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No, the blog isn’t dead!

This is a long-time coming buuutttt I guess I should finally say something. So first off- no, the blog isn’t dead forever! I’ve just been taking a very long, very unplanned hiatus due to personal reasons that I’ll touch on a bit.

Putting it under a readmore because it’s a lot but TLDR version:

EQP is not dead! It’s just on impromptu hiatus until I figure some real life things out.

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Why couldn’t Syndicate be written and programmed this way:

Originally posted by itsakenwaything

Because the way they set up the game, they made it feel like the primary focus was going to be the Rooks, and all it ended up being was an optional thing at best without much focus unless you actually used them or took down Blighter strongholds (and even that wasn’t as I expected it would be).

Why couldn’t the game—since it divided Evie and Jacob to begin with when it came to their missions—been about Jacob focusing primarily on the Blighters with a separate area he called home from the train while Evie kept to the train? Why couldn’t Jacob be underground somewhere or focused in the streets listening to the talks of the Blighter activity and then his major boss battles were the gang leaders and then Maxwell Roth?

Jacob could have been elsewhere in London with a hub of his own full of Rooks he could get information from, items from, and even recruit some from the Fight Club whenever he won or some people on the streets as he spoke so eagerly about getting people together from all blocks of life and yet, all we see, is him turning Blighters to Rooks and not much else (minus some orphans).

His side quests could have been focused on the people’s problems, recruiting new members from random places, and once a stronghold fell, the areas could be improved with the money you gained—making each stronghold reinforced and like another home away from home.

Jacob’s gang wars could be more focused about him and his Rooks and the fact that Evie wanted no partake in it anyways it would have made more sense. It would have even made the ‘they’re thriving’ praise from Henry seem more excitable with Evie unaware of what Jacob was actually doing until learning from the streets.

Evie could have been more focused on the Templars and the Piece of Eden like she was from the very beginning. Jacob only wanted the Templars because he was bloodthirsty and written horribly. The Rook idea wouldn’t feel so random and out of left field if they just let Jacob’s story stay focused on that.

This would take the ‘terror’ out of Jacob’s hands, make him seem more like his trailer ego AND a part of the sibling bickering would be gone. It would make the scene where Evie is even seen standing in the crowd of the Fight Club ideal as she’s probably waiting for her brother to finish his rounds to talk to him seriously about something. Evie and Jacob could have had a more friendly rivalry where Jacob would prove his Rooks are the key and Evie would prove they do not need them only to come to an understanding in the end.

The ‘I hate my twin’ trope has been done to death, and I just was so happy that it might not be in this game only to find otherwise. Also, I was expecting that Jacob was going to be this ‘big boss’ nobody heard or saw much of from the streets or from some of the Rooks themselves given some trailers.

Why didn’t they think to do the game this way?

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Unexpectedly, the sketches with two of the most controversial ladies in the series… or rather  a small sketch of Eclipse and young miss Heinous. Oddly enough, the back story of the second one is much more interesting for me now.

… and here are some thoughts of mine.

I like the theory that Heinous could be a sister of Queen Moon. Maybe it’s a bit not suitable for the SVTFOE’s universe (and the “mood” of the series), but I can imagine how the story of miss Heinous developed as the story of brothers and sisters of many great monarchs. There could not be two Qweens on throne, that’s why the royal family sent Heinous, just for peace of mind or for some  more complicated/scary reasons, to the local “convent” (St. Olga’s Reform School) and leave her there, so she could not interfere with the reign of her sister.

(One more guess) Also I was haunted by the environment of miss Heinous. Watching how the Royal family and mewmans treat machinery (cause they prefer magic), it is surprising that it’s quite natural for Heinous to use robots, complex devices powered by electricity (or is it magic?.. I’m not clearly sure about that) and even travel by car.

P.S. - By the way, that “friendship” with technology also could be the reason, why she was  exiled to the St. Olga’s Reform School… cause how could it be that magical princess is using the  ordinary mechanisms instead of magic. Or maybe some of her ideas were too innovative for that dimension… + (a bit about the real economical reasons why it(her exilation) could happen) It’s really a big deal, cause imagine how many mewmans could lose their jobs if the army, the farmers and other workers would have been replaced by machines and robots.

anonymous asked:

How is your drawing more important than people's identities and coping mechanisms? They're not claiming your shit by putting a simple tag there, you need to step back and your lack of education on this subject is seriously impeccable

mmmmyes my unimportant art. The craft I have poured my life into, the thing that is shaped by every living experience I have had, the characters and stories that help me fight through the fugue of my most brainweird days. The thing I have a very personal attachment to (since, yknow, it came from me), and have preferences for how others interact with it. Much less important than someone’s impulse to tag a reblog as ‘kin’