as they came from the right. The hull of the other ship in danger of being ruined.