[ We know that L.uigi taps and twiddles his moustache a lot when he’s thinking or nervous, but he will also wiggle it a lot. Sometimes he doesn’t even realise he’s doing it, it’s just habit. He’s really proud of that ‘stache and he wants you to notice it. ]
I can’t think of a title yet, but anyway, here’s my contribution to small-yet-awesomesauce Trollhunters fandom! Very much inspired by @kurekoo underappreciated Troll!Jim art. I hope you enjoy!
It doesn’t normally take too long to get used to places, but in Jim’s position in Trollmarket, understandably, it’s a whole different story. A place like this would take a thousand lifetimes to even remotely begin to adjust to, but fortunately for him at the tender age of just sixteen, he’ll have a better chance than most.
He’d become familiar with the basics down here, the three rules practically ingrained into his subconscious now, yet human curiosity is one thing that no rule could control, especially if it involves incandescent green geodes abandoned on the floor outside the gyre station. Seeing that there was nobody around besides Blinky, who was at least twenty steps ahead (much larger steps than Jim’s, it’s worth noting), he reached down and picked the rock up, shoving it deep within his jacket pocket before catching up with Blinky, who was surprisingly oblivious to a bright green rock set against the shadowy stone floor.
“I heard it through what you humans call the grapevine that you have an important set of exams coming up soon, is that correct?” Blinky’s question forced Jim out of his fascination with the rock.
“Uh yeah, huh. Thanks for reminding me about that.” He replied caustically.
“Now now, Master Jim, these are important times as far as I’m aware! You have to keep up your appearances in school so you must take this seriously. Take a week off, study hard and the results will show! Argh! and I will take care of things down here.” Jim took Blinky’s word as gospel, and with a reassuring pat on the shoulder, he got sent off back to the surface. “You know where to find me if you need anything!”
“Likewise, I’ll see you later!” Jim shouted down to him as he ascended towards the portal. Argh! Would likely visit Toby at some point in an evening, so it isn’t as if he’d be completely devoid of the troll company he’d become acquainted to.
Unsurprisingly, the house was empty. Slinging his satchel over the bannister he took the stairs two at a time, striding into his room and crashing onto his bed with a sigh, a sigh at the realisation of exams the following week. He swore to himself that he’d study - “but only after I figure out what this lump is. Who needs Spanish anyway?” He took out the rock, still emitting its vivid green hue, bright enough to cast its own shadow. Placing it on his desk, he took a step back and just stared, and stared, for what felt to him ten minutes, but what would realistically be about two. At a loss, he sent a photo of the peculiar rock to Toby, before catching sight of him across the street.
He opens the window, and shouts onto the quiet suburban street below: “Tobes, check this out!” waving him over. Moments later they were mirror images of each other, gawking at this rock as it laid idly on the wooden desk. Toby eventually breaks the silence,
“It’s a rock, Jimbo.”
“Is that an opinion, or an expert opinion?”
“That’s my opinion. My expert opinion would be ‘it’s a glowing rock’”
Jim responded with nothing but a stern, piercing glare.
“Look, I don’t know what it is, okay? But green and glowing… I don’t like it. Would Blinky know what this is?”
“I suppose, but he’s got enough on his plate at the moment at the moment, seeing as you practically destroyed his collection of books. But it doesn’t matter, it looks neat enough, I’m keeping it.”
“That was the word juice! And you’re in on that too, you know, giving it to me and all.”
“Yeah I guess,” he says as he moves the rock from the table to the shelf on the wall behind him, oblivious to the fact that the glowing was enough to leave a jet black scorch mark on the table. “You ready for the prueba de la fatalidad?”
“No. I don’t suppose you have any more of that-”
“You’ve ruined one library, you’re not going to ruin the school’s too! Just read a damn book like a normal person would.” He chuckles to himself as Toby rolls his eyes to the back of his head as he leaves,
“You’re a butt, Jim!” Toby shouts from the street.
“Love you too, Tobes-” he heads downstairs to take a glass of water, picking up a ragged old Spanish textbook on his way back. Chucking the textbook onto the table, he returns and opens the book to where he’d left a sheet of paper as a makeshift bookmark, on the section to do with past participles.
“Oh boy, What a great way to spend a weekend! Neck craned over a book, learning a language I’ll never speak,” He utters enthusiastically through gritted teeth as he pushes himself back on his chair to stretch out, resulting in him spinning around a few times. “Okay then, past participles.” Neck craned over the textbook, he studies the wrote and the writ, occasionally stopping to make notes and take a sip of water, sometimes contacting Toby on the backhandedly named ‘puberty-patrol phone’, to which he received nothing but radio silence.
An hour or so later, as warm spring sunlight was beginning to curtail, he’d ran out of water, only this was much later than when he ran out of will to continue revising cooped up inside. Taking the glass from beside the book, he begins to head for the kitchen for a refill. Still in Spanish revision mode, he mutters to himself as he notices a peculiar, prickling sensation from within his arm.
He appeared to be walking with a stoop and a right handed lean, enough to throw him off balance slightly. The more he thought about it, the more he began to notice it. He pivots around awkwardly to leave his room with new intentions. Water could wait, this, whatever this was, seemed more urgent.
Panic abruptly set in, this was no pins-and-needles situation, it was definitely something more unusual, and something this unusual could most certainly not be human. Trollmarket would - hopefully - hold the answer to Jim’s predicament.
Grabbing his bag from the bannister, he races unsteadily down the stairs and immediately into the garage, crashing into the empty paint tins and other detritus which lined the far wall. Leaping onto his Vespa, he kickstated the motor and began to set off, only after he’d realised that he’s neglected to open the door. Letting the moped crash down with a metallic din on the floor, he reached down and opened the door with his left hand with urgency, not wanting to risk excessive use of his right. With a now clear path, he mounted the moped and restarted his journey, correcting his balance constantly as he attempted to adjust. Being a Saturday, the streets were quiet, which fortunately meant no obstacles for Jim to have to avoid. The bridge was now within touching distance, rounding the sharp corner into the drain, albeit with a much wider turning circle, he was propelled down the concrete slope to the wall, riskily riding sidesaddle to speed the dismount process. With no regard for the moped, he let it continue at speed, crashing into the wall with a tinny peel which echoes along the drain.
The speed was too hard to handle for Jim as he trips over his own feet, sending him to the same fate at the Vespa; a concrete faceplant, Dull pain sets in as he lay dazed and stinging on the floor. The speed at which he’d impacted the wall has split his forehead slightly, sending a small trickle of blood running down the side of his head, which he briskly wiped away, but what he felt came as a shock to him, enough to snap him out of his dazed state.
“What in the-” The texture of his hand felt like it had turned pebbly, almost chiseled. His bag still over his shoulders, Jim grabbed the crystalline horngozzle and picked himself up off the floor. Still slightly pained, he began to roughly trace out the semicircle to open the portal, however, his usually precisely scribed portal had, understandably, become a jagged mess of an arc, something which closely resembled the work of a five year-old with a worn out paintbrush. Not that that mattered, it would still open. Placing his hand on the space in between, the concrete shattered, revealing the dark spiral down into the caves.
Frantically dashing down the crystal stairs and onto the cobbles of Trollmarket, he clumsily searched for a familiar face among the crowds which towered over him like living monoliths. Eventually he blindly, and literally, ran into Vendel, who responded with disgust.
“Goodness! James Lake, do you not have eyes?”
“Vendel! There’s something majorly wrong happening about now, look.” He reveals his hand to Vendel, who retorted swiftly to keep everything surreptitious.
“Daisy is just a Peach clone!” The Ultimate Response
“Daisy’s just a Peach recolor!” Peach is a blonde and Daisy’s a ginger. Peach’s dress is rose and pink while Daisy’s is yellow and orange. Peach’s jewels are blue and Daisy’s have been green since 2002. They don’t even have the same skin-tone despite Daisy having a short-lived tan. So they are color-coded for your convenience, but they are not differentiated by color alone.
Daisy has always had her own facial-features and hair-style, as seen in her first two appearances, Super Mario Land and NES Open Tournament Golf, but in 2000 her facial-features were made more distinct in Mario Tennis on the Nintendo 64. In 2002, with the release of Mario Party 4 on the Nintendo GameCube, this became more obvious with the graphic-enhancements from the jump in console generations.
At this same time, Daisy was also given an even more unique hairstyle, as well as her own body-type. She’s shorter than Peach, and is recognized as being thicker than her, having even been categorized in a heavier weight-class in some Mario Kart games.
The most similar thing about their appearances are the princess gowns. Even those are differentiated, though, with Daisy having a flower motif, as well as a number of other visible differences. Meanwhile, Mario and Luigi wear the exact, same outfit aside from Luigi’s hat having an ‘L’ patch and Mario’s having an ‘M’. Additionally, in 2003, with the release of Mario Golf: Toadstool Tour, Daisy and Peach are shown to have different, primary athletic-clothing; Daisy having sport shorts, and Peach a miniskirt.
“Daisy’s just a Peach recolor!” in-close The alternate color Peach has in the Smash Bros. series of Daisy’s color-scheme is just that. Mario has had a Wario color since the first game, and even Luigi has a Waluigi color; so on with many others in the series. The discrepancy was in Melee, where they added Daisy’s floral details to the alternate outfit. This was based on their appearances on the N64, a time when, as exemplified, the characters’ appearances weren’t as established and differentiated as they now are. This was not an actual representation of Daisy, and unlike Luigi to Mario, Daisy has never been a Peach recolor.
Above compilation provided by Outfoxy on Kinja.
“Daisy doesn’t have a personality!” In 2003, with the release of Mario Golf: Toadstool Tour, Daisy was given a new voice, Deanna Mustard. Daisy’s voice finally matched her original description of being a tomboyish, energetic Princess. This was a description made in her debut as a damsel-in-distress, despite the role. On the character select-screen, Daisy poses from side to side, flexing her arms and exclaiming, “Mhm! Mhm!” sassily. Some of her quotes from the game include:“S’up, I’m new, but golf is my thing! And I’ll go toe-to-toe to prove it!“ “Seriously, are you aiming there?” and, “Yes, yes! I rule! I rule!”
From here on, Daisy’s vernacular has had an American twang and recurring usage of Western slang. “Yo!” is a catchphrase Daisy utters in various appearances.
In 2004, in Mario Power Tennis, Daisy will scoff, “Tch, I’m so sure!” and, “Whatever!” in response to the opponent getting a point. In her trophy ceremony, she rolls-out in a pair of roller-blades, remarking to Luigi, “Hey sweetie! I’ll take that,” as she jumps, spins, and lands to grab the trophy from him, leaving him spinning until he collapses.
Super Mario Strikers, 2005. Daisy will come out on the field exclaiming, “Yeah? Yeah?!” throwing her arms open and grimacing at her opponent before, “Tch. Mm-mm,” turning away in disapproval. Scoring a goal, she pops her hip and licks her finger before touching it to her thigh, sounding out, “Tsssss- Ow, Daisy!”
Mario Strikers Charged, 2007. Daisy drops down onto the field, raising up off the ground to exclaim, “Oh, yeah? Come on!” striking a boxer-pose as a bell rings-out. Upon being scored on, Daisy will turn to her teammates, crossing her arms and tapping her foot as she furiously growls; they are seen trembling beneath her. Scoring a goal, she brushes her shoulders off one before the other, simultaneously, “Uh-huh! Alright! Daisy!” followed by shrugging.
A selection of the many quotes from 2011′s Fortune Street include:
“Yeah, sure. Big castle. Woooo. I’m totally impressed. Could use a few more flowers though…”
“I bet Bowser seriously thinks this goofy castle is totally intimidating. As if!”
“I totally want to scale up the side of that statue. What a challenge!”
“I’m supposed to pick out a new trade here, huh? Let’s see… Maybe I should be a professional athlete! Yeah!”
“You may wonder why I want to win so badly. Well, it’s ‘cause I just HATE losing!”
“Winning is a matter of timing and luck. I don’t have either, but I’ve never let that stop me before!”
“Don’t underestimate me, people! Just because I’m a princess doesn’t mean I won’t fight dirty!”
“If you give me a good number, little die, I’ll promote you to court jester! I’m a princess - I can do that!”
“Daisy doesn’t have a personality!” in-close So Daisy is not as proper or poised as she would be based on her appearance and status as royalty. She’s usually standing with her hands on her hips, exhibiting hotheadedness in defeat, showboating in victory, and showing off to get her way. Yes, she partakes in the princess life of luxury, but she’s well extroverted and outgoing, and as exemplified, she’s tough and sassy, too. Sounds like a personality whether you like it or not.
“Daisy’s annoying!” If that’s your opinion, why are you saying it as if it’s a fact? You stop that. You can irrationally hate something if you want to, but it doesn’t reinforce the other negative matters here, and it doesn’t negate the facts. Any Mario character could be accused of being annoying. How about, “Wah!” And, “It’s-a-me, Mario!” Additionally, “Ohhh- Did I win?” Finally, [Random Animal Noises from DK]. Even Rosalina emotes. What you could find annoying about a character, all their fans could find admirable or charming about them.
“Daisy’s just a filler-character!” A filler-character is someone merely included to make numbers, rather than to add something to the cast. Filler-characters have no intellectual or entertaining value, and no input.
This is only applicable to Daisy in certain appearances, and to certain extents. For example, in most Mario Party games there is nothing to differentiate the characters from one-another when it comes to most of the gameplay, but most of Daisy’s appearances in these games still include doses of her unique personality and representation, which are elements of gameplay. The best example would be in Super Mario Land, where Daisy filled the role of the damsel-in-distress, much as Peach does in most of her appearances in this role. This is the one and only time Daisy ever fills this role herself, however.
It should be pointed out, also, that Daisy was reintroduced into Mario games in Mario Tennis because they wanted more human characters. That is filling a role, but that doesn’t necessarily equate to being a filler-character; which should be obvious. In this game, Daisy did have her own play-style, voice, appearance, and personality. Indeed, for the first time she was portrayed to be outgoing, jumping around the court with each point. She also gets so caught up in her own victory celebration, she falls off the stage.
As her appearances continued, Daisy proved to have even more differences in play-style than not just Peach, but the other characters, too. In Mario Golf, Daisy’s play-style is entirely unique, having her own, designated attributes. In Mario Power Tennis on the NGC, Daisy’s flower powers are heavily explored, being able to summon petals around her racket to deliver a powerful shot, and being able to float over a growing bed of flowers to reach the ball for a defensive return. As of the most recent tennis game, Mario Tennis: Ultra Smash, Daisy is no longer even in the same category-type as Peach, being an All-Around type instead of a Technique type like in her earlier tennis appearances, showing this character continues to evolve over time.
Daisy has her own special abilities in many other games, as well. In the first baseball game, Mario Superstar Baseball, Daisy has the Flower Ball, which conceals her ball in a barrage of confusing petals. In the second baseball game, Mario Super Sluggers, she has the Flower Swing, which conceals her ball’s destination in a flower-garden with an accompanying fence, guarding it off. She has the unique ability of a Super Dive, as well, letting her dive great lengths to catch a ball. This game also introduced Baby Daisy, who has appeared in numerous games since. Daisy also has the Crystal Smash from Mario Strikers Charged, a special ability where Daisy punches the ground, which then erupts with giant, jagged crystals that wreck opponents. In Mario Sports Mix Daisy pulls out a pair of pom-poms to deflect objects and people.
Daisy also has her own levels in games like Mario Kart, where the Daisy Cruiser, her own, personal cruise-ship, was introduced. This level reappears in numerous Mario Kart games, and served as her personal stadium in Mario Super Sluggers. Other Daisy levels include the Daisy Circuit, Daisy Hills, and Crystal Canyon.
“Daisy’s just a filler-character!” in-close They do not pay separate actors money to reprise a role for over a decade, create multiple versions of, create entire levels based-on, develop a unique design for, design multiple costumes for. establish a unique personality for, create individual special-abilities for, and assign personal-statistics to a mere filler-character.
Daisy has received developmental changes over time that address these matters. Saying things like this really ignores that effort, and it only acknowledges her status and description in her earliest appearances.
“Daisy’s a spin-off character!” Daisy has appeared in more than fifty games to this day, December 15th, 2015. Forty-four of her appearances have her as a playable character. One of her appearances was in a Mario platformer game, that being her debut-appearance, Super Mario Land.
Did her appearance in this game contribute to the game, or even she herself? Well, it established her kingdom, and her description as a tomboy princess. It served to set a Mario game in a place outside of the Mushroom Kingdom for a change. If she was merely created for the spin-off games, she’d probably have less going for her character’s background and history. Still, as covered, she herself didn’t receive much of any notable attention in the game, serving as the measly, damsel-in-distress role Peach has so often.
The platformers aren’t necessarily all that they’re made out to be by Nintendo fans. The spin-off games are no less canonical to the Mario series than any of the platformers, and Nintendo gives zero gold-coins about story compared to gameplay either way. The platformers can be just as much of cash-grabs, too. Anyone who plays most Mario games should know all that. Why is it then that so much importance is placed on a character appearing in the platformers compared to the spin-offs?
Well for some characters the platformers have given that opportunity for good character growth in a short number of appearances, as opposed to the character growth exemplified here for Daisy, which has occurred over many appearances. That doesn’t mean that being in a platformer necessarily will give character growth, however. Many of the characters’ appearances in the platformers have given just as little to them as some of the spin-offs. There is still a clear advantage in a character gaining development in one of the platformers, however. This is simply what it comes down to.
“Daisy’s a spin-off character!”in-close So yes, Daisy is a spin-off character. There’s a lot not being accounted for in her decade and a half of consistent appearances, though. A lot that has added-up to garner respect that she’s not getting.
So it’s like a double-edged sword where she now has a lot going for her because of these appearances, but the stigma of appearing in only spin-offs is preventing enough recognition.
Her fans still yearn for her to appear in more opportunistic roles because we know it’s what could turn others around. Appearing in the platformers or something like a Smash Brothers game would put her in the spotlight she needs to show all that she’s become. I hope the people who say these things against the character can read this and get a grasp of all there is they may be missing.
Tet Nguyen Đan, more commonly known by its shortened nameTet, is the most important and popular holiday and festival in Vietnam. It isthe Vietnamese New Year derived from the Chinese New Year based on the Lunarcalendar, alunisolar calendar. The name Tet Nguyen Đan is Sino-Vietnamese forFeast of the First Morning
Tet is celebrated on the same day as Chinese New Year though
exceptions arise due to the one-hour time difference between Hanoi and Beijing.
It takes place from the first day of the first month of the Lunar calendar
(around late January or early February) until at least the third day. Tet
shares many of the same customs of its Chinese counterpart, having been derived
from it. Many Vietnamese prepare for Tet by cooking special holiday foods and
cleaning the house. There are a lot of customs practiced during Tet, like
visiting a person’s house on the first day of the new year (Xong Nha),
ancestral worshipping, wishing New Year’s greetings, giving lucky money to
children and elderly people, and opening a shop.
Tet is also an occasion for pilgrims and family reunions.
During Tet, Vietnamese visit their relatives and temples, forgetting about the
troubles of the past year and hoping for a better upcoming year. They consider
Tet to be the first day of spring and the festival is often called Hoi Xuan (spring
Vietnamese people usually return to their families during
Tet. Some return to worship at the family altar or visit the graves of their
ancestors in their homeland. Although Tet is a national holiday among all
Vietnamese, each region and religion has its own customs.
Tet in the three Vietnamese regions can be divided into
three periods, known as Tat Nien (Before New Year’s Eve), Giao Thua (New Year’s
Eve), and Tan Nien (the New Year), representing the preparation before Tet, the
eve of Tet, and the days of and following Tet, respectively. All of these
customs are in Tet in Vietnam.
BEFORE NEW YEAR’S EVE
This period begins one or two weeks before the actual
celebration. The general atmosphere leading up to Tet is in the bustle of
shopping, decorating the home, cooking traditional Tet food and waiting for
relatives to return home. People try to pay off their debts in advance so that
they can be debt-free on Tet. Parents buy new clothes for their children so
that the children can wear them when Tet arrives. Because a lot of commercial
activity will cease during the celebrations, people try to stock up on supplies
as much as possible.
In the days leading up to Tet, the streets and markets are
full of people. As the shops will be closed during Tet, everyone is busy buying
food, clothes, and decorations for their house.
Vietnamese families usually have a family altar, to pay
respect to their ancestors. Vietnamese families have a tray of five fruits on
their altar called “Ngu Qua”, including banana, orange, kumquat,
pomelo and finger citron [some other places have Custard Apple, Coconut,
Papaya, Mango and Pineapple; since it spells out Cau, Dua, Du, Xai]. Each fruit
conveys a different meaning. Pomelos promise a lucky and sweet year. Banana and
finger citron symbolize a protective hand while kumquats and oranges represent
success and prosperity. During Tet the altar is thoroughly cleaned and new
offerings are placed there. Traditionally, the three kitchen guardians for each
house (Ong Tao) (Kitchen God), who report to the Jade Emperor about the events
in that house over the past year, return to heaven on the 23rd day of the
twelfth month by lunar calendar.
In the days leading up to Tet, each family cooks special
holiday foods such as bánh chưng and bánh dầy. Preparations for these foods are
quite extensive. Family members often take turns to keep watch on the fire
overnight, telling each other stories about Tet of past years.
THE NEW YEAR
The first day of Tet is reserved for the nuclear family.
Children receive a red envelope containing money from their elders. This tradition
is called Mung Tuoi (happy new age) in the north and lì xì in the south.
Usually, children wear their new clothes and give their elders the traditional Tet
greetings before receiving the money. Since the Vietnamese believe that the
first visitor a family receives in the year determines their fortune for the
entire year, people never enter any house on the first day without being
invited first. The act of being the first person to enter a house on Tet is
called Xong Dat, Xong Nha or Dap Dat, which is one of the most important
rituals during Tet. According to Vietnamese tradition, if good things come to
the family on the first day of the lunar New Year, the entire following year
will also be full of blessings. Usually, a person of good temper, morality and
success will be the lucky sign for the host family and be invited first into
However, just to be safe, the owner of the house will leave
the house a few minutes before midnight and come back just as the clock strikes
midnight to prevent anyone else entering the house first who might potentially
bring any unfortunate events in the new year to the household.
Sweeping during Tet is taboo or Xui (unlucky), since it
symbolizes sweeping the luck away. It is also taboo for anyone who experienced
a recent loss of a family member to visit anyone else during Tet.
During subsequent days, people visit relatives and friends.
Traditionally but not strictly, the second day of Tet is usually reserved for
friends, while the third day is for teachers. LocalBuddhist temples are popular
spots as people like to give donations and to get their fortunes told during Tet.
Children are free to spend their new money on toys or on gamblinggames such as Bau Cua Ca Cop, which can be found in the streets. Prosperous families can pay
for dragon dancers to perform at their house. There are also public
performances for everyone to watch.
Traditionally, each family displays Cay Neu, an artificial
New Year Tree consisting of a bamboo pole 5 to 6 m long. The top end is usually
decorated with many objects, depending on the locality, including good luck
charms, origami fish, cactus branches, etc.
At Tet every house is usually decorated by Hoa Mai – Ochna
integerrima (in the central and southern parts of Vietnam) or HoaDao – Peach
flower (in the northern part of Vietnam) or Hoa Ban (in mountain areas). In the
north, some people (especially the elite in the past) also decorate their house
with a Prunus mume tree (also called Mai in Vietnamese). In the north or
central, the kumquat tree is a popular decoration for the living room during Tet.
Its many fruits symbolize the fertility and fruitfulness that the family hopes
for in the coming year.
Vietnamese people also decorate their homes with bonsaiand
flower plants such as chrysanthemum (Hoa Cuc), marigold (Van Tho) symbolizing
longevity, Mao Ga in Southern Vietnam and paperwhite flower (Thuy Tien),
lavender (Violet), Hoa Buom in Northern Vietnam. In the past, there was a
tradition that old people tried to make their paperwhite flowers blossom right
the watch-night time. They also hung up Dong Ho Paintings and Thu Phap (calligraphy pictures).
The traditional greetings are “Chuc Mung Nam Moi“
and ”Cung Chuc Tan Xuan“ (Happy New Year). People also wish each
other prosperity and luck. Common wishes for Tet include:
Live up to 100 years: used by children for elders.
Traditionally, everyone is one year older on Tet, so children would wish their
grandparents health and longevity in exchange for Mung Tuoi or Li Xi
health, and prosperity
May a myriad things go according to your will
Plenty of health
Congratulations and be prosperous
May money flow in like water
In Vietnam, to celebrate Tet is to An Tet, literally meaning
"Tet eating”, showing the importance of food in its celebration. Some
of the food is also eaten year-round, while other dishes are only eaten during Tet.
Also, some of the food is vegetarian since it is believed to be good luck to
eat vegetarian on Tet. Some traditional food on Tet are:
Banh Chung and Banh Giay: essentially tightly packedsticky
rice with meat or bean fillings wrapped in banana leaves. Banh Chung (rectangular) and Bánh Giay (circular) are symbolically connected with Tet and
are essential in any Tet celebration. Preparation is time-consuming, and can
take days to cook. The story of their origins and their connection with Tet is
often recounted to children while cooking them overnight.
Hat Dua: roasted watermelon seeds, also eaten during Tet.
Dua Hanh: pickled onion and pickled cabbage.
Cu Kieu: pickled small leeks.
Mut: These dried candied fruits are rarely eaten at any time
Cau Dua Du Xoai - In southern Vietnam, popular fruits used
for offerings at the family altar in fruit arranging art are the
custard-apple/sugar-apple/soursop (Mang Cau), coconut (Dua), papaya (Du Du),
and mango (Xoai), since they sound like “Cau Vua Du Xai” ([We] pray
for enough [money] to spend) in the southern dialect of Vietnamese.
Thit Kho Nuoc Dua Meaning “Meat Stewed in Coconut
Juice”, it is a traditional dish of pork and medium boiled eggs stewed in
a broth-like sauce made of young coconut juice and Nuoc Mam. It is often eaten
with pickled bean sprouts and chives, and white rice.
People are delighted to enjoy exciting games during Tet:Bau Cua, Co Tuong, Nem Con, Choi Trau, Da Ga, marshmallow toss, etc…They also
participate in some competitions presenting their knowledge, strength and
aestheticism such as: bird competition and Ngam Tho competition.
People can also visit fortune tellers, in temples and in the
streets, to have their fortunes told. You must know your zodiac sign and the
star you were born under to have your fortune read.
CUSTOMS AND TABOOS
These customs come from traditions passed from generation to
generation and have become standard. Because of the idea that the beginning
will affect the middle and the end of the year, Vietnamese people avoid doing
bad things and try to do good things during Tet holiday.
One should give people lucky presents to enhance the
relationship between themselves and others: new clothes, peach branches (for
expelling evil), cocks (wishing for good manners), new rice (wishing for being
well-fed), rice wine in a gourd (wishing for a rich and comfortable life), Banh Chung (or Banh Tet) and Banh Giay which symbolize sky and earth (for worshipping
the ancestors), red things (red symbolizes happiness, luckiness, advantages)
like watermelon, dogs (the bark – Gau Gau – sounds like the word Giau - richness
in Vietnamese language), medicated oil (Dau in Vietnamese, also sounds similar
One should give lucky Dong Ho Paintings such as: “Ga Dan“ (wishing for having many children), or ”Vinh Hoa”, but
should not give unlucky Dong Ho paintings like “Danh Ghen“ related to
One should buy a lot of water for Tet, because people wish
for money to flow like water currents in a stream (proverb: “Tien Vo Nhu Nuoc”).
One should sprinkle lime powder around the house to expel
One should return all things borrowed, and pay debts before Tet.
One shouldn’t say or do bad things during Tet.
One shouldn’t hurt or kill animals or plants but should set
them free. The reason for this originates from Buddhism’s causality.
One shouldn’t sweep the house or empty out the rubbish to
avoid luck and benefits going with it, especially on the first day of the new
year. One shouldn’t let the broom in confusion if people don’t want it to be
One shouldn’t give these presents to others: clock or watch
(the recipient’s time is going to pass), cats (Meo in Vietnamese language
pronounced like Ngheo, poverty), medicine (the receiver will get ill), cuttle
fish (its ink is black, an unlucky colour), writing ink (for the same reason),
scissors or knives (they bring incompatibility).
One shouldn’t have duck meat because it brings unluckiness.
One shouldn’t have shrimp in case one would move backwards
like shrimp, in other words, one would not succeed.
One shouldn’t buy or wear white clothes because white is the
colour of funerals in Vietnam.
One shouldn’t let the rice-hulling mill go empty because it
symbolizes failed crops.
One shouldn’t refuse anything others give or wish you during
Shrine of Cat - Imato Jinja (今戸神社), in Asakusa (浅草) Tokyo (東京) Japan by TOTORORO.RORO Via Flickr: Imato-Jinja (今戸神社), a Shinto Shrine in Asakusa (浅草) Tokyo (東京) Japan, is one of places where the maneki-neko or beckoning cat (招き猫) originated in. Many people go there praying for a soul mate, true love or good marriage.
Maneki-neko (招き猫) is a Japanese symbol or figurine which is believed to bring good luck to the owner, so it is also called lucky cat or fortune cat.
Model: Sony ILCE-6000 (A6000)
Lens: Sony 24mm f/1.8 Wide-Angle Prime Lens Alpha E-mount Carl Zeiss Sonnar Optics (SEL24F18Z).