purplefrogblog  asked:

Do you know why the decision was made to print the common taplands with the Amonkhet symbol, but without new art that reflects the plane? Having Zendikar & Kaladesh art on cards with the Amonkhet symbol feels inelegant and makes my Vorthos side unhappy. I would've preferred something like the Welcome deck symbol, since the lands only appear in supplemental products. That said, Amonkhet is great and the prerelease was a blast! 🙂

The symbols are used to define Standard legality.


Putting this into its own post, since that other thread is long:

(On the new cycle of taplands)

Listen here, all you young whipper-snappers. These lands are just fine. I played a lot of Invasion limited back in the day, one of the most multicolor-centric sets ever printed. Outside of green, all the fixing we had were a cycle of lands identical to these, some uncommon “cameos” which were strictly worse allied Cluestones, a rare strictly worse Manalith you had to pay a life to get a mana from, and a bunch of stuff you could only get mana out of by sacrificing. You prayed for a tapland. And those were probably some of the only dual lands kids like me could get our hands on back then, too. I played my Elfhame Palaces and I liked it. You’re all spoiled brats.


A closer look at the five enemy taplands. On these five as well, there’s much more life on the Fate Reforged arts

  • Scoured Barrens has a city with access to water.
  • Swiftwater Cliffs features a whole Jeskai monastery
  • Jungle Hollow show us a bridge to a Sultai place.
  • Wind-Scarred Crag is not an old battlefield, but a place with hundreds, perhaps thousands of warriors.
  • Thornwood Falls contains a solitary figure at the end of a frozen river instead of undergrowth taken over the landscape.

We can safely assume that dragons were important for the ecosystem. As the clans wiped out their common enemy, they turned on eachother, leaving their plane in ruins.