I can’t remember which pose I tried first, but wasn’t satisfied with how she held up in the Smash ensemble. Then after I completed the entire second pose I was unsure it was better and kind of liked the first one more. But now I’m not trying to make a poster anymore, so it all doesn’t matter. Both of them turned out well, I think.
In 1997 Nintendo developed an attachment for the NES that was capable or KNITTING SWEATERS!
The user could make their own designs on the NES and then have the attachment knit the entire sweater within a few hours.
Nintendo pitched the idea to Toys R Us who decided not to buy into it. A prototype was displayed in the 1987 Winter Consumer Electronics Show to gauge retailer demand.
It’s believed the there were only ever two prototypes made but it’s unknown if they were destroyed or might still be out there somewhere.
The Virtual Boy is one of Nintendo’s lesser known systems. In short, it was a gaming system that released right before the N64 did. It is similar to a virtual reality head set. The only color it could produce onscreen was red. It was created by the same person that invented the Gameboy, Yokoi Gunpey. There are very few games for it and even fewer that are worth playing.
Part of the problem in the design of the Virtual Boy is that it had to played while hunched over at a table making it awkward and uncomfortable to play. Tighe Lory decided to do something about that. He custom built, and wired his own Virtual Boy arcade cabinet! It has the head unit on an adjustable fixture and has replaced the controller with buttons that you’d expect on an arcade cabinet. Over all it looks very well built and more convenient to play.
This design here is what made me decide to start releasing these as wallpapers, because a poster of the whole cast wasn’t doing her justice. She took a full two and a half weeks all on her own, compared to someone like Luigi who takes twenty minutes. I faithfully remade all of her six different bangle designs, and it took forever just to do a portion of the fanciness on her shoe or thigh. I learned a lot about shape control working on those designs, so I’m glad I took up her challenge.