table toppings

i havent gamed in such a long time….. i miss yugioh….. i miss playing table tops w grown ass men on the run down side of town while drinking mountain dew……

  • Me, talking about whatever I'm hyperfocused on: *very excited and happy to talk about said thing, is genuinely enjoying the conversation*
  • Friend: *says nothing, does not respond, doesn't react in anyway*
  • Me, wringing my hands nervously: so um, anyways, let's talk about Normal Stuff(TM)
10

Alright, so I think I’m happy enough with this to call it done! This is my 2'×2’ model based on Bleak Falls Barrow from Skyrim and the second terrain model I’ve ever made. The body is made out of pink insulation foam and paper mache to give the shape and stability I wanted, and all of the rocks are also carved pink foam. I used painter’s putty/spackling paste to fill in the gaps, and a mixture of putty and PVA glue to seal everything and texture the bricks. I used a sponge to layer on the grey paint for the bricks to give it a very old look, and they gave a dark wash to the recesses. The mountain was painted with blue greys to set it apart from the building and give it a cold look. Afterwords, I added white paint and snow flocking.

I may come back to add some more details to this in the future, the arches in-game have a few details on the sides that I wasn’t able to replicate with foam, one of the biggest being the Eagles on top of the center pillars. But I’m content right now.

All in all, I spent around $25-30 on this build. One 4×8 sheet of foam was enough for the framework and all of the rocks. I used a whole tub of putty on this, which I could have avoided if I was more precise with my rock shapes. Either way, I’m incredibly pleased with the end result, and I hope you all like it.

Any questions about the building are more than welcome, either in the comments on this post or on my blog directly. Also, I’d love to hear your suggestions for other things to make!

6

Hey everyone! I’ve been working on this build for about a week now, so I figured it was time to start showing off. This is my model of a nondescript ancient Nordic tomb from Skyrim. It’s primarily based off of Bleak Falls Barrow, but is a bit simpler in design.

I’m hoping to get all the building done soon so that I can start painting and detailing. I’ll probably post once or twice more before the final product. Hope you all like it!

100 Magic Items for 5e Pt. 8

Past Posts

Items 1 - 5

Items 6 - 10

Items 11 - 15

Items 16 - 20

Items 21 - 25

Items 26 - 30

Items 31 - 35

36.      Rapier of Swift Attacking

Weapon (Rapier), Rare, Requires Attunement

An eloquent rapier, with a loops guard made of several strand of steel, intertwining and curving over the wielders hands. Every time the wielder of this takes the attack action, they can take an additional attack in exchange for reducing all attack rolls made by 1.

37.      Meat Cleaver

Weapon (Greataxe), Rare, Requires Attunement

This top-heavy weapon is in the shape of a giant meat cleaver. With a large flat head sharpened on one edge. A critical hit with this weapon can be achieved by rolling a 19 or a 20 (this effect stacks with other effects that lower critical hit requirements). Additionally increase the damage die of each critical hit by 1 die.

38.      Soul pincher

Wondrous Item (Ring), Uncommon, Requires Attunement

A ring made of ivory, stained yellow after years and years of exposure. The face of the ring is wrought in the shape of a skull, with 3 spikes of amethyst shaped in a triangle around the skull. When the creature wearing this ring makes an unarmed melee attack with the fist the ring is on, it applies 1 stack of “Soul Pincher”. When a creature dies with 3 stacks of “Soul Pincher” it becomes reanimated a skeleton in your control. You may have a maximum of 3 skeletons under your control. One spike of amethyst fills up with necrotic energy for each skeleton under your control.

39.      Mark of The Bold Heart

Wondrous Item (Tattoo), Rare, Requires Attunement by a Monk of level 5 or higher.

Magic ink is set into the skin of the character receiving this boon. The image crafted Is a scholar, blocking a warriors blade with his book. If the Monk attuned to this tattoo uses their Flurry of Blows to attack a fourth or higher time hits on at least 4 attacks out of the action – the Ki point spent on Flurry of Blows is regained.

Note: The main reason I made this a tattoo is because I feel like that could work into the concept of a Monk well. It could just as easily be a ring, or a necklace or even a blessing from a god if the idea of magical tattoos don’t fit your world or tickle your fancy. (You can read a blog I wrote about blessings as a replacement for magical items here)

If you’re unfamiliar with the idea of tattoo’s as a replacement for magical weapon you can read up a bit more on it here.

40.      Pazuzu’s Kiss

Wondrous Item (Ring), Legendary, Requires Attunement by a spellcaster

This ring is crafted of simple metals, it has claws to hold a center stone, but the gem is missing. The magical aura around this ring is faintly disturbing to those who are lawful – as it emits faints negative energy. This ring can be used to control a demon or devil when activated by a ritual known to anyone who casts the “Identify” or similar spell.

Attunement Ritual – To activate the abilities of this ring the creature must complete a blood sacrifice. The creature must offer 7 pints of blood from a living human, while chanting the ancient incantations given to them telepathically by the ring, during the ritual. The ritual takes an hour and requires the summoner to yell at the top of their lungs.

Once the ring is activated, the attuned creature can summon a Demon or Devil from the Monster Manual or similar book. They must sacrifice an amount of spell slots that level is equal to 1.5x the monsters CR. While a monster is under the rings control, the center piece fills with a crimson red ethereal gem. The fiend is telepathically bonded to its owner, and will obey – albeit begrudgingly, taking its own turn in initiative. When the fiend dies, the player receives their spell slots back, and the ritual can be completed again.

Without exaggeration, this map took me 15 hours to draw. I didn’t think it would take that long. But this isn’t the sort of thing I usually draw, so it took me longer than usual. If you look at it and enjoy it, it’s worthwhile though! It’s another item for my table top role-playing friends. I still need to do some character sheets. It will be nice to start a new project now!

  • <p> <b><b></b> Draco:</b> Haaarry Potteeer!!!<p/><b><b></b> Harry:</b> Draco.<p/><b><b></b> Draco:</b> <i>Potter!</i><p/><b><b></b> Harry:</b> What?<p/><b><b></b> Draco, slowly falling off his chair:</b> I... hate you!<p/><b><b></b> Harry:</b> Really? Draco, you're drunk.<p/><b><b></b> Draco:</b> I have... a <i>secret </i><p/><b><b></b> Draco:</b> I <i>don't</i> hate you, Potter!<p/><b><b></b> Draco:</b> I <i>love you... </i> Don't tell anyone though.<p/><b><b></b> Draco, standing somehow upright on the table, yelling at the top of his lungs:</b> Attentionnnn! I <i>love</i> Harry Potter! But shhhh. It's a <i>secret!</i><p/><b><b></b> Pansy:</b> Draco, love. You're bloody pissed.<p/><b><b></b> Draco:</b> No I'm not! Potter I'm sorry I called you a git that one time. I <i>love you. </i><p/><b><b></b> Harry:</b> Draco, get off the table.<p/><b><b></b> Draco, tearing up:</b> Why don't you <i>love</i> me?<p/><b><b></b> Harry:</b> We've been married 5 years, love. Get off the table.<p/></p>
100 Magic Items for 5e Pt. 15

Past Posts

Items 1 - 5

Items 6 - 10

Items 11 - 15

Items 16 - 20

Items 21 - 25

Items 26 - 30

Items 31 - 35

Items 36 - 40

Items 41 - 45

Items 45 - 50

Items 51 - 55

Items 56 - 60

Items 61 - 65

Items 66 - 70

71.      Ring of Race Changing

Wondrous Item (Ring), Rare,

This ring is crafted of simple silver; the band is etched with different letters from all languages of the realms - some unrecognisable to any living person. Every morning the player wakes up taking on the features of a different race according to a D8 roll. If the player is already the race rolled the character is unaffected that morning (Or roll again; DM’s choice). Every morning the player loses the abilities of the previous days roll and takes on the new effects.

1 – Elf. The players’ ears grow long and pointy, and any facial hair they have grown becomes patchy and light. They become more slender and agile gaining 5 additional movement speed.

2 – Dwarf. The player wakes up having grown a large beard if they are able. They also appear to have gained a few pounds – and have acquired a taste for ale. The player also gains the “Stonecunning” and “Dwarven Resilience” traits.

3 – Halfling. The player takes on a cheery disposition to life and a newfound love for music and performance, also becoming noticeably shorter (Player is still considered the same size) They gain the “Halfling Luck” trait.

4 – Tabaxi. The player becomes covered in fur, and their pupils become slit, as well as gaining a penchant for mischievous curiosity. Additionally, they gain the “Cat’s claws” and “Feline Agility” traits.

5 – Half-Orc. The player gains thick, strong muscles, developing an underbite and pronounced teeth. The player becomes proficient in intimidation and gains the “Relentless Endurance” trait.

6 – Tiefling. The player’s skin takes on a tone of red or purple, their eyes turning red and a tail sprouts from behind them. They gain a darkvision of 60 feet and the “Infernal Legacy” trait.

7 – Triton. The players take on a tone of the blue or green in their skin and hair, as well as growing gills on their ribs, cheeks or similar area. They take on the “Amphibious” trait and they suddenly gain a kinship with marine animals gaining the “Guardians of the Depths” trait.

8 – Gnome. The player becomes stout and short of leg finding themselves more in tune with nature, they gain the “Gnome Cunning” trait and their size becomes small if it wasn’t already.

72.      Symbol of the Lich Slayer

Wondrous Item, Very Rare, Requires Attunement by a Cleric

This holy symbol is made of weighted gold, crafted in the shape of a sun and its rays. A cleric who is attuned and uses this symbol for their holy symbol gains resistance to necrotic and poison damage. Additionally, when using the “Turn Undead” ability the target has disadvantage on the saving throw.

 

73.      Bouquet Staff

Staff, Uncommon

This staff is a long hollowed out clay tube filled with potting soil. Every day 1d4 flowers grow from the top of the staff, with a max of 7 flowers. When the player presses a button on the side of the staff, causing one of the flowers to explode in a plume of pollen and colour, casting the “Colour Spray” spell. The player can explode multiple flowers at once, casting the spell at one level higher for every flower exploded.

74.      Guardian Shield

Armour (Shield), Very Rare, Requires Attunement

A glorious steel kite shield, symmetrical jade patterns adorn its front side. As a bonus action you can cause the shield to levitate moving it up to 30 feet to occupy the same space as another creature. When in the same space as a creature that creature gains +2 AC. The creature attuned to this shield cannot wield a weapon in their shield hand while using this effect, guiding the shield telepathically with sematic gestures. The player can move the shield 30 feet as a reaction or call it back to their hand as an action.

75.      Soul Tether

Wondrous Item (Rope), Uncommon, Requires Attunement

A length of ethereal rope invisible to a layman’s eyes. The character attuned to this rope ties it around their torso, once tied the rope becomes a tether directly attached to the living energy of the creature. The player may then tie the other end of the rope to another creature’s torso – this creature does not become attuned to the tether. The tethered creatures can not exist on different planes of existence – whenever one is sent to a different plane (such as the astral plane), the other tethered player is also summoned to that realm appearing in a spot within 30 feet of the other tethered creature.