(tldr) Finally on my way home from a crazy 2 weeks of con crunch (without an actual con), travel and general craziness. To make a long story short, one of my best friends was chosen among 9 others to compete in the Swedish Cosplay Mastership and since he decided to go with KH1 Cloud we decided I would make KH1 Sora and be his assistant on stage in his performance. This was not only super fun but also INCREDIBLY nerve-wrecking because of that fact that the competition is broadcasted live on national TV… (This probably wouldn’t have been so much of a problem if we haven’t decided to do a fight scene with my friends 2m Buster Sword…with a steel handle… On a quite tiny stage…) And to add on top of everything, the KH orchestra I had tickets for was for the night before the competition. So basically I was in London the day before I was gonna help out on stage.
But with 2 hours of sleep we arrived back in Sweden, costumes finished and did the performance! No one fell off stage, yours truly didn’t get hit by a buster sword and we didn’t fall asleep. It went by without a hitch. And low and behold; MY FRIEND WON. I could seriously ramble on and on about how proud I am of him but gonna spare my cheesyness until a later time. Also bless @yumidun for being handsome af as Noctis and helping Elias and me not dying either on or off stage XD. We’ve spent a good few days celebrating by sleeping and playing vidya games but now it’s back to reality for me. Demu over n’ out.
NOTE: WROTE THIS ON APRIL 1ST BUT REALIZED NO ONE WOULD BELIEVE ME IF I POSTED IT LOLOL.
Is there one coworker you just don't get along with?
Squall: You’ve already hit one teacher with a ball today, Sora.
Squall: Almasy forgot I’m writing the football team’s training regime for next week.
(Squall: It’s not exactly we don’t get along since we sort of have to since we’re the only guy’s coaches in the school. I’ve also gotten used to ignoring his taunts from years of practice. Plus, he’s not even trying right now.)
Just wrapped up my pic for day 19 of Inktober, with the theme of “Cloud”.
Yes, I know I’m a cheeky bastard.
Anyway, for whatever reason, I’ve had the urge for a while to draw Cloud in the Mario style. I dunno, something like Mario RPG 2 or something this could happen in (though I’d play the shit out of a Nintendo answer to Kingdom Hearts). I wanted to try to figure other Mario flair to deck out Cloud in, but I didn’t want to be here all month looking up stuff.
here is the complete explanation of what Homestuck’s Aspects mean in the tabletop Game Skrub, ripped straight from the rulebook. if these seem interesting to you, and youve ever felt the desrie to play through Sburb with your friends, come check this game out!
7.2.2 The Aspects
Painting metaphors have been used before, so I will continue with that. Aspects are the media of the painting, and each aspect is like a different color (as compared to the Classes which are like different painting techniques).
But truthfully, that’s an oversimplification. The Aspects are a metaphysical system, in of themselves they are Abstract concepts. This means they are the fundamental structure of the universe, and that they are not directly physical. You can not simply walk about and find ‘Breath’, you can only find things that represent Breath. More specifically, aspects are the Metaphysics of a Story. They are the sum of the fundamental concepts that make up a story. Each of the aspects opposes another, which means their purposes compare and contrast each other.
But how do abstract concepts make a story?
Through the use of Symbols. [Rose’s apple speech that symbols hold all the power]. A symbol is something that represents something else, it’s meaning manifest. Symbols can be as simple as a physical object like a pumpkin, and action like a kiss, an emotion like anger, a game mechanic like ~ath, or more complex things I call themes, like Love. A Symbol is the means to the Aspect’s end. But, interestingly enough, since they are only a means to an end that is perceived and thus subjective, a Symbol in its performance may produce multiple ends, it might unintentionally represent many aspects. This is why most people have such a hard time differentiating the aspects in the story, because they are looking at things that are being used multiple ways. It is better to look at aspects in what they are trying to accomplish rather than what they are.
This guide is organized like this;
The binary between the next two aspects
The Number; I have associated on a d12, the Aspect itself and its Trait
The Meta; what the aspect at its metaphysical core
Themes: complex concepts that don’t have specific mechanics to express them, and exist in general in the story, but still are used to support the aspects
Interaction: direct actions of the aspects, often what has to be done in order for the powers to take place
Objects: what physical objects are direct symbols
Strife Component: the in-combat representation
Status: what Emotions support them
Ultimate: the ultimate status of each aspect, and the greatest physical symbol in the Medium
Talents: talents that can be used to support the aspects
Space & Time, the basic building blocks of a story. [Screenshots of Calliope explaining space like the pages of a book, time is the turning of them]
12, Space, Imagination
Meta: the Setting.
Space is where everything takes place. The here, the there, and what’s there. Its the set of the play, the buildings and props and the colors painted on everything. Anywhere that is Anywhere is Space (if you’re nowhere, its void)
Themes: Creation, art, possibility, beginnings, Location. Space without time is the beginning of everything, its looking at the stage and all the props before the start of the show, nothing has had time to do anything yet, it is the setup, infinite potential of all the thing that could happen to it before whatever does happen happens. Pure space without time is simple being without action, change, cause or effect.
Interaction: moving from place to place, touch, setpeice movements.
Objects: art supplies, any physical location, plants
Strife Component: the Chess board that represents where everything is
Status: Weird, Lonely, creative
Ultimate: Noblebright, (space is omnipresent, but either Skaia or Bilious Slick could work)
Or more specifically just the chronology of the plot, the fact that event occur one after another, and that they continue to keep occuring. Not why they occur, or the specifics of what occurs, or how they relate, just that they do.
Themes: storytelling, Destruction, music, eventuality, endings, progression. There is a later section called Timelines (itll be at the end of the pdf, cause its a mess) that explains the horribly convoluted hell that is Timetravel in this game.
Interaction: letting time go by, playing music
Objects:instruments, clocks, metronomes
Strife Component: timing in combat, turn order, Actions
Do you give a shit about what’s happening? Blood is if and how much you care about the story and characters. Your connection to it, your bond.
Themes: Relationships, Drama, Intensity, Family, Duty, Class Structure
Interaction: contact/ submersion in a liquid, especially with blood, bleeding, grappling and holding on
Objects: blood and other liquids, Rings,
Strife Component: Teams and Leaders, Being stuck in Strife
Status: <>,<3,<3<, c3<, angry, burdened
Ultimate: Stuck. The Black Queen.
Talents: Grip, Ship, Rant,
Light & Void; Relevance
8 Light, Sagacity
Even though there a literally trillions of bits of information streaming at you at every second, you only focus on a few sparse details. This concept is utilized very visually in stage shows, you can hardly look at everything on the stage, instead, our eyes tend to be led by a tool, the spotlight. This is the role of Light, it’s the way the story signifies what is important, be it objects, locations, actions, or even the players themselves.
If light is what is under the spotlight on a stage, then Void is what is everywhere else. Void is where you aren’t supposed to look, it allows the stage crew to move around the set, because if you can’t see (or hear or perceive the event in some way) it’s like it doesn’t even happen. But thus goes deeper than just light and shadows, it’s about attention. The street magician doesn’t use magic, he keeps your attention one place, and in the void that creates he performs his magic and switches the cards around.
Interaction: any space where light is dim or nonexistent, especially in direct shadows
Strife Component: negative Focus, Critical Failure, Non Action, hidden areas
Status: Shy, unconscious, (lack of a status afflictment)
Ultimate: Nirvana. The Noble Circle of Horrorterrors.
Talents: Creep, Ride, Prank, Nonchalance, Lie
Hope & Rage; the suspension of disbelief
11 Hope, Pluck
Meta: Suspension of Disbelief
Hope is accepting something as believable. It is saying yes, this fits, this is explainable and justifiable in the setting and tone it is present in. Hope never needs to provide an explanation why, the answer is that when you believe in magic, anything is possible!
Status: Hopeful, ( <3 and <3< but only when they are unrequited)
Ultimate: Magical. The White King.
Talents: Pester, Dream, Ship
2 Rage Vim
Breaking the suspension of disbelief. Rage is the realization that no, it doesn’t fit, there is no believable explanation. It is complete and utter bullshit. Things that simply do not work, that are utterly impossible and unforgivable. And Rage is the reaction against this, screaming out that something is unacceptable, or reveling in the fact that it doesn’t have to work, that its simply absurd and there is no changing that.
Themes: Disillusionment, Absurdity, Reality, Real human sex/bodies
Interaction: in nightmares, when things are in pain
Life is about having fun! Doing silly things, remembering to laugh, doing things that excite you, not always following the silly rules we make for ourselves. Rewarding yourself to a slice of pie, the sweetest pie called life.
Themes: Fun, Enjoyment. Endulgence. Growth. Power and the will to obtain it. The power to not have worry about the rules, to laugh without fear of retaliation, the power to afford sugar. The kind of power a monarch feels as they stare down upon the ants that are their subjects. The power to enforce their will upon the world.
Imagine an eagle as it swoops down to pull trout from its watery home. Imagine the strength it must feel, the rush of excitement as it swoops down from the sky, the power it feels knowing no other birds can compete, and the satisfaction it feels with the fish meat in its stomach. That is raw, unadulterated Life.
Doom is Serious business, quite literally. It is the gravity of the situation, the weight that says right now is really not the time to be making a joke.
Themes: Rules. Law and Order. Structure. Should and shouldn’t or Morality. Karma. Limitations. Sacrifice. Punishments. If Life is splurging and eating the entire ice-cream cake, then Doom is eating nothing but unsweetened, bland food for a diet.
When Life is the predator, Doom is the prey.
Interaction: Dying. Following the rules. Suffering from an Ailment
Objects: Dead things,
Strife Component:Despair, Decay, Ailments, ~ath,
Status: Bitter, Salty, Afraid, Paranoid, Ailments
Ultimate: Doomed. Derse.
Talents: Snark, Gumshoery, Hack, Judgement, Grip
Mind & Heart; the Self
7 Mind, Imagination
What the player gets to decide for themselves.
Themes: Free Will, Pure rational Insight, Politics
Interaction: words, ideas, and concepts read or heard, anything that causes a thought
Objects: clothing, Coins, Synapses, Hats
Strife Component: Strife Techniques
Status: Confused, Pretending(Mind cheats by making any feeling a Mind status, but only if the player is pretending to feel it)
Heart is the Ultimate Self, which is literally the person playing the game. Heart represents thing’s character, what they are regardless of choice. The character traits that make up “you”. The things that you were born with.
While THEY call us “rabids” 😂 trying to ridicule us, mocking us and our ship and searching for every “proof” to try to demonstrate every day what their ship is canon and ours not, I still think that my ship is the best otp and the only one par excellence 😉😚 just look, they’re perfect 😍 I don’t fucking care your proofs, I’m in the winner team, CloTi ❤
Besides the rape jokes and making completely competent characters incompetent(as well as reducing one character to being resembled to a specially abled child because haha “look at the mentally impaired character” and how silly they are), I do not appreciate a parody that’s entire goal is to make jokes while pretending to understand the plot. Especially since these kind of parodies seem to be at the expense of Japanese media.
Team Four Star’s jokes work with Dragon Ball because it is very simple and Goku’s character as well as other characters in characters in the series are usually one dimensional and Akira really doesn’t give a shit about what is canon or not. It is not meant to be reflection of motive and while it is meant to narmy, it reflects a writer who just wants to present people with super powerful characters and larger than life struggles. The parody works.
With Final Fantasy VII, not so much.
Now if you haven’t played Final Fantasy VII or even heard of the huge twist in the game, you are like 20 years late and I have no sympathy spoiling it for you. I am sorry, but not really.
Cloud’s character is supposed to be a reflection of the audience in RPGs in general. Not just JRPGs. Nomura used Cloud as a vehicle of displaying what happens when one person takes the wish fulfillment aspect of video game RPGs or any action adventure medium to another level and starts valuing these aspects of being the ideal hero instead of your own. Cloud Strife is you, teenaged child who so desperately wants to be badass. He is you when you thought everyone in your town is stupid and you are destined to be a town hero. He is you when you thought you could be the biggest badass ever and join the most badass team across the world. He wants to be a hero just like you want to be a hero. So throughout Cloud’s journey, he experiences very human and undesirable things that hint at mental disturbance such as depression, delusions of grandeur, and post-traumatic stress disorder mainly because he could not be as revered as his hero like the player can never hope to be like theirs.
So Cloud’s very real mental illnesses and experiences aren’t meant to be funny in any way especially if the characterization of him reduces him into a whiny sniveling child in a shoddy attempt to be funny. “But it’s comedy.” Yeah, whatever. It’s annoying because Cloud, unlike Goku, is an extremely complicated character and a parody of him should not use ableist characterizations to make fun when he is one of the few heroes in media that shows the reality of such emotional self-depravity. It takes awhile for Cloud to not see himself as this abject failure. Even after the events of the game are done, he is still trying to heal only to get hit with a disease that reminds him of his failures like depression and anxiety. It is not funny at all.
They were never
going to go to watch that game, this
much is clear. The loss is too fresh, too newly scabbed-over for Kindaichi or
Kunimi to subject themselves to. Though they were given permission to skip
school for a day and watch Karasuno take on Shiratorizawa, Kindaichi has been
vocal about his inability to subject himself to that, and Kunimi quickly agrees.
Kindaichi and Kunimi both when they arrive at practice the next day to the
announcement that Karasuno has defeated the nemesis that not even their most
powerful senpai could beat.
just won. He has won. The
insurmountable monolith of Ushijima Wakatoshi has been conquered by a band of
misfits in ancient uniforms and not even a full roster. Maybe Kageyama really
has been smarter about volleyball than the rest of them this whole time, if he
chose this school over a much more prominent Aobajousai.
care to think about whether Kageyama would’ve ended up at Seijou, also, had
they not fallen out. It’s a subject he and Kunimi don’t talk about. Not anymore