students clashed

rowanreader  asked:

Top 10 fanfic title and summaries?

Sacchariwrites -  top 10 most popular in universe viktuuri fanfics? lol


Ok so for these are the top 15 (I couldn’t stick to top 10, I had too many ideas!) most popular Viktuuri fanfics of the Rivals universe AO3. As a disclaimer they are not based on any existing Viktuuri fanfic irl and they are not all fics and tropes I would necessarily read, write or like (I don’t even like RPF myself), they are just the kind of fic that I imagine would be most popular in the Rivals universe considering what is publicly known of Viktor and Yuuri’s story and how they are each viewed by the public in general and their fans, plus the kind of fics that tend to be popular in most fandoms. 


Top Fifteen Most Popular Fanfics In the ‘Rivals’ Alternate Universe AO3


1)      Title: The Life We Live

Rating:  Explicit

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Celestino Cialdini, Yakov Feltsman, Yuri Plisetsky, Georgi Popovich, Mila Babicheva, Otabek Altin  

Additional tags: Domestic, Domestic Fluff, Fluff, Love, Romance, Kissing, Sexual Content, Ice Skating (obviously)

Summary:

Everyone knows the love story of Katsuki and Nikiforov and the kiss that shocked the world. What not so many people know however, is what came after.

(My take on the domestic lives of Viktor Nikiforov and Yuuri Katsuki based on interviews, social media and fan speculation)

 

2)      Title: Love!!! On Ice

Rating:  Explicit

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, other minor characters

Additional tags: Alternate Universe, Alternate Universe – Coach and Student, Coach AU

Summary:

When the world’s top skater Viktor Nikiforov is permanently injured in a freak skating accident and forced to retire from skating for good he knows his life will never be the same again. But while his life is empty without skating to fill it, being forced to become the unwilling coach of a headstrong Japanese rising star skater was the very last way he wanted to return to the ice.

The reluctant coach and unwilling student clash over almost everything but even through the hatred, something different slowly begins to emerge. Can Nikiforov teach Katsuki the secrets to finally winning the gold? And can Katsuki bring back the meaning to his life that Nikiforov thought he had lost forever?

 

3)      Title: A Melody Sung, With Words Unspoken

Rating:  Mature

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Yuri Plisetsky, Otabek Altin, Jean-Jacques Leroy, various other skaters

Additional tags: Alternate Universe, Alternate Universe – Canon Divergence, Injury, Angst and Fluff, Enemies to Lovers

Summary:

At the height of his career and at the brink of winning gold for the first time, Yuuri Katsuki is instead injured and prevented from ever returning to competitive skating. Unable to let go of his love for the ice he instead turns to choreography, creating record-breaking routines that every skater dreams of one day skating to. World renown for his work, he is in constant high demand but willing to work with any skater who needs his help, from the youngest juniors to the most decorated seniors. All but one, his ex-rival Viktor Nikiforov, the world’s top skater and seemingly the only person who has never skated to a Katsuki routine.

Inspired by the emotive creations of Katsuki, Nikiforov sets out on a quest to convince the ex-skater to help him choreograph the routines for his final and definitive season. Just how far will he have to go to convince his once-enemy to work together and what hidden secrets will he learn along the way?  

 

4)      Title: On Love: Eros

Rating:  Explicit

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov

Additional tags: The Eros Costume, Smut, Shameless Smut, Sexual Content, Top Viktor Nikiforov, Bottom Yuuri Katsuki, Porn with a little bit of plot, Seduction, Riding, Oral Sex, Barebacking, Hair-pulling, Finger-fucking, Dirty talk, Orgasm Denial, the real story of how Katsuki convinced Nikiforov to give him the Eros costume

Summary:

“Why?” Nikiforov said and his eyes were as dark as his words were cold. “Why would I ever want to help you?”

Katsuki licked his lips, looking up at the other skater with a heated gaze and smirking a little as he ran his fingers up Nikiforov’s arm to rest tantalisingly on his shoulder.

“I think I can make it worth your while.”

 

5)      Title: Before the Camera, Behind the Screen

Rating:  Explicit

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Celestino Cialdini, Yakov Feltsman

Additional tags: Alternate Universe, Alternate Universe – Actors, Enemies to Friends to Lovers, Eventual Smut, they’re actors playing figure skaters for a big Hollywood movie, and they hate each other, at first at least, why do they not use body doubles for their sex scenes?, plot reasons that’s why

Summary:

Sweat-slicked skin gleamed under the lights, two bodies moving as one as gasps of pleasure filled the quiet room. Katsuki had his head thrown back, eyes glazed as he rode out the sensation, thighs clamped tight around the warm body beneath him and hands fisted into silver hair…

“Cut.” Came the harsh voice of the director as the studio lights snapped back on, flooding the scene with a glaring brightness. “Take five everyone.”

“And you two.” he turned to the two actors who were both blinking in the sudden light and wiping the fake sweat from where it was lying stickily across their skin. “You need to get it together soon or this whole movie is going to be a disaster. You’re supposed to be in love for Christ’s sake! Katsuki, you look like you’re counting down the minutes until you can finish this scene and go and get lunch and Nikiforov, you’re just looking bored. You’re supposed to be actors! I don’t care how much you hate each other, you better act like you don’t or you’re both getting fired.”

Katsuki glared down at Nikiforov who was still lying beneath him, looking annoyed.

“You better step up your game.” Nikiforov drawled, looking disparagingly up at the man still straddling him. “I have a reputation to uphold and I’m not going to lose it to a bad movie because of one amateur, one-hit-wonder actor who can’t do his job properly.”

“Maybe it would be easier to do my job if you weren’t such an arrogant ass who can’t admit to his own mistakes.” Katsuki shot back, glare intensifying. “And stop acting like you’re such a big deal. You might be famous but you’re not that impressive.”

“I don’t know, I’ve been reliably informed by a lot of people that I’m very impressive.”

Nikiforov flicked his eyes to where their bodies were joined, only the smallest pieces of fabric separating them, eyebrow raised suggestively. Katsuki snorted in disgust, then rolled his hips in an unexpected movement that made a certain part of Nikiforov perk up in unintentional interest.

“I’ve seen better.”

 

6)           Title: The Calm Before The Storm

Rating:  General Audiences

Archive Warning: No Archive Warnings Apply

Category: Gen

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri and Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, other character tags to be added

Additional tags: Backstory, Childhood Friends, Backstory Speculation, Fluff, Angst and Heartbreak, Nikiforov/Katsuki Rivalry Backstory

Summary:

Another speculative fic about the origins of the Katsuki/Nikiforov rivalry. Based on the popular theory that they were childhood friends until something went horribly wrong.

7)      Title: coffee, cupcakes and other ways to fall in love

Rating:  Teen And Up Audiences

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, other character tags to be added

Additional tags: Alternate Universe, Alternate Universe - Coffee Shops & Cafés, Barista!Katsuki, Nikiforov is still a figure skater, Enemies to Friends to Lovers, Katsuki is the cute barista Nikforov has been trying to charm for weeks, Katsuki is having none of it

Summary:

“You know, I like my men like I like my coffee.” Nikiforov said, leaning closer across the counter and trying out his best, award winning smile. The cute barista - whose nametag was always suspiciously absent whenever Nikiforov was in the shop and whose name he still couldn’t charm out of him, although not from lack of trying - merely glared in response and continued to make his order without replying.

“Dark, strong and a little bitter.” Nikiforov added with a flirtatious wink, making a point of looking at the man’s feathery dark hair and the lean muscles that stood out in his arms, accentuated by short sleeves of the uniform he was wearing.

“That’s funny. I like you just like I like my coffee too.” The barista’s glare changed in an instant to a coy smirk and Nikiforov’s heart leapt a little in his chest at the sight. It had been weeks since he had first spotted the man at his favourite coffee shop and he had been trying to charm him from the moment their eyes first met. Unsuccessfully so far but he knew it couldn’t be long now.

“And how is that?” Nikiforov replied, layering his tone with as much suggestiveness as he could muster.

“I don’t like coffee.”

The barista turned away to serve the next customer with a look of triumph and Nikiforov could feel his face fall. Oh well, there was always next time. After all, he didn’t give up easily and he always loved a challenge.

 

8)      Title: All Things Must Die (Except You and I)

Rating: Mature

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Other Character Tags To Be Added

Additional tags: Alternate Universe, Alternate Universe – Greek Mythology, Alternate Universe – Gods and Goddesses, Hades and Persephone, Hades and Persephone AU with a twist

Summary:

The God of Death and the God of Spring have been waging a silent war for years. Spring, with his eyes the colour of the sky and his hair like precious metals, brings life and laughter while Death, dark like a shadow, ends all things and sorrow walks in his wake. For centuries their silent war raged on, until one day the power of the God of Spring grew too great and he taunted the God of Death, creating an eternal Spring on earth where nothing could ever die.

Angered by the arrogance of the other God, the God of Death kidnaped the God of Spring for his mockery, locking him away in the underworld and plunging the world above into an eternal winter. But hatred slowly began to change into something new and the two Gods came to realise they might not be as different as they once seemed. But both were needed to keep the balance in the world, one above and one below, and as the long winter raged on even love was called into question. Because can anyone truly be in love if they are also not free?

 

9)      Title: doing it backwards

Rating: Explicit

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov

Additional tags: Alpha/Beta/Omega Dynamics, Omega Katsuki Yuuri, Alpha Victor Nikiforov, Mpreg, Mating Cycles/In Heat, Knotting, Biting, Mating, Nesting, Protective Viktor Nikiforov, Viktor being a good dad before he even knows he’s the dad, Angst With a Happy Ending

Summary:

Katsuki hates Nikiforov and always has. But after one night of ill-advised passion leaves him with a lot more than just hatred to remember the other man by, he realises his life is about to change, and not necessarily for the better. And what’s worse, he knows he has to hide this new development from the other skater or face what might be terrible consequences.

Otherwise known as the fic where Viktor Nikiforov and Yuuri Katsuki fall in love, get married and have kids. Not necessarily in that order.

 

10)   Title: winged Cupid painted blind

Rating:  Teen And Up Audiences

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov

Additional tags: Secret Identities, Mistaken Identities, Pen Pals, Falling In Love

Summary:

Being the world’s best figure skating is exhilarating but also lonely. After a string of failed relationships, Viktor Nikiforov decides to forgo love for good, knowing that people only want the version of him they see on the TV and not who he really is inside. After finding a website for anonymous people just wanting someone to talk to, he quickly discovers that it is a good way to deal with his feelings without the pressure or expectation of his fame. Another user, KYKatsudon, quickly catches his attention and the two of them click instantly. Viktor finds he can talk to the other man about just about anything and the other man has similar feelings and fears. Slowly he begins to fall for the mysterious man at the other end of the conversations and he wonders if maybe it might be worth trying out love one more time. The only problem is he has no idea who KYKatsudon really is, and he has never revealed his own identity either.

They might both be in for a surprise…

 

11)   Title: Every Pawn Can Become A Queen

Rating:  Explicit

Archive Warning: Graphic Depictions of Violence

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Katsuki Mari, Phichit Chulanont, Christophe Giacometti, Yuri Plisetsky, Otabek Altin, Jean-Jacques Leroy, Georgi Popovich, Mila Babicheva, Other Character Tags To Be Added

Additional tags: Alternate Universe, Alternate Universe - Arranged Marriage, Alternate Universe – Historical Fantasy, Alternate Universe – Royalty, Plotting, Assassination Attempts, Enemies to Lovers

Summary:

Yuuri is the Prince of an Empire, second in line for the throne and renown in battle, a formidable warrior who has been fighting for almost half his life against the neighbouring Empire and their barbaric ways. But after tragedy strikes both kingdoms, an uneasy peace must be formed between the two opposing sides, a peace that must be sealed with the strongest of bonds.

Charged with keeping the peace for the sake of his people, Yuuri is forced to leave his homeland forever and marry the only son and heir of the opposing kingdom, forging an alliance with marriage to protect the empire built on the backs and blood of his family and now ruled by his beloved sister. But Yuuri knows what the marriage truly is beneath the pretty words. A life-sentence, imprisoned forever under the rule of a man he hates and has faced on the battlefield countless time.

But the political machinations of the foreign court might prove to be an even deadlier battlefield than the one he just left and he must keep the peace between the two kingdoms to save the lives of millions, whatever the cost. And what’s more, his long-time enemy and new husband is not the man he believed him to be and his position as Prince Consort holds more power than he ever expected. For the one who holds the heart of the future king is the one who can control the kingdom.

 

12)   what would I pay, to stay here beside you

Rating:  Teen and Up Audiences

Archive Warning: No Archive Warnings Apply

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Yuri Plisetsky, Otabek Altin, Georgi Popovich, Mila Babicheva, Celestino Cialdini, Yakov Feltsman

Additional tags: Alternate Universe - The Little Mermaid Fusion (original), Mermaid!Viktor, Prince!Yuuri, Happy Ending

Summary:

Viktor has always been fascinated by the human world and especially one human in particular, a man he once saved from drowning one stormy night after a shipwreck. A dashing prince with a beautiful laugh, kind and beloved by all who know him. After loving him from afar for years Viktor makes a deal with the sea-witch, in exchange for his silver hair he has one month to make the prince fall in love and marry him or he will lose his life and be turned to nothing but foam on the sea. Known by all as impulsive and rash, Viktor takes the deal without a second thought and begins a life on land with the intention of wooing the prince and finding his happily ever after.

The one problem? The Prince hates him on sight.

Working against the clock, Viktor has one month to uncover the mystery of the Prince’s past and discover why he is so hated by the other man. And not only that but he must also convince the prince to fall in love and marry him, least he be lost to the sea forever.

13)   Title: Saving Viktor Nikiforov

Rating:  Mature

Archive Warning: Major Character Death

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Other Skaters, Celestino Cialdini, Yakov Feltsman

Additional tags: Temporary Character Death, Alternate Universe – Time Travel, Slow Burn

Summary:

After a tragic accident out on the ice, the world mourned the loss of figure skating legend Viktor Nikiforov. Consumed by guilt, his rival Yuuri Katsuki lost all love of the sport that was once his life and wished desperately to change what happened. In an unexpected turn of events his wish was granted and he was sent back in time, all the way back to his senior debut before the rivalry even began. His one goal? Save Viktor Nikiforov.

 

14)   Through Another’s Eyes

Rating:  Gen

Archive Warning:  Creator Chose Not To Use Archive Warnings

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Yuri Plisetsky, Celestino Cialdini, Yakov Feltsman, Jean-Jacques Leroy, Otabek Altin

Additional tags: Fluff and Angst, Changing POV, based on public and social media reactions of each person, also based on Yuri Plisetsky’s face when they kissed on the podium at the end

Summary:

A look at the Nikiforov/Katsuki rivalry over the years from a variety of different points of view

 

15)   Roses and Blood

Rating:  Explicit

Archive Warning: Graphic Depictions of Violence

Category: M/M

Fandom: Figure Skating RPF

Relationships: Katsuki Yuuri/Viktor Nikiforov

Characters: Katsuki Yuuri, Viktor Nikiforov, Phichit Chulanont, Christophe Giacometti, Other Character(s)

Additional tags: Alternate Universe – Mafia, Alternate Universe – Assassins and Hitmen, Enemies to Lovers

Summary:

Katsuki Yuuri is one of the most successful and feared assassins in the world, his reputation only succeeded by his greatest rival, an opposing hitman called Viktor Nikiforov. But after circumstances bring the two of them together for a complex and long-lasting job an uneasy peace is formed and gradually hatred turns to trust and respect and from that grows something more.

Job complete and aware of his new feelings for the man he once thought he hated, Katsuki returns to the organisation holding his leash - controlling him with the only other thing he cares about - to be given his next job, something he cannot refuse no matter what.

His next assignment. Kill Viktor Nikiforov.

Good Manners: Shaking Hands & Punctuality in Germany

The shaking of hands. Germans are great hand-shakers, and they like to do so both when arriving and when departing. Between younger people or family members, there may also be hugging or kisses on the cheek. It’s common for a person who is joining a group to shake hands with every single individual, acknowledging everyone - this is definitely true in a formal dinner party or business context. Eye contact while shaking hands and a firm handshake are also important. Don’t look away or shake hands like a dead fish. ;)

The importance of being on time. In Germany, do NOT turn up late for a formal appointment or when meeting people, it’s considered rude to make people wait for your glorious presence. Germans generally are very punctual, lateness can offend. Be 5-10 minutes early for important appointments and be sure to call the people you are meeting if you really cannot make it in time - but have a good reason. Obviously, being slightly late isn’t as dramatic between friends or family as it would be in a business or other official context. Being up to 15 minutes late is considered “okay”, anything beyond that is rude without a good reason.

Getting and Keeping Players: Designing for Engagement

Summary

The number of ways video games can be produced, distributed and consumed by players makes it a diverse and flexible form of entertainment that reaches millions of people. Some games are made to educate or enlighten players while some are made to help them pass the time. Whatever the purpose of the game, players may not be expected to complete the entire thing in one session (unless the game is comfortably short). Most games have campaigns or a story/questlines to finish. Other games have levels. Designing games for engagement is not standardized, yet there is one subset of the game industry that has a few recognizable design patterns that can be considered the standard for its respective platform – and possibly integrated in other genres/platforms.

Why Mobile Games?

It is hard to deny the success of the mobile game industry in terms of revenue and market draw. It is likely that most of the people you know own a smartphone and play at least one. For years now, developing games for mobile devices has been coined “developing for casual players” simply because games were now accessible to an audience outside of the traditional player market – a very large audience! The low-barrier to entry meant that more developers were putting product on the platform, and competition for downloads on user’s devices became fierce.

Success for developers that do not have an existing following (player-base, social media presence) consists of developing a game that provides the player with an enjoyable experience  - the nature of the free to play mobile game landscape is one where the developer must be able to craft an enjoyable experience immediately.

If players are not hooked from the get go, the game gets uninstalled – a killer for free to play apps. Therefore, there is a focus on getting the initial experience and long-term experience fine-tuned. The similarity in the tactics used by popular mobile titles such as Clash Royale or Hearthstone lends to the formation of what could be considered design patterns.

You have probably  heard of the buzz words: Engagement, Replayability and Retention. These terms all have similar meanings but they represent the end goal of development. We want the player to spend time in our games and come back when they have closed the game.

In terms of mobile development, strategies for engagement can be grouped into three (3) aspects:

  1. Trying the Game: Player Initial Experience
  2. Social Play: Involving Friends
  3. Come Back: Feeding the Cat

Engagement may not measure the “quality” of the time the player spends in the game (unless under playtesting conditions) or how good the game is getting players into flow, but they can help determine goals and rewards that may encourage replay.

1. Trying the Game

Enticing the player to try your game is difficult unless your studio is known or uses promotion strategies. Games – especially mobile games – are judged from the moment the potential player sees your icon on the screen. Developers should focus on the “Give and Get”. Give players a good initial experience that lets them know what they can expect in terms of rewards and progression and they will in turn reward you with not dropping your game after 2 hours.

Who is your target player?

The target market is not just a business term that makes the design process corporate. There are many different kinds of fun and while a game can attempt to hit fun for all the types, it is more sensible to create a fun experience that a segment of the population would like.

Mobile game designers especially have to be keenly aware of the target player, and not just the who. It is worth thinking about where you expect the players to play (on the bus, during breakfast). Will they have access to the internet? What is the target market interested in – what motivates them?  

The Initial Experience

First impressions matter. Judging a book (game) by its cover (app store icon) is a real occurrence.

Most game design articles or books would tell you to focus on the tutorial – the initial experience - of your game.

They are right.

However, I would go further and say make the vertical slice of your game fun, and make the process of going through it juicy. This vertical slice may be the tutorial, but since a direct tutorial may not be applicable to all situations, it may be a simple level for the base mechanic. Whatever the form, it should give the player a taste of not only what the core gameplay is like, but more importantly, how they would be rewarded or progress if they kept playing. The best tutorial is one that gets the player playing immediately.

For these three games, the tutorial do not feel like a chore you need to slog through. In the case of Candy Crush when a new mechanic is introduced, the subsequent level is what is an easy version of that mechanic in use.

Polish - Feedback

Video games are a predominantly visual medium where most responses to actions and information are conveyed through dedicated UI elements or cues within the game world. The visuals in games are meant to evoke a mental response and convey imagery that makes the player implicitly understand the mood/setting/theme of what it is they are looking at. Appropriate use of colour and cues can determine how immersed a player will be in a game. The trick to designing a visual world is the design visual cues in such a way that the player is more or less unaware of the prompts.

However, sound is just as important. Sound is used to create immersion and engagement within games. It is usually considered a feedback mechanism that lets the player know that something is happening or has happened.

A user is more likely to get played if it feels like a finished product - juicy feedback at the right times is part of this.

2. Social Play: Involving Friends

The trend of many popular mobile games is sort of social aspect whether it’s something as simple as sharing a funny status using a connected social media account or the fact that the entire game is competition based.

The obvious idea here is to get more people to play the game, but most do prefer to engage in activities in which they can involve their friends.

In addition to multiplayer, PvP, the Clash Royale uses the idea of clans where groups of up to 50 players can give and receive cards, chat and do friendly battles. Players are able to join clans with their friends. The aspects of gifting and communication is novel in a mobile game and works well in keeping players interested as they can easily join clans with their friends and share resources. There are also leaderboards and a match replay feature that focuses on the higher ranking players, encouraging players to work in order to get their name in the rankings.

Hearthstone and Clash Royale include an emote system to facilitate communication between players while in game

Screens like this are the only reason I play candy crush. My mother – a person who I think is part of the main demographic – demands that I send her lives. I now have the game on my phone and play it during long commutes. I have my Facebook account connected to it and it was interesting to see my friends icon-ified on the level screen. So, I know who’s playing and how far they are and my mother can get upset over her friends being further than her.

3. Feeding the Cat: Come Back

From your well-crafted initial experience, the player should be able to expect what they will be getting out of the game if they keep playing it. Mobile games typically have short play sessions where the end of a session is implied by a timer, waiting to unlock, the completion of a task, etc. However, the overall game can go on for much longer. How do we compel the user to come back when they have ended a session? Here is where rewards and progression systems come in.

Reinforcement schedule

No one does anything for nothing. Rewards are another important motivator for players. The kinds of rewards given to players are varied and are usually categorized as either intrinsic or extrinsic. Rewards are further categorized in terms of the value they give to the player; however, it might be when the rewards are given that makes the most impact on retention.

Clash Royale’s chest system is a clear example of a schedule. The game encourages players to return to the game to unlock chests after the correct amount of time has passed. Also, the differences in unlock time encourages players to plan unlocks around their personal schedules (e.g. unlock 12 hour chests overnight). This is almost like feeding a pet where a habit is formed.

Resources (cards) for levelling (player and minions) are scarce and cannot be acquired without chests unless the player makes purchases with real currency. Gold can be acquired through battle wins and makes gives the player a reason to play even if chest slots are full.

The player can win or lose “trophies” during battles and the number of trophies determines the arena the player will battle in. Also, minions (cards) need to be levelled in order to remain competitive.

Progression - Not just Levels and Levelling

Players need to accomplish things. They need to progress. Also, they need to feel it. Many games start with the player’s character at the peak of their abilities and then strip those abilities a short time later. Players are shown what they would be working toward, making the player more motivated.

Pathways from the new player stage to master player must be developed to keep players of all skill levels engaged.

In general, mobile games tend to focus on the following to get players to come back for repeat play sessions:

  1. Content Unlocks - players get new items/skills/rewards for completing goals. The new unlocks can be in-game tools, ugrades or even vanity items such as skins for characters. Players are rewarded for participating in the game.
  2. Timed Events - players are encouraged to return at specific times (See above section on reinforcement schedules)
  3. Personal Investment - players who are able to change things within the game will feel more attached to their virtual world.

TL;DR

In this blog post, we looked at the design principles used by mobile games to stimulate player engagement and retention. A lot of points were discussed, but the general takeaways are:

•       Know your audience

•       Get them playing immediately

•       Visuals and Feedback matter

•       Develop pathways from new player stage to master player

•       Consider social aspects – if they fit!

anonymous asked:

since, obviously, no relationship is perfect, what kind of arguments do you think rivals!victuuri had after they got together? i hope you didn't answer this already lmao

They only ever really have one big fight, most of the rest of the times they argue it’s over little things and it’s less arguments and more like ‘can we please talk about this because it’s getting on my nerves’. I think adjusting to living together would be an interesting time for them because they’re both used to very different styles of living and it would probably cause most of the clashes. On one hand you have Yuuri ‘I’ve been a college student for five years and also lived with someone that entire time’ vs Viktor ‘I’ve lived alone ever since I was old enough to’. 

I think Viktor would probably be more neat freak while Yuuri would be way more used to living in a mess. Yuuri probably has a habit of leaving clothes on the floor and not doing the laundry until he absolutely has to (leftover from being a student)which would clash a lot with Viktor who probably dry cleans everything to keep it in good condition and is very neat because he’s only ever lived with himself. Also Yuuri would probably be pretty tidy normally but still leave things lying around a bunch because hey, he’s used to living with Phichit and they’re both used to living in a certain level of clutter, as all students are. While Viktor has only ever cleared up after himself and everything in his apartment probably has an assigned place and Yuuri coming in and changing things or leaving things lying around is probably weird for him. So they’d probably argue over that in a ‘can you please pick up your stuff, it’s messy and looks bad’ vs ‘can you please stop moving all my stuff and putting it away in weird places because I live here too you know and I left it there for a reason’ way.  

I think there would probably also be the normal level of bad habits. Viktor gets up to run every morning at 6am, even on rest days, and always somehow manages to wake Yuuri up too because he can’t be quiet to save his life. Yuuri keeps Viktor awake until late at night because of the light from his phone screen and then they’re both cranky in the morning. Viktor’s forgetfulness probably comes up sometimes too in little things like going to the supermarket and buying fancy food that caught his eye but forgetting the basics like eggs and milk. Money probably comes up a few times as well since Yuuri spent years saving money on everything he could and supporting his family whereas Viktor only has himself to support and makes a lot of good investments with his money so buying on the expensive side of the market is normal for him.

Realistically I think it’d mainly be the little things in a ‘I love you but this one thing you do is kind of pissing me off’ way because as you said, no-one is perfect. But I think everything would be pretty minor as they work really well together as a duo and I can’t really see them having big fights over serious things on the regular 

Common Questions: Why do Germans switch to English when I want to practice my German?

Germans are perfectionists and generally don’t automatically assume that visitors are trying to learn German. If we see you struggling with our language, we will try to accommodate you by switching to yours if we can, or just try English. This is not to “show off” our language skills (as some have assumed), but to make it easier for you in our country. If this bothers you, simply say you’re trying to learn German and would like to practice. People will probably find it cool and continue in German. It’s not an easy language to learn - we know this, so anyone trying gets extra cool points. :) (P.S.: On the flip side, our perfectionism might also lead us to be shy talking in another language abroad, unless we know we’re good enough at it. So when you meet seemingly “shy” Germans in your country, take that into account.)

anonymous asked:

Okay, first things first, you're blog is amazing. All the characters seem so real and so worked on, that it is a pleasure to read! Anyways, I really wanted to ask for your opinion on Beauxbatons. I've always been fascinated with this school (I live in France), and I have been wondering if you had any thoughts about it, as you put Dom there. How many students go there? What rules, lessons, sports, lifestyle, etc,would these students have? What would be different to Hogwarts? Any thoughts please!

Aw omg thank you so much, this was so lovely to hear c: I’ve always wanted to live in France; bienvenue!

I’ve never thought about some of these bullet points before, so if any of them sound muddled I’m really sorry!

  • Hogwarts has like 1000 or so students, and I think Beauxbatons might be of the same proportion; i.e. there’s the same amount of students to each year, about 120 ish. There’s a bit on the HP wiki about Gabrielle attending Beauxbatons at age 8, so idk whether I consider this canon or not but I definitely do think they’d start earlier than normal, since Fleur talks about how they sit their exams after more years of study than Hogwarts. Either that, or they just finish later – if they do OWLs after 6 years of study, they may do 8 or 9 total years of school, but then that’s quite a lot so I’m not sure. I think they’d have one year “early” (so they’d start at age 10 and do an introduction year), do their OWLs in 6th year and then do their NEWTs at a really advanced pace, either 2 years for normal students or 1 year for really smart kids. There’d be the option to carry on studying at Beauxbatons, too. Unlike Hogwarts, where you graduate after 7 years, I think Beauxbatons would have an integrated “postgraduate” course for people who wanted to teach or specialise in a specific subject. Not university, it wouldn’t be that advanced, but it would be something more for people who wanted it.
  • At Hogwarts it was considered alien to stand up as your headmistress entered the room, so I think Beauxbatons would definitely differ in that respect. Hogwarts can be quite rowdy and lax with rules, but I feel like Beauxbatons would be much more proper and, well, civilised. There’d be pranks and games, but during school hours the students would use proper etiquette, such as the right cutlery during mealtimes, and holding doors open, that sort of thing. No one really runs in the hallways or hangs around lazily in the corridors; there are lounge areas for that.
  • Ok I have this major headcanon about Beauxbatons sports so please bear with as I do a lame introduction. In the Quidditch Through the Ages book that you can buy irl, it says about how there are different sports played all over the world. I do think they’d play Quidditch at Beauxbatons, but there wouldn’t be as heavy a focus on it and they’d play different sports, too. In Muggle schools you do PE and you have a hockey team, a football team, a netball team, … , and in Beauxbatons there’d be a Quidditch team, but also teams for games like Shuntbumps or Quodpot, so everyone is encouraged to play a sport and to get involved somehow. There are inter-house championships, but at the end of each year over a couple of days, where each game is played like in a tournament. The winning house gets a trophy, which gets put in the corridor designated to prizes and trophies.
  • As for houses, I don’t have any names, but they’re named after previous headmasters/mistresses from times gone by. There’s six of them, with house colours navy/light green/yellow/white/lilac/red. The house colours of Hogwarts are splashed everywhere, but Beauxbatons is much more subtle. The house colours only tend to come out during the House Championship or training for sports, but students will sometimes buy notebooks or pyjamas in their house colours. Students aren’t segregated by house, either; kids are randomly assigned to dormitories in their first year, so there’s less clashing between students of different houses. There’s less bitter rivalry and more fun rivalry.
  • There isn’t a massive curfew: students have to be in their dormitories by 10pm, unless it’s exam season when you can be in the library until midnight and then retire to bed. Lounges are open 24/7 normally, so if you really can’t sleep you can be excused and go and sit in there for a bit. Students have to wake up at 7am pronto in order to have breakfast and get ready in time for school, which is why they have a curfew, so they can actually get enough sleep. You don’t have to wake up at 7am during exam season, unless, of course, you have a morning exam; if you have an afternoon exam you’re allowed to sleep in until 9am.
  • There are two dormitories for each gender and each year, so 4 for each year and about 32 in total. The palace itself has a separate wing for dorms; boys are on one side and girls on the other. Lounges are mixed gender and accommodate all years; there are 3 dotted around and they contain things like a bookshelf with textbooks from ex-students (e.g. a fourth-year who doesn’t need his Charms textbook can donate it to a lounge bookshelf in case a younger student needs one but can’t afford it), couches and chairs, and things students have brought themselves, like a chess board. Students only go in the lounges during lunch, evenings or weekends.
  • The curriculum follows the one of Hogwarts, but there are also subjects in Domestic Magic and Foreign Languages, which are compulsory OWLs along with Charms, Transfiguration, etc. Hogwarts has the option to do things like Alchemy or Advanced Arithmancy Studies in NEWT year, but Beauxbatons doesn’t have extra NEWT subjects, per se. If you want to do something extra, you have to do it as an extra-curricular (e.g. in Alchemy club), but you can’t get an official OWL/NEWT in it, just certificates. Which is good, of course, because employers would naturally look at extra-curriculars as well as exam scores. Domestic Magic is what it sounds, really, and Foreign Languages covers almost every language, and you can pick two to study from first year to sixth. During NEWT year(s), you can either carry on with one of your languages at a super advanced level, both at a normal advanced level, or start a new one from scratch so you do three in total.  English does NOT count as a foreign language – every year there’s some smart arse who thinks they can get away with studying some combination of English, American English or “Australian”. No matter what you choose to do, it gets taught by a qualified native speaker, as Beauxbatons has amazing connections with wizarding academics all across the world.
    Classes are taught in French, so native English speaking students (such as Dominique Weasley) are strongly encouraged to be fluent in French before they apply to study at Beauxbatons. If there’s a word you’re stuck on and can’t understand, there’s a handy spell all first year students are taught with which you can translate anything, any time. A group of “postgraduate” students are working on a spell that would make you hear the language you’re most comfortable with – so if the teacher is speaking in French, the spell will make it sound like she’s speaking in English just for you, and another student can hear it in, say, Norwegian, etc.
  • All exam results, school letters, trophies, what have you are written in French.
  • The school day is from 9am to 6pm, and 9am to 12.30pm on Saturdays. Lunch is from 12.30pm to 1.30pm, evening time is 6-10pm. Training sessions for sports and extra-curricular clubs are normally held on weekends: sports take up a whole block of morning or afternoon, but clubs can be held in the evening if a lot of their members play sport so can’t be available during the day. Classes are 50 minutes long, and there’s a 10 minute break between them so you can theoretically swap books in this time, but there’s not really much point since classes are usually on the other end of the school to dorms, so by the time you got to your trunk to collect your next book you’d be late for class. At weekends you can visit the market nearby; it’s entirely wizarding and sells both school supplies and odd little things, but if you want an actual village with bookshops and the like in, you have to wait until the holidays.
  • The general atmosphere is one of etiquette and success – students are pushed to be focused on their work, whether it takes the form of academics or sports; sometimes there’s too much pressure, though. If you’re under-performing in lessons it can be hard to catch up, so you’ll often have to quit clubs and sports for a term until your grades get back on track.
    Rudeness is not tolerated under any circumstances; students can say what they like in lounge areas or dormitories, but if you swear in the corridors or get in a fight you get in trouble. Detentions either involve the usual stuff like writing lines, or you have to help the gardeners tend to the massive gardens outside and prune trees, for example.
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SOUTH AFRICA. Hundreds of students demonstrate as part of a nation wide movement against higher university tuition fees. African riot police fought stone-throwing students for a second consecutive day amid national calls by demonstrators for free higher education. Protests and demonstrations initially began last fall over proposed tuition increases of as much as 10 and 12 percent, and were reignited last month over the revelation that 2017 fees would increase by another eight percent.

(1) (2) October 11, 2016 in Durban. Photographs: Matt Kay/AFP/Getty

(3) A policeman clashes with a student on the University of the Witwatersrand campus in Johannesburg on October 10, 2016. Photograph: Yeshiel Panchia/AP

(4) A group of students take cover as the clashes between students and riot police continue on October 10, 2016 in Witwatersrand University, Johannesburg. Photograph: Ihsaan Haffejee/Anadolu Agency/Getty

(5) Two topless Wits University students hug each other during the #FeesMustFall protests on October 4, 2016 in Johannesburg. Some students stripped off their tops and bras demanding that police stop firing rubber bullets and stun grenades at them. Photograph: Alon Skuy/The Times/Gallo/Getty

Favorite German Words

die Eigeninitiative = personal initiative. Not relying on other people, acting independently, the opposite of entitlement and asking for hand-outs, help, support. Self-driven. Being pro-active. Active versus passive.

Compared to some other countries, German children generally are raised to have exactly that - including at schools and universities. This is why exchange students sometimes are taken aback by “not receiving any help, counseling or instruction” at German schools or unis. It is expected that, by teen age and beyond, you are able to actually do your own work without someone holding your hand.

4

2.2.16 // First day of school aesthetic/study session feat. my adorable rabbit who I may or may not have named ‘The Hoppit’. It feels weird to think that this is my last year in high school but at the same time I feel like it’s the right time to take this (somewhat) final step forward. 

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preseries au: since sam went to college, john’s been sending dean out on more and more hunts alone. in the thrums of a stormy seattle night after an encounter with a shapeshifter, dean stops at a bar where he meets college student cas. he initially clashes with the inquisitive theology major, wishing to be left alone. cas sees right through this young hunter with a heavy back and troubled eyes, and throws him one last question before leaving the bar. dean makes the split decision to get up and follow him.

“Isn’t the cure for loneliness to be with someone?”

7

SOUTH AFRICA. Johannesburg. South African riot police fought stone-throwing university students amid national calls by demonstrators for free higher education. Protests and demonstrations initially began last fall over proposed tuition increases of as much as 10 and 12 percent, and were reignited last month over the revelation that 2017 fees would increase by another eight percent.

(1) A student is seen during clashes with South African police at Johannesburg’s University of the Witwatersrand on October 4, 2016. Photograph: Siphiwe Sibeko/Reuters

(2) Students protest during the third week of ongoing protests against the cost of higher education on October 3, 2016. Photograph: Cornell Tukiri/EPA

(3) (4) (5) (6) (7) Congress of South Africa Students high school students, lecturers and staff from Witwatersrand Univerisity, university students demonstrate against South African police officers and announced fees hikes for tertiary education on September 28 & 30, 2016. Photographs: Marco Longari/AFP/Getty

MEXICO, Mexico City : Students furious at the presumed massacre of 43 students clash with the riot police in the surroundings of Mexico City’s international airport on November 20, 2014, at the start of another day of demonstrations rattling the government. Masked protesters burned tires, threw firebombs and used tubes like makeshift bazookas to launch firecrackers at the officers, who hit back with tear gas to disperse the group on a street near the airport. It is the latest protest over the government’s handling of a crime that has infuriated Mexicans fed up with corruption, impunity and a drug war that has left more than 100,000 people dead or missing since 2006. AFP PHOTO/Alfredo ESTRELLA