I’m sorry that I haven’t been posting much as of late; school was winding down, but now I have more free time to work on this!
Three things are new in this little update:
1. The dragon can now bite the player.
2. The player can now be stunned and knocked back by both the bite attack and tail-swings (so as to stop the player from circling behind and easily defeating the dragon).
3. We have a health bar! It doesn’t look like much at the moment, nor does it do anything, but it’s there. The little jostling that occurred after taking damage wasn’t meant to happen, but I may try to implement that more fully as a sort of damage-taken-indication.