street fortune

  • me after coming home from my Wall Street job at a Fortune 500 company, loosening my h&m tie and removing my heavy Rolex watch, throwing my expensive navy blue suit jacket over the foyer balcony railing as i kick my $500 loafers off on my way to my authentic calf skin couch and put my feet on the granite coffee table, addressing my smart TV: (smugly) cortana, do an image search for "big titty honkers"
Charlie Bravo Sierra | 1 | YUTA

Genre: gang!au | fluffangst

Member: Yuta / Reader + ensemble NCT 127

Word Count: 9,700

Warnings: extreme language, graphic depictions of violence, brief mentions of mental illness, secondary character death

Part: one | two | finale

Important Note: this series is in collaboration with @melonnpie, based on her amazing cherry bomb squad universe. the art accompanying each part of this mini series is done by her, and I can’t thank her enough for letting me bring this au to life! check out her CBS art here, here and here if you haven’t already!


Events were not always dictated by choice. Sometimes they transpired out of necessity, or a lack of alternatives. Sometimes it was convenience, sometimes it would just have to do. That was the sort of situation you found yourself in.

Keep reading

  • Emile: It... stings like one of those tiny little flicks in the balls that shouldn't hurt but gosh darn it hurts way worse than a punch.
  • Jon: Who... Why are you flicking yourself in the balls?
  • Stephen: What? Yeah. Wh-. Why?
  • Jon: This is an important question right now.
  • Stephen: It doesn't matter if it's you or anyone else why is ANYONE flicking you in the balls? If it's you stop it, but if it's someone else get away from them! Ball flicking should not be a thing! It shouldn't-. I mean may-. Ok if you're into some of that stuff.
  • Jon: He may be into it you never know.
  • Chuggaaconroy, ProtonJon, and StephenPlays, Fortune Street, Peach's Castle, ep. 2

[ We know that L.uigi taps and twiddles his moustache a lot when he’s thinking or nervous, but he will also wiggle it a lot. Sometimes he doesn’t even realise he’s doing it, it’s just habit. He’s really proud of that ‘stache and he wants you to notice it. ]

“Daisy is just a Peach clone!” The Ultimate Response

“Daisy’s just a Peach recolor!”
Peach is a blonde and Daisy’s a ginger. Peach’s dress is rose and pink while Daisy’s is yellow and orange. Peach’s jewels are blue and Daisy’s have been green since 2002. They don’t even have the same skin-tone despite Daisy having a short-lived tan. So they are color-coded for your convenience, but they are not differentiated by color alone.

Daisy has always had her own facial-features and hair-style, as seen in her first two appearances, Super Mario Land and NES Open Tournament Golf, but in 2000 her facial-features were made more distinct in Mario Tennis on the Nintendo 64. In 2002, with the release of Mario Party 4 on the Nintendo GameCube, this became more obvious with the graphic-enhancements from the jump in console generations.

At this same time, Daisy was also given an even more unique hairstyle, as well as her own body-type. She’s shorter than Peach, and is recognized as being thicker than her, having even been categorized in a heavier weight-class in some Mario Kart games.

The most similar thing about their appearances are the princess gowns. Even those are differentiated, though, with Daisy having a flower motif, as well as a number of other visible differences. Meanwhile, Mario and Luigi wear the exact, same outfit aside from Luigi’s hat having an ‘L’ patch and Mario’s having an ‘M’. Additionally, in 2003, with the release of Mario Golf: Toadstool Tour, Daisy and Peach are shown to have different, primary athletic-clothing; Daisy having sport shorts, and Peach a miniskirt.

“Daisy’s just a Peach recolor!” in-close
The alternate color Peach has in the Smash Bros. series of Daisy’s color-scheme is just that. Mario has had a Wario color since the first game, and even Luigi has a Waluigi color; so on with many others in the series. The discrepancy was in Melee, where they added Daisy’s floral details to the alternate outfit. This was based on their appearances on the N64, a time when, as exemplified, the characters’ appearances weren’t as established and differentiated as they now are. This was not an actual representation of Daisy, and unlike Luigi to Mario, Daisy has never been a Peach recolor.  

Above compilation provided by Outfoxy on Kinja.

“Daisy doesn’t have a personality!”
In 2003, with the release of Mario Golf: Toadstool Tour, Daisy was given a new voice, Deanna Mustard. Daisy’s voice finally matched her original description of being a tomboyish, energetic Princess. This was a description made in her debut as a damsel-in-distress, despite the role. On the character select-screen, Daisy poses from side to side, flexing her arms and exclaiming, “Mhm! Mhm!” sassily. Some of her quotes from the game include:“S’up, I’m new, but golf is my thing! And I’ll go toe-to-toe to prove it!“ “Seriously, are you aiming there?” and, “Yes, yes! I rule! I rule!”

From here on, Daisy’s vernacular has had an American twang and recurring usage of Western slang. “Yo!” is a catchphrase Daisy utters in various appearances.

In 2004, in Mario Power Tennis, Daisy will scoff, “Tch,  I’m so sure!” and, “Whatever!” in response to the opponent getting a point. In her trophy ceremony, she rolls-out in a pair of roller-blades, remarking to Luigi, “Hey sweetie! I’ll take that,” as she jumps, spins, and lands to grab the trophy from him, leaving him spinning until he collapses.

Super Mario Strikers, 2005. Daisy will come out on the field exclaiming, “Yeah? Yeah?!” throwing her arms open and grimacing at her opponent before, “Tch. Mm-mm,” turning away in disapproval. Scoring a goal, she pops her hip and licks her finger before touching it to her thigh, sounding out, “Tsssss- Ow, Daisy!”

Mario Strikers Charged, 2007. Daisy drops down onto the field, raising up off the ground to exclaim, “Oh, yeah? Come on!” striking a boxer-pose as a bell rings-out. Upon being scored on, Daisy will turn to her teammates, crossing her arms and tapping her foot as she furiously growls; they are seen trembling beneath her. Scoring a goal, she brushes her shoulders off one before the other, simultaneously, “Uh-huh! Alright! Daisy!” followed by shrugging.

A selection of the many quotes from 2011′s Fortune Street include:

  • “Yeah, sure. Big castle. Woooo. I’m totally impressed. Could use a few more flowers though…”
  • “I bet Bowser seriously thinks this goofy castle is totally intimidating. As if!”
  • “I totally want to scale up the side of that statue. What a challenge!”
  • “I’m supposed to pick out a new trade here, huh? Let’s see… Maybe I should be a professional athlete! Yeah!” 
  • “You may wonder why I want to win so badly. Well, it’s ‘cause I just HATE losing!”
  • “Winning is a matter of timing and luck. I don’t have either, but I’ve never let that stop me before!”
  • “Don’t underestimate me, people! Just because I’m a princess doesn’t mean I won’t fight dirty!”
  • “If you give me a good number, little die, I’ll promote you to court jester! I’m a princess - I can do that!”

“Daisy doesn’t have a personality!” in-close
So Daisy is not as proper or poised as she would be based on her appearance and status as royalty. She’s usually standing with her hands on her hips, exhibiting hotheadedness in defeat, showboating in victory, and showing off to get her way. Yes, she partakes in the princess life of luxury, but she’s well extroverted and outgoing, and as exemplified, she’s tough and sassy, too. Sounds like a personality whether you like it or not.

“Daisy’s annoying!”
If that’s your opinion, why are you saying it as if it’s a fact? You stop that. You can irrationally hate something if you want to, but it doesn’t reinforce the other negative matters here, and it doesn’t negate the facts. Any Mario character could be accused of being annoying. How about, “Wah!” And, “It’s-a-me, Mario!” Additionally, “Ohhh- Did I win?” Finally, [Random Animal Noises from DK]. Even Rosalina emotes. What you could find annoying about a character, all their fans could find admirable or charming about them.

“Daisy’s just a filler-character!”
A filler-character is someone merely included to make numbers, rather than to add something to the cast. Filler-characters have no intellectual or entertaining value, and no input.

This is only applicable to Daisy in certain appearances, and to certain extents. For example, in most Mario Party games there is nothing to differentiate the characters from one-another when it comes to most of the gameplay, but most of Daisy’s appearances in these games still include doses of her unique personality and representation, which are elements of gameplay. The best example would be in Super Mario Land, where Daisy filled the role of the damsel-in-distress, much as Peach does in most of her appearances in this role. This is the one and only time Daisy ever fills this role herself, however.

It should be pointed out, also, that Daisy was reintroduced into Mario games in Mario Tennis because they wanted more human characters. That is filling a role, but that doesn’t necessarily equate to being a filler-character; which should be obvious. In this game, Daisy did have her own play-style, voice, appearance, and personality. Indeed, for the first time she was portrayed to be outgoing, jumping around the court with each point. She also gets so caught up in her own victory celebration, she falls off the stage.

As her appearances continued, Daisy proved to have even more differences in play-style than not just Peach, but the other characters, too. In Mario Golf, Daisy’s play-style is entirely unique, having her own, designated attributes.  In Mario Power Tennis on the NGC, Daisy’s flower powers are heavily explored, being able to summon petals around her racket to deliver a powerful shot, and being able to float over a growing bed of flowers to reach the ball for a defensive return. As of the most recent tennis game, Mario Tennis: Ultra Smash, Daisy is no longer even in the same category-type as Peach, being an All-Around type instead of a Technique type like in her earlier tennis appearances, showing this character continues to evolve over time.

Daisy has her own special abilities in many other games, as well. In the first baseball game, Mario Superstar Baseball, Daisy has the Flower Ball, which conceals her ball in a barrage of confusing petals. In the second baseball game, Mario Super Sluggers, she has the Flower Swing, which conceals her ball’s destination in a flower-garden with an accompanying fence, guarding it off. She has the unique ability of a Super Dive, as well, letting her dive great lengths to catch a ball. This game also introduced Baby Daisy, who has appeared in numerous games since. Daisy also has the Crystal Smash from Mario Strikers Charged, a special ability where Daisy punches the ground, which then erupts with giant, jagged crystals that wreck opponents. In Mario Sports Mix Daisy pulls out a pair of pom-poms to deflect objects and people.

Daisy also has her own levels in games like Mario Kart, where the Daisy Cruiser, her own, personal cruise-ship, was introduced. This level reappears in numerous Mario Kart games, and served as her personal stadium in Mario Super Sluggers. Other Daisy levels include the Daisy Circuit, Daisy Hills, and Crystal Canyon.

“Daisy’s just a filler-character!” in-close
They do not pay separate actors money to reprise a role for over a decade, create multiple versions of, create entire levels based-on, develop a unique design for, design multiple costumes for. establish a unique personality for, create individual special-abilities for, and assign personal-statistics to a mere filler-character.

Daisy has received developmental changes over time that address these matters. Saying things like this really ignores that effort, and it only acknowledges her status and description in her earliest appearances.

“Daisy’s a spin-off character!”
Daisy has appeared in more than fifty games to this day, December 15th, 2015. Forty-four of her appearances have her as a playable character. One of her appearances was in a Mario platformer game, that being her debut-appearance, Super Mario Land.

Did her appearance in this game contribute to the game, or even she herself? Well, it established her kingdom, and her description as a tomboy princess. It served to set a Mario game in a place outside of the Mushroom Kingdom for a change. If she was merely created for the spin-off games, she’d probably have less going for her character’s background and history. Still, as covered, she herself didn’t receive much of any notable attention in the game, serving as the measly, damsel-in-distress role Peach has so often.

The platformers aren’t necessarily all that they’re made out to be by Nintendo fans. The spin-off games are no less canonical to the Mario series than any of the platformers, and Nintendo gives zero gold-coins about story compared to gameplay either way. The platformers can be just as much of cash-grabs, too. Anyone who plays most Mario games should know all that. Why is it then that so much importance is placed on a character appearing in the platformers compared to the spin-offs?

Well for some characters the platformers have given that opportunity for good character growth in a short number of appearances, as opposed to the character growth exemplified here for Daisy, which has occurred over many appearances. That doesn’t mean that being in a platformer necessarily will give character growth, however. Many of the characters’ appearances in the platformers have given just as little to them as some of the spin-offs. There is still a clear advantage in a character gaining development in one of the platformers, however. This is simply what it comes down to.

“Daisy’s a spin-off character!” in-close
So yes, Daisy is a spin-off character. There’s a lot not being accounted for in her decade and a half of consistent appearances, though. A lot that has added-up to garner respect that she’s not getting.

So it’s like a double-edged sword where she now has a lot going for her because of these appearances, but the stigma of appearing in only spin-offs is preventing enough recognition.

Her fans still yearn for her to appear in more opportunistic roles because we know it’s what could turn others around. Appearing in the platformers or something like a Smash Brothers game would put her in the spotlight she needs to show all that she’s become. I hope the people who say these things against the character can read this and get a grasp of all there is they may be missing.

Troll!Jim

I can’t think of a title yet, but anyway, here’s my contribution to small-yet-awesomesauce Trollhunters fandom! Very much inspired by @kurekoo underappreciated Troll!Jim art. I hope you enjoy!

It doesn’t normally take too long to get used to places, but in Jim’s position in Trollmarket, understandably, it’s a whole different story. A place like this would take a thousand lifetimes to even remotely begin to adjust to, but fortunately for him at the tender age of just sixteen, he’ll have a better chance than most.

He’d become familiar with the basics down here, the three rules practically ingrained into his subconscious now, yet human curiosity is one thing that no rule could control, especially if it involves incandescent green geodes abandoned on the floor outside the gyre station. Seeing that there was nobody around besides Blinky, who was at least twenty steps ahead (much larger steps than Jim’s, it’s worth noting), he reached down and picked the rock up, shoving it deep within his jacket pocket before catching up with Blinky, who was surprisingly oblivious to a bright green rock set against the shadowy stone floor.

“I heard it through what you humans call the grapevine that you have an important set of exams coming up soon, is that correct?” Blinky’s question forced Jim out of his fascination with the rock.

“Uh yeah, huh. Thanks for reminding me about that.” He replied caustically.

“Now now, Master Jim, these are important times as far as I’m aware! You have to keep up your appearances in school so you must take this seriously. Take a week off, study hard and the results will show! Argh! and I will take care of things down here.” Jim took Blinky’s word as gospel, and with a reassuring pat on the shoulder, he got sent off back to the surface. “You know where to find me if you need anything!”

“Likewise, I’ll see you later!” Jim shouted down to him as he ascended towards the portal. Argh! Would likely visit Toby at some point in an evening, so it isn’t as if he’d be completely devoid of the troll company he’d become acquainted to.

***

Unsurprisingly, the house was empty. Slinging his satchel over the bannister he took the stairs two at a time, striding into his room and crashing onto his bed with a sigh, a sigh at the realisation of exams the following week. He swore to himself that he’d study - “but only after I figure out what this lump is. Who needs Spanish anyway?” He took out the rock, still emitting its vivid green hue, bright enough to cast its own shadow. Placing it on his desk, he took a step back and just stared, and stared, for what felt to him ten minutes, but what would realistically be about two. At a loss, he sent a photo of the peculiar rock to Toby, before catching sight of him across the street.

He opens the window, and shouts onto the quiet suburban street below: “Tobes, check this out!” waving him over. Moments later they were mirror images of each other, gawking at this rock as it laid idly on the wooden desk. Toby eventually breaks the silence,

“It’s a rock, Jimbo.”

“Is that an opinion, or an expert opinion?”

“That’s my opinion. My expert opinion would be ‘it’s a glowing rock’”

Jim responded with nothing but a stern, piercing glare.

“Look, I don’t know what it is, okay? But green and glowing… I don’t like it. Would Blinky know what this is?”

“I suppose, but he’s got enough on his plate at the moment at the moment, seeing as you practically destroyed his collection of books. But it doesn’t matter, it looks neat enough, I’m keeping it.”

“That was the word juice! And you’re in on that too, you know, giving it to me and all.”

“Yeah I guess,” he says as he moves the rock from the table to the shelf on the wall behind him, oblivious to the fact that the glowing was enough to leave a jet black scorch mark on the table. “You ready for the prueba de la fatalidad?”

“No. I don’t suppose you have any more of that-”

“You’ve ruined one library, you’re not going to ruin the school’s too! Just read a damn book like a normal person would.” He chuckles to himself as Toby rolls his eyes to the back of his head as he leaves,

“You’re a butt, Jim!” Toby shouts from the street.

“Love you too, Tobes-” he heads downstairs to take a glass of water, picking up a ragged old Spanish textbook on his way back. Chucking the textbook onto the table, he returns and opens the book to where he’d left a sheet of paper as a makeshift bookmark, on the section to do with past participles.

“Oh boy, What a great way to spend a weekend! Neck craned over a book, learning a language I’ll never speak,” He utters enthusiastically through gritted teeth as he pushes himself back on his chair to stretch out, resulting in him spinning around a few times. “Okay then, past participles.” Neck craned over the textbook, he studies the wrote and the writ, occasionally stopping to make notes and take a sip of water, sometimes contacting Toby on the backhandedly named ‘puberty-patrol phone’, to which he received nothing but radio silence.

An hour or so later, as warm spring sunlight was beginning to curtail, he’d ran out of water, only this was much later than when he ran out of will to continue revising cooped up inside. Taking the glass from beside the book, he begins to head for the kitchen for a refill. Still in Spanish revision mode, he mutters to himself as he notices a peculiar, prickling sensation from within his arm.

“Que?”

He appeared to be walking with a stoop and a right handed lean, enough to throw him off balance slightly. The more he thought about it, the more he began to notice it. He pivots around awkwardly to leave his room with new intentions. Water could wait, this, whatever this was, seemed more urgent.

Panic abruptly set in, this was no pins-and-needles situation, it was definitely something more unusual, and something this unusual could most certainly not be human. Trollmarket would - hopefully - hold the answer to Jim’s predicament.

Grabbing his bag from the bannister, he races unsteadily down the stairs and immediately into the garage, crashing into the empty paint tins and other detritus which lined the far wall. Leaping onto his Vespa, he kickstated the motor and began to set off, only after he’d realised that he’s neglected to open the door. Letting the moped crash down with a metallic din on the floor, he reached down and opened the door with his left hand with urgency, not wanting to risk excessive use of his right. With a now clear path, he mounted the moped and restarted his journey, correcting his balance constantly as he attempted to adjust. Being a Saturday, the streets were quiet, which fortunately meant no obstacles for Jim to have to avoid. The bridge was now within touching distance, rounding the sharp corner into the drain, albeit with a much wider turning circle, he was propelled down the concrete slope to the wall, riskily riding sidesaddle to speed the dismount process. With no regard for the moped, he let it continue at speed, crashing into the wall with a tinny peel which echoes along the drain.

The speed was too hard to handle for Jim as he trips over his own feet, sending him to the same fate at the Vespa; a concrete faceplant, Dull pain sets in as he lay dazed and stinging on the floor. The speed at which he’d impacted the wall has split his forehead slightly, sending a small trickle of blood running down the side of his head, which he briskly wiped away, but what he felt came as a shock to him, enough to snap him out of his dazed state.

“What in the-” The texture of his hand felt like it had turned pebbly, almost chiseled. His bag still over his shoulders, Jim grabbed the crystalline horngozzle and picked himself up off the floor. Still slightly pained, he began to roughly trace out the semicircle to open the portal, however, his usually precisely scribed portal had, understandably, become a jagged mess of an arc, something which closely resembled the work of a five year-old with a worn out paintbrush. Not that that mattered, it would still open. Placing his hand on the space in between, the concrete shattered, revealing the dark spiral down into the caves.

Frantically dashing down the crystal stairs and onto the cobbles of Trollmarket, he clumsily searched for a familiar face among the crowds which towered over him like living monoliths. Eventually he blindly, and literally, ran into Vendel, who responded with disgust.

“Goodness! James Lake, do you not have eyes?”

“Vendel! There’s something majorly wrong happening about now, look.” He reveals his hand to Vendel, who retorted swiftly to keep everything surreptitious.

“Come with me.”

It is July 7th, 2017

Here is a nice Steam Train video for you to watch: Fortune Street: Invest in Rage - PART 1

A cool Ross fact for your day: If Ross finds himself losing in a game he often stops trying to win all together in favor of messing with the overall outcome of the game, just because he wants to watch the world burn.

And a lovely picture of Ross to make you smile: