tech diver

EDH Deck Tech: Jori En, Ruin Diver

[you can see every deck tech here]

This week we have a quite exciting commander! Jori En, Ruin Diver is a commander that rewards tempo; you want to play 2 spell on each turn to generate extra card advantage and keep your hand full. There are plenty of ways to cast 2 spells per turn and we’ll look into all of them. I also want to point out that usually, this commander doesn’t really attract much hate since it’s a low-key effect; people don’t take her ability as a threat, but in the long game you will out-value your opponents and should get away with a win because of that.


That’s the easiest way to get Jori En’s ability to trigger, just cast those cheap spells in the early game to get an extra card over & over again. Cards like Ponder, Preordain, Sleight of Hands, Gitaxian Probe, Dig Through Time & Treasure Cruise. Try to find a whole bunch of those cheap cantrips to filter your deck early on and make sure your hand is always nice & full. You also need things like Sensei’s Divining Top & Scroll Rack to REALLY make sure your hand has what you need.

Cheap Removal

You can cheap answers, so you could cast a cantrip and a removal in the same turn, replacing one of those cards. Cards like Lightning Bolt, Reality Shift, Pongify, Rapid Hybridization, Vapor Snag, Izzet Charm, etc. This is just for the early game, having access to a few cheap answers is very good.

Copying Spells

Cards that let you copy spells make sure that you can get a trigger on your static ability while only casting 1 spell. Any card that let’s you copy stuff, like Dualcaster Mage, Cloven Casting, Reiterate, Pyromancer’s Goggles or Meletis Charlatan are pretty good. You don’t need THAT many of those effects, but it’s a good way to get your advantage going.

Stealing Spells

Another way to get your 2 spells going is stealing someone else’s spells. You want quite a few effects like this since you get to A. stop what your opponent is doing, B. get the effect/card your opponent wanted, and C. draw an extra card in the process, replacing your card-stealing effect. Other cards like Commandeer, Diluvian Primordial, Knowledge Exploitation, Talent of the Telepath, Counterlash, Mindclaw Shaman, Jace’s Mindseeker, Stolen Goods, Increasing Vengeance & Spelltwine. All those cards are so good because they will essentially do a 3-for-1, getting the MOST value out of them as possible. If you’re playing against opponents who don’t have much instant or sorceries those cards become a bit less good, but in most situations they will generate insane card advantage.

Reusing Spells

Your graveyard will have plenty of spells in them, why not use them again? Cards like this and Snapcaster Mage, Mystic Retrieval, Call to Mind, Mizzix Mastery, Goblin Dark-Dwellers, Past in Flames & Charmbreaker Devils. You want cards that will bring back the spells you want to reuse, over & over if possible, to get even more value out of the deal. Any card with flashback is a great option to be honest so you could always look into that.

Free Spells

There isn’t THAT many cards that just straight up let you cast stuff for free, but those effects are great in a Jori En deck. Cards with effects like Galvanoth or Epic Experiment are great when you can filter the top of your library. Future Sight is also very good. 


The rebound mechanic is amazing in this deck since you just need to cast 1 spell on the next turn to get an extra card. Sadly, Narset Transcendant is UW, because she would be AMAZING in this deck, but you still have access to a bit of them. Stuff like Recurring Insight, Blessed Reincarnation, Surreal Memoir, Sight Beyond Sight, etc. Also, cards like Trail of Evidence allows you to get that extra card draw too.

Other effects

The rest of what you’re looking for has like just a couple of cards doing those effects so it’s not worth to have a full category for them. Making your spells cheaper is great, so like Mizzix is good in this deck. Living Lore is also a nice random card to have. Being able to cast stuff at instant speed is very important because you’ll get that extra advantage without having to tap out on your turn. In that way if your opponent does something you can deal with it and if they don’t you just cast a couple of spells at the end of their turn and draw some extra cards; Hypersonic Dragon, Leyline of Anticipation, Vedalken Orrery & Teferi Mage of Zhalfir. Other random cards like Sphinx of the Final Word, Mystic Confluence or any other counterspell are good too, Tidespout Tyrant, Talrand Sky Summoner, Niv-Mizzet the Firemind, Evacuation, Cyclonic Rift, Caged Sun Runechanter’s Pike. Also any cards with Surge is very good, like Crush of Tentacles or Fall of the Titans; as a matter of fact, having a few X burn spells is good since it closes off games pretty well!


I think that does it for the deck. This gives you a global idea of the different effects you need to be looking for to have a solid Jori En, Ruin Diver deck. The most important aspect of the deck is that it is a tempo/control deck, you need to play things slowly but still keep 1 step ahead of your opponent, making sure that their plays are slowed down so you can slowly get ahead and win. Hope you like the deck tech and I’ll see you guys next week for a Standard deck tech!