anonymous asked:

Like many sea creatures that can live in both deep and shallow waters, fuchsia bloods have a special organ for controlling buoyancy. This is done by filling it with gas when they want to float up. Due to the bipedal structure of troll anatomy this organ is housed externally on the chest. What I am saying is Fef has the ability to inflate and deflate her bobos at will. Seadwellers refer to them as "buoyancy bosoms"

My face when I saw this ask:

Tuesday Tips - Floating Hands

I use this a lot when storyboarding a first pass of a sequence. Placing hands in the right, most appealing position can be tricky. In order to create a clear silhouette for the hands, I often draw them “floating in the air”. Then, using my general knowledge of anatomy, I just “fill in the arms”. This way I can create a much more expressive and clear pose than if I was just radiating out of the torso. That’s when structure and anatomy can get in the way of a clear message. And hands carry a lot of meaning, so I want to make them as clear as possible  for my audience to see them.
I would say the same applies to life drawing. Since they often don’t carry the body weight (legs most often do), I feel like i can take the freedom of changing their position slightly to make a better visual statement.

anonymous asked:

Something I have the most trouble with when drawing, is the characters body language or structure, where or how did you learn to make/illustrate yours? For me my problems are normally making some body's too long or too small and same with the legs,

I still have problems with this too. You gotta keep refreshing your knowledge. 

I usually practice every couple months by drawing from photos (too lazy for live figure drawing x_x) 

“Figure drawing for all it’s worth“ by Andrew Loomis is a great resource for anatomy structure. I go back to it a lot because it has some good fraction shorthands for body part heights (easy to find a pdf online cough cough)

Here’s a preview

For body language I like to act out poses and take photos from my computer camera and plus you get a ton of awkward pictures of yourself. I have a wireless mouse so I can snap while I’m posing. Try it out!
Here I am being awkward and intense acting out a scene from the first chapter

Science Fact Friday: Homology

I’ve also found this a helpful art tool. Whenever you forget which way a particular joint bends you can just reference your own!

ART MASTERPOST - A great selection of art resources form around the web.


My Personal Selections:

  • Fireworks - From Adobe, but my go-to app for graphics. It fuses bitmap and vector art in on amazing package.
  • Autodesk Sketchbook Pro - Super iPad paint app

The Others

  • Alchemy - Fun for abstract shapes.
  • Brushes - One of the first, pro level paint apps for the iPad.
  • MyPaint - a good art app for unix/linux systems.
  • Queeky - A free, browser-based image app.
  • Procreate - An awesome paint tool for the iPad
  • The GIMP - An open source art app that is good and very similar to Adobe Fireworks.
  • Inkscape - Vector/drawing program meant to be similar to Illustrator.
  • DAZ Studio - 3D modeling.
  • Pixlr - A suite of web-based art apps from Autodesk.
  • Photoshop - The gold standard, but not the best graphics app. Mostly great for bitmaps.
  • Illustrator - The king of the hill in terms of vector art applications.


  • heads from different angles
  • anatomy and rotation of the head
  • human anatomy for artists
  • speed drawing studies
  • nude references
  • hands
  • arm and wing movement 
  • beer belliesbody types
  • noses
  • box and egg/run of the stroke
  • a trick for armproportions
  • body diversity
  • anatomy of the waist
  • feet
  • hands and forearms

Color Theory

  • the psychology of color
  • how to mix skin tones
  • color harmony
  • a ton of colour palettes
  • how to contour/highlight
  • colour meanings
  • how to colour


  • Drawing facial expressions
  • Arms (male and female)
  • Kissing
  • Drawing faces tutorial
  • Drawing ears
  • Drawing eyes
  • Drawing hair
  • Draw a 3D room
  • Drawing lips
  • Drawing jeans
  • Drawing hands
  • Drawing wings
  • Drawing hats and other head accessories
  • Drawing heads
  • Drawing the booty and thighs


  • emotions and facial expressions
  • expressions from different angles (love this site)
  • body language


  • figure drawing examples
  • posemaniacs
  • gesture drawing 
  • flexiblity
  • hand poses

Skin tones

  • handy palletpainting skin
  • paint some life into your skin tones
  • ethnic skintones

Color Technique

  • gamut mask tool (very nice!)
  • colour does not have to suck
  • 5 easy ways to improve your colouring
  • fucking gradients, how do they work
  • light and shadow
  • painting crystals
  • achieving a painterly look in SAI 
  • painting forests
  • colour scheme designer
  • kuler (more colour schemes)
  • portrait lighting cheatsheet


  • drawing 101
  • how to paint realistic hair
  • how to paint realistic eyes
  • tutorials
  • creature design
  • folds
  • glasses
  • a pretty extensive general art tutorial
  • how to draw hoods
  • how to draw boobs in shirts
  • how to draw hair
  • how to draw faces
  • another face tutorial
  • how to draw hands
  • how to draw mouths
  • how to draw expressions
  • more expressions
  • cargsdoodle’s body tutorial
  • how to draw arms
  • how to avoid same facing
  • how to draw clothing folds


  • drawing references
  • hairstyle references
  • eye references
  • a ton of clothing references
  • ear references
  • kneeling/sitting references
  • kissing references


Feline tutorials:

  • The domestic cat body
  • Improving upon (lion) anatomy
  • Realistic lion faces tips
  • Big cat paw tips
  • Canine vs. feline - paws and legs
  • Beginner feline tutorial
  • Guide to big cats
  • Feline comparison
  • Canine vs. feline - facial anatomy
  • Canine vs. feline - chest anatomy
  • Guide to little cats
  • Big cat eyes (could work for other eyes)
  • Spot variation in big cats
  • Big cat studies
  • Feline feet
  • Extremely helpful big cat references
  • Domestic cat references

Canine tutorials:

  • Basic wolf anatomy
  • Skeleton notes on wolf legs
  • The wolf skeleton as a whole
  • The wolf skull and teeth
  • Wolf paw tips
  • Basic canine poses
  • Canine ears and chest
  • Drawing realistic wolves
  • Basic wolf tutorial
  • Wolf paw tutorial
  • Paw pad tips
  • Wolf fur direction
  • Canine vs. feline - paws and legs
  • Canine vs. feline - facial anatomy
  • Canine vs. feline - chest anatomy
  • And this is just an excellent DA for wolf reference images
  • Fluid greyhound studies
  • Detailed canine nose tutorial

Avian tutorials:

  • Bird wing anatomy applied on humanoids
  • Bird wing tutorial (lots of underrated tips)
  • Varying bird wing structure
  • Basic owl anatomy
  • Bird wing vs. bat wing vs. pterodactyl wing vs. human arm
  • Bird wings and flight
  • Various bird wings
  • Eagle facts sheet
  • Bird muscular and skeletal anatomy
  • Some great photograph bird (wing) references
  • Dorsal anatomy of a bird wing
  • Winged people anatomy

Human(oid) tutorials:

Facial features:

  • Excellent expressions tut
  • Altalamatox face tutorial
  • Profile proportions
  • Expression tutorial
  • Virtual lighting studio
  • Various facial and body shapes reference
  • Drawing the nose
  • Human mouths
  • Breaking down the human nose
  • How to draw the ear
  • Jawline and kissing tip
  • The human head at various angles
  • Advice on eyes
  • Nose shapes
  • The human skull and face
  • Facial features
  • Portrait lighting cheat sheet
  • Animating dialogue (mouth movement)
  • A kissing tutorial
  • Expressions photo references
  • Semi-realistic eye tutorial
  • Painting a realistic eye
  • The face in profile
  • The human head at various angles
  • Muscles in the neck and face
  • Breakdown of lips
  • Blocked out human faces
  • Average female faces of the world
  • Expressive eye reference
  • Excellent ear anatomy tutorial
  • Constraining the face
  • The face at various angles
  • Human faces
  • Skull to face tutorial
  • Excellent teeth tutorial. Animalistic, but it works
  • Tips on teeth
  • Colours of the face
  • Photographic mouth/teeth reference
  • Stylized noses and ears

Neck, shoulders, arms, back, and torso:

  • A male shoulder study
  • Muscles in the neck and face
  • Neck and torso tut
  • Male torso anatomy in use
  • Arm shape and muscles
  • Breaking up the male torso
  • Female anatomy patterns
  • Male torso photo reference
  • Over the shoulder poses
  • Shoulder structure (male)
  • Male torso in motion
  • A neat arm trick
  • Detailed arm muscle drawings
  • Male muscle reference
  • Human back tips
  • Movement and muscles of the neck, torso, and arms
  • Simplifying a muscular male torso
  • Drawing boobs
  • Female vs male arms and shoulders
  • Making sure ladies have room for organs and realistic boobs
  • Shoulders vs hips
  • Hands on hips poses
  • Muscles of the arms and shoulders (in motion)
  • Varied male and female torso references

Legs, hips, and feet:

  • Male vs. female waist
  • Female anatomy patterns
  • The human hips
  • Male legs reference
  • A beginner’s guide to knees
  • Feet and shoes tutorial
  • Simplifying the human foot
  • Feet reference drawings
  • Feet, ankles, and shoes
  • Shoulders vs hips
  • Bent legs yes and no’s (female)
  • Hands and feet from cone shapes


  • Hand tips and reference
  • Simplifying hands
  • More simplified hands
  • The human hand
  • More hand(y) tips
  • Yet another hands tutorial
  • The fist
  • The hand in motion
  • Hand and feet tips
  • Excellent hand and feet studies
  • How hands grip a sword
  • Hand poses
  • Boxing out the hand
  • Hello more hand refs
  • Hand angle references
  • Correct grip on a pistol
  • Various hand references (with object holding poses)
  • Simple hands, fingers, and nails
  • Hands and feet from cone shapes

Full body and poses:

  • Simplifying human anatomy
  • Understanding anatomy part 1 (follow desc. links for more)
  • A guide to movement: flexibility
  • Pose tutorial
  • Varying the female figure
  • Excellent action and couple references
  • Various athletic builds
  • Proportional height of different positions
  • The human body in perspective
  • Body type diversity
  • Another ladies tutorial
  • Fullbody proportions tutorial
  • Guide to human types
  • Couple pose photo references
  • Practice figure drawing (animals as well)
  • How weight sits on different (female) bodies
  • Kneeling and sitting stock references
  • Constructing poses and the line of action
  • Varying your body types (female)
  • Large source of female anatomy references

Hair and skin:

  • Various types of hair
  • Drawing hair
  • Skintone palettes
  • Variation of colour throughout the skin
  • Painting skin
  • Skin tutorial
  • Skin undertones (men)
  • Drawing freckles
  • Drawing different types of hair


  • Bird wing anatomy applied on humanoids
  • Animal feet on a human figure
  • Various human bone studies
  • Interesting mythical creature skeletons with humanoid anatomy
  • Winged people anatomy

Dragon tutorials (and bat wings):

  • Anatomy of the Western dragon
  • Dragon wing tips
  • Dragon wing tutorial
  • Dragon anatomy
  • Dragon tutorial
  • Bat wing anatomy tutorial

Equine tutorials:

  • Basic horse (back) reference
  • The equine skeleton
  • Horse anatomy and pointers
  • A good, large collection of horse stock references
  • Skeleton of a horse and its rider
  • Horse hooves
  • Skeletal and fluid horse studies

Cervine tutorials:

  • Basic deer anatomy
  • Deer skeleton drawing
  • Deer musculature
  • Deer skeleton
  • Fluid deer studies
  • The Big Book of Drawing: deer
  • Reindeer noses

Ursine tutorials:

  • Fantastic bear anatomy/poses references
  • Basic bear structure
  • Bear anatomy tutorial

Miscellaneous animal tutorials:

  • Sheep vs. goats
  • Anteater studies
  • Chimp studies
  • Asian elephant skeletal drawing
  • Animating four legged creatures
  • Various animal studies from an animation aspect
  • Drawing rats
  • A tutorial on creature design
  • Snake mouths
  • Amazing teeth tutorial

Background and objects tutorials:

  • Griffsnuff background tut part 1 (second in desc.)
  • Tree tutorial
  • Realistic gems tut
  • Water tutorial
  • General water tutorial
  • Drawing crystals
  • Drawing bows
  • Painting rocks
  • Parts of a saber (other swords linked in desc.)
  • Analyzing key and contrast/time of day/etc
  • Corner-pin perspective distortion
  • Using three cubes to make a street view
  • Cloud tutorial
  • A beautiful flower tutorial
  • A simple but effective tree tutorial
  • Drawing mechanical objects
  • Multiple tree tutorials
  • Perspective tricks
  • Weapon and shield accessory tutorial
  • Background painting tips (blocks and angular objects)

Clothing tutorials:

  • Fabric tutorial
  • Clothing folds part 1 (second in desc.)
  • Drawing hoods
  • Drawing jeans
  • Hat on human figure reference
  • Armor
  • More hat on figure references
  • Different shirt collars
  • Collars, sport backs, vests, and pants
  • Draperies and costumes
  • Making colourful fabric patterns
  • Baseball cap reference
  • A ton of clothing references
  • A boatload of well-organized clothing refs
  • Feet and shoes tutorial
  • Dressing Rosalind Lutece (older female clothing)
  • Feet, ankles, and shoes
  • Hats and how to draw them
  • Clothing folds tutorial
  • Drawing clothing wrinkles
  • A breakdown of medieval armor
  • Drawing hoods

General painting, drawing, and style tips:

  • Altalamatox digital painting walkthrough
  • Simple fur tutorial
  • Realism painting tutorial (human subject)
  • Excellent colour tutorial
  • Painting a wolf (good fur painting visual)
  • Photoshop brushes tut
  • Basics of Photoshop tutorial
  • Another digital painting tutorial
  • Common digital painting mistakes
  • Colour and light
  • Soft cel-shading tutorial
  • Various types of hair
  • Colour tips and the mood it expresses
  • Composition tips
  • Lighting and colour tips
  • Shadows
  • Another composition tut
  • Simple colouring via overlay
  • From paper to digital
  • Painting gold
  • Colour palette turtles
  • Excellent fur painting tutorial
  • Skin painting tips
  • Colouring black and white pictures
  • Creating a colour palette with MS Paint
  • Obeying screen direction
  • Analyzing key and contrast/time of day/etc
  • The coil technique
  • Colour adjustment tips
  • Making flat colour pieces look gorgeous
  • Blending with hard brushes
  • Outlining in SAI
  • Uncommon information regarding colours
  • Compositional balance
  • Visual algorithms
  • Gesture over anatomy
  • Disney Chris Sanders’ style tips
  • Design, colour, and value
  • Decent art without lining or shading
  • Varied shots of the human figure
  • Cinematography of the Incredibles
  • Giving characters personality with poses and expressions
  • The main shapes of character design
  • Tamberella’s shading tutorial
  • SAI watercolour tutorial
  • Choosing interesting colours (by PurpleKecleon)
  • Local colour and dramatic lighting
  • Silhouettes and line of action

Hand and wrist health:

  • Carpal tunnel syndrome information
  • Carpal tunnel syndrome exercises
  • Wrist, hand, and finger stretches video
  • Another video with good hand exercises

anonymous asked:

How do you structure facial and body anatomy in a way that's cartoon-y, but still looks… right?

Well, a good understanding of anatomy is important because you have to know the rules before you can break em, but honestly it just comes down to basic shape and exaggeration. 

There’s a really simple lesson when you first start looking into character design:

These three different shapes are coded to tell us different things about a character. A lot of disney villains have a lot of sharp angles in their designs (Scar, Dr Facilier, Maleficent) whereas the princesses are pretty much all built out of circles. Exclusively. And dad characters and Business Types are so often squares. So working with these super simple shapes, you can start to code a character.

Like, to me, Hazel is very round, Frank is a great big ol’ rectangle, and I picture Leo being a little more scrappy, with sharper angles in his design because he’s… you know. Leo.

You can break anything down into the basic shapes it’s made out of, once you start looking for them. And when you start exaggerating them to build the figure, you get a cartoon-y look:

And when you take the shape you’ve made and black them out, they should each be a unique shape that’s recognizable as that character:

I still have a lot to learn. If you look at Jason and Percy, they’re pretty similar in body shape. The only real difference is hair shape and the fact that Jason is more Chris Evens and Percy is more Chris Pine. Piper is also underdeveloped because she’s just sort of… a basic lady shape. And there’s nothing wrong with that. but compared to Annabeth’s pronounced hips and Hazel’s pear shape, Piper’s design in this state is less interesting. But Frank and Leo are the most distinct in the lineup, because they don’t match anyone else’s shape. 

(And for the record: I literally started drawing thick black shapes and filling them in. No undersketch. Just erase when the shape is wrong and try again, like painting. It’s easier to discover shapes and you can have more spontaneity that way!)

I know that doesn’t really answer your question but that’s how I’ve been thinking about characters lately! Start with a shape in mind and remember what those shapes say about the character. And try to keep it relatively proportional, haha.


I’ve been asked several times to draw Muffet (second only to Mettaton) from Undertale and I finally caved, so here she go as a very quick scribble during lunch that I decided to color. I contemplated making her more like a centaur-esque spider… thing, to make her look a little more monster-ish, but her design as it is is very charming to me so I disregarded my previous thought and kept to her canon design as close as I could aside from her feet. I honestly have a lot of fun when it comes to multi-armed characters; it’s interesting to try to find how their muscular structure and overall anatomy works for the extra limbs to be comfortably situated on their person. I’m certainly no expert at anatomy by any means but still I find it very fascinatsing when drawing any given character, how their anatomy works.

Buuuuuuuuuuut I’m going on a tangent now. Anyway, I also threw up some doodles of Undertale characters I forgot to show you guys a while back. :3

 I hope you guys like the art! If you’d like to see any other particular Undertale character and maybe some headcanon on them, let me know! ^.^

Q&A, The questioner has allowed me to release the answer to the public.


Thank you very much for your question! To be honest, I am not quite sure how I develop my own current style of painting, because I actually have different styles for different stages of painting and my preferences of color would also change for different stages.

Yes, I am doing a lot of practices. I learned a lot through sketching realistic photographs and facsimiling some art works. By sketching realistic photographs you could deepen your memory of anatomy structure or your understanding of lights and shades, through which you could get the ability of shaping to be used in your future creation. Facsimiling art works is out of love for most of time , and I usually would not finish the whole work.

Another thing I want to mention is that you have to make plans for your sketching and practices and please establish a goal for each practice. For example, you might want to learn the anatomy structure, skin color, gesture or cloth folds. All these are the goal for practices and you need to decide how further you should go for this practice based on your goal. Sometimes you do not have to make your practices that perfect or finished but always keep in mind that you should try to achieve your goal.

 Your confusion now covers almost every aspects of painting and since your question is very broad, I do not know how to fully answer your question. But the key point of everything is the fundamental ability of structuring and shaping.

If you want to draw more realistic paintings, the first thing to do is to learn more about human anatomy and try to draw the human body with volumes and blocks. : )

What even is the Bob?

So I was asked by a friend what is Bob. What anatomy/structure he has etc. I don’t like things too much related to “reality”, I don’t want to explain it with anatomy logic or something. But I’m really into quantum mechanics, S.Hawking works etc, so I decided to explain Bob in a science fiction way (it’s still not fully scientific, so don’t punch me in the face)

You know that we have such a thing like “dark matter”. It’s not visible, but has a mass. You know that when the volume is too small and mass too big (when it cross the Oppenheimer limit) the gravitational forces make the object collapse (if the object doesn’t have enough energy) and this is how the black holes & space-time singularities born
So, basically Bob is a tiny creature that consists of the dark matter. There is so much of it - it’s visible. He is tiny (the volume is small) but the mass is gigantic (thanks to the amount of the dark matter) also he is chubby and lazy (no energy), so it collapsed where the face supposed to be and the black hole with a space-time singularity was born. And he wears his mask to plug it as you do it with a sink

spiderrealm  asked:

If you don't mind me asking, where did you learn to draw? I want to make a living from drawing (hopefully create my own comics) and there are so many youtube videos out there and tutorials, I don't know where to start. Did you teach yourself from tutorials or did you go to school? Your art is so amazing! I'm in love with your style! I don't want to copy your style, I just want to learn the basics and work that into my own style :D

Hi there! I was really touched that you would ask me this question so I wanted to give a thorough answer – I apologize in advance if it ends up being a little long.

I started drawing when I was in high school. In 2013, when I had already mostly established the way I approach art and my art style, I chose to go to art school. I didn’t enjoy it at all… ;; Following me leaving art school, I was scouted at a convention by an established video and mobile game based purely on the merit of my personal work - art I had never developed during school and was actively encouraged to discontinue by some of my teachers.

I think there’s a widely held misconception regarding art school which is that it guarantees you a job or a rise in skill level – it doesn’t. Some people have great results and feel great about their art school experience, but a large percentage of my friends did not have such a great experience. I would say that if you’re just looking to start out with art it would be best to build your fundamentals by yourself, and then make the decision as to whether or not you want to pursue post-secondary in art. This will strengthen your portfolio if you choose to apply and will give you some confidence in your abilities!

Personally, while tutorials can be very helpful, I wouldn’t recommend tutorials that teach you how to do something in a stylized way or in someone else’s style. Tutorials for things like light source understanding, perspective, colour theory, character silhouettes, anatomy structure, fabric shading etc can be great to take a look at! Avoid tutorials that encourage you to draw a figure or face exactly like someone else or tutorials that just show you how someone else approaches stylized painting – imo these will pigeonhole you into their style, using their shortcuts, and drawing with their mistakes.

If you’re looking to quickly improve, doing some gestures or going to a life drawing session can really help! I would recommend it. I went to a couple life drawing summer camps when I was in high school and saw a big improvement in how quickly I could put together human figures after just a week-long camp. Drawing real human figures is important because it helps you remember how the human body is put together underneath the clothes we normally draw them in, and it also helps you get a feeling for a variety of different poses you can then try to incorporate into your personal art.

I hope this helps a little ;;;; I’m sorry if it doesn’t ;;; if you want to ask me any more questions regarding this I’d be happy to do so.

savaemaz  asked:

can u please do a tutorial on body structure?? I only discovered ur art 2 min ago and i think its a GODSEND

Hi there! To be honest, my knowledge of drawing anatomy and structure is still growing as an artist, but I do have some general shortcuts that I use when I draw or storyboard. Most of the time I begin my drawings with the gesture and then build on top of the drawing. For dynamic and clear poses, starting off with a simple gesture before laying down the structure is good to help maintain “life” in the pose.  I tend to refer to Rad Sechrist’s tutorials on his blog “Rad’s How To,” for specific structure tips, since he breaks down how to draw hands, arms, legs, etc. In addition, my friend Alex Chiu is a fantastic story artist, and she has a strong understanding of anatomy and structure in her drawings. I hope this helps! Thanks!

anonymous asked:

Advice for coping with/dealing with hatred for your art and the feeling that it will never be good enough? I want to channel that into motivation to improve my art but I always end up getting mentally exhausted and frustrated because I don't like the way my style looks and I'll spend hours trying to work on it to no avail.

You gotta spend more than hours to adapt I’m afraid ;o; disliking your work is frustrating as hell, everyone’s been there, but it will change as you learn and practice more. Try to narrow down what it is you really don’t think is working, like if it’s the face structure or anatomy or whatever, and observe from life or art styles you like to see what they got right. Whenever I get into this funk I try to look at other artists I love and think ‘damn look at this amazing work, I’m gonna reach that level eventually if I keep trying hard’ and that usually gives me the push of motivation I need.

It’s really easy to feel as if it’ll never be good enough, but it will. It may take time, but it will. You gotta be patient but remind yourself that the more you work the more you’ll learn and change!


i don’t really know how to advise you since i’ve never personally used references, but once you’re able to see building facial structures + anatomy as SHAPES more than anything, the process of piecing your character together becomes much less complicated!

i’ve also included other techniques i’ve seen other artists use and really, finding the right style of drawing your guide lines are key to drawing anatomy without references, to me!

  • Ruby: Blake, can I ask a question about your kitty ears?
  • Blake: ...I guess. What is it?
  • Ruby: How do you hear out of them? Like, where does all the inner ear stuff connect too and fit in your head?
  • Blake: Ummmm...
  • Weiss: Surely there is space in your skull for the anatomy structure of your cat ears, right?
  • Blake: I imagine so...? I've never really given it that much thought before.
  • Yang: Oh my god, Blake! How do your ears work?!
  • Blake: I DON'T KNOW!

It’s that thing I never do enough! Drawing exercises!

I’ve been insecure with how I drew girls; I’ve been struggling with drawing anything besides the same round face shapes.

So I used various fashion models (whether coincidence or not, most being hoodie models) to study face structures and anatomy. The idea was to get used to realistic facial features so I can feel more comfortable with bending and warping them when I design female characters. It also helped break down my style and rebuild it with better anatomy (I’ve been needing to learn better anatomy, and drawing at a smaller head:body ratio, anyway).

Some of the smaller sketches, and most particularly, the sketches in blue, were drawn using no image references, just using what I learned through the exercise.

I felt like this helped a whole lot, so I’m gonna keep doing more exercises to beef my skills!

(fashion models are from Superdry, Hollister, or otherwise unknown since they’ve been sitting in my reference folders for a while)

anonymous asked:

Any advice for young and/or new artists?

I know it’s going to sound cliche, but practice practice practice. Aim for a few drawings a week to get it in without getting burned out. Find an interest, something that’s fun for you and draw that subject. References are your friend. It’s better to learn the correct structure of things early on than develop bad/incorrect habits and try to fix them later. The better you know the rules of structure and anatomy, the better you can break them to create a style that’s both unique and looks right. Without having a good solid base for anatomy if you’re drawing animals or people, it’s going to look a little off no matter what you stylize. Look at magazines, look at dancers (who I find are the best subject for studying movement and how muscles work) look at animals, animals running, how people stand or how they carry themselves when they walk.

Even a failed drawing is something learned, a little extra muscle memory. Also, know that every now and then, you’re going to hate whatever you produce, and I mean hate it. When you hit this stage of your artwork, it isn’t ‘oh I’m horrible, it looks bad, I’m no good’. Not in the slightest! This is your level up stage, it means you’ve improved mentally, you’re seeing the mistakes and what can be done better, you hand just hasn’t learned it quite yet. Usually when I hit these stages, I’ll be in a huge art rut for weeks, sometimes a month struggling, but still drawing, that’s the important part.  After that, you’ll hit an ‘oh!’ stage and all the sudden you’ll be on a roll and you’ll have improved a lot.

Also, unless it’s under specific circumstances, don’t shade with white or black! While it works, it makes the colors look muted, muddy and a little boring. Instead, blue and purple are your friend in shading and makes the picture look more colorful and interesting to look at.

Here’s something I shaded with black and gray. While it does a passable job and puts the shading down, it’s a little dull.

Instead, try experimenting with other colors. Here’s blue shadows.

Orange shadows (my favorite color to use)

Or red/purple shadows. 

These shadows can also go in the hair as well to make it even more dynamic (I just didn’t want to re-shade it lol).  The same goes for lighting.  Bright orange/yellow or a pale, more saturated color of your base makes much more interesting and vibrant lighting than white or gray if you’re not using a specifically colored light source.

I hope this helps and if you have any other specific questions, don’t be afraid to ask! Good luck on your art journey!  It’s a rough one, but very, very rewarding.

thank you so much!! i’ve always kind of struggled with life drawing so i’m really glad to hear it haha;; honestly i think it really comes down to practice, but at sheridan we start off with very structural, anatomy-based drawings for the first two years (including learning the skeleton & musculature) which i think really helps before delving into costume. as with most things, learning the basics first makes it a lot easier! we also focus on poses from 30 secs -> 5 mins for the most part; practicing shorter poses and focussing on really getting the gesture down in such a short time of 30s is a really good skill to practice imo. as for costumed life drawing, we’re encouraged to inject as much character as we can, and i try to experiment with different body types & personalities while also conveying some sense of a story to get as much life into the ~~life~~ drawing as possible :)

thank you! i was accepted into sheridan on my first try, BUT i also did a whole degree (non-art related) before applying so i wasn’t fresh out of high school! plenty of people in the program didn’t get in on their first try, and they’re among the most successful of us (in terms of growth & resilience). i know some who got in on their 4th or 5th. don’t be discouraged!! if it’s what you want to do, keep working hard and also make the most of your year in illustration - learn as much as you can because knowledge & practice in any field of art will help in animation (and.. life in general, i guess haha). all the best!

as with all art programs, it has its ups and downs, but overall i’ve really enjoyed it. i definitely wouldn’t have grown as much as i have if i hadn’t come here, and i’ve had the privilege of meeting so many awesome, like-minded people (staff, students and visiting guests alike) who are really encouraging and supportive! again as with all programs, you get out of it what you put into it. third year in particular has been a really challenging but fun year with the group film projects - i think i’m gonna miss the school when i leave haha