system flexibility

5 Tips for Covert Conjurers

Originally posted by best14ester

This week, we have talked to you guys about harvesting the best parts of you and sowing seeds for the future, different terms for secret witch, and what your favorite item in a travel altar would be!  

We are going to wrap up our week with 5 Tips for Secret Witches (or, as Samma likes to call them, Covert Conjurers/CoCos.)  We hope these tips and tricks help you to continue your exploration of the witchy way without giving up the secret!  

Altar Alternative

Some secret witches carry a pocket altar on them, but what about witches that can’t even do that?  You can use this tech trick and create yourself an online altar using Pinterest.  Simply set up your account and fill a board with items you would like to have on your altar.  This can include deity and spirit imagery, scenes and landscapes, candles and herbs, stones and other decorations.  (Pinterest even has the awesome feature of making it a secret board!  Not even your followers will see what you are collecting on your altar.)

At Your Fingertips

Speaking of that magical mobile device you have: there are tons of apps being developed daily for witches!  Some of our favorites include:

  • My Moon Phase by Jake Ruston
  • Golden Thread Tarot by Labyrinthos Academy
  • Luminous Spirit Tarot by Labyrinthos Academy
  • Labyrinthos Academy by Labyrinthos Academy
  • Stone by Jack Flintermann (this is for iPhone only)
  • Spellcaster by Zardoz Creative Studio
  • Runes by Pagan Way
  • Zodiac Horoscope by Nikola Kosev
  • Plant Diary by  Behrang Javaherian
  • Candle by Progimax

(Extra)Ordinary Divination

There are many secret witches that cannot afford to purchase divinatory tools (like Tarot) or can’t have them lying around.  It would bring up too many questions.  But what if you made them from ordinary items?

One suggestion: collect pennies and draw runes using Sharpies.  These could be easily carried in a wallet or small change purse and cast on-the-go.

And one of the most ancient tools of the cartomancer is reading actual playing cards–yes!  They have their own special meanings, correspondences, and were believed to be the parent of Tarot decks.

Paper Crafting

One of the oldest crafts is origami, the Japanese art of folding paper into decorative shapes and figures.  Origami is said to simultaneously exercise the mind and relax the spirit.  And there are thousands upon thousands of shapes that you can manipulate paper into, including: small boxes/containers, animals, and geometric shapes.  All of these could be used for devotionals, spirit representations, and spells without seeming out of place.  You just happened to have picked up a talent for folding paper!

Invisible Grimoire

TiddlyWiki is a versatile, non-linear browser-based tool that can be used to catalog, track, and display various articles. Similar to Evernote without the cross-platform possibilities, a secret witch could use a TiddlyWiki as a virtual grimoire, Features include: always editable with searchable, flexible tagging system and markdown formatting support. With an active fan base, it supports numerous plugins for ease-of-use and utility, as well as themes and more. Everything is saved on your hard drive through a .html file, easily hidden within a folder or something similar.

That’s all we have for you for now, but we want to leave everyone with a point of take-away:  Your intent, your power to visualize, and your energy are the most powerful tools in your witchy arsenal, and those tools cannot be taken away from you.  

Stay magical, witches!

anonymous asked:

If you could remake PoR/RD, what changes would you do?

I… honestly wouldn’t change too much on the writing/characters side of things, so most of the changes I’d like to see are mechanical/gameplay related. 


- Remove support limit, add an “active supports” mechanic to balance this. You’d select up to five support levels to give a bonus at any one time, and the active A support on the last level would determine altered endgame dialogue and transfer bonuses. 

- Add a few more supports for characters that don’t get very many, like Elincia, Nephenee and Stefan. 

- Use RD’s re-assignable skill system. 

- Nerf the earth affinity. Add a level cap for bexp based on the chapter number that can’t be exceeded, encouraging its use to raise weaker units rather than overpower strong ones.

- Nix the localisation added Ike/Elincia subtext.

- Give weapon ranks to laguz units, maybe give unique effects to each character’s claw/beak to differentiate them more? Let them retaliate unshifted like in RD. 

- Make Chapter 27 a multi-part chapter like Chapter 17, so that the player can save before the Black Knight fight. 


- Smooth out the erratic difficulty curve, buff dawn brigade, reduce Ike, Titania, Shinon, Haar’s starting levels etc. 

- Rebalance unit caps, especially for mages. Make magic more powerful in general. 

- Keep the flexible buddy system (the constantly switching chop and change armies kind of necessitates it) but add fe12 style supports through the base convo menu for certain pairs. Give paired endings to a few more characters, particularly the RD exclusive ones. 

- Rebalance laguz units using the PoR system where transforming gives an additive bonus, rather than doubling stats. 

- Balance mastery skills to be more in line with how they were in PoR. Reduce their capacity cost to compensate. 

- Add equippable items like in PoR.

- Reveal the Black Knight’s true identity in a less anti-climactic way.

- Give the black knight Nullify. Seriously how did they overlook that.

- Localise all the scenes and lines of dialogue cut from the Japanese hard mode script. Give me Soren riding on Ranulf’s back damn it. 

- Have Micaiah find out about the blood pact before she even enters the war. Have her object to Pelleas dragging Daein into a war on behalf of their oppressors, let her press him into revealing the truth. That way, the Daein side enters the war with a clear purpose and narrative direction. 

- Let the player see Ike’s memory scene on a first playthrough. That’s way too important a detail to leave for new game+ content. 

- Reveal that Micaiah is the True Apostle earlier. Use that as a springboard to grant her greater agency in the endgame. 

- Allow Micaiah to land the finishing blow on Ashera too, with an altered ending movie to match.

- Make ikesoren and ikeranulf canon, instead of ambiguously canon.

And while graphical updates go without saying, I wouldn’t want to see any redesigns. Everyone looks great just the way they are. 

anonymous asked:

Hi! I read your analysis of the political situation in Poland and I wanted to ask you: since Poland has lived under communism, could you maybe paint a picture of pros and cons of that for our Bernie-bros "friends"?! Because I don't think they ever read a description of an actual socialist or communist regime (not the manifesto, but an actual historical, real life representation). Thank you so much in advance and please take your time with the answer, doesn't have to be today, no rush

Pros… well they weren’t many, but cons were! this is gonna be a very long post. 


1. Everybody had a job. Everybody. If you were an adult wandering down the streets during the work hours, the police had the right to stop you and ask why you aren’t at work. The fact that there was basically no unemployment, gave people the financial security they needed. The fact that due to the shortage of products people were unable to spend their money in a way they wanted is another story. 

2. Everything was state owned, (that actually also classifies as a con, but I’ll get to that later), so institutions like universities too. That implied that you didn’t have to pay to go to uni and actually that allowed to even out the chances for people from the rural areas to climb the social ladder. The motion that universities should be free of tuition fees prevailed to this day. Some time ago, the government was thinking about introducing tuition fees for the most popular and prestigious faculties, like law or medicine but the idea received so much backslash that the government retracted from introducing them, which is I think fair in a way, since I pay taxes that go to sustain roads and prisons, I don’t mind that some of the amount goes to unis. In fact, I’d pay even more if I knew that more of my tax money were allocated to unis. 

3. Things like universal health care were a given. Everybody had the access to a hospital or a doctor and that notion is very deeply rooted in the society to this day. The outcome is that today in Poland, nobody dies because they can’t afford health care or medicine. Some of the meds are even refunded by the state now. 


1. Everybody had a job. That means, that people were forcefully employed even if their job position was not necessarily lucrative or contributing to the finances of the company. So it resulted in people going to work and doing nothing for 8 hours, standing around the whole day, or drinking on the job. Yes. You didn’t have to have any qualifications to get a job, so when the system changed those unqualified people who were not able to land a job, because suddenly the state owned companies where they worked collapsed and they didn’t even have any real skills needed in a new economic system.

2. Everything was state owned. So, everything was either over-funded and they were wasting money or underfunded and they were not developing the branches that should be developed in order for the country to thrive. This brings us to the third point of the…

3. …centrally planned economy. And that implied a few things: First, the lack of the financial discipline within the companies - that negligence actually left us with huge debts. At some point, to give the economy a kick, we had to borrow money from the Western countries, which we didn’t pay off until 2012 (SIC!). What is more, people running the companies were thinking along the lines of “the state will give me money anyway, so why should I care about optimizing the production to save some, right?”. Then, a centrally planned economy makes the economic system not flexible and adaptable to the changing factors, but still we mostly exported to USSR, which was also a centrally planned economy back then, so those guys could work things out between themselves if the production levels needed to be adjusted. Another effect of this, was the fading away of entrepreneurship as people were actually unable to set up their own companies with their own capital, that’s why when we transitioned in 1989, some “businessmen” even when they set up their own companies, actually did a very poor job of managing their companies, because they were not used to functioning in an open market economy with the state that actually requires you to pay taxes. 

4. The lack of a sense of responsibility for a country as a shared good or value in its own right. It was always someone else’s responsibility, so I could vandalize the bus stop, because it didn’t belong to me. It was state owned. I didn’t  have to care about not throwing litter to the ground because why should I care about a space that I share with other citizens? For example, facilities like sewage plant didn’t even existed, the whole country was just dumping their waste into the rivers, because who would think about the environment??  This country was not ours anyway, so… That approach actually transposed to this day, and while there are more and more people who feel that shared responsibility, and we definitely have more sewage plants now, there are still many ,many people who think that they don’t have to care, because for many many years it was like that, and that left them with the sense of powerlessness that does not necessarily motivate them to do something for the community they live in and change their lives for the better. or idk, manifest their need for change by going to the polls for example? 

5. When we were under the communist rule, we were under the wings of USSR and while we did not succumb fully to them, still their presence in Poland was palpable. For example, most of the produced goods were exported to Russia so at some point the shops looked like that: 

and people were living off the food stamps, like these: 

These are the food stamps for meat. In the middle, you have the space to fill in your name and address, but that didn’t really mean that you’d get the meat if you went to the shop. Because it simply wasn’t delivered to the shop or if it was you had to queue for long hours with no guarantee that  they had enough and when you finally make it to the counter, you’d get your portion: 

This is actually a pic of a queue to the shop with alcoholic beverages, but it’s just to get you an idea of how long the queues were. Fun fact: people queued for days, for example my mum was taking shifts with her mum and her sister while my grandpa was at work. Sometimes people queued because the rumor had it that they would deliver “something” to the shop. Oftentimes, people didn’t know what that “something” was, but there was such a huge shortage of goods that they queued anyway because they could later sell it or exchange it for something else. 

Another mechanism of the same vain functioned:

Now, people working in the companies that were producing goods at some point started to create the second “black market” meaning that they would “bring” some of the goods produced in their companies home, to either exchange it for something else or sell it on the black market. A lot of luxury goods like meat for example or a tv set, were sold under the counter illegally. If you had an aunt who had her own farm in the countryside, you were able to make a lot of money on selling meat and eggs alone, as such basic products were on shortage. Same when you owned a shop. For example if you owned a shop, and let’s say 4 tv sets were delivered from the production line, you put 2 on the counter and 2 under the counter to sell it on the black market, for example to your aunt or a friend of a friend who “ordered” it from you.  These were very strange times, there was apparently a huge shortage of all the goods, and yet people had all the stuff they needed at home. Pretty neat, yeah? Well, apart from the toilet paper, but that was sometimes just not being produced. AT ALL. 

Everybody was doing it and everybody knew that everyone else were doing it. Tell me, how a system that allows stealing the state owned goods is good for a society as a whole and useful in building the sense of respect towards the state institutions? People back then were thinking “well, the government is screwing us over, so why should we feel bad about us screwing the government over, too?”. It is visible to this day, when you still hear people of the oldest generation whining about paying taxes and generally contributing to the society as a whole. They think that the government is crap, and nothing’s gonna change anyway, so why should they care, why should they go vote… They still have their heads in the 80ties. 

6. Lack of personal freedom, freedom of speech and well, being basically fed with propaganda from all places. We had Russian spies of KGB working in Poland, some people, in exchange of some goods or connections, colluded with the communist government and were spying on their neighbors and ratting on them to the government, if they thought that there was a chance that somebody could be a oppositionist.  That really helps to build social trusts, doesn’t it? You could be thrown in jail and beaten to death for thinking differently. Well, Orwell really did a great job at explaining the communist mechanisms in his book ‘1984′. Sure, he paints an exaggerated picture, but the whole notion of The Party being always right and being very vehement about people who dared to say no, while oppressing people in the name of a mission to fulfill, which was constantly fulled by propaganda, and painting the reality in bright colors though the reality was so much different, is right on point. To this day, people are really distrusting towards each other, especially people who grew up in the communist times. Sayings like “You can count? Count on yourself” are still prevalent in the public discourse. What is more, you could not leave a country without the government knowing about it. Your passport was closed in a drawer in the governmental office, so if you wanted to go abroad you’d have to ask to have it, and still you could only travel within the borders of the Eastern Block.Things like vacations in Paris? It was very hard to get a permission to leave just like that, so many people just stayed in their own country - that created the xenophobia - in order to discourage people from fleeing or going away (because they didn’t really want to see people realize how screwed they are), they fed people with propaganda saying that the other countries are bad and that communism is superior, but people knew how bad they have it and that everywhere else, especially in the western countries, people’s lives are better, so the government, in order to retain people  did everything possible to make people stay, ergo they made it extra hard for people to move around. At some point, they allowed people to go to Bulgaria on vacations and this was for many, the only chance to go abroad. (Bulgaria was a communist country, too back then). 

7. They were elections held, but the candidates were elected by the Party so, it didn’t matter on who you voted, things would not change anyway. Some people think it’s the same under democracy, so that’s why the turnout for the elections in Poland is so low. 

Pretty crazy, isn’t it? And it is just my common knowledge I acquired by talking to my parents and grandparents, and I’m pretty sure, it’s actually the tip of an iceberg and, have I investigated the matter further, I’d be able to give you even more crazy, inconceivable now for a citizen of a democratic country, details. Actually, I’ve recently bought a book entitled “Women, Communism and Industrialization in the post-war Poland” and once I’ve read it, I’ll probably add more to this post. 

Several side projects creeped into my mind during the past few months (years?), and after getting most of them done, it’s time for me to continue working on this.

Back then I had only a vague idea where to take this game, but it was mostly me experimenting with platformer elements and whatnot. I’ll be taking this more seriously from now on, and I’ve even started writing a storyline for it.

Here’s the new stuff:

I’ve started detailing the characters. Protagonist is Laius, and even though he’ll be able to equip different stuff in the game, his canon outfit is the tunic shown in the above gif. I’ve even gotten fanart of him! Thanks @southcx and @blog-of-horribleness!

That’s Clover following him in the gif up there, another important character in the story. (I need to make official art ASAP)

It’s safe to say that there’s a clear direction now and progress will be frequent.

I have also made a flexible cutscene system and will abuse it by making circumstance specific dialogue and events. I’ll be showing that off soon.

Here’s another gif showing the inventory system in a new forest/hill area.

Thanks for taking your time to read this and expect progress soon!

Howto: Branching Cutscenes in Wandersong

This is a quick addendum to this how-to on how our cutscene system works!

Someone asked me how I do branching choices in my list-based system and I decided to share the info with everyone. Basically: I have a surprisingly flexible label system that’s inspired by “goto”s in machine code.

I have “label” commands that I insert into the scene, and then a couple methods of jumping to different “labels.” You can build out pretty extravagant loops and branching paths with just this. It’s not as fancy as some visual editor or twine or whatever, but it gets the job done.

Here’s what some of that code looks like.

Label is just a “blank” cutscene command. All it does is return true.

“GotoLabel” is the fancy one. It searches the entire list of cutscene commands (including previous ones–nothing gets deleted until the cutscene ends) for “Label” commands. Then it looks for the arguments for those “Label” commands, and if the argument matches what it’s searching for, it changes the cutscene position to that command.

There are a few other scripts that access this logic in different conditions. For example, in my first screenshot, we prompt the player with an “Ask” command–and depending on what the player picks, it goes to a different label. Another more all-purpose one is this CheckData command…

Basically it checks if a data entry is greater or equal to some given value. Then it jumps to either Label 1 or 2 depending on the outcome of that comparison.

The weirdest quirk is that to use the GotoLabel on line 12, it has to make a new list containing the intended arguments and pass those to the script, rather than just giving it arguments, since once the cutscene is running this is how it’s all formatted behind the scenes. Then it has to destroy that list immediately to save memory space.

Messy messy blah blah, but this lets me jump to different cutscene branches depending on the game state, and prior choices. 

Hope this helps you make some rad stuff! :)

note-taking masterpost

hi all! this is a compilation of my favorite note taking methods, complete with my thoughts, references and tips!

lecture notes:

lecture notes are the notes you take while sitting in class, listening to the professor talk or present a slide show. these, at least for me, are messy and barely legible, but that’s okay! you’re trying to get down all the points the professor is going over quickly, and worrying about aesthetic is only going to be a hindrance. for speed, i would recommend using bullet points and subpoints, nothing fancy. afterwards, when you get home, you can rewrite them so everything is clear and concise, the important things stand out, and they look pretty and colorful, if that’s something that’s important to you.

in class notes resources (1) (2) (3)

digital to handwritten notes


one of my favorite methods, outlining gives you a good overview of the topic, but you can also go into detail! I mainly use this for textbook note-taking, but it can also work well in lectures.

outlining guides (1) (2)

taking notes from a textbook

digital outlining

my ap euro textbook notes (from my studygram oops)

the cornell method:

i used cornell notes in ap human geography freshman year, and they worked pretty well for me! it’s a very flexible system, and asking questions about the material definitely helps synthesize it. i would recommend this system while taking notes from a text, but it can work for lecture notes too!

cornell notes guides (1) (2) (3)

digital cornell notes


use flashcards for vocab words, practice problems, or small concepts. they’re best used when you just need to memorize things.

flashcard guides and tips (1) (2)

alternative to flashcards


mindmaps are awesome for analyzing the relationships between concepts in a subject, so i would highly recommend them for history classes! (you can, however, use them in any subject!). these aren’t the best to use while being exposed to the material for the first time, but while studying/reviewing.

mindmap video

mindmap tips

general/misc notes references:

note taking tips (1) (2)

a cute and creative alternate method

note-taking by subject

if you hate taking notes

more note taking masterposts! (1) (2) (3) (4) (5)

I mean creating a “ruling class/oppressed class” vision of patriarchy does seem more flexible and realistic on paper but in practice how are you going to determine who’s not-man enough to gain the social and moral capital of being in the oppressed class? what are you going to do if someone “changes sides”? what factors will you weigh when determining someone’s place? their presentation? their assigned gender? their pronouns or name? their dating preferences? their dating history? how heavily should each factor be weighed against each other? how are you going to make this system flexible enough to work on people from all cultures and time periods? there’s a lot going on and I don’t think a simple “this is materialist, this is idealistic” verdict is gonna cut it

In the vein of “political alignment chart of political alignment charts,” I present to you: the D&D alignments on the concept of alignment charts.

Lawful Good: Alignment charts are pretty useful! You have a broad spectrum of ways to be good for player characters, and acknowledge a lot of different ways evil can manifest for the villains, so there’s nuance. And alignment checks are a good way of reinforcing good roleplaying – you’re reminded of what your behavior signifies about your character, you know?

Neutral Good: I like them well enough, but I worry about the way alignments are framed as factions instead of as moral viewpoints. “Orcs are Evil, so killing them is Good” as a sentiment is kind of reprehensible, honestly. Now, “there is such a thing as a better world, and we can make it happen” – that I can get behind.

Chaotic Good: As long as they’re flexible, I can tolerate them, but very few GMs actually run flexible alignment systems. “Just playing my alignment” types and alignment-check-happy GMs can ruin mixed parties, and some of the best games I’ve played have involved Neutral and even Evil characters with complex motivations – “only Good characters want to save the world or do good things” is incredibly shallow and makes for bad storytelling.

Lawful Neutral: Well, the best alignment is Lawful Good, isn’t it? There’s a reason all paladins are LG. Likewise, the best social institutions are Lawful Good. Either way, if a system of law is good, then it should be obeyed; opposing a LG authority is generally a Chaotic Neutral act and should probably cause an alignment check for Good characters.

True Neutral: Alignment? It’s not all that important. My character motivation is doing whatever the campaign goal is, I guess. I’ll decide once we get a quest. More importantly, check out this sick-ass optimal wizard build!

Chaotic Neutral: Alignment is basically a beatstick for GMs to use against PCs who aren’t following their plans. In other words, it’s a railroading tool. In my games, we usually just ignore alignment – steal cash, trick civilians, whatever, if you don’t do it in front of a cop you’re not gonna get screwed by “your own conscience.” Unless we’re doing a game with sanity meters. I kind of like sanity meters.

Lawful Evil: “Chaotic Good” is a contradiction in terms. Threats to order, stability and peace – uprisings, orcs, criminals – are Evil by definition – that’s what Evil means. If anyone threatens the rightful authorities or the party’s quest on their behalf, they deserve whatever’s coming to them. After all, we’re fighting evil to protect the world. Nothing could justify opposing us.

Neutral Evil: Neutral Evil is the best alignment because it doesn’t restrict your actions like Lawful Evil, but it also doesn’t impel positive action like Chaotic Evil. So you can justify basically any behavior except for pointless atrocities, which generally don’t serve any kind of agenda anyway. Oh, but if the other players ask, I’m Neutral Good, okay?

Chaotic Evil: I’m going to do whatever I want to do, whenever I want to do it; if the GM feels the need to slap a label on me, that’s their prerogative. Hell, it kind of gives me an excuse to kill PCs who annoy me, too.

For bonus points: what alignment is this post?

How Cutscenes Work in Wandersong

Wandersong’s a musical adventure game about a bard, where you use singing to solve the world’s problems. It’s made in GameMaker Studio. And it has a big emphasis on story, with a lot of characters and unique scenes. People often ask me how I implement all that behind the scenes, so I figured I’d share my tools a bit.

(Above: a typical conversation, and some of the code that drives the scene)

The basics are pretty straightforward. There’s a cutscene manager objects who hangs out invisibly in every screen of the game. When one of the special cutscene scripts is called, it passes instructions to the cutscene manager, who always keeps a list of instructions running. And whenever the cutscene instruction list has anything in it, the cutscene manager broadcasts that a cutscene is happening, and processes the instructions in its list one by one, until they’re done.

The most important detail of this implementation, I think, is that it lets me write cutscenes inline with the rest of the game logic, and it’s all very natural and fluid, so I can focus on being creative and making it as I go. Other games will often separate the writing and scene stuff into separate files or systems, like an XML data file or a LUA interpreter or something, so that it’s easy to collaborate with a writer without them having to deal with programming, and it can be exchanged later with translated versions. But since I’m also doing all the programming and animation anyway, it’s easier for me to put it together all at once. I’m pretty far along on a solution for translations, too, but that’s for another time…

I’ll share some nitty-gritty on how I make it work specifically in game maker below.

Here’s a typical cutscene script, marked up a bit. All of them follow this structure, which, right out of the gate, is pretty hacky, heh heh. There’s actually two completely different uses for each script, one for when it’s used by the scene manager (red), and one for when it’s used by anything else (blue). The blue part is the one that happens first, so I’ll start there.

The blue part is basically identical in every cutscene script, actually, and I always make a new scene script by duplicating an old one because of this. First, it adds the name of the current script to the objSceneManager’s “scene” list. In Game Maker the name of resources like scripts, sprites, sounds etc. are automatically special words that let you point to them (for example, when you want to play a sound file, typically you’ll tell it the name of the sound so it knows which one to play). So the script basically adds itself to a list somewhere.

Second, it makes a new list that contains all of the “arguments” passed to it. This script is for setting the position of an object during a cutscene, and I give it the name of an object, an x position and a y position… so all those values are stored into a list, and then it adds that list to objSceneManager’s “scene_args” list. Lists of lists might sound kind of silly, but this game is full of them behind the scenes, and they also excite me in ways I don’t fully understand.

This little pile of code is the key that makes the rest of it run, basically. The line underlined in red is the big one. The scene manager tracks where it is in the cutscene with a variable called “scene_moment,” and every frame it looks at that spot in the scene and scene_args lists and runs all the instructions left there. The arguments we passed to the scene initially are stored in lists, and we pass those lists back to the script when we run it from the scene manager. Scene scripts when run from the scene manager always return a true or false, to let it know if they finished their job or not. The scene manager runs them from a “while” loop, which goes forever until it gets a “false” from one of these or runs out of them. The blue section shows what happens when it runs dry… basically it just clears and resets everything.

Back to here, now, looking at the red section… this is how it runs from the scene manager. Instead of looking at arguments, we look at the list passed to us in argument[0], and evaluate the contents of that list like arguments instead. Then we do a little code and return true. Actions that take time or need input, like a textbox or a “Wait for x amount of time” command, will return false until their conditions are all met, at which point they return true. This way I can have many actions parsed in the same frame, like a camera movement and a sound being played, and other times I can create timings by adding in pauses and stuff.

Ta-da! That’s it. I hope it wasn’t too hard to follow. I’ve done a number of games with lots of text and scenes before, but this basic system was a new idea for this game and it’s been by far the most useful and flexible system I’ve been able to work with. Feel free to lift the structure wholesale and make sweet cutscene-filled games with it. And also, feel free to send me questions if I wasn’t clear enough about something. 

Shadow of Mordor as a Pokemon Game

BantamSam turned me onto this playstyle by redditor Slo-MoDove:

  1. You are not allowed to interfere with a Captain battle. Your captain must only battle another by himself. (An exception is when there are too many Uruks around, but you can only pick them off with Elf-Shot from a distance).
  2. When the enemy Captain is weakened (green) or retreating, only then can you jump in to catch (brand) him.
  3. You can only have 6 branded Captains on your team at the same time.
  4. No branding War chiefs. Only your branded Captain can make his way up through the ranks with leveling and finally defeating a war chief.

I haven’t tried it myself, but it’s just another piece of evidence that Shadow of Mordor’s nemesis system is as flexible and interesting a bit of game design I’ve seen in any AAA game.


Rudolph Schindler, Lovell Beach House, (1926)

“In the Lovell beach house located in Newport Beach, living space was developed inside of five free-standing reinforced concrete frames, cast in the form of square figure eights. Schindler objected to pipe column stilts, calling his own system ‘projections of five visible concrete frames which form an organic skeleton.’

The Lovell house was not primarily a drawing board solution—as was much of the work done at that time by the Constructivists in Europe. Schindler’s purpose in using the frames was to raise the house above the public beach, and also to develop a skeletal system solid and flexible enough to withstand earthquakes.”

—Esther McCoy. Five California Architects.

anonymous asked:

Any tips for writing a symptom journal?

Hey, we’ve got so many tips!

First, it’s important to understand that everyone has different needs when recording their health history. Some of this has to do with what you plan to do with your data, some with the type of data you need to enter, some with the medium you most prefer, and some with your habits and rhythms (you’ve gotta find a routine you can follow through on consistently.

Setting up regular health logging is not only something that should be deeply personalized, but also something that will change just as much as you and your condition do. So as you look through this advice and get started on a plan, do consider that things can and will change. Be ready for that by building a flexible system and not getting too married to one approach. That is, be on the lookout for signs down the road that it might be time for a change.

Anyway. Let’s get on to all the exciting options there are out there!

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19.06.16BULLET JOURNAL [bujobattles]Hello, it’s me again! Some of you might have seen my bullet journal already but I’m doing a flipthrough of some pages for @studyign‘s bujobattles :) This journal was bought locally in a major bookstore in the Philippines. I think this journal was actually designed to be a planner since the annual and monthly spreads were premade and all i had to do was to fill them up (funny story, i didn’t actually know that they were there. I thought this was a plain lined journal so, lucky me!). Here’s my setup :)

🎀First, I have an opening page with 2016 written on it in correction fluid (haha) and a really weird and cute picture 

 🎀As mentioned, all my annual spreads were pre-made so i filled them up and they take up like the first 3 pages (back-to-back) of my bullet journal. I use a neon orange pen to signify birthdays and a red pen to signify other events

 🎀My monthlies were also pre-made. They take up 13 pages (back-to-back) of my bullet journal. I did the lettering for all the months using my uniball signo angelic colour pens (post on these here) and i sometimes add stickers whenever i feel like it. I use washi tape to group together events that go on for more than one day like exams, breaks, fairs, exhibits, etc. I also use pink sticker dots to track when i make a blog post on my tumblr.

🎀I made a mandala and added that as an opening page to the start of my “actual” bullet journal. This idea was inspired by @bohoberry :) 

 🎀I made a list of things i wanted to accomplish for this year to remind me of what i was working for. This spread helps me especially when I feel tired and like i want to quit. Following that page is my index which goes on back-to-back. Highlighted in green are the lists i have in my journal (the tabbed pages at the back which i will get to later) and entries with orange asterisks are my original works like essays, poems, letters, etc. 

🎀The pictures that follow are selected spreads. As you can see, i just go on writing as the days go as well. Some may find this hard because it would be difficult to log future tasks. My solution to that problem is to use my monthly spread together with sticky notes to remind me :) At the end of each month, I do a memories page. I love putting in pictures because on some days, I look back and it makes me happy to see what actually happened in the past months.  

🎀The last picture is an example of lists at the back of my journal. I like all my lists to be in one place, hence its placement at the back so they don’t get interrupted by other entries. The lists i have are: movies to watch, post ideas for my tumblr, pen swatches (pictured on left side) and masking sticker swatches since i have all the sets and it’s kinda tiring to look though all the sets to find the right design (pictured on the right side) 

That’s technically it! I love my bullet journal so much because it can become anything i want it to be. The system is very flexible and I have been using it for 6 months now- the longest period of time i actually stuck to a system (being a planner addict, i went through 4 other systems before actually finding peace in this one). Thanks! Hope you have a great day! 💖

Greeks in pre-Roman Gaul

Gyptis and Protis (1874) by Joanny Rave

The oldest city within modern France, Marseille, was founded around 600 BC by Greeks from the Asia Minor city of Phocaea as a trading post or emporion under the name Μασσαλία (Massalia).

A foundation myth reported by Aristotle in the 4th century BC as well as by Latin authors, recounts how the Phocaean Protis (son of Euxenus) married Gyptis (or Petta), the daughter of a local Segobriges king called Nannus, thus giving him the right to receive a piece of land where he was able to found a city. The contours of the Greek city have been partially excavated in several neighborhoods. The Phocaean Greeks introduced the cult of Artemis, as in their other colonies.

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riverfortune  asked:

I'm only familiar with D&D 4e, but I'm thinking about buying Humble Bundle's pathfinder deal. How hard would it be for me to learn a new system? How hard would it be for my friends (whose interest in playing varies from super-excided to psudo-interested) to pick it up? (They've only played a one-shot of 4e.) Is Pathfinder way better and how so?

So you’re interested in trying out Pathfinder! That is great news! and this Humble Bundle is the perfect chance to get your teeth into the system! 4th edition and Pathfinder are similar in that both systems have Fantasy Races, Hit Points, Skills, Classes, and take place in fantastical worlds. They are also similar in that they are based around the rolling of D20s but that the systems do differ quite a bit.

Learning a new system can be tricky, however as far as ‘learning curves’ go, Pathfinder is very forgiving, and having some knowledge of table top games from 4th edition can make learning Pathfinder a lot easier. 

Pathfinder also has a very large community eager to help new players. The Pathfinder Reddit and Paizo Forums are both perfect places to ask questions which people are almost always quick to help answer.

I personally prefer pathfinder by far when comparing the two systems, however it does boil down to a matter of tastes in the end. Pathfinder (In my honest opinion) has far more customization then 4th edition, and is a much more ‘flexible’ system, meaning it allows diverse assortment of characters to be played at the table, however that does come at the cost of being a bit more complex then 4th edition (some don’t like this).

In the end I strongly urge anyone who is interested in even just looking into Pathfinder to consider buying into the Humble Bundle they have up right now!


Stunning aerial photos of traffic congestion in Beijing as holiday ends

Stunning aerial photos show a Beijing highway was crammed with vehicles heading back to the Chinese capital as the National Day holiday draws to an end.

Long lines of vehicles were stranded at toll gates of the Beijing-HongKong-Macao expressway starting Tuesday afternoon, the 6th day of the week-long holiday.

Large and medium-sized cities across the country also saw a dramatic increase in traffic flow since noon Tuesday, and will continue until Wednesday night when the holiday ends, says the Highway Monitoring and Response Center.

An estimated 750 million people, nearly half of China’s population, traveled during the seven-day holiday, also known as the “Golden Week”, according to media reports. In order to ease traffic pressure during long holidays, the public is now calling for a more flexible holiday system, including allowing additional local holidays in different parts of the country.


Dishonored Definitive Edition coming this Fall

Arkane Studios’ 2012 Game of the Year, Dishonored, and all of its additional content - Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches and Void Walker’s Arsenal – come to PlayStation 4 and Xbox One in Dishonored Definitive Edition! ExperienceDishonored plus all of its additional content on the new console systems for the first time, complete with enhanced graphics that take full advantage of the powerful hardware of this generation.



Dishonored – the recipient of over 100 Game of the Year awards – is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

The Knife of Dunwall

In The Knife of Dunwall, take on the role of Daud, the legendary assassin who killed the Empress.  After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. Gain access to Daud’s new weapons, gadgets and supernatural abilities as you traverse through parts of Dunwall yet unseen, including the city’s whaling center, Rothwild Slaughterhouse, and the heavily guarded Legal District.

The Brigmore Witches

Continue your journey as the legendary assassin, Daud, in The Brigmore Witches. This conclusion to Daud’s story will put you at odds with warring gang factions and the dangerous Brigmore witch coven. Journey through undiscovered locales within Dunwall, including Drapers Ward and the Brigmore Manor, where you will be met with supernatural forces that test the limits of your new weapons and abilities.

Dunwall City Trials

In Dunwall City Trials, experience Dishonored’s flexible combat system, stealth gameplay, and distinct settings in a whole new way as you make your way through 10 distinct maps that feature a variety of challenges. Put your stealth, combat and mobility skills to the test as you clear demanding objectives, unlock new achievements and secrets, and climb up the global online leaderboards.

Void Walker’s Arsenal

With the Void Walker’s Arsenal add-on pack, gain access to four content bundles previously available only through pre-ordering Dishonored. These bundles offer unique character bonuses, additional bone charm slots and more.

Dishonored Definitive Edition is $40 and available for pre-order on Amazon now. 

December 08, 2014 • highlighting guide Made a highlighting guide in the past, but I realized it was pretty messy and only applied to a few of my classes. So Tumblr and other studyblarians(??), I present to you my Highlighting Guide! Personally, I found that this system works flexible enough among all my 10 classes for next semester. Hope it helps you too! :-) For those who can’t read my penmanship or the picture First picture: I. THE COLORS
  • I have 6 highlighters in total; 5 for highlighting (yellow, orange, green -looks lighter in real life, pink & purple) and 1 for key terms/terms to memorize (blue)
  • I guess the hierarchy thing goes from general to specific; yellow and orange are used to highlight headers and sub-topics, while the rest cover the tighter details

Second picture:


  • Headers and sub-topics will be underlined twice with yellow and orange (respectively)
  • Key terms will be boxed with blue, while its definition/s will be highlighted with blue
  • Powerful words/phrases will be highlighted with the higher color (so if I’m in the pink level and I come across something powerful, I’d have to highlight it with green instead. Or if I’m in the purple level, I’d have to highlight it with pink instead, so on and so forth)
  • Terms that need to be defined will be underlined with a line that looks like this: ﹏﹏﹏﹏ (wavy line), and its definition/s will begin with ← or →

Third picture: my highlighters!

  • Funny’s Dream (Php 16.00 each at Asturias St, UST)
  • Stabilo Boss (Php 29.75 at National Bookstore)