Detached tower of the Georgian T-72B (tactical number 406) from the individual Gori tank battalion. The tank was destroyed by August 8, between 13:00 and 14:00 at the Tskhinvali the intersection of Moscow and the railway station (now the Peacekeepers) personally by General Barankevich. Hit from RPG-7 grenade launcher in the back of the tower, as a result of the detonation of ammunition tank was torn to pieces. Tower flew several tens of meters and broke through the concrete canopy building Sovprof. In later preserved as a monument when the building was restored. All the crew are officially listed as missing.
(Note, what I’ve written is in bold, what’s from the site is Italicized).
The game, according to the site will have the following:
Escalation 1985 is a first person shooter that puts players in the role of front line soldiers in an epic what-if battle between NATO and the Warsaw Pact.
Escalation 1985 is focused on mechanised warfare and features a long range of vehicles and equipment of the day. From APCs like the M113 and BMP in various configurations to the awesome firepower of tanks, like the M-60 Patton and T-72.
Off-map support for the infantry players will be seen in form of Close Air Support aircraft, artillery, cruise missiles and reconnaissance aircraft.
Escalation 1985 is modern warfare on a grand scale.”
Its FAQ reports that:
“WHAT IS ESCALATION 1985?
It’s a first person shooter with a heavy focus on mechanised infantry fighting. We are aiming for a high level of realism but a high level of playability.
WILL THERE BE AN A-10?
WILL THERE BE ABC WARFARE?
Yes, definitely. Warsaw Pact doctrine had no barriers or layers between weapon types. So escalation of conventional warfare to ABC (Atomic, Biological and Chemical) will happen seamlessly for the Pact forces. For NATO, it will be more complicated.
DO I NEED TO READ A 200 PAGE MANUAL TO DRIVE A TANK?
No. The vehicles are higher fidelity than most games but their core functionality are mostly self-explanatory. The experience is between full simulation and typical first person shooter.
WHAT IS THE CAMPAIGN GOING TO BE LIKE?
We are still fleshing this one out, but we have tested very, very large maps and we might be able to do a 24 hour persistent battlefield in the future. In the meantime, we will implement a more modest approach where players vote for which areas to attack and defend on a strategic map.
IS THIS A MOD?
No. We are an independent studio building our own game. We are not making a version of Squad. We are using the same code framework that Squad uses to prototype our game faster and cheaper. Think of it as we are using it as a plugin to unreal. That makes us a mod as much as Squad as is a mod of Unreal Tournament. We might not use it at all down the road. We are not married in any way to Squad or Off World Industries, but they are our really good friends.”
It appears that factions will include:
The U.S. The West Germans. VS. The DDR And The Soviet Union.
The site says it will have a boat load of features, and personally I’m still quivering in excitement, so go check em out!
The features are as follows-
REALISTIC AND BRUTAL
Escalation 1985 will have high fidelity modeling of weapons and ballistics, using real life physics simulation and ballistics.
HIGH FIDELITY VEHICLES
The vehicles in Escalation 1985 play a big role and are modeled true to their real life counterparts. The vehicles are manned by several crew members, ie. tank commander, driver and gunner. Each station in the vehicles have several systems and procedures simulated. There are knobs to turn and switches to flick.
OFF-MAP ASSET SUPPORT
Artillery, air support, ABC weapons, smoke or other off map support assets can be used during a battle. Squad Leaders and Commanders will have the ability to call in such assets.
MOBILE SPAWN POINTS
Armored Personal Carriers, Helicopters or Paratroop Drops will be used as mobile spawn Points which will resemble reinforcements being deployed to the warzone.
LIMITED RADIO COMMUNICATION
There are no personal radio sets, so infantrymen have no radios. Squad leaders can only communicate with other command units via direct voice (within earshot), radios either carried by a Radio-telephone operator, aboard vehicles or static radios placed in the level.
LIMITED MAP ELEMENTS
Players are only able to see in which general area they are located and in and which general area their squad is. There will be no magic gps locations but simulation of the situational Awareness of trained combat soldiers.
AMBIENT FX: WORLD WAR 3
World War 3 would have been the busiest and loudest battlefield in human history, we will make use of visual fx and simple self-moving assets to fill the world with activity. Think overhead aircraft, missiles and artillery strikes, fires, nuclear explosions, para drops, convoys, trains and the constant ambience of heavy fighting.
PERSISTENT GRAND MULTIPLAYER ONLINE CAMPAIGN
The campaign is fought on a large strategic map on which the players fight battles to control sectors. Supplies and manpower on the strategic level will directly affect the tactical battles.
T-72 Mahmia (meaning “shielded” in Arabic) is an unofficial name for up-armored T-72s from the Syrian Civil War. These tanks are Syrian Arab Army (government forces) T-72s that have been fitted with improvised stand-off armor – mostly cages and chains – in order to protect the tanks from RPGs and missiles. They were first seen in combat in 2014 at Jobar, a suburb of Damascus, and have been seen commonly since. Various combat footage and photographs show that the upgrades are somewhat reliable against RPGs, but are often no match for the power modern ATGMs.
Sometimes you have to trade looking like a rolling bird cage for not dying in a catastrophic explosion caused by your tank’s shitty ammunition storage.