The enemies in Infamous Second Son will continue to come at the player relentlessly, unless there is only one or two remaining from a full horde, in which case they will offer themselves up in surrender. This A) allows combat to come to a close more quickly, without the player having to hunt down the last dregs of their opponent, and B) makes the enemies seem that much more human.
One more Dev Madan thing. This piece of concept art I’ve never seen before! It’s nice to see Neyla so happy. She and Carmelita were probably the most characters from the series that stick out most in my memory.
The file name on the website lists Neyla’s name as “Neela.” I’m… awful glad they changed that?
Good job Sucker Punch Productions! You included something in Infamous: Second Son that was heartfelt and true to the city of Seattle, the state of Washington and the people everywhere that to this day are still being persecuted because of who they choose to love.
Most people are too afraid to take a side on this issue and include it in any form of mass media, and for that I applaud everyone at Sucker Punch who had a hand in creating this great game.