team17

2

While a hectic game to say the least, Overcooked is ultimately about resource control and space cooperation. With four whole players running throughout a kitchen, filling out orders, and cooking whenever possible, communication is key when it comes to distributing jobs and food items. This is especially true in the later stages, where the ability to move throughout the whole kitchen is variable, and losing time because of falling off the edge of the floor becomes a very real concern.

colossus-steppes  asked:

What was bad about Yooka-Laylee? I haven't played it myself, but from what I heard pre-release it seemed good. Did it turn out bad then?

yooka-laylee was a fucking ride

the game had this weird behind the scenes development first of all


the year was 2012, banjo nostalgia was at its peak, and had been for a couple years now. largely due to jontron

rare was a fucking mess, and still is, so there wasnt any hope for a new rare game that isnt some shovelware kinect bullshit (thanks microsoft)

just about everyone from the golden days of rare is is at different places. some at retro, some still at rare, some at gory detail, some just at random places. its a mess

but somehow, a few ex-rare devs got together, noticed how big banjo had gotten in recent years and decided to make a spiritual successor

iirc, jontron was actually a large reason why the game began development in the first place. he revived a lot of love for the bear and bird. he brought back a lot of love for rare in general actually.

i wanted to avoid bringing up jon, i really did, but that would be like not bringing up banjo. jon is too integral to the development of yooka, and banjo is the game yooka is ripping off

they were in regular contact with jon from what i remember. jon brought up the rare spiritual successor before anyone even knew it was a thing, before even the mingy jongo twitter was found. and of course grant kirkhope was on game grumps, and jon was offered a role on the game

the mingy jongo twitter is where things get odd. sometime in 2012, a twitter was found. it was all cryptic and shit, and named after a forgettable enemy from banjo-tooie. it was hyping up something, but no one knew what

it stopped updating for like a year, made a tweet about crashing, and was confirmed to be cancelled.

and then even later, mingy jongo made a tweet about rebooting, and changed the name to playtonic. the dumb arg bullshit was over, and we got a look at what the games visual style would be like

the kickstarter launched, it was super successful and spawned many imitators, but none nearly as successful as yooka

a hat in time was not one of those imitators, it was in development long before yooka

the game had promise to it. the game looked like a real return to the golden age of 3d platformers it looked fun, it looked like it had interesting and seemingly focused level design, it knew its roots and embraced it, but it still had its own identity, it had a team of industry veterans, now off their leash so they’re free to make a game how they want to make it. 

there was no doubt in our minds, this was going to be great. 

it was a really shitty time for 3d platformers. games were either AAA or indie. AAA were too focused on big action movie set-piece games aimed at people in their mid-20s, and indies didnt have the budget or experience to do 3d. so the genre was almost dead aside from the odd ratchet, sonic or mario game. but it wasnt enough, the genre was slowly dying. yooka needed to happen

we got some more gameplay, and it seemed good, but not great. it had its flaws but it was still early in development, things can only get better, right?

yooka-laylee was then revealed to be using the unity engine. a notably awful engine with an ungodly amount of problems that is only used by people because its cheap, so they can make meme games with it like whos your daddy or some donald trump game. but those are games that embrace the problems of unity

then we got the toybox demo.

we got to test out the controls around a very plain environment. it was essentially a playtest area. the controls were very off, and there was little tech. but the controls werent that bad.as long as they dont make the controls worse in any way, and the game has some tight level design, this can still be a great game.

also there was a little secret for getting everything in the demo and going somewhere specific, a secret that tells you to go somewhere and look for something in the final game. i’ll get back to that.

playtonic soon found a publisher for yooka-laylee to help with yooka. team17 of worms fame

the wii version of yooka-laylee was cancelled and playtonic said there wont be a switch version

we got some more proper gameplay of yooka showing off the capital cashino level

and my god

it

was

bad

really really really

bad

but it was just one level, it doesnt represent the whole game does it?

either way, some people were getting skeptical of the game by this point.


and then, the catalyst


community manager of team17, playtonics publisher was going on neogaf one day and saw the general consensus of jontron there was rather negative there. well jonno wasnt having any of that and demanded playtonic to remove jontron from the game

jonno zuckerberg’d jontron

and out of such a minor voice role too

what followed was a shitshow

because jon was such a major part to yooka’s history, naturally some people thought removing jon was an extremely backstabby move to make.

to many, this was the straw that broke the camels back. there were many red flags before, but this was a big one.

there were 3000 known refunds that followed. 

and thats just the refunds that went through, because playtonic or team17, most likely team17, actually denied most of the refunds, banned people asking how to refund it on steam, and called anyone refunding the game racist

playtonic also blocked a dude that offered a reasonable solution to the jontron solution on twitter

they were not handling this with grace

jon just kind of accepted that he wouldnt be in the game, if you’re wondering how he was taking his removal

around this time, i was thankful that i didnt kickstart it


so the game finally comes out and the reviews are divided. some people call it a masterpiece and everything bad about the game is supposed to be bad because n64 games didnt age well so this should play like an n64 game that didnt age well and they got everything promised to them

others called the game a rushed sloppy poorly designed mess with an insane amount of problems that cannot be overlooked

after the dust settled, the game has pretty much settled on a lukewarm 6/10 or 7/10 from most sites.

so how was the game really

horrible.

for a game made by developers with decades of experience under their belts, they learned nothing from any of the games they made, or others have made. every flaw that banjo had is not only in yooka, but a thousand times worse

everything we knew about the game pre-release was also worse

the tight level design? non-existent

the decent controls? ruined

the unique identity? gone

nothing of value remained. yooka-laylee is a husk of what was meant to be

the controls were made slipperier, and a stamina meter was added, so you cant go slightly fast for more than a couple seconds, and due to the massive empty levels, going fast is required if you dont want to go insane

the level design does not exist. things are just placed in areas without thought. the focus was on making the levels super big and placing the collectables in really obscure places. not even just the jiggy equivalents, but also the note-equivalents

but the bad controls and bad level design apparently werent enough. levels we had gimmicks that just complimented the absolute worst of the levels and controls. slippery dank caves full of pits, slippery ice levels

the world is barren and empty. there is nothing to do in it

the bosses are, well…
they’re walls. every last one of them is a wall that you fight. honest to god walls.

the camera is an abomination. i dont think i need to say anything that hasnt been said a thousand times already, its one of the worst things about the game, and that is a fucking low bar

the audio mixing is horrible, the chopper transformation grates on the ears, the grunting is far too loud and goes on for much longer than the grunting in banjo, making it extremely obnoxious and annoying

the game had a fucking quiz section that expects you to know every weird minor detail about the game, like really weird and obscure details no one playing the game casually would know, you would have to be obsessed with the game from the moment it was announced and pay close attention to everything no matter how minor to know any of the quiz’s answers. you need to answer 10 questions correctly in a row or else you’re sent to the beginning. and they throw this at you in the first world. i think they do it every world, actually but i could be wrong. they somehow took an interesting but a bit obnoxious part from banjo tooie and i think kazooie as well, and turned it into one of the biggest sins in any game i have ever seen

the loading times, while not bad, are INSANELY frequent, it breaks the flow of the game far too often

there were tons of glitches

enemies were sponges

the fucking mine cart sections were unbearable

frequent framerate issues (thanks unity)

all the minigames were complete trash

the fridge character is one of the worst things i have ever seen

there were seemingly nonsensical puzzles that dont give you any indication if you’re missing something required to beat it

the game stops introducing characters early on, and just recycles all the previous characters


so thats the bad of yooka, heres the good


the visuals look nice half the time, although the other half is unity fucking up the lighting because its a shit engine

the music is sometimes good

some of the character designs are nice


and thats about all i can really compliment the game on honestly

it’s a mess and one of the biggest disappointments i have ever played. it wasnt even worth pirating


you wanna know what jontrons role would have even been? making farting sounds for a toilet character. they shot themselves in the foot over a youtuber voicing a toilet


oh and do you remember that little secret from the toybox i mentioned

well if you go to where you were told, you’ll find a little scene with a robot

it’ll basically say something is 50% complete

and thats it

no secret alternate costume, no unlockable power, no item that lets you find collectables, no nothing. just some dumb secret teasing a potential sequel

that was somehow the most infuriating part about the game, and perfectly sums up yooka-laylee


its a bad fucking game


sorry for any spelling mistakes, but its 3am and this is a massive wall of text

10

PT-inspired Allison Road Drops Kickstarter and gets signed by Team17

Games industry veteran and independent games label Team17 are incredibly pleased to confirm details of their latest partner and game signing, Lilith’s first person next-gen survival horror game, Allison Road.

Allison Road recently hit Kickstarter after a great response from its community and press that saw their prototype gameplay video receive over 1.9 million views on YouTube. The game was on track to fund towards the end of October, however by joining Team17’s games’ label it will allow Allison Road’s creators to focus 100% on the game whilst having resources, experience and support available to them.

Debbie Bestwick, Team17’s CEO said “Allison Road is exactly the kind of game we are looking for to expand our label’s portfolio, the game is absolutely stunning and I look forward to helping Chris and his team on their journey. Our label was created by games developers for games developers and has been built in such a way to allow games makers of all sizes to focus 100% on the most important aspect ‘The Game’.”

Chris Kesler, owner of Lilith added, “We were incredibly excited when we received the call from Team17. Whilst signing with them was never in question, we were however faced with the decision to either carry on with our Kickstarter campaign or to withdraw from the program and get started straight away.  After much deliberation, we chose the latter and are now looking forward to working with Team17 and accessing their vast resources to really take Allison Road to the next level”.

Further details on Allison Road will be available early 2016.

About Allison Road
You wake up one night without any recollection of prior events. Now it is your turn to uncover what happened to your family and face off against the horrors that await in the house…
What would you do if you could feel something stalking you in the dark, in the safety of your own home? If you couldn’t tell what’s real and what’s not?
Allison Road is a narrative-driven survival horror game developed entertainment industry veterans and life-long game enthusiasts Lilith.

so the allison road kickstarter is cancelled, nearly giving this horror blog owner a heart attack before he frantically googled details.

turns out the developers have partnered up with dev/publisher team17 to fund everyone’s favorite future p.t. replacement. so no worries, the game is funded, everyone who donated keeps their money, and everything is fine until konami buys up team17 and cancels it. ᕕ(ᐛ)ᕗ

hey all !!
first off i really appreciate and love all the very kind messages. i read and respond to each and every one ❤ ❤  however i also figured i should answer some common questions:

1. Is this a game?
Yes! WTTW is a third person adventure game.

2. What platforms is WTTW on?

Currently PC, however i’m also really gunning for console as well. 

3. When will it come out !?
I can’t say for sure! We haven’t begun the whole indie game funding trip yet but that will be happening soon. The release of the game will depend on that!

edit: the super wonderful team17 picked us up - it’ll come eventually.

4. Is WTTW randomly generated?
This gets asked a lot strangely! Way To The Woods is lovingly hand crafted :)

5. What programs are you using?
WTTW is being developed in Unreal Engine 4. I use Maya, Zbrush, and Photoshop to do the art. I love talking about this so if you have specific questions you may ask!

6. What are your inspirations?
I LOVE LOVE Life is Strange, Spirited Away, Princess Mononoke, The Last of Us, and a whole heap of other cool stuff.

have a great day and keep being amazing!



Workout/Fitness/Healthy Followers!!

I just received an anonymous inbox about this fitness blog that is starting today by following a plan:

www.team17.tumblr.com

if ANYBODY wants to follow her plan here’s the link to the post about the regimen she’s following.

If you need:

-an actual plan

-fitness help

-healthy eating tips

-a workout buddy

try going  here and see if this is something you can follow.

It’s a new year… make the weight loss count!!!

youtube

It’s a blast from the past! We revisit two games we looked at last year that have since had fancy-schmancy HD remakes put out. Are they any good? Are they bollocks. Here is a video.

seventeen.com
Your chance to blog for Seventeen!

Hi everyone! Wonder how I got to blog and be featured in Seventeen? I entered one of their contests and caught the eye of the editors. Here’s an opportunity for incoming college freshman to contribute to Seventeen’s College Blog. There’s 15 spots    open! This is a chance for you to gain communications experience, more readers, and to share your ideas. 

youtube

It’s finally here! Watch the latest PortsCenter, which looks at an entire games system - the Amiga CD32.