the experience of a lifetime

Dude, the way they announced the KH3 trailer was so extra tho. After the last song, Yoko Shimomura, Tetsuya Nomura, the composer, and the pianist all bowed and then left the stage. For some reason, the entire orchestra is still sitting there. Everyone is like “is it done?” “how come they’re just sitting there?” “are they gonna do another song??” Then Nomura and the gang all come BACK to the stage after a few minutes pass and Nomura is like “I’m not gonna be at e3 tomorrow because I’m here for the concert but you guys are gonna be the first to see the KH3 trailer.” and then the entire room collectively lost their shit. Over 100 people lost their souls in the process. Me included.

your 21+ year old boyfriend might treat you special and nice but

  1. there’s a reason why they can’t get girls their age
  2. they’re attracted to your naivety
  3. they’re attracted to children
  4. you might be mature, but they’re immature
  5. they can use your lack of experience to leave false impressions of what’s okay that will last you a lifetime

as a girl who went through this too many times while underage i’m just saying… something is wrong… please be safe

The girl who laughs too loud. Oh god, you could tell her to shut up before she even starts but there’s something about that high pitched laugh. It’s not a pretty laugh but it’s a laugh you’ll remember.

The girl who smiles all the time at literally everything, who practices it in the mirror at night when everyone’s asleep or in the middle of the day when no one’s really paying attention to her.

The girl who journeys alone. She’s not ugly, but she’s not beautiful. It makes her feel worthless sometimes, like love will never come her way like she expects it to on a midnight train. She wants the full experience, the love letters and chocolates and the lifetime together until you’re old and senile. She’d be the best girlfriend. She would be all in.

The girl who breaks her own heart from time to time right on schedule. At least once every month, there’s one bad thought. Or a bad encounter with a friend or a good cry that feels like the end of the world.

The girl who thinks she’s the only one who is different and that no one else could possibly understand her. She can’t wait to go to New York and do New York things. Maybe a little Paris too.

This girl paints pictures in her mind everyday, to the point where it feels like she’s actually seeing them first hand. This girl is worth every single page.

—  Write This Girl, ultra-mckenzie-me 

Can we talk about this scene for a minute? Because I tear up literally every damn time I watch it. 

After losing his son, Iroh fought tirelessly to save his nephew from Ozai’s brainwashing, no matter how hard Zuko tried to push him away. But even after years of sticking by him through every dead end and reckless gambit, Zuko still goes back to his awful father. Once again, Iroh couldn’t save his son and it just kills him

Then the kid shows up with team Avatar, because it turns out some of those proverbs got through to him after all.

But the part that really gets me is Zuko’s perspective.

Sitting outside that tent, he’s so damn scared. He’s so convinced Iroh hates him, he won’t even go in without a pep talk from Katara. Everyone else can see that Iroh will be proud of what his nephew has done since they last met, but Zuko can’t. When Zuko goes in to see the family he disappointed, he’s braced for yelling and fire and rage because that’s what he’s been raised to expect when he screws up. Pissing off his father got him disgraced, burned, tossed in the street, told he didn’t deserve to be alive, and shot at with lightening. A lifetime of experience says he should be scared. He doesn’t expect to be forgiven, he just wants Iroh to know he’s sorry. 

And then Iroh’s not even madNOT EVEN MAD. Mercy and compassion are so alien to Zuko that immediate forgiveness wasn’t even a remote possibility. He’s so utterly confused, but at the same time, so, so relieved. He hasn’t lost his only family. The only person who stayed by him all those years in exile. The only father who loved him.

They both thought they’d lost the only family they had left. Instead, they find themselves closer than they’ve ever been. And I tear up every damn time.

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soul·mate

(ˈsəʊlˌmeɪt)

noun

1. A person with whom you have an immediate connection the moment you meet – a connection so strong that you are drawn to them in a way you have never experienced before. As this connection develops over time, you experience a love so deep, strong and complex, that you begin to doubt that you have ever truly loved anyone prior. Your soulmate understands and connects with you in every way and on every level, which brings a sense of peace, calmness and happiness when you are around them. And when you are not around them, you are all that much more aware of the harshness of life, and how bonding with another person in this way is the most significant and satisfying thing you will experience in your lifetime. You are also all that much aware of the beauty in life, because you have been given a great gift and will always be thankful.

soulmate (n.)

A person with whom you have an immediate connection the moment you meet – a connection so strong that you are drawn to them in a way you have never experienced before. As this connection develops over time, you experience a love so deep, strong and complex, that you begin to doubt that you have ever truly loved anyone prior. Your soulmate understands and connects with you in every way and on every level, which brings a sense of peace, calmness and happiness when you are around them. And when you are not around them, you are all that much more aware of the harshness of life, and how bonding with another person in this way is the most significant and satisfying thing you will experience in your lifetime. You are also all that much aware of the beauty in life, because you have been given a great gift and will always be thankful.

one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people 

like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training. 

a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated 

i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens 

but he doesn’t do that.

it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing 

so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before? 

it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.

but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider. 

it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.

take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.

the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.

that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.” 

basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games. 

Day of Action: NAMI

Hey Tumblr, in honor of Mental Health Month and Post it Forward (@postitforward), we’re declaring today as a Day of Action to support NAMI, the National Alliance on Mental Illness (@namiorg), because we believe that everyone is entitled to mental health care and support.

What’s NAMI?

NAMI is the largest grassroots mental health organization in the US. On behalf of the millions of people who are affected by mental illness every day, NAMI is dedicated to increasing awareness and resources for mental health conditions, combating the social stigma that surrounds mental illness, and advocating for better and equal health care for anyone seeking mental health treatment.

How can I support?

For Tumblr’s Day of Action, we’re encouraging the community to take the NAMI StigmaFree Pledge. By signing the pledge, you’re showing that you wish to fight the stigma that surrounds mental illness and demonstrating your support for all who are affected.

And, if you have the means, you can donate $5 or more to Tumblr’s Crowdrise fundraiser to support NAMI and help build a national network of accessible mental health support and resources for all.  

While 1 in 5 people will experience a mental health condition at some point in their lifetime, we’re all likely impacted by mental illness—by friends, family members, or people in our community. Together, we can encourage acceptance, understanding, and support for mental health, and ensure that no one is alone on their mental health journey.

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