tedxgramercy

4

TEDxGramercy - Upgrade Our World


Innovation Bound Founder, Stavros Michailidis, is giving at TED Talk at the upcoming TEDxGramercy event. Join us to learn more about momentum and it’s role in our organizations, projects, and lives.


Talk Synopsis: Is there an invisible element at play that’s determining the fate of our projects and initiatives? What if we could become aware of that element, understand it, measure it, and effect it? Would we ever look at creativity, innovation, and leadership the same again?


Click here for the full details.

Brian Alterio | Photographer

“Human Form and Florals”

Brian Alterio was a successful photojournalist in London in the early 1970s until family circumstances required him to return home to New York City. He hung up his camera and began working on a digital imaging technology that would later define the digital photography movement as we know it today. 

One morning in late June 2011, after a thirty year hiatus from photography, Alterio’s creative interest was rewakened by the blooming of an Amaryllis on his bedside table. 

Mr. Alterio on his photographs: 

“The process of photographing a flower, witnessing its changes as it declines, I find utterly inspiring. I see time, strength, poetry, fertility, and mortality. It is a gift of lyricism and form and symbolism. With this in mind, I see the abject beauty of the human body progressing through life as a poem that deserves identification and articulation photographically. I’ve extrapolated the processes of floral change as emblematic of the inevitability of life, decline, and mortality itself.”

www.BrianAlterio.com

Attn NYC people - I’m really excited to be heading up the video production for @tedxgramercy’s next event on Sept 27th! As a huge TEDtalks fan this is both a cool client to work with and an awesome opportunity to attend such a rad event. They still have tickets available so come get inspired! The theme is GRIT, something all successful New Yorkers can relate to. Cya there! #tedtalks #tedx #grit #tedxgramercy #live #nyc #motivation #inspiration #coolshit

youtube

The Demise of the #Gameophobes

From Marshall Bergmann

It has been over two years since I challenged the audience at TEDx Gramercy to bring games into their lives as a way to transform the way they learn, and to avoid being a “Game-o-Phobe.” Now that our next generation of speakers is ready to take the stage at TEDx Gramercy 2014, I thought it would be a good idea to consider the changes in public perception of games and the transformation of learning over the last two years.

One thing that is abundantly clear is that games are no longer considered child’s play. We are in the midst of a revolution in how people play, perceive, and consume games, which I am confident will have long-lasting effects on how we as a society view the place of games in our lives. Just consider the front cover of the New York Times on September 31, 2014. The headline read “In e-Sports, Video Gamers Draw Real Crowds and Real Money.” Note the use of the word “Real” twice, an acknowledgement that games should be taken seriously by serious people. The picture to the left shows thousands of people filling the Key Arena in Seattle watching The International, a video game tournament where the winning team would walk away with a $6 million purse.

External image
External image

External image

External image

Two years ago, most of us had never heard of e-sports, but it was already an incredibly popular form of entertainment. In 2013 more people watched the League of Legends Season 3 World Championship than watched Game 7 of the NBA Finals, the BCS College Football Championship, and the World Series!

Watching professional video-gamers play live in massive tournaments is just the tip of the iceberg. Amazon recently purchased a company called Twitch for over $1B. Twitch is a website and App that allows people to watch others play video games. Some watch for pure entertainment, but others use it to learn how to play games better. Microsoft has been reported to be in talks with the creators of ridiculously popular game Minecraft for $2B. And, last but not least, consider the recent purchase of Oculus Rift by Facebook for $2B. Oculus Rift is a virtual reality headset that provides true sensory immersion that has the potential to not only transform games, but the way that we interact and share experiences virtually. (Think The Matrix, but with a happier backstory.) I just received our Oculus yesterday, and after just a short time using it, I am confident that this is a game changer (pun intended).

On the educational front, there is positive movement towards the use of games in traditional educational processes as well. Scholars are beginning to better understand the role that games can play in the educational process. While traditional lectures, textbooks, and tests will always have a place in developing cognitive skills, research has proven that games are superior at developing non-cognitive skills, such as collaboration, grit, communication, and discipline, which are essential to successful development and success in our ever-more collaborative and networked world.  

However, as anyone knows who has a child, parents are as much a part of the educational process as the teachers and administrators of our schools. Without acceptance by parents, games will be relegated to the “wasted time category” when at home. As a parent of a 5th grade boy who spent a lot of his summer playing Minecraft, Dota2, and Team Fortress, I understand the tension that one feels when seeing their child sitting for hours on end in front of a computer on a beautiful summer day. 

External image

External image

That being said, I do sense a shift in attitudes towards games in the media and in my day to day interactions with other parents. A recent dinner table discussion with six other parents on the virtues of Minecraft showed a true appreciation of how it can lead to the development of creativity, curiosity, collaboration, and mischief. Recently my son, Asher, was inspired to improve his Minecraft building skills, and, using the Internet, he found multiple guides on YouTube describing how to design different structures. The results were fantastic. His new Minecraft home is worthy of Architectural Digest. 

This is the type of experience that gets me excited about the future of games and learning. Imagine a world where Asher would get as excited about American History as he is about Minecraft. Maybe he is playing a game where he takes on the role of George Washington as he is managing the Winter Camp in Morristown, NJ and must keep his army well-fed and morale high in order to be prepared to take on the British in the coming spring. He wants to learn more about how you improve morale so he uses the Internet to research the drivers of morale in troops. He wants to keep his army healthy so he learns about the most effective and nutritious foods to buy.

This type of user-directed learning is often ignited by an inspirational teacher. We can all remember that one teacher that made us want to learn more. Games have the power to not only enhance that teacher’s ability to inspire, but to create a whole new way to inspire us to want to learn more. For more on this concept, James Gee, a games researcher, discusses the power of games to create engagement and interest that leads to user-directed learning in his talk Learning With Video Games (https://www.youtube.com/watch?v=JnEN2Sm4IIQ).  

Inspiring others to learn through games is not only possible, but it is already being done by innovative and creative teachers and leaders around the world. However, it requires extra work, time, and expertise to build these game-based learning experiences. The skills required to build these learning experiences are very different than the skills that are typically associated with developing teaching and training experiences.

So the question must be posed again, as it was in my TEDx talk two years ago: Where does this leave us — should we be optimistic or pessimistic about the future of games in learning?  

I believe that we are on the cusp of a major transformation in how we learn. Games are now serious business, and money will help address many of the technological barriers to developing games that educate. Members of Generation X, the first generation to be raised playing video games, are now in leadership positions at both academic and corporate settings which is leading to more excitement and experimentation with games for learning. Also, the promise of combining the decision-making process of games with the analytical power of big data will allow us to finally address one of the most vexing challenges of education — measuring the effectiveness of our efforts.

So congratulations game-lovers, we are making progress. This is a great time to be a gamer who believes in the power of games to not only entertain but to transform how we live, work, and learn. I look forward to hearing what you have done in the last two years to bring gaming into your life, your work, and your play!  

Send me your favorite articles, links, and videos to @MarshallBmann on Twitter #nogameophobes.

#FoossaFinds - 4 September 2014

#FoossaFinds – 4 September 2014

#FoossaFinds curates insightful readings, awesome events, #SpiritAnimals, and other inspiration. Look for it weekly. 

External image
Wisdom Hackers

A group of thinkers from across art, literature, design, technology and innovation each explore a burning question that touches upon core themes of human agency and wisdom. Wisdom Hackers tackles questions of democracy, social consciousness, consumerism, the…

View On WordPress

#FoossaFinds - 4 September 2014

#FoossaFinds curates insightful readings, awesome events, #SpiritAnimals, and other inspiration. Look for it weekly. 


External image

Wisdom Hackers

A group of thinkers from across art, literature, design, technology and innovation each explore a burning question that touches upon core themes of human agency and wisdom. Wisdom Hackers tackles questions of democracy, social consciousness, consumerism, the environment, family and our relationship to the physical world - in weekly Staves with accompanying video, images, sound and discussion. Join us for a journey into the unknown…

ARTICLES

Surviving the Ups and Downs of Social Movements
Mark Engler & Paul Engler, Waging Nonviolence
What to do during a lull in a movement’s visible progress, and why a win may arrive with more of a whimper than a roar.  

Can Monasteries Be a Model for Reclaiming Tech Culture for Good?
Nathan Schneider, The Nation
Hackers are transforming an ancient city into a prototype for the future.

EVENTS

Be Social Change Class: #DesignThyself - Applying Design Principles to Personal Growth
Note the new date and time: Wednesday, September 17, 2014, 7:15-9:00 PM, Centre For Social Innovation, 601 W 26th Street, Suite 325, New York, NY 10001
Are you interested in learning about design principles to affect change in the world? Why not start with yourself? #DesignThyself brings design thinking and design doing to a personal level. Learn how to use design as a tool for changing your own creative habits and behavior. Learn how to use design principles and methodology to cultivate a new creative habit and to make an intentional and proactive change in your life. We will draw from the fields of interaction design, activism for social/cultural change, as well as cognitive psychology. This class is based on material previously offered at the School of Visual Arts MFA Design for Social Innovation and on Skillshare.com. Register today.

TEDxGramercy | Grit 
Saturday, 27 September 2014, 4-8 PM, Mason Hall, Baruch college, 17 Lexington Avenue, New York, NY 10010
Get early-bird tickets.

#SPIRITANIMALS

Cute Baby Lemurs! 
National Geographic



A beautiful owl door 
Via Sophia Chang and Dirt Girl World


External image
#FoossaFinds - 13 August 2014

#FoossaFinds curates insightful readings, awesome events, #SpiritAnimals, and other inspiration. Look for it weekly. Reposted from Foossa.com/blog.

ARTICLES

Who’s Getting Rich Off Profit-Driven ‘Clicktivism’
Nithin Coca, Motherboard
Follow the money behind the clicks.

The Economics of Jane Austen
Shannon Chamberlain, The Atlantic
In her fiction, the 18th-century novelist wrestled with the same question that preoccupied Adam Smith: Does the pursuit of wealth diminish a person’s moral integrity?

Why Startup Urbanism Will Fail Us
Leo Hollis, Shareable
“The city is not a company; community is not a brand; citizenship cannot be mistaken for consumption.”

Artists’ brains are structurally different, study finds
Lindsay Van Thoen, Freelancers Union
A study published last week in the journal NeuroImage confirms that artists do indeed have different brains – and regular art practice can permanently change our brain structures.”

EVENTS

Be Social Change Class: #DesignThyself - Applying Design Principles to Personal Growth
Monday, September 15, 2014, 6:45-8:30 PM, Centre For Social Innovation, 601 W 26th Street, Suite 325, New York, NY 10001
Are you interested in learning about design principles to affect change in the world? Why not start with yourself? #DesignThyself brings design thinking and design doing to a personal level. Learn how to use design as a tool for changing your own creative habits and behavior. Learn how to use design principles and methodology to cultivate a new creative habit and to make an intentional and proactive change in your life. We will draw from the fields of interaction design, activism for social/cultural change, as well as cognitive psychology. This class is based on material previously offered at the School of Visual Arts MFA Design for Social Innovation and on Skillshare.com. Register today.

TEDxGramercy | Grit 
Saturday, 27 September 2014, 4-8 PM, Mason Hall, Baruch college, 17 Lexington Avenue, New York, NY 10010
Get early-bird tickets and suggest speakers.

#SPIRITANIMALS

Wikipedia refuses to delete photo as 'monkey owns it’

World’s oldest eel dies in Sweden

Energy Duck could generate solar power in Copenhagen


External image

External image

External image

When an activist artist hones an expanded world view

TEDxGramercy is pleased to announce its second speaker for Grit on September 27th!

…our hearts kept pace with Ami’s booming voice, as her story poured forth through the conference line. Her presence filled the room even though she was a thousand miles away. As she told her tale, we moved from insight to emotion and back again. We knew then that her idea, her story, was one you’d never forget…

No spoilers here… join us at TEDxGramercy | Grit: https://TEDxGramercy.com/Grit

More to come!

vimeo

Rollin’ back to March 2012 - TEDxGramercy 1.0… enjoy : )