tabletop ideas

Play a botanist wizard and flavor all your spells as plant magic. Longstrider? Vines wrap around your legs like an exoskeleton, making you faster. Shield? A flower bud on your person blooms suddenly, deflecting a blow. Lightning Bolt? Generated by static in spontaneous cotton fluff that makes you look like a death-dispensing sheep. Illusions? Caused by floating pollen, scattering light to create something unreal. Need some undead minions? Check out the Myconids and their Spore Servants, or maybe the Yellow Musk Creeper from 3.5

meandering-monotreme  asked:

by that low-fantasy wizards logic Harry dresden is a high-fantasy wizard. Do you see that as an inconsistency or do you think the dresden files is really a slightly atypical high-fantasy series?

(With reference to this post here.)

Last time I checked in on the series, Harry Dresden is acting as personal ass-kicker to a godlike elf queen whose day job is beating up Cthulhu, he wields the very fires of divine creation thanks to a boon granted to him by an actual, no-shit angel with whom he appears to be on a first name basis, and he lives on a magic island whose guardian spirit scares the hell out of basically everybody, including the aforementioned god-queen, but that regards Harry as its best buddy. He’s stalemated the Master of the Wild Hunt in a battle of wills, thrown down with Satan’s right-hand man in a fistfight, and once rampaged through downtown Chicago atop a necromantically reanimated T-Rex skeleton commanded by the power of polka.

Exactly what about any of this says “low fantasy” to you?

Someday I want to do a Dungeons & Dragons game in which every Player Character is a Bard.

The premise?



I think it could be fun.

Concept: The World of MMORPGs Past

The server is dead, the company defunct, but the ghosts of the past linger. You wander the wasteland of a shut-down online RPG, scavenging quest rewards from departed quest givers and turning the starting village into your own fortress. But be warned: oblivion awaits. The Spectres of Obsolescence grow in strength.

RPG idea

The only goal of the adventure is to get arrested. Except every time you do something to get arrested, something happens that prevents your arrest. Whether it’s something small or really random.
I.E. you stab someone and the sheriff comes to arrest you but as he is about to a dragon attacks the village.
Or you steal an innkeepers goods, and get caught, but the innkeeper thinks you’re a good person so just turns his cheek. Etc
The adventure can then escalate to dramatic offenses like starting wars, killing kings and queens, even genocide, but the players can’t be arrested.
Then the end, the players are framed and get arrested for something they most definitely didn’t do, and now they must prove themselves innocent, but now everyone knows everything they’ve done illegally.

All I want are some better options for Bestow Curse. I don’t care about making someone worse at Dexterity Checks, I want to make it so they have to sing a different pop song every round, or change color whenever they see a halfling, or walk with an elaborate swagger.

The Plot Thickens

Something that seems to happen all too often in my games is an unforeseen lull in the action or the story progression. Sometimes the best way to fix that is to come up with something on the fly to change things up. I struggle to come up with reasons after many times of this happening, so I created a roll table to mix things up in a random way. Whenever you get to a point in a session and have the thought “This is getting stale… something needs to change”, just roll on this table to throw a wrench into things.

  1. Weather increases problems
  2. The quest must be completed without killing anyone
  3. An old ally is now working against them
  4. A certain item must also be acquired
  5. An ancient artifact is now involved
  6. A main character involved in the quest, run into problems
  7. A separate quest is created from the problem
  8. Surrounding wildlife/villagers is beginning to change
  9. Heavy migrations of creatures/people.
  10. Another party/group/etc attempts to resolve the event, and is captured, and in need of rescuing.
  11. Another party has begun searching for a McGuffin associated with the event, and the party is racing against them.
  12. The location of the event has been moved or fortified, but this information is not disclosed to the PCs.
  13. The reward for completion of the event has been lowered due to 3rd parties bidding on the job
  14. A natural disaster has occurred, making completion of the event more difficult.
  15. Local government gets involved, adding a layer of red tape to the event.
  16. A red herring is introduced.
  17. Prices for supplies for the adventure have gone up due to a decrease in supply, or increase in demand
  18. The antagonist has gained in strength
  19. The antagonist has had more time to prepare for the arrival of the PCs. Add or improve traps.
  20. An important McGuffin has been sold, and must be tracked down before the quest can be completed.

had a dream last night but i remember very little of it except that i was part of a group of like four girls and we all had different skills and we were supposed to prove how good we were at navigating this decaying building complex and there were a whole bunch of like. collapsing floors and stuff

there were also these weeping angel-like beings, who could be driven off with these handheld beepers/humming machines

one girl was learning to drive, one girl had a little brother she was trying (and failing) to protect, and i dont remember the other two

part of it was also that we had to navigate these abandoned, decaying buildings in secret as part of the test

100 Mutants & Masterminds Session Ideas

One of my favorite RPGs is the tabletop game Mutants and Masterminds. This clever take on the classic medium of heroism serves as one of the most diverse scenarios for both DMs and PCs. However, with so much freedom, it can be sometimes overwhelming to find a scenario that will catch the attention of both parties. Based on my own experience, it’s best to contain the game to one-shot campaigns, but you also need to take the time to shake it up if you’re playing it in the long term. So without further do, here’s a list of session ideas that I’ve either field tested, or always wanted to try out. Enjoy!

Keep reading

Twisted Intent

Campaign setting: The PCs are a band of Gunslinger Knights of the army of Gilead, sent into the heart of enemy territory to extract an undercover agent who has been spying on the forces of rebel leader John Farson - the “Good Man” - for a year. En route to the city, the travellers receive a message by carrier hawk that one of their party is a traitor, with aims to expose the agent rather than retrieve them.

I told the players before the game that everyone got one guess each at accusing the traitor (out of a group of five PCs) and whoever exposed the conspiracy would win twenty pounds of real money. Guessing incorrectly, or being exposed as the traitor would cost a fiver. I had briefed the “traitor” beforehand with their own secret backstory, that they should try to keep hidden - unless it was clearly exposed in character.

This led to a great night of some really suspicious interactions and quality roleplaying of diverse characters.

They never did uncover the traitor until right at the end.

It was all of them 😂😂