Well we’re a few days away from September, but hey! Time for the monthly promotion post for my two blogs!

Are you following our blogs? You should! They’re The Video Game Art Archive and Old Game Mags!

Every day on VGAA we post new, extracted artwork from a ton of old, classic games to allow anyone to use them for their own purposes. Using my own manuals and books, I work hard to extract the art at the best quality, and bringing all sorts of weird, rare artwork to the limelight.

This month we’ve got some great games - including:

Ecco The Dolphin (Megadrive)
Megaman Legends (PSone)
River City Random (NES)
Mario & Wario (SNES)
Dead Zone (NES) 
Mischief Makers (N64)
Croc (PSone)
Klonoa: Empire of Dreams (Game Boy Advance)
Ganbare Goemon Kirakira Douchuu (SNES)
Dragon Quest IV (NES)
Dead Or Alive (Saturn)
Super Wagan Land 2 (SNES)
Bomberman Wars (PSone)
Hey You! Pikachu! (N64)

And over on Old Game Mags, we rummage through all the great 80′s and 90′s magazines to find fascinating articles, cover artwork and advertisements for the games of yesteryear, posting several times a day!

We’ll be going through:

Gamepro #88, Jan 1996
Official AU PlayStation Mag #9, April 98
Nintendo Power #125, October ‘99

Both blogs are maintained by just me - Ryan Langley, aka Rlan. It’s a lot of work maintaining, extracting and posting everything. If you like what I’m doing, you can support us on Patreon, where you can get updates on both blogs, as well as the original high resolution extracted art from VGAA! You can also do a single donation from the main page of both blogs. Every dollar helps!

We also have a Facebook page as well for both Old Game Mags and The Video Game Art Archive! Please follow them if you can!

The above post is just a tiny bit of what’ll pop up over the next month. Join the Patreon and Help me do even more!

I tried to make a flipnote with a bouncy ball exercise to practice, but I asked to myself: How can I make more interesting to watch?

During the process I turned the ball into Kirby and the hand into Master hand. I’m really sorry “Kiby”  (;Д;)

Rough animation: Link

Patreon ǁ Deviantart ǁ Pixiv ǁTwitter ǁ Instagram ǁ Ask ǁ My reblogs    


Compared to newer 3D games, where models are fully textured, Mario’s model in Super Mario 64 has only five textured areas: his eyes, his mustache, his sideburns, the buttons on his overalls, and the M on his cap. The rest of the model is surfaces filled with a solid color by the game’s engine. Here is Mario’s model without the textures.