some more los muertos symmetra to go with my other post bc everyone liked that so much!! (and also bc i love it too..) 

they totally stole hard light tech from vishkar and developed a prosthetic that can use it for satya together 

EDH Deck Tech: Gisa & Geralf

[you can see every deck tech here]

Hello & welcome to this weekly deck tech! This week we’re shambling into EDH for a very spooky deck: Gisa & Geralf.

Since I talked about Merfolk, Goblins, Humans & Elves already, the only major tribe missing was Zombies; while there is some zombie decks floating around in Modern & Standard, they are often subpar and so different from each other that doing a deck tech about them would feel weird. EDH on the other hand is where zombies thrive, where they can roam free and use their full potential. The new addition of Gisa & Geralf with Eldritch Moon just gave zombies the commander they needed & deserved. Let’s jump right into it.

Oh Lord!

Let’s start big and cut straight to the chase: Lords. Zombies have access to plenty of good lords to pump them up & give them really nice utility. Cards like Metallic Mimic, Cemetery Reaper, Undead Warchief, Lord of the Undead, Zombie Master, Death Baron, Mikaeus the Unhallowed, Risen Executioner, Door of Destinies, Coat of Arms, Urza’s Incubator, Obelisk of Urd & Graf Harvest. With those cards your zombies will be bigger, badder & meaner.

Zombie Harvesting

Now that you’ve got some Lords to pump up your nice little decaying buddies, you need more ways to generate as many zombies as possible, as quickly as possible. Zombies are extremely good at overwhelming a board via tokens. You’ve got plenty to choose from, with cards like Diregraf Colossus, Army of the Damned, Ghoulcaller Gisa, Grave Titan, Stitcher Geralf, Noosegraf Mob, Rite of Replication, Undead Alchemist, Liliana’s Reaver, Havengul Runebinder, Kalitas Traitor of Ghet, Empty the Pits, Dark Salvation, Dread Summons, From Under the Floorboards & Moan of the Unhallowed. Just try to swarm your opponent with some 2/2s (that tend to be bigger, but whatever) and unless they have board wipes, there’s not much they can do about it.

Cycling Zombies

A good thing with Black decks is that most of the time if you don’t need something on the spot you can just discard it to get something else & just bring it back later if needed. You have a few nice cards that play with a discard synergy like Crypt Breaker, Forgotten Creation (which I always forget exists…), Ancient Excavation, Geralf’s Masterpiece, Advanced Stitchwing, & Grimoire of the Dead (which can be an amazing game ender); or cards that feed your graveyard straight from the library like Corpse Connoisseur, Entomb, Buried Alive, Geralf’s Mindcrusher, Epiphany at the Drownyard, Fact or Fiction & Forbidden Alchemy. Just fuel your graveyard while getting some card advantage.

Recycling Zombies

Since you’re already fueling your graveyard with zombies from your hand library, why not use the ones on the field as well? Keep the tokens & the lords, get rid of the rest! Or you can also get rid of your tokens, it’s all up to you. You have some great cards that benefit from sacrificing cards; stuff like Grimgrin Corpse-Born, Sidisi Undead Vizier, Corpse Harvester, Corpse Augur, Scourge of Nel Toth, Stronghold Assassin, Nantuko Husk, Carrion Feeder, Eliminate the Competition, Grave Pact & Dictate of Erebos. Just sacrifice those zombies and be rewarded by great value and a lot of pain in your opponent’s eyes.

Bring Out Your Dead

So now that your graveyard is filled with goodies and the board filled with more goodies, what are you going to do? Just bring back the sleeping zombies from your graveyard to join the party! You have so many options (we’ve seen Grimoire of the Dead just a second ago) with cards like Gravecrawler, Prized Amalgam, Relentless Dead, Havengul Lich, Magus of the Will, Yawgmoth’s Will, Geth Lord of the Vault, Gravespawn Sovereign, Phyrexian Delver, Possessed Scaab, Fatestitcher, Sheoldread Whispering One, Gravedigger, Ghoulraiser, Cruel Revival, Victimize, Living Death, Living End, Ever After, Dread Return, Rise from the Dark Realms, Ghoulcaller’s Chant, Dread Slaver, Rise from the Grave, Cemetery Recruitment, Patriarch’s Bidding, Reanimate, Beacon of the Unrest, Nim Deathmantle, Whip of Erebos & Animate Dead. Use your graveyard as another resource! Oh, and try getting some huge zombies while the graveyards are full, like Soulless One, Unbreathing Horde, Liliana’s Elite & Wight of Precinct Six.

Zombie Food

There is no way around it, you need to deal with cards. Every deck needs some removal and this one is no different. Here are some good options to consider: Fleshbag Marauder, Yahenni’s Expertise, Fatal Push, Noxious Ghoul, Custodi Lich, Skinrender, Vengeful Pharaoh, Cyclonic Rift, Sudden Spoiling, Doom Blade, Hero’s Downfall, Decree of Pain, Tragic Slip, Life’s Finale, Damnation, Call to the Grave & Black Sun’s Zenith. To be honest you have access to way more but it’s really up to personal preferences.

Slow Zombies, Fast Mana

Little know fact, black has access to quite a bit of mana acceleration; you just have to know where to look! You can play stuff like any mana rocks, Ashnod’s Altar, Phyrexian Altar, Sol Ring, Cabal Coffers, Nykthos Shrine to Nyx, Phyrexian Tower, Magus of the Coffers, Crypt Ghast & Songs of the Damned. Ramp up and swarm your opponents with zombies!

Vampire Zombies

Weirdly enough, zombies have a tendency to drain life out of your opponents. Odd, yet very reliable win condition! Cards like Lich Lord of Unx, Vengeful Dead, Shepherd of Rot, Geralf’s Messenger, Gempalm Polluter, Raging Dead (not really draining, but it deals quite a chunk of damage), Exsanguinate & Foul-Tongue Shriek. It’s not a lot, but just with a few of these cards you can finish off a game quite easily.

Dawn of the Dead

Now that we’ve seen the pillars of the deck, let’s see how to take this overboard & really make sure that the zombies take control of everything. Obviously Rooftop Storm is pretty much a game ender, but other cards like Liliana the Last Hope, Liliana of the Dark Realms, Liliana Vess & Liliana Heretical Healer are all amazing cards that will help close the game. You have also access to amazing card advantage to really take the game away from people like Phyrexian Arena, Necropotence & Graveborn Muse.


That’s it for this week! I hope you guys enjoyed this deck tech as much as I did. If I missed anything let me know. I’ll see you guys next week for a Standard deck tech.


Hey guys! A few of my friends have started a YouTube channel that will be full of delicious commander content. These are 4 of my good friends and I’d love to get their stuff out there.
This is their first video (2:02:52) and its all about showcasing the new Kaladesh & Aether Revolt commanders. Please give it a watch, or just a quick thumbs up, and let me know if there are any suggestions you have to see the channel move forward!

Hazoret has been spoiled

and you know what that means? I finally have something to talk about. So let’s quickly dive into some of the cards you’ll want to run with her as your commander

Before we can know what to do with her, let’s look at what she is. Following similar ground to that of the Theros gods before her, her interactivity is limited by certain conditions. While Theros cared about devotion, Hazoret cares about cards in hand. Unless you have one or fewer in hand, all she can do is sit there and activate her ability. Which is a shame, because she is a 5/4 body with haste and indestructible for 4, which as immediate board presence ready run into anything, or block anything. So naturally, we will want to do our best to get her online.

However, she does have some tech to get her there. Her final ability reads “2{R}, Discard a card: Hazoret deals 2 damage to each opponent”. Eahc? Ehac? oh jeez, I didn’t read that when I started. Realistically, this will be the core goal of the deck. Get mana, pitch cards. So you want the rest of your deck to support this, as well as benefit from it. Card draw where you can, ramp, and your own discard to keep you as close to hellbent as possible. So here are my strong contenders for cards in the deck.

Past in Flames

The hallmark of any good red deck is whether or not it can fit past in flames into it. Because, really, all decks should be able to. Sure, it may feel expensive, but it really isn’t at all. Why just cast a Lightning Bolt and deal 3, when you can pay 6 and deal 6 damage to any creature or player. It’s a strictly better Lava axe and you can still flashback past in flames. Why is it good? Because it can bring back everything you throw away, and can be thrown away itself. 

Insolent Neonate

It literally does everything we want. Quick to come down and let’s our rummage, throwing away that useless land we didn’t want. It’s something nice to play in the early game that offers us a free benefit and a draw when we need it. Also, a blocker. 

Chandra Ablaze

If Neonate was everything we wanted, this is everything we wanted and more. First ability mimics Hazoret, pitching a card, and it deals damage. Sure, if tha cards a land, you don’t get the same advantage, but ideally you’ll keep the lands for Hazoret. Second ability refills your hand post combat and giving you a close to God push, but with enough answers to not tip you over the edge. With enough instants or a card to cast spells at instant speed, you can frame this as a nice surprise to dump your hand before blockers. Her final ability is a way to finish the game. Between Hazoret and Chandra, you should have a miasma of instants and sorceries to throw back at your opponent once again, quickly closing out a game. 


This deck needs whatever mana is can get and with that means reducing the cost of Hazoret’s ability. The truth is, 3 mana for what she does, damage without the ability to hurt creatures, is too much. So, we find ways to deal with that by way of artifacts. With Heartstone, now it only costs 2.

Illusionist’s Bracers

We have one other solution. Double the ability, without the cost, to effectively half the price of entry. Deal 4 damage instead, without having to discard twice. It’s great. What’s more, since, unlike the Theros Gods, Hazoret remains a creature even when inactive, this can remain equipped.

I hope this leads you towards a solid conclusion about where Hazoret sits as a commander. Personally, I’m a bit fan and think she’ll do well in a lot of strategies, and especially in standard. I hope her ability doesn’t reflect the other gods, that she’s the only one who cares about hand size, but if not, it’ll be interesting to see how this sort of deck fairs in each colour