the chazz


VWXYZ-Dragon Catapult Cannon
“VW-Tiger Catapult” + “XYZ-Dragon Cannon”
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use “Polymerization”). Once per turn, remove from play 1 card your opponent controls. When this card attacks, you can change the battle position of the attack target. (Flip Effects are not activated at this time.)

Can Be Found In: Elemental Energy (EEN-EN031), Duelist Pack: Chazz Princeton (DP2-EN017), Dark Revelation Volume 4 (DR04-EN091)

The AtoZ archetype was one of the first builds to expand the possibilities arround the Extra Deck, back in the day known as the Fusion Deck. While they debuted the Union Monsters into the game, AtoZ became more known for their ability to Fusion Summon by banishing the proper materials from the field. While this didn’t get a huge impact on its release, as Special Summons became more prominent more opportunities came for AtoZ to setup their Fusion Monsters right from early game. From a slow start to reaching competitive status in the recent years, AtoZ had a very long wait to become highly effective on its main purpose.

“VWXYZ-Dragon Catapult Dragon” is one of the two most expensive Fusion Summons the archetype offers, providing highly offensive abilities to reward whoever summons it. Once per turn “VWXYZ” can banish any card on the field, going from any tough monsters on the field to taking care of suspicious cards in the opponent’s backrow. When this monster attacks its target will be forced to change battle position, which can go from assuring the upper hand against stronger enemies to crumbling defenses by not only arranging them in Attack Position but also negating any possible Flip effect in the process. Overall “VWXYZ” is a very menacing Fusion as will always keep the upper hand on the field, but mainly suffers from its summon requeriments becoming the main challenge for its usage.

“VWXYZ” is a very expensive summon as requires two other Fusion Monsters to be summoned. While “XYZ-Dragon Cannon” stays prevalent after all these years thanks to its materials as well having a purpose arround “A-to-Z-Dragon Buster Cannon”, “VW-Tiger Catapult” and its monsters required barely had any prevalence in the archetype. In any case is not that tough to swarm the field with the five members of the AtoZ series to achieve both Fusion Monsters, as cards like “Union Hangar” and “Gear Gigant X” gathers them to our hand while others such as “Frontline Base” and “C-Crush Wyvern” will Special Summon them with ease. In late game won’t be harder to gather materials, as either we swarm the field by a card like “Soul Charge” or summon specific ones with “Iron Call”. While “VWXYZ” might seem harder to summon than “A-to-Z” as the latter can take advantage of Graveyard effects for its setups, we can work arround “Fusion Tag” to make any monster (AtoZ or not) take the role of one of the two Fusion Monsters required and thus skipping half or the whole setup required. Remember that with the new Extra Monster Zone we night need additional planning to achieve the summoning of “VWXYZ” with the help of Link Summon to bring both Fusion Monsters together.

On its own, “VWXYZ” can overcome many obstacles together with the right coverage. Its banishing effect not only will take care of any potential threats, but also assure any Graveyard options the opponent could take advantage of are avoided. Its battle effect will have the advantage as long is in our Battle Phase, as although 3000 ATK is not that hard to overcome “VWXYZ” will place them its targets to Defense Position for an easy defeat, while assuring damage against defensive monsters by turning them in Attack Position. The latter has the extra ability that avoids Flip effects, negating any disruptive abilities that could take down “VWXYZ” with ease such as “Penguin Soldier” or “Ryko, Lightsworn Hunter”. Before we summon “VWXYZ” its materials still can have a vital purpose arround “Limiter Removal”, doubling their stats to achieve massive damage and if that doesn’t defeat the opponent we’ll bring out “VWXYZ” before are destroyed by the Spell’s effect.

“VWXYZ-Dragon Catapult Cannon” has the solid opportunity to lead our turns with its two effects, but has a very visible flaw to become a worth monster to play with. Requiring two Fusion Monsters which not only require their own setups but also deal higher damage together is a very tough investment to work with, when the most recent boss monster “A-to-Z-Dragon Buster Cannon” although also expensive can take advantage of “ABC-Dragon Buster” ability to use materials from the Graveyard. However, thanks to “Fusion Tag” we can skip turns of work to prepare the arrival of “VWXYZ”, gaining the upper hand in early game compared to its more recent counterpart. “VWXYZ” is still a very big investment to rely on specially with the new rules arround the Extra Monster Zone, but just due the existance of “Fusion Tag” skips a lot of the work required during its debutant days.

Personal Rating: C+

+ Banishes cards from the opposite field
+ Able to rearrange the position of monsters that attacks and avoid Flip effects in the process
+ “Fusion Tag” cheapens its summon considerably

- Very expensive summon specially due the Extra Monster Zone
- Might be more effective to focus arround its materials and/or “A-to-Z-Dragon Buster Cannon”

(Due “VWXYZ” not being a Fusion Summon but rather a Special Summon there is some discussion about “Fusion Tag” proper use. As the Spell Card refers to Fusion Summon in the TCG thus forbidding its use with “VWXYZ”, yet refers to Fusion materials on the OCG which makes it valid to work with this monster. This review might slightly change or become invalid in the future)