AB’s CorpseParty has been upgraded
You can now filter the various ghosts by Class and Aspect, which has revealed some interesting tidbits that may be in need of balancing:
* Bards are BY FAR more likely to commit suicide than any other cause of death.
*Space players are the most likely to be murdered (they ARE the slowest players, after all, so are easy to catch)
*Time players tend to die against the Black King (because that’s where Doomed Time Clones go). Also, as expected, Time players are the most common type of ghost (time is dead kids, after all).
*Life players often die right as a scratch happens (since if they are alive AND there is a scratch they know how to exploit that bug)
*Doom players don’t seem to die as often as I thought they did (maybe Bad Breaks aren’t showing up as a cause of death???)
*Rage players have Madness as a leading cause of death (either from fighting their Denizen too early or from bullshit godtiering shenanigans).
*Void players have Void as a leading cause of death, same as Rage players
*Breath players have the lowest Death rate. I blame that Breath Player fastness. Dodging is still way too OP, even after I nerfed it following that Witch of Breath fiasco.
Overall though, things are more balanced than I thought they would be.
Next AB upgrade will be allowing the filtering of sessions by class/aspect to see how different types of players effect sessions overall.