the electric playground


Electric Playground: Star Wars Battlefront 2 Interview 

Star Wars Battlefront 2 had a tremendous unveiling at Star Wars Celebration 2017 but make no mistake the game has a lot of work cut out for itself to make disgruntled fans happy. Victor Lucas gets the scoop on the highly anticipated sequel as he sits down with Mark Thompson, the single player game director from EA’s brand new Motive Studios, and Steve Blank, creative executive at LucasFilm. Will the second game in EA’s franchise live up to expectations? 

anonymous asked:

As a kid I thought that there were people in little control centers underneath the traffic lights that changed the colors. Also I though that those big electrical sites were playgrounds for grown ups....

that reminds me!! i used to imagine the same thing, like there were little people inside the traffic lights changing the colors. i don’t think i ever actually believed that to be true, i just had a wild imagination growing up.

I recently attended PAX East in Boston, MA for my job at The Electric Playground. It was three solid days of standing, walking, and talking to game developers. If you’re into videogames at all, the PAX conventions are not to be missed. There’s something special about being able to not only play games early, but to get to chat with the people who worked their asses off to make them.

This year, my favourite interview at PAX East was with Suda 51. We chatted about his upcoming game, Lollipop Chainsaw. It’s about a high school cheerleader who kills zombies with a chainsaw. She also has her boyfriend’s decapitated head with her, and he is mysteriously still able to talk. Also, she uses it as a weapon. I played the game for about five minutes, then talked to Suda for about 15. The conversation started with details about the game but very soon became about his approach to game design, the variety of games Grasshopper Manufacture has recently released, and his love of rock ‘n’ roll.

This is probably one of the best photos ever taken of me. I was pretty damn excited here.


They started to upload old episodes of “Electric Playground” to YouTube. This show has ran since 1997. Not only is it weird seeing a super young Tommy Tallarico (pre-Gamer Warz era) but it’s super surreal watching them review the games from that era. Seeing people, in all seriousness, saying “this game looks photorealistic” and “I feel like I’m really in the vehicle” about these racing and adventure games made up of 8 polygons in 1997 just feels like some kind of bizarre art film.



HomeMake is a superbly stylish platformer  currently in development by two architecture students and it is in serious need of funding on Kickstarter. The visuals are gorgeous, the music is a super hip mix of hip-hop and soulful jazz, and the concept is wonderfully unique.

HomeMake takes place on an inverted planet in a neon electric playground city environment. Players can switch between bodies on the fly - each one controlling differently than the other. Some jump higher, some run faster, some see the world more vividly, and some have a softer sense of sound. The cool part is, even though you’re changing bodies, you’re still playing as one character - one consciousness or soul floating in and out different vessels to achieve a goal.

In HomeMake, as the player swaps bodies, your desires are handed off to the new character. The same goal is required but now must be continued with a different body. The game character inhabits a new body, maintaining self mentally, but losing self physically. Commenting on the meaning of self and identity, when you finally achieve your desires, are you truly the same person you were when you started? Or have you become someone new? Is the act more important than the object in a world where something as precious as the body is discarded?

Check out the trailer below then click here to Kickstart this shizz.