that had four of the variants

The Surgery of "His Last Vow": Agra’s killing shot


In Magnussen’s office, Agra intended to kill Sherlock.

“The bullet is foolish, the bayonet is wise”.

It seems that Alexander Suvorov was good in “surgery”.

In this paper, I discuss mostly medical aspects of Sherlock’s wound and give some information in forensic medicine and ballistics. In the final part, I consider a possible motivation for the assassination.

Anatomy of heart and liver

A human heart is located in the middle of a chest, diagonally from right to left.

The liver is under the heart on the right. The heart is covered slightly by the lungs (pink).

Male nipples are at the level of the fifth rib, sometimes, slightly above or slightly below it. If we draw a line between the nipples, we cross the heart at its widest part.

When we breath, the diaphragm moves up (exhalation) and down (inhalation), and the position of the heart changes slightly.

A heart is covered by a special sac called pericardium. The pericardial sac has two layers. It encloses the pericardial cavity, which contains about 25 mL of pericardial fluid.

Similarly, lungs are placed in a double-walled sac called pleura.

Vena cava inferior lies behind the liver.

Anatomy of Sherlock’s wound

Wellingtongoose ( considered this picture:


This picture was imagined by Sherlock in his Mind Palace.

It is not a reality.

Wellingtongoose concluded that the bullet had hit the liver and vena cava inferior. However, to reconstruct what had happened, one should consider not only the picture, but also anatomy of the wound, physiology, clinical symptoms, and actions of the doctors.

I have found an X-ray of a young male. What can we see on this X-ray? The white areas are the heart, liver, and bones. The dark areas are lungs.

Let us put this X-ray on Benedict’s chest.

Fits rather well.

Now, let us put it onto the body in the mortuary.

The bullet hit between the heart and the liver. The wound is very serious, taking into account concussion and necrosis of the tissues. In this case, the bullet could pass through the liver and injury the vena cava inferior.

Such is indeed the case in Sherlock’s Mind Palace.

What has really happened?

In the movie, we can see two real situations. First, in the ambulance:

Second, in the intensive care unit (ICU):

Let us superimpose the ambulance photo onto the ICU picture.

We can see that the wounds coincide very well! There is the same wound in the ambulance and ICU!

Let us put the photo in the ambulance onto the picture in the mortuary:

We see that the

real wound is located higher than the imagined one.

Look at the X-ray, superimposed onto the ICU photo. This is the key point of my investigation!

The wound entry hole is in the area of the HEART!

Agra shot in the heart. Do we need any other evidence of her false “surgery”?

However, Sherlock did not die. This fact can be explained as follows. The bullet hit the edge of the sternum and slightly deflected to the right, brushing the edge of the heart (see the picture).

In this case, the right lung was injured, but the liver and vena cava inferior were intact.

Therefore, the diagnosis is as follows:

The penetrating gunshot wound of the thorax, injury of the pericardium and the right lung, bleeding in the pleural sac (hemothorax) and pericardial sac (hemopericardium).

It is a very impressive “surgical safety”, isn’t it?

What has happened to Sherlock?

Therefore, Sherlock lost consciousness after a minute or two, and after 15–20 minutes, there occured a cardiac arrest.

In case of injury of vena cava inferior, Sherlock is assumed to die because of an acute massive blood loss (500–1000 mL).

It means that:

1) The heart had stopped, because it had nothing to pump. The law of physiology says: a “dry” heart cannot work. An electrocardiograph would register asystole.

2) It is necessary to refill the blood vessels by massive infusion into 3–4 large veins (central and/or peripheral).

Look at the picture in the intensive care unit:

We can see only two infusion systems in the cubital veins. Perhaps, the doctors did not see the massive blood loss?

3. The hole in vena cava inferior makes impossible the reanimation without surgical operation and sewing up the wound.

That’s why vena cava inferior is beyond the scope.

See the final ECG:

It’s not asystole. There are four variants of cardiac arrest, namely, pulseless ventricular tachycardia, electromechanical dissociation, fibrillation, and asystole. Asystole is a straight or wavy line at the ECG.

Sherlock had no asystole; he had small-wave atonic fibrillation. His heart was not really dead, but it could not beat. A defibrillator, by the way, is not effective in this situation.

What reason can be for cardiac arrest?

I think,

because of blood in the pericardial sac (hemopericardium).

Between two layers of pericardium, there is 25 mL of fluid. Let’s suppose that the bullet had partially plugged the hole, and blood from damaged vessels of the pericardium began to flow inside the sac. When the blood volume achieved 150 mL, the cardiac tamponade occurred. The heart became trapped in the swollen sac and stopped.

So, the cause of death is cardiac tamponade.

In case of cardiac tamponade, cardiopulmonary resuscitation is ineffective without removing blood from the pericardial sac.

Is it possible for Sherlock to come to life by himself? Perhaps, when the doctors “pumped” the chest, the bullet shifted and opened the hole in the pericardium. Blood started to flow out, at some point, the living heart (it was not dead) could beat.

Other versions may be concerned with heart trauma.

The right lung was wounded, no doubt, hence, Sherlock had hemothorax (blood in the pleural space).

Treatment of hemothorax suggests the surgical operation via minimally traumatic access — right anterolateral thoracotomy:

If there was a gunshot

abdominal wound (liver and vena cava inferior), the doctors had to cut off the abdomen in order to treat the damaged tissues without no exceptions! In this case, we could see laparotomic cut.

Sherlock in the intensive care unit:

there are no laparothomic stiches.

However, we can see the bandage under the right rib.

Quod erat demonstrandum.

There is the thoracic wound

treated via right anterolateral thoracotomy.

A patient should suffer from strong pain (morphine is needed), but after the adequate surgical treatment, our Sherlock could stand and walk with strong painkillers.

Dead or not dead?

Sherlock had cardiac arrest; it was not a clinical death, taking into account that CPR (cardiopulmonary resuscitation) was provided at once.


CPR performed by skilled doctors provides the brain blood flow at about 35% of norm, the coronary blood flow at 25% of norm.

It is generally believed that successful CPR “starts" the heart within the first 5 - 10 minutes, after that period the possibility of irreversible brain damage increases sharply. However, there were cases, when after 30 minutes of resuscitation, the patient recovered without apparent consequences for the brain.

Since modern technologies allow to maintain the circulation almost without end, doctors in ICU have the specific set of rules, concerning the ascertaining of death. There are two cases, in which resuscitation should be stopped and a person is considered to be dead:

1) Brain death;

2) When CPR is ineffective within 30 minutes.

“Sherlock” presents the second variant, because Sherlock’s brain is not injured. Therefore, the doctors performed CPR for at least 30 minutes + the time in the ambulance.

Michael Jackson was resuscitated for an hour, before they ascertained the death.

In “Sherlock”, all the doctors took an official decision that the patient was dead.

Agra is a skilled assassin

From the interview with Amanda, we know that she had James Bond’s Walther PPK, 7.65.

This is a special police pistol for effective fire at short distances.

A cartridge for this pistol:

Blunt bullets are very effective to “get stuck” inside the target, transferring all the huge kinetic energy and damaging seriously the tissues. Sherlock was thrown back, and the bullet remained in his body.

Agra had the gun with a silencer. However, the silencer does not reduce completely the sound of the shot. In order to shoot silently, Agra was to reduce the amount of gunpowder. This explains the fact that a) the bullet ricocheted off the sternum, and b) Sherlock was not pushed to the wall, and he just fell on his back.

She was taking aim with a straight arm. Unlike Sherlock, who was aiming, bending the elbow and holding it by the other hand. Such a pose says that he was ready to stand a while and talk.

The pose of Agra suggests that she had no time to talk. This is a very threatening gesture that Sherlock had to recognize.

A bullet from her pistol punched a hole in the coin.

Therefore, Agra is a skilled shooter with a dangerous gun, she knows how to shoot and kill.

Targets for training of policemen and military men are made schematically, to avoid the feeling that you’re shooting at a human being.

Here is an example of a training target:

The shot in heart (red “apple”) gets “five plus”, exactly in the center of the target. By the way, the zone around the red “apple” gets also "five”, that shows the seriousness of the wounds of chest and abdomen.

So, Agra was taught to shoot at the center of the chest.

Where is the real surgery?

In the “empty house”, Sherlock offered the idea of “surgery” to protect himself and John. John, who saw the medical documents in the hospital, did not believe, but accepted “the game”. An interesting fact: during the scene in the “empty house”, the music track “Lie in Leinster Gardens” is playing.

At 221b, Sherlock did not suffer from bleeding. Morphine has ended, and Sherlock lost consciousness from the pain with a dramatic performance. Not fatal, he would come to himself immediately after intravenous morphine. I think, John guessed about it, so did not rush to help in the first few seconds.

Where is the actual surgery?

Just before the shot, Sherlock started to make a step to the left. He began to get up and move to the left. The “target”, therefore, shifted slightly to the right and down. At the distance of 1,5 – 2 meters, the shift could be up to 1,5-2 cm. See above — only 0,5-1,0 cm separated him from the death.

Here was the actual surgery!

In the movie, we can see that the bullet from the silencer went down a bit, it is a real thing.

Remember that Sherlock is a very skilled professional. In "Belgravia”, Sherlock is a master of the technique of knocking the gun from the killer. When Agra raised her hand, I think, Sherlock had no doubt about her intentions. He tried to persuade her, but without success. Agra came to Magnussen to kill Sherlock. Sherlock saved himself by this little movement.

 Assassination or not assassination?

The shot in the heart, thoracic wound, heart injury, lung injury, cardiac arrest. The conclusion of the forensic examination is formulated as “severe bodily injury”. I think, Agra should be arrested for attempted homicide.

Possible motivation for the assassination

Agra was the missing sniper from Estonia or Dyachenko. She was hired by Moriarty to keep Sherlock at gunpoint on the roof and kill him if Sherlock would not jump. Sherlock staged the performance not for John, but for his personal sniper. The jump of Sherlock saved him from Agra’s shot.

After Sherlock’s “death”, Agra stayed close to his friend. All these years, Sherlock did not hide from John, but from a spy near him (from Agra).

At the beginning of the “His Last Vow”, the “employer” (Moriarty? Moran?) demanded to fulfill the order. Sherlock took the case of Lady Smallwood. Agra found out about it from Janine and used it as a trap for Sherlock. She came to Magnussen, pretending that she was going to take her documents from the blackmailer. She knocked Janine and the security guard to delay John. She used the perfume to lure Sherlock upstairs. She dressed like shinobi, who were skilled assassins. She shot in Sherlock’s heart and left. However, Sherlock succeeded to survive, though severely injured.

In “empty house”, Agra went to complete the assassination, because Sherlock had become her enemy, and the order remained unfulfilled. In order to protect himself, Sherlock came up with the idea of “surgery"and took John with him.

John, being a very good military doctor, did not believe in “surgery”, but agreed.

Perhaps, the information on the flash drive, which was to break John, was this: the contract with the employer about the assassination of Sherlock.

Why didn’t she shoot in the head? She could be ordered to "burn the heart out”, or the employer may want Sherlock’s head or his skull (Sherlock Holmes had Billy skull, and Sherlock’s name is Billy, Moriarty would want to have such a “friend”).

Interesting, when Sherlock and Moriarty were talking on the roof, there was a

heptagonal glare on Sherlock’s head (like the heptagonal coin). This is discovery of my friend, Vega-216:

All other glares elsewhere are octagonal.


The case of Agra has completed. As a doctor, I has offered the diagnosis. As a spectator, I have no doubts that Agra had committed a crime. Was she really forgiven by Sherlock and John? Maybe, we’ll see it in the fourth season.

Thanks to everyone who has read it to the end!

softecat  asked:

idk if youre still doing this but what about best boy Mista?

Y’know what? I’m gonna roast the entirety of Buccellati’s gang.

First off, we have Giorno “Piss Drinker” Giovanna, the son of Dio Brando. Much like his father, Giorno has a questionable taste in fashion. Where did Giorno get a vest with ladybug nipples? Why does said vest have a boob window? Why does his hair have donuts in it? So many questions, but all I know is that he once stole Koichi’s luggage like a BASTARD. What the hell is your issue, Giorno?

(Not that Dio’s other children are better. Donatello looks like a tennis ball, Rikiel looks like a half-built cow cosplay (or Bruno’s brother), and Ungalo is Ungalo.)

Right after Giorno is fashion disaster Pannacotta Fugo. Holy crap would be the best term to describe whatever he’s wearing. You know how Kanye West advertises clothing with holes in them? I bet you $100 bucks that Fugo had some involvement in making it. And who the hell wears a tie UNDERNEATH their suit? Fuck Fugo, fuck his stupid hole suit, and fuck that one variant where he looks like a swiss cheese gijinka;

You wanna know the real reason why Fugo disappeared in Vento Aureo? Because everybody in Passione laughed at his stupid suit.

After Fugo comes everybody’s favorite four-hating weirdo, Guido Mista. What an appropriate first name, huh? I will give Mista some credit, though - getting rid of those sandals was a good move. He should have gotten rid of the rest of his suit, especially the helmet he wears. Is that a blue arrow on it, or is it a dick? And what kind of shirt is he wearing? A sweater crop-top? Do those even exist?

(Update: They do. Hm. Well, I guess I can roast his pants. Is he trying to pull a Dio and wear reverse-assless chaps?)

Narancia Ghirga has got the chin to end all chins. This orange boy loves Hey Arnold so much that he’s even got the shirt-skirt thing that Arnold has. Unfortunately, Narancia forgot that Arnold wears a red shirt, not an orange one. And what’s up with his shoes? Did he wrap up some onion rings with string? It’d be reasonable, coming from a man who got 28 from multiplying 16 and 55.

Up next is Leone Abbacchio, known by many as “Linkin Park’s biggest fan”. This dude’s hair is so spiky, I think he bleached an octopus and put its tentacles on his head. His suit itself is alright when compared to everyone else’s clothes, but it still looks wrong. It’s like if CD-i Link became the third member of Twenty One Pilots. The only difference is that CD-i Link would make TOP’s music good, while Leone wouldn’t change anything about it.

I wonder what would happen if Leone, Foo Fighters, and Rohan combined their egg-shells. Would Jouta pop out of the egg? I hope not.

Last, but not least, is the leader of the gang, Bruno “Zipper Fetishist” Buccellati. This coconut-head motherfucker has the second-tackiest suit in the entirety of his gang, right after Cheesy Fugo himself. What are those black things covering Buccellati’s suit? Sperm? Spoons? Stop signs? I know what needs to stop, and it’s Buccellati wearing that abomination of a suit.



General Motors was the first U.S auto manufacturer to mass produce the pillar-less hardtop body style.  GM applied the moniker “Convertible Hardtop” to the 1949;  Buick Roadmaster Riviera, Cadillac Coupe de Ville, Oldsmobile Ninety-Eight Holiday. The term “Convertible Hardtop” was derived from the concept that they would build a convertible and add a permanent hardtop that resembled a convertible with the top up.  The doors would dispense with the fixed metal framing around the door window glass.  This concept was first applied to two door cars and spread to four doors cars and some station wagons. The style became very popular and even struggling Independents had produced their own Hardtop models.  Almost all U.S. Auto Makers had a Hardtop  available by the mid-1950s.

The pillar-less hardtop was significant enough for most car brands to attach a corresponding name (in parenthesis in the image descriptions above) specifically for that body style or top tier model or trim level that was only available as a hardtop body.  Models that were aimed at the economy conscious often did not offer hardtop variants.  Conversely, upper market models would sometimes eliminate sedan versions from the line up.

Hardtop Brand Monikers:

Chevrolet –> Sport Coupe (2 door) Sport Sedan (4 door) confusing the issue since the term sedan was relegated mainly for traditional framed door glass cars. 

Pontiac —-> Catalina

Oldsmobile —-> Holiday

Buick   —-> Riviera

Cadillac  —-> de Ville & Seville

Ford  —-> Victoria

Mercury  —-> Phaeton

Lincoln —->  Landau 

Dodge  —-> Lancer

DeSoto  —-> Sportsman

Chrysler (& 1955 Imperial) —-> Newport

Imperial  —-> Southampton

Rambler  —-> Country Club

Hudson  —-> Hollywood

Studebaker  —-> Starliner

Willys  —-> Eagle

Notice that some of the names would be used again, becoming separate models of their own. (i.e. Catalina, Riviera, Lancer, Newport) or trim packages (i.e. Holiday, Landau)

Visual example of Sedan vs. Hardtop 

1956 Chevrolet 210 Two Door Sedan

1956 Chevrolet Bel Air Four Door Sedan

1956 Chevrolet Hardtops; Bel Air Sport Coupe & 210 Sport Sedan

The 18 Most Rewarding 3e D&D Books for Pathfinder GMs (Part 5)

And here’s the epic conclusion!

2) Ghostwalk Monte Cook and Sean K Reynolds

You probably think I’m crazy.

In fact, half the reason I wrote this list might have been so I had an excuse to tell you how good Ghostwalk is.

PS: This book is nearly perfect.

First, it adds a completely original notion to the game: that you could play your character as a ghost after death. Even better is why Monte Cook and Sean K Reynolds came up with this notion: to turn the hassle of character death into an opportunity. Which is mind-blowing: It solves an out-of-game problem with an in-game, ingenious solution. Simply glorious.

So you get two new ghost classes, new feats and spells, and some nifty new gear. Already this book is ahead of the game. But on top of that, it’s a Core +1 book—you get an entire setting to put it all in. (If only, say, Tome of Magic or Magic of Incarnum had done the same…) The city of Manifest and the surrounding nations are compelling: ectoplasmic ghosts mingle with humans, embattled elves fight yuan-ti, dwarves guard the Paths of the Dead, humans oversee ogre slaves, clerics worship interesting deities and guard against Orcus, etc. In fact, one of the successes of this book is that it works just as well without the new rules—take away the ghost PCs (or even the ghosts full stop) and I still want to play there. Manifest is as alive to me as Korvosa or Waterdeep.

But what makes this book indispensible is what happened next: The authors put every other spare great idea they had into the setting as well. Just because.

There are sidebars, paragraphs, even throwaway sentences in GW that would have rated whole articles in Dragon Magazine. For example: 1) Every magic weapon in GW has a name—if it was worth enchanting, it was worth naming. 2) One of the feats is a result of your PC undergoing sorcerous manipulation…while in the womb. 3) Because their elements cancel out, the fire god and the water god literally cannot perceive each other; they have to infer the other’s presence from context.

The whole book is like that!!!

It never feels not-D&D—it doesn’t try too hard (like I felt Cook’s Arcana Unearthed was somewhat guilty of) nor is it even as extreme Eberron. It’s just D&D thought out absurdly well.

(And I want to be sure that Reynolds gets as much credit for that as Cook—Monte Cook is (quite rightly) the splashy name of the 3.0 era, but every Pathfinder fan knows the outstanding level of work Reynolds brings to the table.)

The only thing about this book that falls short is its conception of the afterlife (a vague, underpowered and underpopulated archipelago that calls to mind old-school fantasy/sci-fi settings à la Philip José Farmer’s Riverworld or the edges of Ursula K. Le Guin’s Earthsea. I’m sure that was intentional but I didn’t dig it—treat it as a way station on the way to Pharasma’s Boneyard or just ignore it create your own. [Edit: Turns out that section and the adventures were requested by WotC.] Also, they didn’t manage to squeeze in a map for the setting (thankfully, you can find the misplaced map online). But these are small quibbles.

Since it’s a Core +1 book, you can start playing Pathfinder campaigns in Manifest right away with just a little rule-nudging. If you play in Golarion, Manifest could easily replace or sit alongside Magnimar or Absalom. Or it might be across the world—perhaps with the Starstone on one side of the world, a city of the dead provides balance on the other. Or you might never use Manifest as a setting to itself, but you’ll read and re-read GW over and over for ideas to steal for your own campaign.

Here’s the kicker. In fact, it almost puts this book at #1. This book is crazy cheap. WotC barely advertised or supported it at all. No one talks about it. Currently Amazon has it selling used for under eight bucks—that’s Chipotle burrito money—and I’ve occasionally seen it offered for as little as $3. Even Reynolds’s own company, Paizo, lists it for only $9.99—and there are zero reviews.

This. Book. Is. A. Steal. Get. It.

In fact, the only reason this book isn’t #1 is that one of its authors had already written…

1) Book of Vile Darkness Monte Cook

Every great hero needs great villains. Book of Vile Darkness gives you the tools to make them.

Chapter 1, all by itself, serves up six new evil gods, two new evil races (one of them the most terrifying halflings outside of Dark Sun), seven fetishes and addictions, two malign sites, and four evil villains (one of whom leads children on a chains to power his armor). Oh, and a meditation on the nature of evil in role-playing game.

Want more? Chapter 2 has delicious variant rules including curses, possession, hiveminds, and how to suggest the lingering affects of evil. Need to know how much an iron maiden costs? Look in Chapter 3. The cancer mage and vermin lord prestige classes? Skip ahead to Chapter 5.

I could go on like this. But I’d be wasting your time. You already know whether or not this book is for you.

I will add that that this book also happens to be the perfect mix of crunch and lore. The new vile spells are as evocative as they are effective, as is the tidy feat list. And while lore GMs will enjoy devouring the demon lord and archdevil write-ups, crunch GMs will be salivating over their savagely high CRs and their fully statted-up servitor NPCs.

Pathfinder’s authors have made no secret that they wanted Golarion to be darker, wilder, and more adult than previous settings had been. Their answers to the Caves of Chaos and Iuz the Undying were Hook Mountain and Lamashtu. In a world of bloatmages and Red Mantis assassins, BoVD’s vile feats and spells fit right in. In terms of rules and atmosphere, BoVD is essential for your Pathfinder game.

Find a copy. It won’t be cheap. You can probably snag a used one for $20–$30, depending on how pristine you want to go. But you won’t be disappointed.

Further reading: Good isn’t nearly as much fun as evil to read about. But it can be more fun to play. So while Book of Exalted Deeds was never going to delight in the same way as BoVD, it earns high praise just for trying. More feats and spells make it a useful player resource, and the wide range of new monsters and personality-filled NPCs should please GMs. Once you have your copy of BoVD—particularly if there’s a paladin or strongly good cleric in your group, or if you’re planning on a lot of planar play—BoED is not a bad next choice. [Edit: It also marries well with Chronicle of the Righteous.]

That’s my list. 18+ books, all with D&D on the cover, but with plenty of Pathfinder potential inside waiting to be unlocked. I hope you enjoyed.

Now what books are on yours?

And we’re done! 

Again, here’s the original thread if you want to see redditors’ comments.  Once more, thank you all for the likes, reblogs, and comments.  I know we usually do monsters here, but I love diving back into old books and trading memories and recommendations, so this is definitely a conversation we can continue.  If you’ve got a list, definitely let us know.

Meanwhile, here are some thoughts I’ve had in the 10 months since I first submitted this post to Reddit:

As I said in Part 1, there are conspicuous absences here.  I’ve seen too many glowing reviews of Heroes of Battle, Tome of Battle: The Book of Nine Swords, and Weapons of Legacy to feel like this list is complete until I’ve read them.  (That still hasn’t happened yet in the intervening year.  Also, since writing the original version of this, I’ve seen enough reviews of the Spell Compendium to make me go “Hmmmm…” on that as well.)

What if we throw away my “…for Pathfinder GMs” part of my thesis?  There might be some shifts in order— the Forgotten Realms Campaign Setting, for instance, would climb into the top tier—but I think the list holds up.

Other books that aren’t particularly useful for Pathfinder fans but are strong on their own: I’m not a class splatbook guy and don’t even have most of the Complete series.  But Complete Arcane is too interesting to overlook, and Complete Mage’s reserve feats go a long way toward solving the “I’m out of spells; we have to sleep” problem in a fast-paced-combat or story-oriented campaign.  As a subrace junkie, I have a soft spot for Races of Faerûn (even if Pathfinder’s Advanced Race Guide is even more awesome).  (Other Forgotten Realms books that kept catching my eye last night as I browsed my collection: I could read Eric Boyd write about gods in Faiths and Pantheons all day, and I was actually shocked at how much I enjoyed Lost Empires of Faerûn, especially since I originally bought it only because there weren’t any more Realms sourcebooks on the shelves.)

Also, I still pick up used 3.0/3.5 books from time to time when I get lucky in used bookstores or online.  Currently sitting in my half-read pile are City of the Spider Queen, Magic of Incarnum, Player’s Guide to Faerûn, Power of Faerûn, and (though technically not a WotC project) the Rokugan setting book.  It’s a toss-up as to whether my next move is to finish them off first—half-read books really bug me—or get caught up on my unread-but-anxiously-awaited stack of Pathfinder softcovers (unread Pathfinder books bug me even more, and Wrath of the Righteous is calling…).  I’ve also got a stack of unread Dungeon Magazines and third-party books (Coliseum Morpheuon, for instance) waiting for me.  If they’re good, I’ll be sure to report back…

One last big thought: I also would really love it if the books I’ve called Core +1 books became a model for a certain number of Pathfinder or third-party books in the future. 

It’s so, so thrilling to pick up a book and find both a sensible amount of new rules material and a setting to go with it.  To pick up a book like Ghostwalk and get Manifest in the bargain is pure joy…let alone to get Eberron, the Forgotten Realms, or Rokugan.  To know that you can run a campaign with nothing more than that new book, the Bestiaries, and the Core Rulebook—bliss.

Don’t get me wrong—I love Golarion.  And I hope Paizo keeps adventuring there for a long time.  But even the game world that billed itself “The Best of All Possible Worlds” can’t be a home for every concept.  I’d love it if a book like Ghostwalk let Paizo stretch their legs a little bit—perhaps for a niche Golarion setting, like the Dragon Empires, Vudra, or Arcadia, that deserves more than a softcover but not the full Inner Sea World Guide treatment.  Or perhaps for a rules system that would work in one city: bullfighting, dueling, and an honor system in Taldor, maybe, or genie-taming in Qadira.  Or perhaps there’s a style of play or a rules concept that doesn’t fit in Golarion but is still worth exploring.  Steampunk…aerial adventures…Arabian adventures…low-magic…an all-Darklands campaign…aquatic adventures…Gothic horror…frequent resurrections…a double world involving the fey or spirits…evil humanoids…all of the above and more might deserve the Core +1 rules plus setting treatment.

I also know that, for a lot of publishers, hardcovers pay the bills.  (That may not be the case for Paizo, with its subscription models, but still…)  And there are only so many more hardcovers Paizo can put out before veterans like me start doing the math and worrying that a new edition is on its way, if only to keep the lights on.  New rules/setting combos might be a way to extend the life of the edition and expand the brand.  Certainly it’s one of the reasons 2e AD&D last so long. 

This can go too far—one of the things WotC learned from TSR was not to cannibalize its audience with too many settings.  But by keeping new settings to limited runs of a single book or two, you avoid that problem.  You draw in players with new options, crunch GMs with new rules, and fluff GMs like me with new setting and story.  (I’m slogging through Magic of Incarnum’s new powers and feats as we speak, and I so keep wishing they’d devoted the back half of the book to a setting that made the concepts come alive and convinced me to spend time learning the new mechanics.)

There’s another change to the landscape that makes me wonder if this is a viable idea: the rise of indie RPGs.  So many people out there are putting out their version of slimmed-down 1e D&D or are exploring places fantasy role-playing doesn’t normally go (names like Dungeon World, Savage Worlds, Lamentations of the Flame Princess…even Monsterhearts!).  I wonder how many of them could be satisfied by Pathfinder, so long as they knew they only needed the Core Rulebook, the Bestiary, and one other book?

Finally, the reason I want more Core +1 books is I want to be surprised and delighted within Pathfinder.  Golarion has managed to do so, over and over, but it is still a known commodity, with a map that gets more filled in by the day.  Magazines might fill that role—one of the old joys of picking up Dungeon Magazine (or Dragon Magazine’s fiction) was getting new sites, towns, cities, and worlds with every issue, worlds both canon and non-—but magazines are hard to maintain.  (The only candidate I know of, Gygax, is a quarterly labor of love.)  So a book format is the way to go. 

Give me Golarion, but once a year, give me Ghostwalk.  Give me Golarion and Paizo’s Al-Qadim.  Give me the Pathfinder version of Tome of Magic’s binders or Magic of Incarnum’s soul magic, but with a home and gods and a land.  Once a year, give me elemental-powered steampunk.  Give musketeers vs. faeries, or dirigible fights over a fantasy North America with dinosaurs and a shamanic spirit world.  Give me Golarion and that—just once or twice a year—so I have a home and vacation destinations for my imagination.

Thanks again for reading and for your patience this week as I focused on life stuff.  (I still have more life stuff to tackle, but regular Daily Bestiary entries should resume next week, and I’ll try to play catch-up as my schedule allows.  Have a great weekend!

anonymous asked:

ITS OPEN YES!! and can I get some Pokemon hcs for the characters of ur choice!!! it don't matter I love them all and thank u SM if u answer this aaaaa

With my huge love of pokemon I HAD to do this one. -Admin Shouto

more under the cut ^^

Midoriya Izuku
His team consists of:
-Eevee (his first pokemon, and probably evolves into a sylveon)
-Vulpix (eventually its given to todoroki)
-Mew (All Might’s gift to him ^^)
-Deerling (it’s spring variant)
-Feebas (eventual Milotic)

-he kicks ass on the battle field, even though his team is a bit weak. his strategy goes unmatched by almost all of the trainers he’s faced.
-his dream is to eventually beat the elite four + champion and become champion

Todoroki Shouto
His team consists of:
-Ice Vulpix (his first pokemon, from his mother)
-Vulpix (from Izuku!)

-his father is a member of the elite four who’s always wished to be champion. he forces that wish onto his son. endeavor mostly uses fire type pokemon
-todoroki hates his father and fire types, but midoriya changes his opinion when he battles midoriya’s vulpix.
-his dream is also to become league champ, but he would give up that dream if something better came his way

Bakugou Katsuki
His team consists of:
-Cyndaquil (his starter)

-bakugou’s very very good battler- he doesnt have much strategy but his explosive team can easily take down tough opponents.
-he’s the other one who wants to be champion- he wants the title for glory and pride, as well as the chance to meet his idol. he’ll never tell you that.

Uraraka Ochako
Her team consists of:
-Starly (her starter)

-she’s not so much into battling, and is one of Izuku’s companions on his trip around the region. she’s into breeding and the stats of pokemon, as well as how wonderful they are.
-her dream is probably to start a pokemon ranch where pokemon can be safe and cared for. (sorta like the dog sanctuary)

Tsuyu Asui
Her team consists of:
-Mudkip (her starter)

-she’s on the hunt for powerful legendaries, like suicune and such. it’s been her dream to see something so beautiful
-she’s good at battling, but doesn’t like doing it. fighting isn’t her thing, unless her pokemon are up for it.

Hello you lovely lords and ladies, and we’re back with another look at Gaiden: the game, the myth, the legend.  Today’s topic: weapons and items.

Now if you’re used to an inventory of weapons, keys, rings, healing items, and skill granting items, I’ve got a disappointing fact for you: we ain’t got those.  Your inventory in Gaiden is a single slot.

There’s a couple of different kinds of items here, mostly weapons, but still some variety.  Blue is “active” or “equipped”, while the green outline of the “Dark” sword means that character can’t equip it.  And I know what you’re thinking – how do you fight if your units don’t have weapons?

Actually, each character in each class keeps a “basic” version of the weapon type that they equip at all times.  Alm begins his journey with a sword – not an Iron Sword, or a Steel Sword, or a Sacred Sword – just a sword.  When he equips a sword-type item, he replaces his basic sword with that – a Steel Sword is stronger, a Bolt Sword does magic damage, etc.  There’s no rank requirement either – any character that uses a given weapon type can equip any weapon of that type, right off the bat.  The only thing he can’t do is switch between swords each combat.  You can, however, still give items back and forth between characters.

So what kinds of items are there, and what do they do?  Well,

Players should be unsurprised to learn that in addition to these, there are Steel, Silver, and Holy (monster-effective) variants of each standard weapon type.  The “Hand” lance shown above is the equivalent of a Javelin by today’s standards, and there’s a Bolt (Levin) Sword and a Dark (Devil) Sword, functioning more or less the same as their more well-known counterparts.  I won’t spoil all the weapons for you, but here’s a fun fact – the player never gets any axe units, and there are no specialty axes.  Fun fact #2: all bows besides the basic variety have a range of 1-5 tiles.

And, like Fates…

Nothing ever breaks or needs to be replaced.  Which is good, because items are scarcer than male Pegasus Knights prior to Fates.

Changes and Speculation

In the original Gaiden, the “Item” menu option only arises if a player character is adjacent to another allied character and at least one of them holds an item.  Otherwise, nothing.

However, VincentASM pointed out that Alm clearly has an “Inventory” option when approaching an enemy to attack, despite the fact that no allies are adjacent.

This strongly supports the notion that a one-slot inventory is no longer the standard, and possibly that more conventional FE items such as Vulneraries are now added to the mix.  It also provides evidence (but does not prove) that characters may be able to carry more than one weapon at a time.

Further, just below “Inventory” is “Food”.  “Food” has never been an in-battle menu option in any FE to date, so this is evidence of a new mechanic, although until we see more of it, I’m averse to make any calls of how it may work.

Finally, and this is pure conjecture: Gaiden does not have enough items in the game to warrant giving characters more than one item slot.  There are 35 items that can be obtained without grinding specific monster types.  There are 32 playable characters.  As a result, I think that the “Inventory” menu option hints that not only will the inventory will be expanded beyond a single item, but the total number of items in the game will be increased.  I further believe that these items will take more forms than just additional copies of the same weapons, as bows had a mere four variants (not counting basic) in Gaiden and I think newer players would find that lack of variety dull.

And that’s it for this round.  Up next, a quick look at map features (that post is going to be pretty short in comparison).  See you next post!


soliloquy-on-ghouls  asked:

I just saw your post about the lesser banishing rituals and the steps and Im curious as of where could I read more about the procedure and the keyword youre talking about. Im on the shamanic path but this ringed a bell.

Sacred Texts and Thelemapedia both have excellent write-ups of the LBRP as well as explanations of each element of the ritual. 


Tumblr’s posting tools are acting weird, so I figured I’d just respond this way.  

There’s a good many banishing rituals that we’ve talked about here.

The most common one is the Lesser Banishing Ritual of the Pentagram, which came out of the Hermetic Order of the Golden Dawn’s variant work with a Hebrew prayer that had become part the Christian Kabbalistic movement of the mid-1500s.  Sorta — even that’s a simplification of a complicated chain of transmission.  It calls upon God through the use of four names, four angels, four directions, and the four elements. The easiest sources to consult about the LBRP are probably Israel Regardie’s books, but others have written about them more recently as well, like Dolores Ashcroft-Nowicki, Don Michael Kraig, John Michael Greer,  and even Jason Augustus Newcomb.  

Once one has mastered the LBRP, there’s a second-step ritual called the Lesser Hexagram Ritual (LHR), which involves calling the energies of the seven visible planets [Moon, Mercury, Venus, Sun, Mars, Jupiter and Saturn] into your life.

There are also ‘greater’ versions of these two rites, which are reserved in the Golden Dawn magical system for initiates of higher rankings. Each of these ‘Greater Rites’ involve the use of the same texts and gestures that are used in the Lesser versions, but expand upon these with additional text and gestures. Thus, it’s important to learn the Lesser forms first, because those are the foundations of the more elaborate practices.

The Lesser Banishing Ritual of the Pentagram is used to clear the self and the immediate zone around you of negative and undesirable influences, and to call up the presence of the elemental forces as represented by the four angels of the directions.  The Lesser Hexagram Ritual is designed to call celestial forces down into that zone that’s been cleared, and use that space and time for ever-more-focused activities.  

Keywords.  The rituals hinge upon certain keywords.  In the LBRP, these keywords are four-letter god-names in Hebrew, the vibrated names of the Archangels of the Elements, and other formulas.  In the LHR, the keywords include other names of god, including the anagrammatic ARARITA, which is a formula attesting to the unity of God.  The Golden Dawn in the 1800s and early 1900s had a particular formula, associated with body positions and movement around the temple, based on a Greco-Egyptian expression of divine unity in three persons,  I-A-O.  The story of these powers was revealed through the initiation rites of the Golden Dawn, and the Analysis of the Keyword was intended to awaken and reawaken the awareness of these powers each time it was performed.  One of the Golden Dawn’s key principles was that “by names and images are all powers awakened and re-awakened.”

So there’s a lot to work with in the Golden Dawn tradition for someone operating in a shamanic system… but the Golden Dawn tradition is largely theurgical and thaumaturgical — connecting to God, and working wonders through that connection.


anonymous asked:

Oh my god where did you get that tiny Wheatling???? Did you make it or buy it from somewhere???

Got him in one of these! :3

I bought four boxes at $10 each when I went to Fanexpo in Toronto. Also got two matching yellow turrets and a lightning one! Wheatley actually comes in two variants: one cracked, one not cracked. I got the not-cracked one haha!

I’m super jealous of people with 3D printers though, those cores that can move and pivot and even blink are quite literally amazeballs! I think a couple even had LEDs in them <3

My Thoughts on Venom #1:

Silly edit aside, this issue felt underwhelming. Editor Devin Lewis is calling this series a love letter to Venom fans, but it’s hard to call it that when the series is already deceiving and confusing Venom fans to begin with.

From the beginning, this series has been advertised with the tagline “Lethal Arrival” with a total of six covers including variants depicting an Eddie Brock styled Venom with only the action figure variant depicting Lee Price Venom’s new look. This led many long time Venom fans and new readers expecting Venom to return to status quo with Eddie Brock. To counter this, we’ve had Devin Lewis specifically announce at NYCC that “Eddie Brock is in this book and will play a big part in it,” but issue four solicitation yesterday makes no reference to Brock questioning when he will ever appear. Brock, for the time being, does not seem to be as critical to this book as he is in the current Carnage series.

It’s not just Eddie Brock fans that are being deceived, fans of Flash Thompson’s Venom are being left in the dark over how he is no longer bonded to the Venom symbiote after the happy ending in the final issue of Venom: Space Knight. Flash has become one of Venom’s most popular hosts, and it’s at the very least insulting that he did not get a proper send off as Venom that Brock and Gargan received. Venom: Space Knight might not have been the best received or best selling Venom series, but the fans deserve to know what happen in between these two series, assuming this new Venom series lasts that long to tell us.

Which leads me to our new protagonist, Lee Price, thus far he does not seem like a character that people would be able to connect with or enjoy. This new series is all about Venom becoming a monster again in the vein of Mac Gargan’s Venom, but therein lies the problem. Mac Gargan’s Venom has been if not the worst received version of the Venom character to date, though he did have his fans. People liked that Venom was an anti-hero with a twisted moral code and hated seeing him reduced to a monstrous and unlikeable cannibal in the hands of Gargan. So it saddens me that they’ve decided to take notes from Gargan’s Venom instead of imitating either Brock or Thompson.

Lee Price himself seems like a poor attempt to touch bases with fans of the three major Venoms. He has a look similar to Brock’s Venom, he’s pure evil like Gargan, and he’s an amputee that served in the military like Thompson. At the moment, Lee to me is very unlikable and incapable of caring this book by himself. I suspect that the only thing keeping this book afloat will be the guest appearances from characters in the Venom mythos and all the variant covers that are sure to come.

I apologize for this long and incoherent rambling, but I’m very passionate about Venom and am starting to feel wary with all the ways Marvel has been trying to recreate Venom. What do you guys think? Is this series something you’ll still have in your pull list? Either way, I’ll be sure to keep you updated!


Video Collector does it again

These are the Blu-ray covers and disc art for my Monster Zero reconstruction, which I’ll be uploading as soon as I post this! This time you’ve got four variants to choose from, the first being based on the American poster by UPA, the second being Toho’s Japanese poster, the third being the Paramount VHS cover from the ‘80s, and the fourth - my personal favorite - being a German poster that VC had to drop almost $60 to actually buy so he could get a decent scan to use. Now that’s dedication.

These’ll be included with the MKV version of the reconstruction! Hope you all like them as much as I do!


The Mikoyan-Gurevich MiG-21 (Russian: Микоян и Гуревич МиГ-21; NATO reporting name: Fishbed) is a supersonic jet fighter aircraft, designed by the Mikoyan-Gurevich Design Bureau in the Soviet Union. It was popularly nicknamed “Balalaika”, from the aircraft’s planform-view resemblance to the Russian stringed musical instrument or ołówek (English: pencil) by Polish pilots due to the shape of its fuselage.

Early versions are considered second-generation jet fighters, while later versions are considered to be third-generation jet fighters. Approximately 60 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. The fighter made aviation records. At least by name, it is the most-produced supersonic jet aircraft in aviation history and the most-produced combat aircraft since the Korean War, and it had the longest production run of a combat aircraft (1959 to 1985 over all variants).

Managed to grab this beautiful sparkly 1:50 variant for a really good price and it came in today~!

I kid you not, this was wrapped in three envelopes, four pieces of cardboard, and an unnecessary amount of tape. Even if the post office had ignored the “do not crush” on the outside, I think it still would have arrived in perfect condition XD



Mad Toymaker Toys

In an early draft for deciding on signature enemies before the game’s setting was ever established, some of the concepts revolved around exploring mechanical Automatons in the shape of a "Big Daddy” for the game’s setting. According to The Art of BioShock Infinite, one of the concepts using this archetype would have been a group of giant mechanical Toys created by a “Mad Toymaker”, who would decorate them as animals in festive outfits in appearance. There were four designed variants of these mechanical dolls: 

  • A Rabbit wearing a top hat and tuxedo.
  • An Owl in a red, night themed outfit with retractable blades attached to Jack-O-Lantern styled gloves.
  • An Elephant, written as “Mr. Trumpet”, which would have been similar to Slow Pro, where it featured a back-mounted cannon that would fire cannonballs when it pulled the rope.
  • A Moth, written as “the Mothman”, which had wings painted like stained glass and a Bouncer-like head.

When the game’s floating city became clear, the Mothman would be chosen as its signature flying enemy. The Mothman would go through several revisions while retaining as an aviary Automaton, from eagles, gargoyles, and even a Big Daddy-like creature, until it eventually became finalized as the Songbird.


Peugeot 205 T16, rally and road versions, 1984. To homologate the 205 T16 Group B rally car, Peugeot had to produce 200 road-going examples. Apart from appearance, the road variants (which were built by Heuliez) had practically nothing in common with the regular production 205 and shared the transverse mid-engine, four-wheel drive layout of the rally car


• In Age of Ultron, a time- travelling Wolverine killed Hank Pym before he could create the world- conquering Ultron.
• What would the Marvel Universe look like if another founding Avenger had been killed instead?
• A world without the Wasp brings a world where Hank Pym created an Ultron even more heinous than the one we know!
32 PGS./Rated T+ …$3.99

• In a world without Iron Man, the Armor Wars are fought without a victor, scorching the Earth!
• Years later, one of the last remaining superheroes, an aged Amazing Spider- Man, must form a Fantastic Four the likes of which our world has not seen in years!
• Teaming with Ghost Rider, the Incredible Hulk and Wolverine they are in pursuit of the one weapon that could unite the planet — The Forgotten Iron Man!
32 PGS./Rated T+ …$3.99

• In a world without Thor, the Norse end times of Ragnarök takes the lives of every super- powered being, leaving only the unpowered heroes of the Marvel Universe behind!
• Assembled under the leadership of Nick Fury, these powerless Defenders are all that remains to defend the planet from the Midgard Serpent!
32 PGS./Rated T+ …$3.99

• In a world without Captain America, the United States has lost its spirit, its inspiration.
• A secret cabal unites to create a new Captain America in the nation’s most trying time.
• The war veteran Frank Castle is transformed into something far more than he ever imagined — but not everyone is Steve Rogers…
32 PGS./Rated T+ …$3.99

• What if Hank Pym never created Ultron at all?
• Could a world without Ultron survive a world without Ultron’s own weapon- turned- Avenger, the Vision?
• Can the very idea of the Avengers survive without each other?
• In the darkest of all realities, can the Avengers ever hope to Assemble?
32 PGS./Rated T+ …$3.99

FYMS's Marvel Stuff Wishlist

5. Nerf Black Widow’s Widow Bites by Hasbro

If Hasbro is so desperate to make Avengers toys that they are putting little Nerf missiles in Captain America’s shield:

Then they have absolutely have no excuse not to make Widow Bites that shoot little Nerf missiles.

4. Ms. Marvel’s Scarf

This is so obvious that I’m not even going to give you gets a big wall of text explaining why Marvel needs to make this. All I will say is that I just politely demand it comes in a lightweight & sheer summer version and a warmer, knit winter version.

3. Black Widow and Captain Marvel Jewelry

(Photos © FanFlail & FaeStarDesigns)

It is no secret that Marvel has clearly dropped the ball when it comes to merchandising their two top ladies. We’ve all suffered from the debacle Hasbro’s created by deliberately short-packing Black Widow action figures for not one, but two movies. And if it wasn’t for all of kellysue’s hard work, there would be next to nothing for Carol out there. So it was really hard for me not to fill this entire list with products for both characters.  But I think #3 is a no-brainer. Both Natasha and Carol have symbols – the Black Widow’s red hourglass and the Kree Star – that make for awesome charms and earrings. Marvel’s previously had a women’s jewelry line but it featured male superheroes only - it’s about time we get a jewelry line for some superheroines

2. CA:TWS Falcon POP by Funko

I think I speak for most people when I say my first thought at seeing the line-up for the CA:TWS POPs was ‘OMG they actually made Natasha!!’ which was then quickly followed up by ‘wtf? Where’s Sam?’ That WTF only grew when we got the product shots for the GotG POPs, which showed that: 1. Funko could make more than four figures per product line and 2. Having a variant figure did not mean you had to throw out one of the other main characters to fit it in (i.e. having a masked and unmasked Starlord did not mean Funko could no longer include Drax or Gamora in the set.)

There was really no reason to make a Winter Soldier POP with goggles and one without. But fine, that was clearly what Funko wanted to do. But there is literally no excuse as to why they let that prevent them from also making a Falcon figure. 

So TL;DR Funko needs to make a CA:TWS Falcon POP and it needs to make it now.

1. Bucky Bear

The single best thing that came out of Avengers vs. X-Men was Bucky Bear. Bucky Bear’s popularity is so great that it’s spawned a cottage industry of handmade plush toys, pillows, buttons, charms, and all the print-to-order goods you can think of. 

Bucky Bear’s popularity has only grown since the release of CA:TWS and if these pictures don’t convince you that we need an official Bucky Bear plush toy, I don’t know what will: 

(Photos © groovetasticalgdijefferson)


Your character has hippie/bohemian, free-spirited parents and you can’t come up with a fitting name? Badadadum, here’s a masterlist of both awful, some pretty spiritual names for girls or boys and their meanings or origins. Since these names are pretty rare and could go for both genders I’m just putting them on one big pile and it’s up to you if you think it’s fitting for a male or female. Oh and I used my own gradient from this set for the graphic. Reblogging would be super nice.

Keep reading

Inhumans are X-Men, or perhaps it’s the other way around?

So I had a THOUGHT. I’ve been thinking about this Four Elements fic I want to write with Skye, Lincoln, Pyro and Iceman. And it occurred to me.

What if the X-gene is a mutated variant of Inhumanity?

We know that it’s ‘thousands of years ago’ according to Sif and Vin-Tak, that the Kree came to Earth and messed about with the human gene code.

So, let’s assume for a moment that Inhumanity is a recessive trait. Inhumans have to undergo Terrigenesis to get their powers.

But what if, somewhere along the line, the responsible genes mutated and became dominant? Became the X-gene, and the carriers don’t require Terrigenesis to activate their powers?

This neatly explains how the X-gene can crop up in ‘previously unknown’ genetic lines, too. It’s actually a reasonably natural evolutionary action. 

Recessive Inhumanity could also explain how ‘certain people’ survive and gain powers from accidents/experiments that would kill others. (Hulk, Cap, the Fantastic Four, even Abomination).

I’m thinking that this is something that could be figured out by comparing before/after blood samples of Skye’s, if Jemma also came into possession of an X-gene positive sample.

Am I crazy? Am I barking up the wrong tree entirely? Did I just solve Marvel’s problems of how to incorporate X-Men into the MCU, if they ever get the damned rights back?

Someone come world-build with me!