tf2 mapping

“Thank you TF2. You let me keep my house this year, and helped my son with his lead poisoning.”

Author of pl_swiftwater here. I want to extend a heartfelt thank you to the TF2 community. 2016 was a hard year. In March my son tested high for lead levels. The health department determined my house could double as an x-ray blanket. Between medical bills and the cost of lead remediation, my wife and I were looking at some very difficult and heartbreaking decisions. It felt like the world was coming down on us hard.

And then Swiftwater became official.

Between Valve and the Community Stamp contributions, I was able to comply with all the health department criteria to make my house safe. Since, my son’s lead levels have been steadily going down. I can keep my family in my house, and my son isn’t likely to suffer long term effects from the lead. I can sleep at night knowing I didn’t mess up the life of my son. You guys helped that.

Thank you to all who supported my map from the early days. Thank you to all who lobbied Valve to get swiftwater official. Thank you to all who purchased a stamp. Thank you, most of all, to everyone who played Swiftwater.

Source: r/tf2 [x]

Swiftwater’s popularity rose since being ran in UGC Highlander years ago before finally being added as an official TF2 map in the Meet Your Match update. We are very happy to hear that Schwa and his family are doing better, and we wish them all the best. 

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“And Cygnus is right… there!”

“…That’s literally just five stars in a t-shape; how the fuck am I supposed to see a swan out of that?”

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Well, here’s another one from the sudden burst of inspiration thats now…a something. I don’t know what it is and I’m scared to go into r/tf2 to see what its mutated into, but here it is. ctf_2fort, possibly the most iconic map in TF2′s inventory (despite how crappy it is).  


made in magicavoxel


oh yeah, I’m probably not going to upload a new one tomorrow. these take ungodly amounts of time (this one took circa 12 hours) and I still have things to do.


-λ

anonymous asked:

And just like that most of the ships are in place in their tents, speeding bullet, helmet party, heavy/medic, Spy's by himself and I guess Demo is bunking with pyro.

friendly reminder again that this comic will not have any romance (but feel free to send asks about all the ships you want , as long as they’re related with the story or the comic ,pls) :)
dear nonnie you got two pair wrongly. 
here’s a stupid map of the tents , cuz i’m original (heh.) and i like to do maps. 
yey…

youtube

Zero to Hero by Callegos Yavolitak, The Winglet, and MrEtmer

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Finished my entry for TF2Maps.net’s current Intel/Spawn Room detail entry - welcome campers, to Camp Redmond!

With nearly 200mb of custom assets made for the revamped theme, it’s surely a labor of love, with over a dozen easter eggs scattered around the campground, along with a fine-print backstory to the locale!

If you wanna check it out in-game, I highly recommend checking out all entries alongside it in the contest over on TF2Maps.net! There’s a lot of good work there!

"SOMBRA, THE DOOR!"

I keep hearing chatter about Sombra buffs, and it usually involves upping the damage of her machine pistol. Which is a problem that, as a Mercy main, I often see first hand; Sombras decloak behind me all the time, screaming QUÉ ONDA like a chola Romulan, thinking they can pick off the fragile rubia healer. But after they empty a clip into my skull, lowering my health by 8%, I almost always wheel around and kill them, and I can see the disappointment and shock in their hopping, jittery movement. When I notice the signs of Sombra, it’s usually my job to duck away - still in guardian angel line of sight- and go Thot Hunting for her. Which is a bad sign for what is labeled an assault hero.

But upping damage is kind of a lame solution. Everyone wants a damage upgrade, and a fast, high damage disruptor with a ripcord teleport is Tracer.

And she already has a full suite of abilities mapped to her buttons and passives (with the exception of a second weapon keyed to 1&2).

So I think the solution here is just to increase what hacking can do. She is a hacker. That’s what makes her unique. Her kit should cascade from that concept. So here we go: Diversified Hacking and passive Electronic Warfare (hell, I wouldn’t mind her losing Opportunist for it; it would probably go better on another character).

Let her fuck with not only abilities, but turrets. Maybe shut them down, or, perhaps this is too powerful, maybe hijack them for a could of seconds. Hell, just giving her a passive delay on enemy turret lock-on would be golden. Fuck you, Torbjörn and Symmetra.

Let her troll using the environment and map objectives. Let her run ahead of the main team and open the payload doors to get the enemy jittery and win her team a couple more seconds. Let her slow down the doors for the enemy. Let her hack payloads to accelerate or decelerate them slightly; let her delay or speed up control point generation/capturing. Let her shut down passageways by closing doors.

Unfortunately, unlike, say, TF2, Overwatch maps other than Oasis have fewer routes and the game mechanics’ reliance on cooldowns rather than resource management take away a lot of possibilities for hijacking and disruption. There’s no ammo dispensers to sabotage or anything.

Some lingering HUD disruptions would be interesting. You know how dead team mates leave behind little skulls on the map? Maybe she just poops those out as she runs (her symbol is a stylized sugar skull, after all).
Maybe ultimate call outs come out wrong (like you hear “I got you in my sights” when your allied Soldier uses Tactical Visor, or perhaps her allied team makes just make random static noise instead of their normal ultimate call outs.) That alone would make her worth bringing.

Also, maybe shift her over to the support category.

And stop her from screaming out that she’s not invisible anymore. Jesus she’s a genius hacker obsessed with anonymity and presumably not getting shot in the face, it’s so out of character.

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A confessed listener to the show, going by the name of Lucardio, has posted some beautifully simplistic isometric drawings to /r/tf2. These images represent some of TF2′s more recent maps, capturing their unique and iconic structures.

Check out his full collection HERE, including 4K and mobile resolutions. 

Lucardio has given us permission to post these images. He’s hinted too that he may be up for doing some more maps in the future. 

What would you like to see him create next?  

Don’t cap plr_hightower

Literally means do not cap. Hightower is considered home to “troldier” Market Gardeners and Competitive players alike. This attitude was popularized by rocket-jumpers such as Star_, LazyPurple, and Shibby.To join plr_hightower, you are expected to do anything you please except cap or else map change. The vast, open terrain and long payload track, made this map culturally acceptable for Try-hard training grounds and Hoovy picnics.

2010 by Soldier Mains