In my previous two posts called ‘the planning fallacy,’ I questioned whether or not I should adapt my style of scheduling. But since then, my method of planning seems to have changed by itself; whether from the other things I have to do or just through plain indolence, my posting pattern has changed distinctly since my original planning post. I think it is because, since the post, I have been doing a number of different formats on my blog and as a result of the developments within my project. This goes back to my original point in the ‘planning fallacy’ post about not being entirely sure of how a project is going to go and adjusting my methods where necessary in the future. I have no doubt though, that using a detailed plan would be beneficial; especially for someone like me, who has often asked for extensions on projects. It seems, for the moment though, like I’m still posting regularly and that there isn’t any drop in quality as a result of this schedule change. As a result, I won’t be using a plan for the next week or two for two reasons: the first being that, as my post quality hasn’t changed, I see no point in having a schedule that does not aid my work’s development. The second is that, as I do understand the importance of having a plan in a project with a very clear deadline, I will spend the next week or so trying out new schedules in an attempt to find one that will aid me.
so after I’ve done my initial research I really got interested in ‘belief’ theme and I decided to carry on researching more about it. I came across things like ‘sacred geometry’ and 'sacred art’ and I got really curious about those two terms, so I carried on looking for different articles and images to find out what is it about.
this is one of the articles I’ve read and it really inspired me. I really like the way it explains what sacred art is really about and I think it’s interesting how is it more about humanity and proportions rather than just simple focus on the Visual side of it.
I think it’s more about the concept rather than just use of visual form and it has more to do with interpretations than just something that it’s obvious.
what I’m gonna do next is research some more articles that will help me understand more about the concept of sacred art and I’d like to start some initial designs into it as well.
also I want to focus on artists who represent this kind of art and find out how is that connected with products.
Yesterday, I finished my second idea for the UCA tote bag. In total, the design took me 3 days to complete - longer than I had spent on the previous one. In this post, I will be commenting upon the features of the design in an attempt to find any mistakes I’ve made and to develop my skills in reflection. I, of course, mean reflection in regard to the assessment criteria which were applied to my previous project, which you can read about here (I hope you have a free afternoon… There’s a whole lot of information.)
The best designers use colour to deliver a message, whether it is to convey emotion or to make the viewer look at something in an unconventional way. I’d like to think that I have done the latter. I had no intention of using emotion within this piece, if I were, I would have included far more emotional imagery and would have used a very different colour scheme. If one were to interpret this emotionally, the most obvious interpetation would be of anger (because red usually links to anger based on the psychology of colours - which I did a post about, here. Instead, I used the high-contrast colour scheme (of red, white and black) to mimic the Amsterdam flag, which looks like this:
In doing so, I created a very eye-catching design that seems less like a subtle, detailed piece of art and more like a piece of propaganda. In this sense, I feel like it would stand out very well if carried on a tote bag through the streets of Amsterdam
The design is bordered by two sets of white and black stripes, bearing sets of three crosses; directly mimicking the flag. Originally, though the stripes were going to be inverse colours to those on the flag, but I decided to go with the more traditional format for several reasons. The first is that, as a representation of Amsterdam, it should be as accurate as possible (with artistic liscence noted) and the second is that the black stripe being inside the red one seemed to slim the image within and brought more attention to the arrow-head style perspective of the street scene.
Originally, as you can see on the home page of the blog, there were a number of “intersections” in the canal, each disappearing behind a set of buildings to give a sense of never-ending river. Later, a number of these intersections were removed to pack the space with more buildings; I decided that, if this was going to be a re-make of my ‘sky-line’ idea, I had best have enough buildings to be able to actually trace a line across the horizon. In the end, though, I decided to have only one path for the water as it left far less blank space that way. Not only that, but it would also bring the focal point back to the front of the image, with what is probably the most characterful landmark I could find in Amsterdam: a church with a beautiful tower. It’s relatively slim-pickings when it comes to identifiable structures in Amsterdam, when compared to a place like London, at least. The image is set out, as I set earlier, like an arrowhead. It points backwards to emphasize the scale and history of the city, as well as provides more space for landmarks and iconic imagery. Originally, the angle was much more accute than it is in the final version, but I reduced it as there was a very large blank space in the foreground that I couldn’t think of anything to fill with without obscuring the main line of buildings. It was a thought of mine to put a hill in the foreground with some white tulips growing, but I decided to keep the image as simple as possible.
This is the latest version of my design for the UCA tote bag. It’s a 3D version of my original skyline idea with a number of identifiable landmarks. The image does comtain some 2D elements, such as all circular objects, a couple of buildings and the very top of the church spire. I created the 3D elements in Maya and rendered it using Renderman (free Pixar rendering software) before bringing it into Adobe Illustrator to fill in the 2D vector graphics.