Jon Snow reveals to Daenerys Targaryen ancient mural paintings by Children of the Forest carved long before the seven kingdoms existed, depicting the Night King and White Walkers within the Dragonglass cave at Dragonstone / Game of Thrones (7.04)
More than once (and specially on a looong project), as one grows and develops better and more efficient ways to make things (an evolving artstyle, a cleaner way to program, new approaches to world and level design…), it becomes reaallly tempting to just go back and re-do the whole thing.
During the 2+ year development cycle of Dinomelt, this has happened more than once: The protagonist, Gwrep, had a complete sprite-re-drawing halfway through the project. Also, recently, plenty of the main background assets and platfoms got a color, line and overal polish update, so that most aspects of the game had a more consistant line.
As an example, take a look at this gif from version 0.4 (late 2015!)
It was looking and working fine, but the animations on the protagonist, Grwep, weren’t the most convincing, they were stiff, and the ‘run’ was a bit off… Months later I went over its whole group of animations to make them smoother with stronger poses, and a better sense of weight (specially on the runcycle).
In that sense, my current goal is to get this release DONE before I get the ‘itch’ of remaking everything again, otherwise, you may expect the game to take another year or even more!!