terrible shotgun

jack morrison: uses a tactical visor that gives him perfect accuracy
ana amari: one of the world’s deadliest, most elite snipers, with superior marksmanship and a cybernetic eye
widowmaker: a good enough marksman to defeat ana in a sniper duel
jesse mccree: a deadeye with perfect aim
gabriel reyes: spins around really fast firing shotguns one-handedly and tells you to fuck off

Traditional fantasy-based MMO classes redesigned for a post-apocalyptic setting: ( 4 / 9 ) merchants

Merchants are a rather strange class to consider for a game, but they seem like an indispensable part of the fantasy class landscape in a way. 

Merchants, of course, would have to have a way to carting around their goods; for a post-apocalyptic setting, I think the huge packs usually used in cross-country backpacking would be a good fit. The weight of those packs means merchants can’t spare that much extra stamina to wear heavy armor, so they mostly wear normal, durable clothes and hiking shoes for ease of movement. 

Being in charge of foraging for and hauling around supplies means access to some weapons that would be impractical for other classes. Molotov cocktails require more preparation time before use, but are good for quick bursts of damage. The alternative is a “junk gun.”

The junk gun works a lot like a handheld catapult, launching nuts and bolts at very high velocities, enough to feel punchy even through basic armor. It’s effectively a very crude shotgun – not terribly accurate, but enough to do the job.

Merchants obviously aren’t going to be out there doing a lot of damage, mostly acting as support, but they just have the means to hold their own when necessary.

Driver’s Choice

Okay, so here’s a drabble, which is very drabble-y (like, spelling/grammar/plotting etc plz don’t hold me accountable), of Bellamy and Clarke fighting/flirting over music in a car. It’s inspired by a fic I think I read a while back, but I can’t remember if I actually read it or just imagined it–does that ever happen to you? It happens to me. Just know that there are MULTIPLE fics that involve this very premise out there already, I’m just tagging along now because the image of Bellamy singing along to the song in this drabble has been bugging me for months

Anywayyyy, I give you Driver’s Choice. (I’ve even hyperlinked the relevant songs!)


Driver’s choice, they’d all agreed at the beginning of the trip when they laid down the ground rules about music in the car. It just makes sense.

It just makes sense, that is, until hour ten of a twelve-hour drive, when everyone in the car is asleep except for the driver and the person riding shotgun, whose responsibility it is to keep the driver entertained (another rule agreed upon at the beginning of the trip). The driver—Bellamy—is driving (no pun intended) his shotgun—Clarke—crazy with his insistence on listening to the same two Black Sabbath albums for the third time that day.

“Oh my god, Bellamy, seriously?” Clarke groans as the tolling bells of the intro to “Black Sabbath” start.

“What? You said you like Sabbath,” he says, eyes on the road.

“I do like Sabbath,” Clarke says. “I just don’t need to hear Black Sabbath for a third time during this trip, especially not while I’m trying to study for this exam.”

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Fallout Week 2015 - Day 4

Favorite Weapon - The Terrible Shotgun

This gun. I love collecting weapons in the Fallout games. It’s always a treat to have a massive armory of tools of the trade to fall back on. So why is the Terrible Shotgun my favorite? I mean it IS a unique variant, which I’m always a sucker for. AND it’s a variant of a gun I already loved using so there’s that too. (The standard Combat Shotgun is my baby) But in all honesty it wasn’t it’s power that made me love this gun, it was how I got it.

Evergreen Mills

The name still makes me tense up a bit in memory. For those of you who may not know, Evergreen Mills is a monstrously large Raider Camp. One of the largest, most enemy filled locales in Fallout 3, the place can be a tough drag out fight for those that go looking for a fight.

I on the other hand stumbled in while exploring, having no idea the hornets nest I was effectively poking with a stick.

The first few guys on the outskirts were easy, just more raider trash. But then they just NEVER. STOPPED. COMING. It was this endless back and forth, me firing hails of bullets, them coming in packs, me falling back to previous locations in the Mills, using everything; EVERYTHING I had. Grenades I saved for bigger foes went flying, Stimpacks riddled my body, even my rainy day Bottlecap Mines and Nuka-Grenades went out the window. By the end of it, I was pressing into their tunnel network underneath, desperate to see an end to this maze of men and women.

I blew away the poor Smiling Jack on pure instinct, not having a clue that he wasn’t another Raider looking to kill me for invading their base. He never even saw me. When the last of them dropped, my Combat Shotgun was burnt up, slag in my hands, and my supplies were taxed to pieces. I remember actually dropping what was left of my combat armor, and just piecing together raider trash to get by.

And that’s when I saw it; “The Terrible Shotgun”. I had no idea it was even in there, hadn’t gone looking for it. But it was mine, and that first adventure I never felt the need to lay a hand on any other weapon besides that. I carried it out, and the first thing I killed with it, fittingly so, was the Super Mutant Behemoth outside. It only seemed right, being the one thing I hadn’t fought.

2

Unique Weapons >> Small Guns

Travel to Evergreen Mills Bazaar and locate Smiling Jack, the owner of this devastating weapon. It inflicts terrible damage, as its name suggests, and can tear through vital organs like a Ripper through Strange Meat. It becomes wildly inaccurate at range and should therefore be your close-combat weapon of choice. Wait for a foe to charge you, enter V.A.T.S., and blast away!”