systemic model

Okay so here’s one of those rare gems of moments where retail is actually kind of okay. 

I’m gonna start by revealing the well-kept secret that I live in Ohio… in case all the buckeye references flew by you. And Ohio… is obsessed with space travel. I mean- it makes sense. We’ve got a couple astronauts in our history, there’s the National Aeronautics and Space Museum in Dayton, and on those quiet summer nights, where the sky is clear and the stars are twinkling in the distance, it is hard to not look up at the darkness and wonder if there is intelligent life out there. (Not here.)

Anyhow, all the fourth graders have a big space-related project around this time of year and this means that we, as craft retailers, have to be problem solvers. The number one problem is ‘oh gods, please tell me that you’re going to put a primer down on that styrofoam before you spray paint it.’

Because- you guessed it- everyone is making a damn solar system model. 

That is to say… their parents are making the solar system model. 

I was just finishing up explaining the use of a styrofoam primer and which spray paints are safe to use with styro to the mother of one ten-year-old when the mother of another ten-year-old rounds the corner looking desperate. 

“Is this a good paint for cardboard?”

It’s not. So I round her back to where her son and daughter are waiting and explain them what will work. She needs green, and there are three different kinds of greens. The mom holds them up and has her daughter choose. 

“Which one do you want for your face?”

I freeze because putting acrylic on your skin is a great way to get a rash. “Hold on, you’re not putting this on your skin, are you?”

“No, gosh no. We’re painting a box and putting the box on her head.”

Okay, I’m curious. “Can you explain what you’re making?”

The daughter chimes in. “We have to do a project for school and I’m gonna dress up like a alien!”

Instantly, I love this child. Not just because she considers dressing up as an alien to be an acceptable school project, but because she’s not leaving it to her mom to do all the work. 

So we talk for a minute about project stuff and she tells me that her brother is going to be the first man on Mars. Her brother is five. Her brother concurs- he is going to be the first man on Mars. Their mom tells me about the Neil Armstrong museum nearby. Like… this is a family of people excited about the future of space travel.

“Did you hear about those new planets,” I asked. 

The little girl starts jumping up and down. “Yes! Yes! Yes!”

Mom: “Can you remember what they said about the new planets?”

“They said…. they said that they can… uhhh… sustain life! There might be aliens!”

Mom: “Now, they said they can sustain life, but I think they also said that it isn’t very advanced life.”

The little girl looks off into space- contemplating this new information. She is formulating a very important thought. 

Very softly: “We get to be the aliens this time.”

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My beautiful wife and my edgy son


UPDATE: DO NOT REPOST IM HAVING A LOT OF REPOSTING TROUBLE WITH THESE IN PARTICULAR

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AKULA Ballistic - Concept Design ~ EDONGURAZIU

Concept Design of a futuristic weapon platform using case-less ammunition, heavy CHF-B (cold hammer forged barrel), NRPC (nylon reinforced polymer chassis), ergonomic extendable stock with integrated monopo. Modular for either Human and Non-Human use. Chassis can be attached to frames of choice with the rail-track on the bottom side. Using EOI (External Optic Interface) it can be suited to fulfil multiple roles with few adjustments of optics, barrel and ammunition.

the peasant railgun d&d thing is funny but in the end its just a consequence of using a model for a situation for which it was absolutely not designed.

d&d is a system designed to model a small group of heroic adventurers fighting fantastic models, it has basically no provision for the effects of bucket-chains on momentum because it’s not an early firefighting simulator (although honestly given the weird mishmash of legacy systems from its wargame origins i wouldnt be surprised to see a lot more shit to do with large groups of people).


anyway heres my new roleplaying game its a much more comprehensive model than d&d. heres the core rulebook:

heres the monster manual:

and the dungeon master’s guide

Gift ideas for space and moon witches

-A telescope

-moon necklace 

-HUGE jars to be used for making moon water

-ceiling stars for their room

-Handmake a drawing of their favorite constellation

-Triple moon symbol altar cloth

-sun and moon tarot

-moon decal for their room

-anything galaxy

-Moon spells book

-Take them on a camping trip to lay under the full moon and look at the stars

-solar system model

-crescent moon dream catcher

-constellation mug

-solar system sugar cookies

-nasa shirt

-!!!!!!!!!!!!!! name a star after them !!!!!!!!!!!!!!!

-space wall calendar

-moon phase watch

-zodiac sign necklace 

-solar system bracelet

-astronomy book

-galaxy bath bomb

-anything with their zodiac sign

most of these items can be found with a simple google search, enjoy :)

I’m just struck by the emerging clarity of the contrast between Melissa Chase, World’s Coolest Nerd and Zack Underwood, World’s Nerdiest Cool Kid–

Melissa: can’t throw a ball, spent first day of summer vacation building a model solar system, can just order people to give her money and they will obey

Zack: football star, one-time lead singer of popular boy band, but they all dressed like lumberjacks and he’s scared of fish

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Funtime Foxy in Ballora’s (another) outfit, Handyman’s Robotics and Unit Repair System Model 5 (aka HandUnit) being a very thicc robot that looks very similar to Funtime Lolbit and a fusion of Baby and Circus Baby. I don’t know what her name will be, any ideas?

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How the Japanese named their small arms,

In 1899 the Japanese adopted the Type 30 bolt action rifle. The rifle had many flaws, so it was redesigned by Kijiro Nambu, and the new Model, called the Type 38 was adopted in 1905.  In 1939 the Japanese adopted a new and improved bolt action rifle in a new caliber, it was called the Type 99. In 1942 they developed a shortened paratrooper version of the Type 99, it was called the Type 2. Umm…wuht????

On popular Japanese light machine gun in the 1920′s was the Type 11 Light Machine gun, adopted in 1922. The weapon was found to be severely problematic, so it was replaced by the Type 96… in 1936. Huh???

At first glance the way the Japanese number their small arms models seems not to make any rational sense at all. Typically weapons are named based on succeeding models, like the Lee Enfield Mark I, Mark II, Mark III etc, or model numbers are by date, like the Model 1911 pistol adopted in 1911, the Model 1917 revolver adopted in 1917, the 1903 Springfield adopted in 1903.

While Japan’s modeling system may seem nonsensical at first glance, there actually is a very interesting method to their madness. Originally  models names were determined by the reigning year of the Japanese Emperor. For example, the Japanese Type 38 bolt action rifle was adopted in 1905, which was the 38th year of Emperor Meiji’s reign. The Type 11 light machine gun was adopted in 1922, then the 11th year of Emperor Taisho’s reign.

In 1927 the Imperial Army chose to switch to a system using the Japanese calendar.  The Type 99 bolt action rifle and Type 99 machine gun were both adopted in 1939, which was the year 2599 according to the Japanese calendar. Hence, the model was named after the last two digits in the year 2599. In 1942, a paratrooper version of the Type 99 was created called the Type 2.  On the Japanese calendar that was the year 2602.  The Japanese chose not to count zero as a digit, thus the model was the Type 2 Paratrooper rifle, not the Type 02 Paratrooper rifle.

why are people being so negative about andromeda tho i mean making jokes is one thing but people saying its 100% shit when its not even out yet/have only played a little of the game sounds more like people unable to let go of the trilogy and comparing the two than actually trying to enjoy a new game. The whole point of this game is that Ryder isnt Shepard. They’re young and stupid and inexperienced and put into a position of extreme responsibility for the first time. Even if they were like Shepard, y’all would just complain that they’re a clone and bioware cant write new characters.

its also kind of unfair to compare a bioware game to something like uncharted or horizon zero dawn. they spend so much more time recording voice lines, writing different conversation/story paths, allowing you to make a custom character, lore writing, building multiple huge areas ect. in nearly every game they make. 

dont kid yourself and say you played DA:O for the groundbreaking combat system and beautiful character models, or loved Mass effect 2 because the animations were amazing. We all played these for the story.

and for people saying they should still improve? yeah, they should, there’s a lot bioware as a company needs to work on. but at the same time, they have improved. very slowly, but they’re getting there. remember that they started working on this game at around the time me3 came out. if they were to start it today, it would probably be very different. probably even better.

Id also like to remind people that mass effect is a video game, not an animated movie. When you actually play and watch the cutscenes in context you will barley notice. Its easy to pick something apart when you're just looking at a gif of it. bioware is also just a company, they cant track and grant everyones wishes, and they aren’t anywhere near being perfect but, what other game is????? is there a game that has all the diversity and representation and amazing gameplay and animations that you want?? link me if it exists 

Im not excusing their mistakes, representation is beyond important in media and we should fight to have it. But listen guys i bought a fucking ps4 for this and dropped $70 on a pre-order i have to be optimistic.

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This is a model of psychology I’m developing that focuses on the flow and imprint of information rather than the ideas and emotions of the person… This theory puts forward that ideas and emotions are simply byproducts of a feedback loop between new information and existing imprints in the system.

The model maps out the dynamics of information as it interacts with an individual consciousness.

Notably it takes the exterior and the interior as one holistic experience rather than assuming the individual ego to be a separate entity.

The implications of this theory would suggest that through the calculated introduction of symbolic and sensual information to the individual you could achieve a reprogramming of both philosophy and emotional associations without the need to work with rationalization and emotional conflicts directly. The individual ego system would rewrite both ideas and emotions organically through imprinting of information introduced into the unconscious environment.

This would mean that if the theories work as expected one could “paradigm shift” into psychological programs by simply surrounding oneself with the desired type of information. It is almost rhetorical to say but by dressing in a specific style, listening to specific music, and spending time in the right social environment you will naturally become what all those stimuli symbolize. Your past and future will become painted by a new perspective.

What does it say about the individual identity? It seems to be simply an illusion, a byproduct of circumstance. We may find ourselves able to freely shift between various identities that hold drastically different ideologies and emotional reactions–surfing on the waves of information to inspired and liberated peaks.

I’m sure you can see I utilized the qabalistic tree of life, the Sephiroth, as the framework for the model layout. At first this was accidental, I suppose my mind is just used to mapping things this way. Yet it is now used willfully in my further elaboration of the model. My understanding of the hermetic qabala has proven to be a strong contribution to this theory.

If you are familiar with occult ritual then you will see how the reprogramming theory implied in this post works on the same basis as invocation–the example was simply “normalized” in a way to make it familiar to the public. More people influence themselves through music and fashion than do through art and ritual. What a pity that ritual is not a common skill.

More to come soon.