tech priests

The Shark Assault Boat (top) is the Imperial Navy’s standard Assault Boat. Typically 55 metres in length the Shark consists primarily of a large engine and an armoured troop compartment that is studded with magnetic clamps and Melta Charges. When the Shark reaches an enemy ship, the clamps latch on to the enemy hull as the charges, in concert with las-breachers, blast a hole through which assault troops can storm the vessel. Consequently, nearly all patterns of the Shark carry only defensive weapons with most of the space within the hull dedicated to armour, engines, or carrying capacity. Tactically, Sharks are often accompanied by fighters to help the assault craft breach an enemy vessel’s defences. To enable this tactic, the assault boats typically have engines capable of matching a starfighter’s acceleration, although they are harder to maneuver. Sharks are never seen on anything smaller than a Battleship-sized carrier, and even then only at significant cost.

Starhawk bombers (bottom) are larger, slower craft, designed to carry a heavy payload of plasma bombs and armour-piercing missiles, for use against enemy capital ships. Crewed by a pilot, co-pilot, tech-priest (plus acolytes), various turret gunners and a logistics officer, a standard Starhawk features limited sleeping quarters, chemical toilets and even an automated medical unit inside its hull. Armed with a multitude of short-range turret-mounted defence weapons, used to fend off enemy starfighters, a lone Starhawk can wreak havoc among enemy fighter squadrons before swooping in to deliver a crippling missile strike on an enemy capital ship. On rare occasions, Starhawks can be modified to carry and launch a very small number of anti-starship torpedoes.

My mind was wandering today and I had a thought.:

So my mate’s final year project was artist robots; basically vibrating motors on legs that were clamps to put writing implements in, that scuttled over the page creating images from chaos.

I now have the image of Tech priests using similar methods to devine the future/will of the Omnisia, referring to the bots as oracles or auguries, arguing over the interpretation of the scrawls.


And he’s finally completed! My Tech-Priest Enginseer for the local competition has taken me about fifteen hours total to build and paint, haha. Almost makes me wish I could trade my Tau squad for Skitarii, but I don’t think I want to make thirteen more golden-cloaked tech troopers. @w@

So, for the specs. I used a mixture of Retributor Armour and Leadbelcher for the main armour plating, a mixture of about 1.5 to 1, washed with Reikland Fleshshade; the axe’s blade was Balthasar’s Gold and Retributor Armour, the decals around the blade was standard Retributor Armour with the Leadbelcher skull, firstly washed with Reikland for all Gold colours and touches of Nuln Oil afterwards around the skull. The leather was a mixture of Bugman’s Glow and Mournfang Brown, about 1.5 to 1, before being washed twice - once lightly with Nuln Oil around all the gripped parts, and then Agrax Earthwash for the rest.. The slave skull was White Scar with Agrax Earthshade wash, the right eye being done in Evil Sunz Scarlet, with the left being a few coats of Retributor Armour and Balthasar Gold (same concentration as the axe’s blade) drybrushed on, with Mephiston Red base colour and Evil Sunz Scarlet layering to really make the red light pop out. The pistons on his legs were standard Balthasar Gold mixed with Agrax Earthwash to shade. The blue screen on his wrist was Macragge Blue base, then a mixture of Fenrisian Grey mixed with Macragge Blue (1.5 to 1) to create a slightly brighter, more noticable blue atop the Leadbelcher/Nuln Oil communicator. The base itself is Astrogranite Debris painted in Dawnstone and shaded with Nuln Oil. The decal was taken (scavenged) from a Black Templars decal set, with Mephiston Red base + Reikland Fleshshade wash + Evil Sunz Scarlet layer to achieve a sort of warm banner, before using Retributor Armour for the skull, and Evil Sunz Scarlet to create a dead/bleeding-skull adorning to the base. I chose to do this as I’m poor and can’t afford flashy bases. :,D

All in all… I’m so proud of myself. This is only my second model, and I’ve come so far in terms of learning how to manage the brush and paint so much better, especially with all the lovely metallics. It’s a bit of a shame I picked Tau for my Shadow War team, in retrospect, the Skitarii seem so much fun, but as stated, I don’t really want to do another 15 hour slog for each model, haha.

anonymous asked:

Is there a list of tabletops designed by/attributed to women? Any genre is fine, I just couldn't think of a single one.

Sure thing! Just off the top of my head:

Emily Care Boss

Very possibly one of the only creators in the tabletop roleplaying hobby whose stuff is even more artsy than Jenna Moran’s (see below), her games consist primarily of story driven one-shot titles with romantic themes, ranging from LARP frameworks to games designed for asynchronous online play (i.e., no direct interaction between players). Her most famous work is probably Breaking the Ice, a two-player RPG that’s literally designed to be played as part of a date. Much of her stuff is available for free; you’ll find it all on her site.

Cynthia Celeste Miller

A contributing author for both Mutants & Masterinds and Shadowrun 4th Edition, her best-known headline projects include Cartoon Action Hour, a genre emulation piece designed for games in the mode of 1980s Saturday morning cartoons like He-Man, G.I. Joe and Transformers G1; and Tomorrow Knights, a one-off tabletop adaptation of the comic series of the same name.

Jenna Moran

One of the biggest names today in the tabletop-roleplaying-games-as-art movement, her stuff has come up previously in my recommendation posts in the form of Chuubo’s Marvellous Wish-Granting Engine. Other notable works include Nobilis, a diceless god game that’s probably the highest-powered tabletop RPG ever published in terms of the sheer scale of what player characters are capable of - available in both grimdark early 2000s flavour and optimistic 2010s flavour - and an award-winning tabletop adaptation of the popular Hong Kong comic series Weapons of the Gods.

Sarah Newton

Ms. Newton works primarily with the FATE system, so if storygaming is your thing, her stuff is definitely worth checking out. She first came to the hobby’s attention with the swords-and-sorcery tome Legends of Anglerre, which she co-authored with Chris Birch; sadly, it’s no longer available via legitimate channels due to an expired license. However, her solo followup project, Mindiammer, remains very much available. It’s a sci-fi game that’s probably best described by the following hypothetical question: what if, early in its history, Iain M Banks’ Culture had gotten into a cold war with Warhammer 40K’s Imperium of Man? Gonzo transhumanism squares off against sinister tech-priests and fanatical space marines in stompy, radiation-spewing power armour - and yes, you can totally play as a sapient starship.

Annie Rush

I’ve previously plugged her Run Robot Red, a dystopian game about funny little robots. Her other major work is The Secret Lives of Gingerbread Men, a rules-light (as in “only 18 pages long”) game about living gingerbread men that presents itself as a 1:1 scale miniatures game. Yes, it wants you to use an actual gingerbread man as your minifig, and your actual home as the terrain.

There are plenty of others, of course; if you’ve been following this blog, you know that I’m mostly into auteur-driven indie games, so I’m not the best one to ask about contributing authors on major game lines like Dungeons & Dragons or the World of Darkness stuff - the preceding list focuses on notable solo projects by female creators.

Did a Dark Heresy game with a few friends and we had a Tech-priest (that’s me), a Psyker, and an Assassin. We had just killed a bunch of zombies and were attempting to move to the next room but people in the other room tried to come into ours and the Psyker panicked and blocked the door. After some brief shenanigans we hear a voice through the door.

Voice: uuuuhhh you guys can talk now? Earlier you were just kinda grunting…

Tech-priest: We’re different guys. We killed those ones.

Tech-priest OOC: Maybe I shouldn’t have told them that

I am so goddamn proud of that one, you just can’t comprehend

Anyway: Sanya the Guardsman, Filit the Tyranid, Billy the Techpriest, Toaster, Certainly-not-Alpharius and Lazy Fuzz the Not-a-Deamoness. Picture terribly lacks of Lady the Carnifex, but she went to hunt something.
Sanya Protection Squad fully assembled. 

Sanya is happy, because he is surrounded by friends. Strange one, but certainly friends.
He is telling Filit, that Billy is a good guy. Secretly.
Billy disapproves and petting his pet-toaster. They are eternally mad at anything living together.
Alpharius is reading book about cooking, practicing soup making to more efficient infiltrate Ultramarines, and yes, he has a paper bag on his head, sadly his helmet didn’t survive his first attempts with cooking.
And Lazy Fuzz is just there. Looking in the distance dramatically. Listening to wind and maybe scheming something. 

Maybe I will redact the description, when it won’t be 4am. Maybe not. Heh. My babies.

Filit is so-authored by @sleepyysalamiri <3

Female Models in 40k

After reading numerous posts on the amount of females in 40k, especially surrounding the discourse of female Space Marines, I wanted to share my own opinions and see what others think. I’ve heard some people think that there is equal representation in 40k, I disagree with this, but perhaps I have interpreted them wrong.

I have gone over all the official codices, and some of the major datasheets as well, and objectively looked at how many females there were. I’ve looked at the characters and the units, I’ve read up the lore on which units are only/predominantly male or female and I’m only counting the main codices. I’ll mention the Imperial Armour or White Dwarf magazines where necessary but this analysis is focusing on the core of 40k, not all its offshoots which don’t actually change much regardless.

This is not a statement of what 40k should be however. I’m not saying how many 40k fans are male/female, I’m not saying what 40k fans want, what Games Workshop should do, I’m not saying anything about marketing or the money making side of things. This is purely an objective (or as objective as I can make it) look at the 40k models in regards to how many are female, male or other.

Objectively, the Warhammer 40k factions are dominated by males, with relatively few females. Here is how I came to this conclusion… (beware, this is a long post)

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