ALRIGHT SO my pal @kalreyno wanted help with drawing fat characters and as a fat artist i felt like i could give a bit of helpful insight on that. there’s also been a lot of complaining about “boo hoo fat characters are hard to draw so i can’t include them in my work Ever” goin on lately so if that’s your case then this is for you too!! and also just for anyone who would like help with fat bodies in general, ofc. anyway, let’s get this show on the road!!
let’s start with some common misconceptions. these are the two main attempts at chubby bodies i run into, so i’ll focus on them.
the Anime Chubby i see everywhere, and it’s just……so wrong in many ways. first of all, there is almost no additional body fat compared to your average thin character - except for where it’s added in “attractive” places (breasts, hips, thighs). the breasts are way too perky, and don’t have the realistic shape fat would give them (though how to draw accurate breasts is another tutorial all on its own lmao). there is still a thigh gap, which usually only happens in very thin people, and bones are still visible on the surface of the skin, which also rarely happens in fat people.
the Michelin Man is better in some ways, but still not that great. it’s a slightly better attempt, but basically all that’s done there is taking a thin character and blowing them up, while giving no thought to fat distribution. the thigh gap is usually still present, and they look a lot more hard than soft - and fat is very soft and pliable.
here’s a chart on how fat usually distributes (if you can’t read my messy writing, “1. next to no fat, 2. moderate amount, 3. most of the fat distribution”). basically, the more muscle an area has, the more prone it is to develop fat, such as the abdomen, thighs, and upper arms. it’s important to note that fat sits on top of muscle, and that it does distribute in different levels, and not evenly across the body as shown in the Michelin Man.
now, here’s an accurate fat body with all of that kept in mind!! notice how the fat isn’t only kept to aesthetically pleasing areas, and how it sits realistically on the character’s body. their breasts sag a lot more, which happens even in thin people with larger breasts, and the nipples are pointing more downwards than straight out. there is no thigh gap in sight, there are no bones in sight, and most importantly, they have fat rolls, which are very important in drawing a convincing fat character!! as far as i know i’ve never met a single person with no rolls at all, and everyone has them, whether thin or fat - they’re just more prominent and more consistently present in fat people. pay close attention to where they are and how they’re shaped.
here are a couple of drawings showing how fat is affected when sitting vs stretching. as seen in the first, the fat specifically on the stomach is distributed a lot more evenly and stretched out, so it becomes “flatter”. the love handles are still pretty visible, though, as well as the fat on the thighs and arms. the breasts are raised with the shoulders, and the fat on the shoulders and near the neck forms rolls as it’s being pushed together.
in the second, there is a lot less room for distribution, so the fat is all pushed together. the breasts sag and the stomach forms rolls and spills into the lap. a good analogy for the way fat works is to liken it to a water balloon, and thinking of how its shape would change when resting flat on a surface, hanging off of a ledge, held upright, etc.
here are a few extra tips i find a lot of people miss!
first on the top is the hip/pubic region. the first circle is showing the way the bellybutton is folded in fat people, as opposed to stretched out in thinner people. the second is the stomach fat spilling over onto the pubic region and creating a separation in the two areas, which is something that’s missing in a lot of art. in addition, the pubic mound also gains fat, making it round as seen in the profile drawing i did up there
(i’ve heard people refer to it as fupa?). the last in the hip region is the lack of a thigh gap. i can’t stress this enough!!!! if you’re trying to draw a convincing fat character, make sure their thighs are pretty much always touching!! for reference, mine literally don’t separate until my feet are about 2ft from each other.
the bottom right is showing the double chin, which a lot of people are afraid to draw!! fat does distribute itself here too, and there’s nothing wrong with it, so don’t feel like you shouldn’t give fat characters a double chin in your work for fear of it looking like a caricature.
in the bottom middle, it’s showing how fat affects different types of breasts with the presence of more or less breast tissue.
lastly, at the very right are stretch marks with their usual locations and directions, which i also can’t stress enough!!!!! i sometimes forget to add them honestly, but they’re so important in accurately portraying fat characters, as they literally come from the skin being stretched from fat being gained (and they’re also just rlly neat lookin like why wouldn’t you lmao). some people have less and some people have more, feel free to experiment with them!
the last thing is body types!! there isn’t one single way for a person to be fat, so feel free to experiment with shapes once you’ve learned the basics!!
so there you have it, a tutorial on how to draw chubs!! now go forth and make some accurate fanart or some rad fat characters, because the world could always use more of both. hmu if you have any questions or concerns, and thanks for reading!!
EDIT: someone pointed out the bad wording in the tutorial. thank you for bringing it to my attention and sorry for offending anybody. i’ve updated the tut, so please reblog this one!
To clean a room from bad vibes, there´s always different methods but I like to use a simple and more personal one.
First, gather dried herbs. It´s more special if it´s your favourite, since its your room. Mint, Eucalyptus, Rosemary , Lavender Buds, you choose.
Then, you have to burn them on a old frying pan or the herbs alone if you like, just be sure to turn out the fire quickly, the point is to leave the aromatic smoke.
Pass the herbs around each corner of the room while thinking of positive energy, of things that make you happy and give you peace of mind.
Lastly, once you are finished, open the windows and place the ashes and remains in a garden or the natural soil. It´s preferable to thanks the earth for letting you use the herbs to clean your place. .ﾟ☆ﾟ. - Bo
hi ! i was wondering if you had any tips on how to draw poses and hands better? the hands in your art always look so nice hhhhh
Poses: use posemaniacs or quickposes,
do 1 min gesture drawings daily, do 10-5 min studies. Use dynamic
pose refs (like dancing, fighting, etc.) Make sure you know where the line of the spine, shoulders and hips are placed! If you can identify that on a ref, it’s easier to start! Here are some 1 min drawings I did just now:
They don’t have to be overly detailed! But analyse them and find out what you need to improve!
Hands: you can do the same with this
page. Look up hand tutorials, do style studies. Hands are tough, but
hands can be stylised very widely- maybe a more stylised comic-hands
tutorial makes you understand a hand better in the beginning?
What I’ve learned about hands (which
changed how I view them) is that the fingers/knuckles are not placed on a
straight line (sketch page bc what are words):
not v accurate rn but I hope it helps with visualising 💕
So I got a question on anon asking me about my drawing coloring process, and unfortunately I accidentally deleted it, because I have clumsy fingers on mobile.
Thank you so much for your interest, I’m really honored! I will try and give a brief overview of my drawing process, and hope this is helpful or useful to you! I just started experimenting with Photoshop last summer around July, so I’m definitely not the most experienced, I’m still learning a lot!
I’m going to be using this drawing of Lapis, because it’s one of my favorite pieces and it is more detailed than my average drawing:
This drawing was inspired by the episode “Alone At Sea”, where I wanted to illustrate this concept:
This was my main reference, but I also throughout, used a lot of google images of water and colorful fish.
Sketch: My canvas size was 3000 px wide and 2000 px high. I tend to sketch with the standard brushes and I actually have like 2 layers of sketches (one for basic shapes/sizes of things, then one for rough details and things).
Lineart + base coloring: I add lineart, usually px size 6-8, with the pencil brush. I then add base colors, using the default solid brush. Usually they are the generic color I’m going for. I try not to get too stressed about the base colors because I usually cover most of them up.
Primary highlights/light sources: It gets more interesting once you establish primary light sources, so where the main light source is coming from, as well as reflections of things. I use a larger brush and add these on new layers, set to either overlay or screen or pin light. So I wanted light to be shining through the water, making the color reflect on Lapis, which is how it works with real light.
Detail/color: I think this is the most fun part, where you choose colors to paint over. I think I painted this the way I normally use watercolor, which is combining a lot of complimentary and contrasting colors with varying amounts of saturation. It’s more complicated to explain that, but it’s a lot of eyeballing. For example, referring to the reddish colors, I tried spreading them around the drawing instead of having them just in one place. The reddish fish reflects around the water bubble, and the light is reflected on Lapis’s clothing as well.
Highlights: This makes your drawing really stand out - often at this stage, many layers are on ‘luminosity’, ‘screen’ or ‘overlay’. I also do this with the lineart layer as well, so there are not just harsh black lines, which can be distracting. There are also secondary light sources, such as at the back of Lapis’s head, because I felt like there was still not enough red-orange in the drawing.
Small white lines also make a big difference (such as those on the bubble, and on the edges of her jacket/in her hair).
I later went and adjusted the color balance a bit, as well as increased the contrast so some more areas would appear darker and it was a bit less green in color.
That is kind of the overview! I hope this was helpful at all, or at least interesting! If you have any more questions I would be happy to answer, I enjoy rambling. Sorry if this was a bit long!
I finally got around to making this! Some people requested help in creating unique faces, or eyes. My art style isn’t the most unique thing out there, I tend to keep certain qualities of my characters the same and not going too extreme.
But, I hope that this can help those who struggle with cartoony faces. My next tutorial/ref will probably be about hands, or poses. Dynamic poses are a killer aren’t they?
Yo! Get full access to all my tutorials/references through: Patreon:
[https://www.patreon.com/lunaartgallery] or Paypal Order: the 10$ package will get you 15 items of anything available on my Patreon, emailed directly to you.
I would like to share with you guys the list of game sliders(not custom sliders).
I always discover a new slider every times I make a new sims. @@
Until now, I think I have master all the sliders. So I decided to make this list for those who might missed out some sliders like me or those who are new to sims 4 and want to understand the sliders. :)
I’m not sure if somebody done this before but whatever. XD