Elesh Norn, your Grand Cenobite, here with your lesson for today.
Suture Priests are the most exalted Cenobites and their services are not to be abused.
You may not attempt to persuade them to partake in any joinings not explicitly outlined in the Argent Etchings. These designs are sacred. Any unauthorized changes will be punished with excommunication.
Liege of the Hollows is the card where hug style decks, token decks, and mana ramp decks all collide. On death, everyone gets to dump mana and get that much squirrel tokens. Provided no one’s got infinite mana set up by then, it’ll hopefully be you that’ll end up with the most amount of 1/1s. The best part is if you can make this kind of thing a little more one sided, such as using Soul Warden, or better, Suture Priest. There’s tons of interesting politics to play with this card, determining when it dies, who’s tapped out, or who you want to help. It’s a fun card to use, and I’ve yet to see it played in any EDH deck. I plan to include it in my next hug style deck, and I hope a few others here will, or perhaps some of you already do.
Hello & welcome to this weekly deck
tech! This week we’re jumping into EDH for a very interesting &
straight-forward deck: Dorien, King of Kjeldor.
This card really hit a soft
spot for me when it came out because I love the Ice Age block. I started
playing during Alliances and it that set, as well as Ice Age always stuck with
me; seeing Coldsnap come out years later was a pleasant surprise! And with
Dorien coming too I was really happy since back in Ice Age there were tons of
talk about Kjeldor, but we never had gotten a card to depict the King. This
card has a really unique ability that let’s you generate tokens for every
damage you receive. In a regular game of magic what that would do is slowly
your opponent down, by creating more & more blockers while getting damaged,
and if your opponent wants to race, then you’re getting more & more
attackers. With a car like this, your opponents really have to think things
true because if they can deal massive amount of damage but not kill you, it
might come back in their face. There’s also a way for YOU to use Dorien’s
ability to your advantage, on top of being a great defensive mechanism.
Healing your Wounds
That you like it or not, you will lose some
life during the course of the game. That’s part of the plan with your
commander, but even if it wasn’t of him, you’d still lose life; you need way to
say alive, that’s why you play Soul Warden’s effect. Cards like this one help
you gain quite a bit of life, especially in multiplayer, making sure you stay
healthy. What’s VERY interesting in this situation is the way this interacts
with Dorien’s ability. Let’s say you take 5 damage, you’ll then get 5 soldier
tokens out of the deal; those 5 tokens coming into play will make you gain 5
life out of the Soul Warden-type effect and bring you back to your original
life points, just with 5 extra soldiers on the board. So yeah, cards like
Soul’s Attendant, Suture Priest, True Conviction, Path of Bravery, Healer of
the Pride, Auriok Champion & Blind Obedience are all good ways to keep a
steady life-gain through the game; it doesn’t need to be the theme of the deck,
but having a few cards like these are very helpful.
So while you’re gaining some life with Soul
Warden effects, you can freely abuse Darien’s ability by hurting yourself. This
is a big part of the deck, having access to a lot of little effects that deal
you damage (be careful, life loss doesn’t work, so Mana Confluence is a no-go)
while doing their things. City of Brass, Nomad Stadium, Tarnished Citadel,
Grand Coliseum, Staff of Nin, Jade Monolith, Mana Vault, Mana Crypt, Anhk of
Mishra, Ancient Tomb, oh and the mix of Urborg, Tomb of Yawgmoth & Karma;
dealing a bunch of damage to everyone, including you, but you’ll get some
tokens which will gain you life & blah blah blah.
A good way to take advantage of the fact
you’re already making a bunch of tokens is by making even more tokens &
embracing the Darien & Soul Warden effects. Entrapment Maneuver, Martial
Coup, Hero of Bladehold, Precinct Captain, Brimaz King of Oreskos, Evangel of
Heliod, Hanweir Militia Captain, Benalish Commander, Raise the Alarm, Militia’s
Pride, Nomad’s Assembly, Deploy the Front, Decree of Justice, Kjeldoran
Outpost, Conqueror’s Pledge & of course Increasing Devotion.
You might have noticed that pretty much all
the tokens made by those spells are Soldiers. It might be a coincidence, but it
might not either. So why not embrace this and play some sweet Solider
synergies? Captain of the Watch, Catapult Master, Knight-Captai of Eos, Field
Marshal, Daru Warchief, Mobilization, Preeminent Captain, Ballyrush Banneret,
Veteran Swordsmith, Rox Pikemaster, Veteran Armorsmith & Obelisk of Urd are
all amazing cards that support the Soldier archetype!
Now that all your Soldiers are boosted and
strong af, you can really do things the right way and pump them up even more.
Go grab those anthem effects and make your 1/1s into something really more
menacing! Cathar’s Crusade, Honor of the Pure, Elesh Norn Grand Cenobite,
Mirror Entity, Archetype of Courage, Crovax Ascendant Hero, Archangel of Thune,
Jazal Goldmane, Thalia’s Lieutenant, Champion of the Parish, Paragon of New
Dawns, Angel of Invention, Phantom General, Mikaeus the Lunarch, Angel of Jubilation, Spear of
Heliod, Eldrazi Monument, Coat of Arms, Door of Destinies, Hall of Triumph, Call for Unity, Marshal’s Anthem, Dictate of Heliod, Intangible Virtue, Glorious Anthem,
Crusade & Divine Sacrement. With ALL those anthem effects you’re really set
to have HUUUUUGE tokens that will come into play consistently with your
commander’s ability. Just hope you don’t get hit with mass enchantment/artifact
Speaking of mass removal, you need some
answers yourself. Ideally stuff that only deals with your opponent’s stuff, or
something that keeps your commander on the field. Also, sport removal &
direct answers are important; you have plenty to choose from! Return to Dust,
Grand Abolisher, Avacyn Angel of Hope, Mother of Runes, Path to Exile, Condemn,
Swords to Plowshare, Oblation, Rootborn Defenses, Disenchant, Brave the
Elements, Make a Stand, Mass Calcify, Austere Command, Fell the Mighty,
Retribution of the Meek, Grasp of Fate, Oblivion Ring; also Lightning Greeves,
Swiftfoot Boots & Darksteel Plate to protect Darien.
This might sound weird, but playing
mono-coloured decks provide you with a lot of ramp, even in white! You HAVE to
utilize those effects to really accelerate your plays and make sure you can
always cast Darien, because he is essential to the deck. Cards like Caged Sun,
Knight of the White Orchid, Land Tax, Pearl Medallion, Sol Ring, Gauntlet of
Power, Nykthos Shrine to Nyx, Marble Diamond, Thran Dynamo, Sword of the
Animist, Extraplanar Lens, Mind Stone, Worn Powerstone, Gilded Lotus &
She deserves her own category. Elspeth just
fits in this deck soooooooo well. Any of her cards are just amazingly good in
here! Elspeth Tirel is probably the best by gaining you a bunch of life &
creating some tokens; Elspeth Knight Errant is most likely the least good but
it still creates some tokens and can make your stuff indestructible if not dealt
with; Elspeth Sun’s Champion is amazing too since you can create a lot of
tokens and destroy everything that’s too big!
There you have it! I hope you guys enjoyed
this deck tech. If I missed anything let me know! I’ll see you guys next week
for a Standard deck tech.
Ayli, Eternal Pilgrim (so many pilgrims, so little time) (now with decklist!)
(full decklist will be made available after the release of the set)
Ayli is a great general. To start off, she only costs two mana to cast meaning you won’t get sick of her any time soon. She also has a 2/3 body which is decently bulky for her cost and she’s got sac abilities so get ready.
The first thing you’re going to want 4 different versions of is Grave Pact (these 4 cards are dictate of erebos, martyr’s bond, grave pact and butcher of malikir) This will give your deck an extra control element which is much needed because this is after all a control general. Something recommended to go in tandum with these is leyline of void as it will ensure that no graveyard shenanigans take place from your opponents.
Suture priest is another card that you’ll want a couple different versions of. She will make sure you’re gaining life off all your creatures and she gets really good when your opponents start to sac. Not to mention she’s necessary as you’ve got to get to 50 life to start exiling things.
Smothering Abomination is a great card as well. Because he’s got card draw out the wazoo it’ll seriously speed up your game. If you aren’t drawing lands or creatures or spells you need, this guy will fix that. Reprocess functions similarly, sac things, draw cards.
Karlov is amazing. You’ll be gaining plenty of life in this deck so being able to easily exile more things is just icing on the proverbial cake at this point. He’ll do it cheap and he’ll do it well and if there’s nothing to exile he can swing like a hammer.
Proper burial and angelic blessing are also very highly recommended as they’ll speed up your life gain quite a bit.
Lastly, bitterblossom is amazing in this deck as it will provide one of our last points. Tokens. Having tokens in this deck is essential. They’re a sac outlet for both of your commanders abilities and you can make a thousand of them. Tokens are a requirement for this deck so consider other cards like White Sun’s Zenith and (the ever flavorfully ironic) eldrazi processors. being able to make multipurpose tokens out of the things you exile can serve you to no bound.
That’s all for this deck, have fun and CRUSH YOUR ENEMIES
I think this win was almost more satisfying than my Laboratory Maniac win the other day.
One of the guys I was playing was playing a legacy old school Elf deck, flooding the board with dudes. I was way outnumbered even with my 6 spirit tokens and 2 Suture Priests. Then the draw came: Sudden Disappearance. Dropped it, cleared out his board, and swung my vigilant tokens in for 18. His creatures all return to the battlefield, triggering my double Suture Priests dealing an additional 22 damage, getting him down to 1 life >_< I was sooo salty. Next turn he attacks with 7 creatures. My spirits have to trade with 6 of them and he pumps the other to hit me for 24, taking me down to 4.
Next draw was good ol’ Snapcaster Mage! Dropped him, targeting Sudden Disappearance for the win via Suture Priest!