teenagers facts

i cry just thinking about the fact that yurio feels at ease and happy around otabek. it’s just so sweet how otabek’s company makes them feel this way. i am so grateful that the yoi staffs are showing this bits in their official arts/merchandises.

He’s a baby boy.

anonymous asked:

it's both very refreshing to see a content creator vocally condemn child porn of their cartoon and also kind of terrifying that this is the first time ive seen a mainstream cartoonist be so vocal about how child porn is bad

I know holy shit.

Like people are fucking unable to comprehend that a show’s crew DOESN’T like people saying that they enjoy porn of their teenage characters and, in fact, finds it to be incredibly disturbing. That’s how goddamn normalized this shit is.

OFF THE CUFF HOMESTUCK THOUGHTS #3: THE SELF PILE DOESN’T STOP FROM GETTING TALLER OR: THE PROBLEM OF DEAD MARIOS

DISCLAIMER

IMPORTANT THEORETICAL FRAMEWORK

[CHECK THE TAG FOR MORE THOUGHTS]

So, a long-ass time ago, Rose and Dave had a conversation like this:

TT: After you go, what do you think will happen to me?
TT: Will I just cease to exist?
TG: i dont know
TG: i mean your whole timeline will
TG: maybe
TT: Maybe?
TT: Is there a chance it’ll continue to exist, and I’ll just be here alone forever?
TT: I’m not sure which outcome is more unsettling.
TG: the thing with time travel is
TG: you cant overthink it
TG: just roll with it and see what happens
TG: and above all try not to do anything retarded
TT: What do you think I should do?
TG: try going to sleep
TG: our dream selves kind of operate outside the normal time continuum i think
TG: so if part of you from this timelines going to persist thats probably the way to make it happen
TT: Ok.
TG: and hey you might even be able to help your past dream self wake up sooner without all that fuss you went through
TT: I think the true purpose of this game is to see how many qualifiers we can get to precede the word “self” and still understand what we’re talking about.

This is the most important sentence in Homestuck.

I am dead serious.

Well, OK, I mean, it’s pretty important for understanding some major Homestuck themes and shit or something like that.

Also, I totally should have said: Pre-Retcon Doomed Timeline Non-Dreamself Rose but ultimately about to become Dreamself Rose who semi-merged with Pre-Retcon Alpha Timeline Rose and Doomed Timeline Dave aka Davesprite AKA future Davepetasprite^2 or as we all call them around the office, Davepeta, had that conversation.

Maybe you begin to see what I’m going to talk about here.

One of the major frustrations a lot of people had with the retcon was that the characters we ended up with at the end weren’t the ones we’d come to love and know throughout the story. Was it even worth it, to lose the characters we loved to the tyranny of Game Over? The victorious kids, with the exception of John and Roxy, were other people, with other histories, other goals, and other choices.

Allow me to submit that that may be the whole point.

SBURB is cruel. We’ve known that for a long time. It’s cruel not as Caliborn is cruel, but as the cosmos is cruel, as a supernova is cruel. It wants what it wants, and doesn’t care about how that intersects with the needs of humanity. It wants to make universes through a complex game-playing method, and drags hapless, vulnerable adolescents along for the ride. And most of the time it doesn’t even succeed, leaving its champions to rot in a doomed timeline or similar! Skaia’s victory is an amoral creation myth where individual human beings are just the carved pieces on the chessboard. (I mean, the other ones. Not the carapacians.)

Again, let’s consider the theme of VIDEO GAMES vs. REAL LIFE.

Homestuck, let’s be real, is basically some postmodern horror timey-wimey Jumanji. For a generation way more familiar with pixels than cute little tokens It’s easy for teenagers and in fact, basically everyone, to fantasize about escaping their life and slipping into some game world forever, where they get to do awesome things and be a heroic person.

Homestuck makes that literal. Congratulations, everything you ever knew is dead. You will never see it again, except your internet friends, who turn out also to be your family and other important people. I mean, from a distance, SBURB sounds like an awesome game, right? You figure out who you are and get to wear a cool costume displaying that identity. You get to make anything you want and enjoy this hyperflexible mythology tailored to YOUR CHOICES. HS fans talk all the time about how cool it would be to play a real version of SBURB. That’s a big part of the appeal of SBURB fan adventures. They put you and your friends in the story. Or your favorite characters! It sounds like a fantasy come true.

The thing is, as fantastical as it is, it’s also really fucked up, and ultimately you and your friends are being used. By a giant frog to let it have its babies. By the universe. By a smug blue cloud thing that doesn’t care about you at all.

SBURB does not care about you at all.

The funny thing, SBURB features a mythology with so many layers and nuances and seemingly human motifs about growth and self that you might search for some grand ultimate meaning behind it, but it’s not even human enough to have a personality, to be something you can argue with or fight. It just is. It’s all the cruelty and power of a god without any of the dazzling personality. It’s empty. It just wants to make universes all day long, or fail trying. It is a great, weird tadpole-making machine that eats children.

One of the big ways it doesn’t care about you is its attitude toward the self. Humans and trolls and whatnot prefer not to be relentlessly duplicated. SBURB says, oh yeah, let’s make tons of copies of the player characters and use them for a lot of different purposes.

There’s the dreamself, an essential bifurcation of identity (you are now and were always the dream moon princex) that sometimes gets merged into god tier but sometimes doesn’t. There’s doomed timeline selves, who exist ultimately to augment an Alpha timeline whose Alphaness is decided very arbitrarily and frequently by Lord English. There’s the you who exists before a scratched session and the you who exists afterward, who are two different people but started as one baby in an act of ectobaby meteor duplication, your player self and your guardian self. Dead timeline yous fill up the dreambubbles made by the horrorterrors and get endlessly confused with each other. Any one of these could be the you experience being at any given moment, and which one it is entirely arbitrary. Don’t like being Dead Nepeta #47? Tough hoofbeast leavings, kiddo.

To top it all off, in Terezi: Remember, we learn that every single time we thought someone changed from one self to another, was resurrected or something like that, it was another act of duplication. For every time someone’s died, there’s another version of them waiting in the Dream Bubbles, surprised that they’re not the main character anymore. And we have no way of knowing which is which. Even John, good old everyman John, may or may not be the person who died three or four times. It’s really impossible to say whether we’ve been following the same person throughout our story, or just the illusion of the same person, like a horrifying cosmic flipbook.

The retcon is a return to this same theme. Ultimately, there’s very little new in the changes John makes to reality except that they drive the point home.

John’s friends all died. John and his friends won the game. These things are both true at the same time, except those things may not have happened to the same people. There was a happy ending. Hooray! For, um, some folks who may or may not be the ones we care about. In fact, it’s very confusing, because from Rose’s perspective, Roxy is dead but came back to life, and from Roxy’s perspective Rose is dead but came back to life, except also she came back to life as a weird tentacle catgirl of pure id and self –indulgence. So there’s that. Um. Which Rose are we rooting for again?

Or wait: is it none of them, because the first Rose died in a doomed timeline, hundreds of panels and a number of years ago?

There’s a tension here which one experiences between saying it’s okay because it’s still the same people, and saying it’s not okay, because it’s not the same people at all. This tension is exactly what we’re meant to wrestle with. To put it another way, Homestuck asks if identity can work in aggregate. Are all Johns John, all Roses Rose, and do they all share in what they accomplish? Or are the final victors only accidents created by the whims and needs of the frog baby machine?

What I’m saying, basically, is that the retcon, in the sense that it pointed out our confused relationship with these characters, was already here.

In interviews and questions put to him over the years, Hussie constantly compares HS and SBURB to other video games, particularly Mario, which he frequently returns to as a baseline of comparison that most of his readers will know. One answer, from a recent Hiveswap interview, is particularly revelatory. To the question of “Why do you kill off all your characters?” Hussie replies:

[…]HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.

The big man hass the answer.

Homestuck is the story of those dead Marios.

Other works, like Undertale, have engaged with this topic as well. But one of the major differences between Undertale and Homestuck is that in Undertale, between “lives,” one’s consciousness is preserved. In Homestuck, it’s discontinuous, and the value of the overall trial-error process is called into question by the fact that you, the player, may not even get to experience the victory. What meaning does victory hold if that is the case?

So, to put it in a nice thesis format:

One of the central themes of Homestuck is the challenge of reconciling an arbitrary and destructive pattern of growth and victory with the death and suffering you experienced along the way. Homestuck asks: is victory worthwhile if you’re not you anymore? And would you be able to know?

What even is the self? Is there such a thing?

If you were left feeling somewhat disconcerted by our heroes’ tidy victory and departure to their cosmic prize, or by how which Rose gets the spotlight is so deeply, deeply arbitrary, there’s a good reason for that. You’re supposed to be.

The philosophical problem of Wacky Cat Rose is insignificant next to the bullshit of SBURB.

And don’t forget—John and Roxy’s denizens helped them achieve the retcon. Ultimately, the victory they achieved was mediated by the same amoral system of SBURB, and was a victory over an enemy, Caliborn, whose power was created, perpetuated, and ended by that same system.

Okay, so here’s where it gets contentious. There’s an argument to be made, which I’m not sure how I feel about, that some of the character development that could have been in post-retcon Act 6 was left out precisely to push this feeling and play up this tension. Note that this is not the same thing as saying that they were deliberately badly written, but that they’re deliberately written to make us uneasy.That Hussie deliberately played with the balance between making these retconned characters feel familiar and making them feel eerily different to leave us feeling uneasy with the result.

I’m not sure I like that idea. It smacks a little too much of that “everything is perfect” thinking that comes sometimes from the far Metastuck camp. Some of the differences may also be the result of flawed writing. (See: Jane and Jake’s character arcs, which I might talk about later.) And I want to be able to critique those flaws. Ultimately, I think we still needed more time and development to figure out who these new people were—even if our goal was ultimately to compare them to their earlier selves. And again, more conscious acknowledgement of the problem from our heroes—especially John, the linchpin in this last and biggest act of duplication—might have helped drive this theme home.

Still, I think the Problem of Dead Marios is one of the most fundamental questions of Homestuck, maybe THE biggest question. It’s essential to understand it to understand what Hussie’s doing—or attempting to do— in the retcon and the ending.

I don’t know that Homestuck offers us a clear answer to that question. There are some confusions around the issue, too. Where do merged selves fit in, exactly? Clearly they’re a big part of the discussion, because Hussie spends some time in Act 6, especially near the end bringing the identity-merging powers of the Sprites to the forefront. (See also: the identity-merged nightmare that is Lord English.)  Can we even come up with a clear answer to what it means when a dead Mario returns to life grotesquely fused with Toad? How does he beat the game? Does he tell himself that the princess is in another castle? Or what if he merges with Peach? Are they their own princess? How do they know if they’re in the right castle?

Um. Anyway—

Interestingly, it’s not all grotesque—spritesplosions suggest that personalities that are too different don’t stay together long, so a fusion might rely on some inherent compatibility between the two players. Erisol’s self-loathing, sure, but also Fefeta’s cheerfulness. Davepeta seems to be a way of bringing out the best in their players, a way of getting Davesprite past his angst and Nepeta past her fear. Honestly, I know a lot of people don’t like Davepeta as the ending of these two characters’ arcs, but I can’t help but love it. They’re the ultimate coolkid. Cool enough to know they don’t have to be cool. Regular Dave got there, too, of course. But was his retcon assist from John ultimately any different?

Then, of course, we come to Davepeta’s speech to Jade in one of the last few updates before Collide. Davepeta suggests that there is such a thing as an ultimate self beyond the many different selves one piles up throughout the cosmos. A set of principles that describes who you are that’s larger than any individual instance of you. Your inherent Mariohood. (Maybe this is comparable to your Classpect identity, which attempts to describe who you are?) Davepeta even tells Jade, strikingly, that one might learn to see beyond the barriers between selves. Be the ur-self, in practice, rather than theory. This would be incredible news for Jade, who wrestles with the issue of different selves perhaps more than any other character. (There’s a lot to say about Jade.)

Honestly, I wish this ur-self idea had been developed more, and I honestly expected it to be. It doesn’t fully come to fruition, I feel. (Same goes for Davepeta’s character. Ohhhh, ZING!) I’m not sure it entirely makes philosophical sense, especially with fusion—I mean, doesn’t Davepeta themself disprove it? Or at least complicate it? Like, are they part of the ur-Dave or the ur-Nepeta? They seem to imply they’re BOTH? Does that even work? Does that mean that Marieach is all the Peaches and Marios at once?

(In fact, Bowser/Peach/Mario are but the three manifestations of one eternal principle. Also, Bowser/Peach are the true power couple. Read my fanfiction plz.)

And what, say, of Dirk, who ultimately ends up rejecting aspects of his other selves? It feels like there’s a lot more you could say here, and I wonder if Hussie would have said more, if he’d had time. What’s weird is, none of our victorious kids never reach an ur-self (though to their descendants, they become archetypal to some degree), which one might have expected. They’re just individual selves who happened to get lucky. Does that make them representative of the whole? It feels like something’s missing here, or like something got dropped at the last minute.

Same goes for the idea of the Ultimate Riddle. You’d be forgiven for missing it, but there’s been this riddle in the background lore of SBURB that seems to have something to do with personal agency in this overwhelming, overarching system. Karkat called it predestination, saying something like “ANY HOPE YOU HAD OF DOING THINGS OTHERWISE WAS JUST A RUSE.” But others have interpreted it more positively. My favorite interpretation, from bladekindeyewear: the answer to the Riddle is that YOU shape the timeline through your existence, personality, and choices, even when it looks like it’s all predestination. Ultimately it’s your predestination, your set of events, based deeply on your nature, that you are creating. Someone like Caliborn can use his innate personality to achieve power; someone like John might be able to use it to achieve freedom.

I definitely expected something like that to be expressed more explicitly. Like, a big ah-ha moment that helps John or Jade or whoever understand how to escape Caliborn’s system. Something like that would have been very helpful for a lot of our heroes, actually, who’ve been pushed around by Skaia and SBURB together, in finding a cathartic ending.  Once again, I wonder if something was dropped or rushed because there wasn’t time to put it all in. There’s places where you can see hints of that Answer being implied, maybe? But it’s kind of ambiguous.

You can see how the Answer to the Ultimate Riddle ties into some of Davepeta’s ideas. If your personality, the rules of your behavior are a fundamental archetype that goes beyond each individual self, then the answer to whether it matters if one self of yours makes it through to victory is an emphatic YES. You are all of those people, and by winning one round with Skaia, you’ve won the whole game, despite all the arbitrary challenges and deaths it heaps upon you along the way.

This may strike some as too positive for Skaia’s brutality, or again, some way of excusing flaws in many characters’ arcs, or unfair things that happen to them. To be fair, I don’t know that Davepeta’s necessarily meant to be taken as authoritative or the voice of Hussie. They may simply be offering a purrspective.

Hussie not choosing to come right out and engage with the Ultimate Riddle leaves the question of Dead Marios and what they mean for the victorious versions of our cast very open. I like that in some ways—let the reader decide—but I can’t help but wish we had more to work with in making that decision. Plus, it might have brought the thematic messages of Homestuck all the way home to tie them more closely to our characters and their experiences—character development being one of the things most people found most lacking in the ending.

NEXT TIME: All that wacky gnostic stuff probably

cartoonphysics  asked:

in response to the "why you know so much about everything" post, i would like to inquire about the aforementioned banana famine

Ah, yes, the great Banana Famine. Dark, dark days indeed. Gather round my children, I am going to tell you a story of great tragedy.

Eons back, in a strange far away land, in a world now long gone (circa 1950), the Gros Michel reigned supreme. It was the one Banana to rule All bananas. Gros Michel (literally Fat Michael in French, also known as “Big Mike”) was the main banana cultivar grown in Central America and sold around the globe. A noble specimen, it’s thick peel and dense bunches made it resilient, easy to ship, and yes also fat. Look. Look at it. This banana is thiiiiiiiicc

hard to find good photos. it would have also resembled the goldfinger banana. looooook et it, it so thicc

so thicc. 

Ahem.

And all was well and good and peaceful.

Everything changed when the Panama disease attacked.

Ah, the Panama disease. The great banana plague. The Banana Blight, if you will. Songs were written in elegy to the terrible destruction it wrought. Like, actually. Here’s the “Yes we have no bananas” song:

It was Chaos.

Vast tracts of plantation banana trees, noble warriors, slaughtered, cut down in their prime. Ah! the grief. Ah! the loss.

But, amid the havoc of what wikipedia and I refer to as the Gros Michel Devastation Era, an unlikely hero arose. You know it as simply a humble banana. But our hero has a name:

cavendish, it’s named cavendish. 

The Cavendish banana, a cultivar that had been mass produced since the turn of the century, but only just then got it’s Time to Shine. For whatever reason, Cavendish bananas grew just fine in the same Panama disease-ridden soil that destroyed Gros Michel trees. So yeah, we planted them, fought the blight, won the war, got bananas back. 

But every war has casualties. 

Never again were bananas so tasty. Never again, were bananas so thicc.

I warned you this was the story of a tragedy. A moment of silence for our fallen comrade, please. Raise your wands to our late, great hero, Gros Michel.

(You can still get em in some places tho. Or like hybrids? idk. ) 

And kiddies, that’s the story of the banana famine as i know it.


Other deets:

BANANAS HAD SEEDS HOLY SHIT LOOK AT THIS

LOOK AT IT

bananas were cultivated over time to be seedless. 

Bananas were deboned. dwell on that.

unnfff yeah

feels so wrong but so good

unnnfff

misc stuff 

  • cavendish bananas may or may not be dying. We may or may not see the dark days of plague descend again. idk, look it up.
  • There’s a story (not proven) that the reason artificial banana flavor tastes weird is b/c it was based on the flavor of the Gros Michel. If so, it might be cause Fat Mike had a stronger taste (due to higher levels of isoamyl acetate). idk.
  • the “Yes we have no bananas” song was written in 1922 during an earlier outbreak. src.  like any good plague, panama disease has a history of hovering over it’s fearful victims, sometimes for years, before striking the final blow.
  • sources are in the links above, also see the links on these wiki pages
  • i swear if i get hate mail on a banana post i don’t even know what i’ll do, probably stab a wall with a fork and eat it.


I want to share one more thing with you.


I saw this with my own two eyeballs. now you have too. we never speak of this again. we take this to our graves


shhit I’m tired. 

you guys owe me a reblog on this one. Honor system, don’t mooch.

-BGP signing off

youtube

We hope you didn’t get rusted in the rain while waiting for this video. We got 107 Facts about My Life as Teenage Robot! http://frdr.us/2lIK9Fn

Someone

Inspired by this post, a small fic on Bad Bob just trying to be the best dad he can be. Could also be seen as a companion to Coach. Also on AO3…  

Bob had grown up in locker rooms. The majority of his life was spent surrounded by the sweaty stink of post-game adrenaline, the raucous laughter, the camaraderie. And he loved it… for the most part.

There was the part of it, however, he didn’t like, didn’t particularly care to join in on. Prejudice of any kind had no place in Bob Zimmermann’s heart. When a distasteful joke was made, he retreated into himself. Excused himself to go shower or meet his parents – and later, Alicia.

Alicia was quite vocal many times saying, “If you had been a stereotypical jock I would never have given you the time of day.”

Bob nodded, and didn’t think he was being or not being anything in particular. He just preferred to judge people by their actions and their heart – and nothing else.

Alicia loved his gentle nature, which was a stark contrast to the person he was on the ice. While he was Bad Bob Zimmermann on the ice, off the ice Bob opened doors for little old ladies, he stopped to pet random dogs on the street, he called his parents every Sunday, made corny jokes, and enjoyed cooking for the people he loved.

When Jack came along one hot August morning, Bob held his newborn son as tears flowed freely down his face.

“He’s perfect, Alicia,” Bob murmured as he pressed a kiss onto the baby’s head.

Alicia hummed and closed her eyes, full of exhaustion and bliss.

Keep reading

There are so many interesting things to focus on in those leaks that have nothing to do with shipping? Like:

  • Hunk has an encyclopedic knowledge of herbs and spices!
  • Hunk was either legitimately unaware that Pidge had been using a fake name, or it’s become an inside joke. My money’s on the latter.
  • Lance’s favorite food is garlic knots?
  • Keith’s heritage remains unknown, which is… suspicious as all get-out, ngl.
  • The “Space Dad” nickname is CANON. And it’s HUNK that calls Shiro that, at least on page? Like… thank you, Voltron creators, thank you.
  • Lance is still giving Keith shit about his hair? LMAO
  • Lance is “the most eager to prove himself” I’m dying.
  • This is the second time Allura’s been described as a teenager and honestly the fact that everyone except Shiro and Coran is under twenty (or the Altean equivalent of such) has me wanting to cuddle all of them like JFC YOU’RE ALL TOO YOUNG FOR A WAR.
  • Keith is an October baby!

Honestly, though, the best part of teaching Greek mythology is that soft ‘huh’ coming from behind you as you’re finishing up a diagram of the gods and the relationships they have between them.

“Is something wrong?” you ask, turning around while you try, and fail, to clean white chalk off your fingers.

“It’s just,” the boy says, and then he blushes a bit, because people taking Latin are usually good and shy and the last thing they want is to get into a fight with a teacher. “Those two characters here - aren’t they both men?”

And okay, at this point everybody’s paying attention except the resident class child - that one girl who still has to use four different colours for everything she writes and will get upset if you point out she should only use black or blue when filling in exams. So, yeah, you look at the boy, and then at everybody else, and then you turn back, pretend to check.

“Yes, they are,” you say, frowning, as if you never had to answer that question before.

“So why is there a double line between them?”

“Because they were in a relationship at some point. Double lines are for sex, remember? Single lines are kids and parents, and double lines are lovers.”

Someone giggles. The two kids whose parents bring them along to weird art exhibitions - the ones who’ve grown up hearing frank political discussions and the occasional dirty joke - are now looking collected and a bit smug. The others are losing it, and fast - they look at the board, as if only just noticing the thing, and then at you.

“So, they were like, gay?” someone else asks, and it’s always a girl asking this question, because 'gay’ is just something boys aged 14 and a half never use - a Voldemort word, something that’s on your lips today and on everybody else’s tomorrow.

And this, of course, is the moment you’ve been waiting for - what the lesson was actually about. You wouldn’t plan a lesson around that, but you will mention the subject if it comes up, and so you start talking, about all of it - about sexual orientation being a cultural construct, about the Greek language not even having a term for 'gay’ and 'straight’, about warriors falling in love with each other and neglecting their teenage wives, about the fact our society is still coming to terms with something people have known in their hearts for millennia - that there’s no choosing and no free will, not about this. About how the most important thing is to respect yourself and each other, and the rest doesn’t matter all that much.

Statistically, in every class there’s a kid who’s struggling with this. Maybe two. Here things are not as bad as they could be, but it’s still hard, especially when you’re fourteen and you think you may be the only one and you don’t want to be different and how the hell can you even have a conversation about these things, with anyone?

And sometimes when you talk about these things - and dedicated teachers will find a way to include this speech somehow, because you never know who might need an ally, and who might need to hear it said out loud - teachers who love their kids will mention the issue when discussing Michelangelo and Leonardo and Shakespeare and the Iliad - sometimes you see exactly who these kids are. Sometimes you see them looking at you, wide-eyed and fearful and yet full to the brim with that Go on look that’s so endearing on any kind of student. And sometimes all you see is their floppy hair, because they will keep scribbling in their notebooks and pretending like this is uninteresting and embarrassing and Oh my God, but the tips of their ears are getting red, and you find yourself hoping they’ll get a hug today, because they really need it.