I draw Mishima when I’m stressed (because he calms me) so you can..probably tell my emotional state these past two weeks HAHA Here are all my twitter Mishima sketches
I headcanon that Mishima doesn’t wear the school jacket because they don’t have his size and he’s self-conscious about it… so he chooses not to wear it and instead rolls up his turtleneck sleeves so you can’t really tell it’s a size too big on him LOL
Do you have a tr sona for yourself? Or a pokesona at all? We'd love to see ^^
I have a Pokesona~
Name: Mocha (so close to naming her Capichuno)
Species: Pichu (Cinccino Father)
Electric Type/Static Ability
Personality: Cheerful, too energetic but still likes to sleep a lot, loves bread and Starbucks, extremely emotional, kinda of a flirt (low key a ho), very spicy and scrappy, smol and useless in a fight (but could still totally kick her Pokégirlfriend’s ass)
Sweet Kiss:Kisses opponent leaving them confused. Saves it for bae mostly (but she still gets confused even tho they’re girlfriends)
Charm: Shakes her ass and shows off her nonexistent legs in an effort to charm her opponents. It’s supposed to make opponents love her thus lowering their attack stat, but they really just feel sad for her. She’s trying her best.
Whether you’ve jumped on the hype train with Witcher 3; Wild Hunt or you’re a long-time fan of the Witcher franchise, Everyone can agree that these games are beautiful yet gritty fantasy worlds that we’ve all been enchanted by (and sometimes horrified by). Any seasoned fan will know that the Witcher’s cat eyes and silver swords aren’t the only weapons in his arsenal; The Witcher has a small collection of spells in his ability, which the order refer to as ‘Signs’. The designs are loosely based on the elements, and while playing Witcher 3 last night I thought to myself “Hey, these would make great sigils!”
So here I present to you the Signs of the Witcher games. The bullet point, taken from the Witcher 3 Wiki, states the in game function of the signs. Below that, I’ve written a short commentary on how I think you could adopt them into your everyday life as sigils.
Aard / Air
•“A telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.”
This sigil would work great for use in a spell, or by itself, that deals with countering magical attack. You could use it to blast down obstacles in your life, stubborn people or stubborn situations. Aard could also be used to shock someone into seeing the error of their ways, as a sort of wakeup call.
Igni / Fire
•“A gush of flames that wound opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.”
Igni could be used in any situation that you really need to ignite the element of fire. To heat up a relationship, to put passion into a drawing; even written on an old lighter to help the flame fire up. In the kitchen, you could stir the shape of igni into a pot of food to keep it warm, or to spice up a certain dish.
Yrden / Magic
•“A magical trap placed on the ground, which will wound and immobilize opponents.”
Yrden is perfect for use in binding spells. It can also be used to contain energy; You may inscribe Yrden on the four pillar candles you use for a ritual circle. Yrden can also be used to lure and trap negative energy. (I’ve done this in a bottle before and it works nicely!)
Quen / Earth
•“A protective shield that lasts for 30 seconds at the sign’s basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt.”
Quen has one of the most obvious uses; a physical, emotional and magical protective shield. Draw Quen on a necklace or the inside of your arm, and touch it when you feel you need it. Imagine yourself surrounded by a strong earthen bubble.
Axii / Water
•“A charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.”
Axii can be used in getting people to see things you way. If you’ve had an argument with a friend, incorporate Axii into your friendship spell to let them see that you’re sorry. Axii can win people over, change opinions and gather support; just take care to use it without being too forceful.
Images and quoted text taken from the Witcher 3 Wiki.
Sigil Craft is a weekly series by VioletWitchcraft in which we explore sigils for the little things. In this series, I try to offer something a little different by crafting sigils that give you a push in the right direction instead of trying to deliver something life changing that will probably not end up happening. Cheek back every Saturday for the newest instalment.
Magick, joy, passion, love, the realm of emotions, trickery, mischief, playfulness, lightheartedness, silliness, beauty, attraction, the sensual/the senses (sight, touch, taste, smell, and sound), glamour, performance, song, art, the mastering of one’s craft, fantasy/detachment from reality, legends and myths, life force, the soul, mystery, the weird and the strange.
Fairy Pokémon are emotional beings. Sylveon has the ability to calm emotions with its ribbons. Cutiefly can detect the brightness of auras and tend to gather around strong emotions, and Ribombee’s pollen has soothing effects. Togekiss is drawn to peace and avoids strife. The move Charm can make opponents less wary.
They’re also sensual and aesthetic beings, very focused on beauty, attraction, and the delighting of senses. A lot of Fairy Pokémon are associated with beauty (Gardevoir, Florges, Alolan Ninetales) and cuteness (Jigglypuff, Clefairy, Whimsicott). Many Fairy moves (Baby-Doll Eyes, Charm, Draining Kiss) are about appearing more attractive and gaining affection in battle. A lot of Fairy types are also strongly associated with different sensory capabilities. For sound and sight, there’s singing, dancing, sparkling, looking pretty, having cute cries. But for other senses there’s also a lot: Aromatic Mist is a Fairy move, Comfey’s flowers smell nice and relax people, Spritzee and Aromatisse are based off perfume and plague doctors who had aromatic items in their masks, Swirlix produces cotton candy flavored threads and Slurpuff can smell so well that it’s often employed by chefs to help with cooking, and many many Fairy Pokémon are very fluffy and invite you to pet their soft fur.
Art, performance, song, play, and the creative aspects of life are all tied to Fairy type. Mina, the Fairy trail captain, is a daydreaming artist covered in paint. Mime Jr. and Mr. Mime are both based on clowns/mimes, playful and silly performance artists. The Fairy move Disarming Voice is a “charming cry” and some notable singers are Fairy type (Primarina, Jigglypuff.) Previously mentioned, Slurpuff helps chefs with their craft. Creating, playing, enjoying hobbies and passions. The only Physical Fairy move, and one of the most aggressive Fairy type moves, is Play Rough, which despite being an attack is still associated with play.
Fairy type is strongly tied to life force. The Pokémon symbolizing Life, Xerneas, is a Fairy type. The emotional auras that some Fairy types can see are associated with living beings and the energy they give off. Shiinotic feeds off life energy (Shiinotic is one of the scarier Fairy types…) Even Fairy types that are not also Grass type are still heavily associated with plants like flowers, which symbolizes their great life force. The Florges line and Comfey are not Grass type, yet they are heavily connected to flowers. Magearna has the ability Soul-Heart which increases its power whenever someone else faints.
Fairy types have a lot in common with Ghost types. Both are associated with magick, an often mischievous playfulness and penchant for tricks, are mysterious in nature, and are powered by strong emotions, (although the types of emotions in general are very different across the board if you compare the two types.) They seem to generally have less ill intentions on the whole than Ghost types, but there are a few exceptions, notably Shiinotic. The fae are multifaceted, just like ghosts, and can have a variety of intentions despite generalizations of the type. But seriously Shiinotic are really scary.
Also somewhat similarly to Ghost type, Fairy type is often associated with strangeness and being detached from reality. Many Fairy types seem almost unreal or the things of legends. Mina (Trail captain) and Valerie (gym leader) are two Fairy type trainers who are very spacey and seem to exist in their own world. The fairytale girl trainer class seems to be more preoccupied with fantasy than reality. Sometimes it’s good to live in your own world and live life on your own wavelength, but sometimes Fairy fans might need to check in with what’s going on around them every now and again.
This is the third entry in my Magickal Properties series! Thanks for all the support so far!
Our remaining contestants have at last returned to be subjected once more to your cruel, objectifying gaze. Who will emerge victorious? Who will be relegated only to a brief “here’s what happened to that guy” mention in the epilogue? We’ve eliminated the weaker participants and Neyla, and Clockwerk?? so from here on out it’s only quality SC characters - and correspondingly painful choices. Popularity sucks.
On to the first match of Round Two!
Making a triumphant return - pause, cough, pause - it’s our boy Sly! He once finds himself in battle with the devious Penelope, for neither the first nor second time! Will he achieve a trilogy of victories? Or will the third time be the charm for his opponent?
This post is live as of 9pm UTC+1, October 20th 2017! Voting closes 24 hours from now!
Sly: So what’s your plan, ‘Nelly? Gonna backstab everyone who votes for you, too? Penelope: Oh, Sly. I don’t care if I lose a popularity contest, because I’ve actually progressed past the mental age of 14.
summary: Sirius Black was
brilliant at a lot of things. Such included sneaking out at night and charming opponents
into believing his lies with just a smile. There were also things, however,
that Sirius Black simply could not do. Among those was being (a) patient – and
exhaled softly and scooted to the edge of the bed, allowing Remus to slip
in next to him. He pulled his blanket up around them and curled up on his side,
reaching to entangle his fingers with Remus’.
“Love you,” he murmured against his ear.
“I can tell,” Remus replied, pushing out his hip where it was pressed
against Sirius’ crotch.
Sirius inhaled sharply while Remus chuckled.
They lay quite still for a moment, listening. There was no sound coming
from Madam Pomfrey’s office. Perhaps she’d gone to sleep as well …
a/n: i rewatched poa and couldn’t stop myself oops
It was a
beautiful night in late spring, that time of the year when it’s starting to get
warm out and you’ve no exams to worry about for at least a month.
gazed longingly at the window. Madam Pomfrey had drawn the curtains mostly shut
in respect to Remus, but from where he lay there was a narrow gap through which
he could just so see the dewy hills, newly grown grass swaying softly in a
breeze, illuminated by the silvery light of the moon.
reason they were here.
He sighed and
turned in his creaky, uncomfortable hospital bed, moving carefully so as to not
strain his aching muscles. Merely two feet away in the next bed lay Remus, face
turned towards him, sleeping soundly. Well, not quite so soundly – there was a
crease between his brows that Sirius recognised from many previous nights, and
his lips quivered ever so slightly as he dreamt.
The rays of
moonlight that stole in through the curtains made the scars stand out on his
face, three pale, shimmering lines cutting from cheekbone across chin to the
hollow beneath his throat.
stomach clenched and he propped himself up, glancing over his shoulder across
the empty hospital wing, then back to the neighbouring bed.
quietly, but his frown deepened ever so slightly.
Wee just bought the December issue of Animage, and since i didn’t see anyone translating the marvellous Miyuki section inside, I thought i’d do so! (Pardon my crappy translations) Only gonna translate some parts >. ~
Miyuki Kazuya, a second year regular catcher. He knew about the attractiveness of the catcher position since he was in elementary school, and polished his abilities. He leads the four pitchers with his play, and also serves as the 6th batter. ~ Miyuki eye : he usually wears black framed glasses, but during his plays, he wears contact lenses and sports sunglasses. No one has ever seen him changing from his glasses to his contact lenses to his sunglasses
(Awww miyuki what kinda skill do have to change your glasses so fast?? ;p)
~ THISSSSS»> A sunglasses wearing ikemen (hottie) : Miyuki’s number one charm is his looks! Opponent teams have also remarked that in addition to his handsome features, his glasses is the best component. Both his usual black framed glasses and his sunglasses that he wears during play suit him。 ~ Cool, and likes to play pranks/do mischief (i think theres a typo in the magazine, they wrote irazura, which i have no idea what that means, and I’m guessing they meant itazura, which means mischief): His behaviour is cool, but his heart is hot(passionate), and that’s one of Miyuki’s points. He conveys his opinions towards his senpais properly, and thats also the core of his strength. ON THE OTHER HAND, WHEN HE IS TEASING SAWAMURA, HE IS FULL OF MISCHIEF, AND IS TOO CUTE (Wtf did i read carefully?! Even the magazine says that miyuki is too cute waaaaa!!!!!)
Lastly, stats : Mental strength : 5 Tactitian : 5 Sharp tongue (lol) : 4 Power : 4 Skill in defence : 5 Lead : 5 ~ Sorry if i made any mistakes in translating!! theres still other components like his shoulder strength and fielding, his skillful and strong leading, and him taking chances well, but i’m too lazy to translate it. If anyone really wants it you may drop an ask in my mail though! Theres also a really interesting comment section below and i may wanna translate it, but imma see first
OOC. When it comes to dueling Ryou still uses an occult deck but it’s completely different than the one Bakura used. If not that he’ll go with fiend/zombie deck.
And with his opponents he usually uses his face. Being a feminine looking guy, a lot of people usually have assumptions about him. He uses this to fringe weakness to get his victory, or he charms his opponent if they seem flirty with him.
It won’t be until the last card he draws that he shows his true face and it’s usually a smug, shit eating grin. He also looks like Bakura in those instances.
Or if he’s up with a legitimate duelist he’ll usually have a straight face with little to no emotion shown, not on his face or eyes.
Edit: Something else to consider. Unlike everyone else that talks and talks, he will announce what he’s doing and that’s it. Example: “I put two face downs and end my turn.”
Unless it’s in the situations as mentioned above where his opponent is dumb, he’s very quick and quiet.
It’s almost as if he knows that you shouldn’t be readable by you enemy or something.
rivers, streams, but always fresh water
Mythika: Mythika has four evil and four good elemental nymphs, the
evil water nymphs are called Rusalka and of all evil nymphs they are the least
powerful and the first to be encountered by the player. Rusalka are said to be
reincarnations of drowned women who became vengeful nymphs in the afterlife,
but Rusalka are fae creatures and not undead at all. Rusalka drown their
victims after they charmed them and put them into a trance, they aren’t very
powerful and so they often are protected by powerful monsters they share their
lake with, such as Ahuizotl, Bukavac and Ceffyl Dwr. Rusalka can charm male opponents, they can turn into
water, and will also turn into a puddle when killed, their kisses fill the
lungs with water and they create ordinary Water
Elementals with every victim they drown, these water elementals will have
the visage and souls of the victim and protect the Rusalka that created them at
all cost. Rusalka are very lonely creatures and play with their Water Elemental
minions and monster allies whenever there isn’t a victim to drown.
Everte Statum /ɪˈvɜːte stɑtʌm/ “"Wands at the ready!” shouted Lockhart. “When I count to three, cast your charms to disarm your opponents - only to disarm them - we don’t want any accidents - one … two … three -“ Harry swung his wand high, but Malfoy had already started on "two”: His spell hit Harry so hard he felt as though he’d been hit over the head with a saucepan. ”