To survive and prosper, to achieve a common goal, to strive beyond what one person is capable of, you must band together. Factions are formed for many reasons, and they dot the land of Herodus. Many even go pass national borders. While there are many one can join, only a select few have large impact across the land. Those who’ve reached the upper ranks of their guild gain access to immeasurable resources and power, are seen as an icon of everything their faction represents.
Sunjammers The Sunjammers are a group of renegades and rebels who fight against tyranny and push for social and environmental progress. From guerrilla gardening to revealing the truth on corrupt officials. They are the enemy of tyrants and killers who benefit from the hierarchy of society. The common folk often adore them, and the upper members either have hatred, disdain or an uneasy alliance with them. They may appear to be a young and small organization, barely worth the trouble, but many powerful people have crumbled under them. These Sunjammers are the torch bearers to a brighter future.
The Academy of Combat and Warfare
What separates the elite knight from the common soldier. What separates the master pugilist from the drunken brawler? What separates the victor from the loser? Practice and study. The academy takes many would be warriors, and makes them masters of martial combat. Each nation is home to at least one academy, of varying sizes. Some of the most famous generals and leaders graduated from this academy. It was founded centuries ago, predating some nations. As war has evolved, so has the academy’s syllabus. Recently firearms have become part of the course. The academy has many ties to some of the most powerful people in Herodus, meaning that it’s influence is wide and felt.
The word arcane comes from an older word, arcana. In Archos, it means that which is unknown, fitting as it’s root word is ARC, which remains mystery to this day. In this world there are many things that should, and must not be known. That is why the Arcanists exist. They work in secrecy, almost entirely unknown to the general populace. The guild has numerous hideouts hidden across the continent, and they count people from all walks of life in their ranks. The highest ranking members are experienced, powerful and will do anything for the good of all. The Arcanists’ goals are to stop secrets and plots that could break this world and shatter it asunder.
Magic is an art. It is bound by our hearts and our spirits. The Magus Covenant brings in magic users from all corners of the continent, providing patrons and muses for the artist. Patrons will post for a job, be it advice on a magical item or entertaining a kid’s party. The Covenant will then contact local guild halls of the job. The magic user will do the job, and give 15% of the profits to the Covenant. Many powerful mages honed their skill through the Covenant, and even take on apprentices through it. The Covenant has connections to many nations because of royal advisers and priests being tied back to the Covenant. The Magus Covenant’s motto is ‘Arcane for the sake of the Arcane, Art for the sake of Art’.