stormwalker

361-FROZBUN [Frozen-Bunny]
-Ice
-The Cold pokemon
-Ability: Snow Cloak - Fur Coat(HA)
-Dex: “To protect themselves from the cold weather, their fur has grown extremely thick, making them round and fluffy. This pokemon will use its long ears to interact with others, often with hugs and nose-kisses.”
-Moveset:
    -Powder Snow
    -Haze
    -Cotton Guard
    -Ice Ball

–>Evolves with max. friendship<–

362-ALASKALOPE [Alaska-Jackalope]
-Ice
-The Invernal Pokemon
-Ability:  Snow Cloak - Fur Coat(HA)
-Dex: “To keep their body temperature stable, even during the coldest nights, this pokemon meditates completely still for hours . Sometimes many will gather in the same place and form a circle, often holding each other with their ears as they meditate together and share their warmth.”
-Moveset:
    -Ice Beam
    -Freeze-Dry
    -Mist
    -Hail

–>Evolves with an icestone<–

478-SPECTUNDRA [Spectre-Tundra]
-Ice/Ghost
-The Mystical Pokemon
-Ability: Slush Rush - Stormwalker*(HA)
-Dex: “This lonely pokemon, through intense meditation, has been able to reach a near-death state, making it able to endure even the most cruel blizzards. This pokemon ears are a symbol of its long-seeked wisdom, and they will continue to grow longer for as long as this pokemon lives.”
-Moveset:
-Sig. Move: Bone-Chiller “A chilling wind is blown through the opponent, this may leave the foe frozen. If this move is used during a hailstorm, the chances of freezing the opponent rise from 30% to 50%”
   Type: Ice
   PP: 10 (max 16)
   Power: 85
   Accuracy: 90%
    -Blizzard
    -Ominous Wind
    -Aurora Veil

*This pokemon sp. attack receives a boost during a hailstorm.

Your Fave Is Problematic: Prince Aleksandar von Hohenberg
  • Is almost sixteen. Adventures all year. Never turns sixteen.
  • Platonically asked a girl to run away and grow old with him in New York.
  • Still thinks he’s totally straight after the events of Behemoth.
    • I mean, honey.
    • Honey.
  • Way too smart to be so dumb.
  • Mentions his Stormwalker more than his dead parents.
  • Pretty sexist tbh. Don’t worry, Deryn’s fixing him.
  • Threw away document that could have helped to end the war sooner. Actually what, Alek?????
  • Values Dylan’s friendship because he learned curse words.
Compedium of rules for homebrew primarchs

Jingu Himiko - Primarch of the Sky Foxes

Characteristics: S5 T5 W6 I8 A5 WS8 BS5 Sv2+

Wargear:

The Armor of Enraged Dragon - an artificer power armor with protection against hazardous materials, has 2+ armor save and 5+ invulnerable save, makes user immune to the Poison and Fleshbane rules and grants Rage rule.

The Disrupting Blade - S:U+1, AP2, Melee, Armourbane, Shred, Murderous Strike. A deadly power sabre (katana-like), made by Ferrus.

Archaeotech Pistol “The Thunderbolt” - S6, AP2, Range: 15", Pistol, Master-crafted, Rending. A gift from allies among Rogue Traders.

The Dragon Breath: S4, AP3, Range: Template, Fleshbane, Torrent, Assault 1. A modified flamethrower, armed with anti-infantry chemical munitions.

Rules:

Primarch

Deep Strike

Sire of the Sky Foxes - All units in your detachment have Move Through Cover and Interceptor rules; you can take Legion Destroyer squad and “unique Sky Foxes” unit as Troops; Himiko and unit she attached to have Move Through Cover, Hit & Run, Deep Strike and Interceptor rules.

Warlord trait: Cunning Strategist - gives you +1 to reserve roles and -1 to enemy’s reserve roles. In addition, Himiko can Seize the Initiative on 4+ and forces enemy to reroll succesful Seize the Initiative roll. 

Warp Anomaly - Himiko may use her psychic powers to teleport herself and unit she attached to at the range of 6"+d6 in moving phase. She also can dispel Maledictions and Witchfires, targeting her, at roll of 4+. In addition, when she use Hit and Run rule, she may teleport herself and squad she attached to at the range of 12"+d6. When Himiko and her squad are deployed via Deep Strike, they do not scatter.

Agile Swordfighter - Himiko gets +d3 attacks in melee fight if her enemy has lower Initiative and +2 to her invulnerable save against melee atacks.

Cost - 435 points.

Oshun - Primarch of the Night Stalkers

WS7 BS7 S5 T6 W6 I6 A5 Ld10 2+ Sv

Unit type: Infantry (Independent Character) 

Equipment:

The Valkyrie Armor - a specialized artificier armor, fabricated by the Emperor’s order, it gives Oshun 2+ armor and 5+ invulnerable saves and allows her to reroll failed Leadership tests if she gets Perils in the Warp result.

The Solar Flare - once it was an ordinary plasma blaster, until some of her brothers decided to upgrade it and gave her as a gift after the successful operation. It has following rules: S7, AP2, Range: 24", Shred, Rending, Assault 2.

The Aarsuna - an arcane sabre, fabricated from the strange materials, it has strange runes, placed upon its surface, and causes a necrosis of living tissues, when it slashes through them. Oshun may also use that sabre as a channel for psychic powers. Rules: S:U, AP2, Melee, Fleshbane, Warp Blade. The Warp Blade rule - if Oshun has 2 Warp Charges, she may charge the Aarsuna with a psychic energy; after that the sabre gets the Instant Death and the Aetherbane rules. The Aetherbane rule - Psykers and Daemons attacked by that weapon, must reroll all successful saves against wounds, caused by it.

Rules:

Primarch

Bulky

Sire of the Night Stalkers - all units with Legion Astartes (Night Stalkers) rule and +1 to their Leadership. You can take “unique Night Stalkers” unit as troops.  In addition, all friendly units within 12" range from Oshun are Fearless. Oshun and unit she’s attached to has Fleet and Counter-attack  rule. Telekinetic Shield rule gives +1 to her invulnerable save and forces all Barrages and missed Blast weapons, targeting her or unit she’s attached to, scatter at the maximum of 12".

Master of healing - you may assign Legion Apotechary to each infantry unit in your detachment for 40 points, rather than take Apocatherion Detachment. In addition, choose before beginning of the game 3 units with Legiones Astartes (Night Stalkers) rule; they get Feel No Pain rule for the rest of the game.

Innate Wizard - Oshun is a Mastery Level 4 Psyker and generates Warp Charges on the roll of 3+. She may choose to roll powers from Biomancy, Pyromancy, Telekineses, Fulmination, Librarius, Geokinesis, Technomancy and Daemonology (Sanctic) disciplines.

Warlord Trait: Mentorship - choose a model with Psyker and Legiones Astartes (Night Stalkers) rules from your detachmen; than chosen model gets +1 to the Mastery Level (but no more than Mastery Level 3) and generates Warp Charges on the roll of  3+.

Telekinetic Shield - Oshun has +1 to her Invulnerable save against all attacks and forces barrage and missed blast weapons to scatter at the maximum of 12".

The Purgator of Curses - Oshun may use powers from the Daemonology (Sanctic) without any penalties.

Cost - 485 points.

Olympian!Ferrus

Characteristics: WS8 BS6 S7 T7 W6 I5 A5 Ld10 Sv2+

Unit type: Infantry (Independent Character) 

Wargear:

Adamantium Panoply - a highly modified set of Terminator armor, designed to protect against powerful weapons. It gives to Ferrus Smash rule, 2+ armor and 3+ invulnerable save, makes him immune to Conssusive, has built-in Nuncio-vox and cortex controller. In addition, all ranged attacks against him have -1 to their Strength.

Jupiter’s Thunderbolt - a lightning gun, which belonged to Thallax troops before and was modified by Ferrus himself. It has following rules: S7, AP3, Range: 24", Assault 3, Haywire.

The Stormstrike - a gift from Vulkan, this poweraxe is ideally suited for splitting people in half and breaking through armor. S:U+2, AP1, Melee, Two-Handed, Unwieldy, Armorbane, Instant Death.

Igneous Sabres - first weapons of Ferrus, they were made by him during his sojourn on Mars. S:U, AP2, Melee, Paired, Shred.

Rules:

Primarch

Very Bulky

Sire of the Stormwalkers - all units with Legiones Astartes (Stormwalkers) rule can use Ferrus’s leadership for Morale and Pinning tests and immune to Fear; Desolation Terminator Squads can be taken as troops; Ferrus and squad he’s attached to have Move Through Cover, Crusader and Furious Charge.

Function over Flesh - you can take two units of Mechanicum automates in your main detachment as elites and they can take upgrades; 3 infantry units in your detachment can be augmented, which gives them either +1 T, +1S or +1I.

Warlord Trait: Conqueror of Cities

Cost - 475 points

P.S.: I think that we needed to collect all rules for homebrew Primarchs at the moment. Medusian!Perturabo is going to be added later to that post.

P.P.S.: shall we give a reference of these rules for tw6464?


From @littleclevercat:

When Medusian!Perturabo will be ready, I’ll edit this post instead of making repost of this one or a separate one.

@tw6464 @sisterofsilence

Dalek Week #2: Genderbend

“Alek–” Dylan begins.

“It’s Sophie.” She swallows. “My name is Princess Sophie von Hohenberg. Not… it is not Alek.”

Dylan blinks. Sophie looks at her hands. They are clenched and shaking. Her whole body is like a thing possessed, shaking.

“So you’re not–” says Dylan, and there is none of the shock or anger Sophie expects to hear in his voice, nothing but a simple question.

“It’s Sophie,” she says again, helplessly.

Her name is an alien and uncanny thing in her mouth, after so many months of passing as the prince of Austria-Hungary. It feels so small, like a child’s frock. It cannot contain her any longer.

But for once – just for once – she does not want to pass for Aleksandar. Sophie is tired of being the brother who died, tired of replacing him, as if he never existed.

Keep reading

I had to say goodbye to three of my horses today. I was advised against this from those that I spoke to about it, however I feel that it would have been kinder to let them go to another home where they would be ridden and loved a lot more than they were in my stable. I will miss them, of course, but I think that I have done the right thing in selling them.

(I will keep Dangerchaser and Stormwalker’s backstory posts that I made, however I will delete their respective introductory posts)

2

THE LEVIATHAN TRILOGY

By: Scott Westerfeld
Illustrated by: Keith Thompson

“It is the cusp of World War I, and all the European powers are arming up. The Austro-Hungarians and Germans have their Clankers, steam-driven iron machines loaded with guns and ammunition. The British Darwinists employ fabricated animals as their weaponry. Their Leviathan is a whale airship, and the most masterful beast in the British fleet. Aleksandar Ferdinand, prince of the Austro-Hungarian Empire, is on the run. His own people have turned on him. His title is worthless. All he has is a battle-torn Stormwalker and a loyal crew of men. Meanwhile, Deryn, a commoner girl, is staying with her brother Jaspert in London. Her father died in a ballooning accident and her mother and aunts want her to grow up as a proper lady. Deryn dreams of joining the British Air Service and to serve on one of the great air beasts. In order to do so, she must disguise herself as a boy.” (x)

Legion Specific Rules

Indomitable Will - all units with Legiones Astartes (Stormwalkers) rule are immune to Pinning and can never go to ground.

Shattering Firepower - you may choose d3 units before the game and give them Wrecker rule.

The Bitter End - you enemy may force full 6 game turns rather than rolling for the random length.

Legion Specific Equipment

The Sentinel-pattern combat shield - a predecessor of the Storm shield, the Sentinel-pattern combat shield was developed by Techmarines of the Stormwalkers for their siege troops. It had built-in refraction field projector, allowing Terminators to protect themselves from incoming attacks. It grants +1 to the innate invulnerable save of model and gives the Hammer of Wrath rule, but does not count as a melee weapon. This shield can be taken by the Desolation Terminator Unit and Independent Characters with rule Legiones Astartes (Stormwalkers) in Terminator armor for 10 points, replacing model’s default ranged weapon.

The Squall mortar – a downscaled Vindicator’s mortar, it was designed to be installed into Predator’s turret. Any Predator tank in the Stormwalkers’ detachment may replace its autocannon with a Squall mortar for 20 points. It has following characteristics: S8, AP2, Range: 24”, Ordnance 1, Large Blast.

The Grav-Projector (relic) – a variation of the Graviton Gun, this weapon projects a crushing field. It costs 15 points and has following characteristics: S:-, AP3, Range: Template, Assault 1, Concussion, Graviton Pulse, Haywire.

Legion Specific Unit

Desolation Terminator Squad

Desolators are elite Terminator troops of the Stormwalkers, equipped with a Cataphractii-pattern powersuit and consisted from the most battle-hardened Astartes from Breacher Squads. They are specialized in for urban and siege combat. They are Elite choice.

Unit consists from 4 Desolators and 1 Desolator Segeant.

Unit cost - 220 points.

Unit type – Infantry (Desolator Sergeant – Infantry (Character)).

Characteristics

Desolator - WS5 BS4 T4 S4 W1 I4 A2 Ld9 Sv2+

Desolator-Sergeant - WS5 BS4 T4 S4 W2 I4 A2 Ld10 Sv2+

Equipment: Cataphractii-pattern Terminator armor, powerfist, heavy flamethrower, frag and krak grenades, augury scanner (sergeant only).

Rules: Legiones Astartes (Stormwalkers), Furious Charge, Implacable Advance.

Upgrades

Up to three Desolators may replace heavy flamethrower with:

- Grav-gun for 7 points;

- Reaper autocannon for 5 points;

- Multi-melta for 10 points;

- Boarding shield for 10 points.

Each Desolator may replace his heavy flamethrower with the Sentinel-pattern combat shield for 10 points.

Any member of squad may replace his powerfist with:

- chainfist for 5 points;

- thunderhammer for 5 points. 

The entire squad may take rad-grenades for 30 points.

You may add up to 5 Desolators to squad for 40 points each.

Dedicated transport - Land Raider Spartan.

P.S.: Stormwalkers’ rules needed to be updated. They are pretty different from the canon Iron Hands.

What can you say?

A Better Birthright

Chapters: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10                       AO3 Link


Aw, there’s no need to be so upset, doll. They were bad men, and I’ll protect you. You don’t have to worry about me, none of this was your fault. You’re just a child, it isn’t like they gave you a choice in worshiping those twisted idols. There’s no reason for you to share the fate of those who forced you into that path. Take my hand and we can move on to a better future, alright? A safer future.

Are you really going to abandon your family and community over some twisted sense of duty? I thought you were better than that. You’re just a pawn to them, you know. Just a tool to further their twisted agendas. But if you really want to leave I won’t stop you.

You’ll see how little those precious spirits of yours will help you in the wastes.

You’ll be back.


The meager light of the candles was obscured as smoke filled the dark area. Pinpricks of golden light broke through it like stars through wispy clouds, suggesting a bipedal form with their constellations. A thick scent permeated the air, fragrant greenery weighing down her lungs and the metallic tang of blood hitting her tongue. A wide opening full of gleaming white teeth cut through the darkness, the only bright thing in the desiccated room. She took a step forward towards the circle.

“Well now, this is certainly i͏n̢͞te͝r̸̶ę̡͝s̸̢t҉iǹ͠g̷. It’s been a very long time since anyone’s actually summoned me with a proper ritual,” the figure in the circle said. “And such a… traditional location for it. To what do I owe the honor?”

“Demon Alcor, I would like to make a deal with you,” she said, stepping forward and tightly clenching her fingers into fists.

Alcor looked down at the young woman tenaciously meeting his eyes. She was tall and built like a brick house, with a tangled web of scars and scratches covering the dark sepia skin of her arms and legs. Thick bangs covered her forehead, freed from the bindings of the loose braid that held back the rest of her greasy black hair. Her tattered shirt, which may once have been a wide array of light colors but was now a beige camo of miscellaneous stains, was covered in colorfully embroidered protective sigils. Next to her, within reach but outside of the candle’s illumination, was a large and carefully packed bag.  He could see waves of excitement and apprehension pouring off her, pulsing over the tightly held core of fear and anger. Her bright aura surrounded him like a blanket on a cold night, a familiar and comforting warmth, calling out to some primordial part of him.

“Oh?” he responded.

“I want you to help me take over the world.” She grinned widely, keeping her dark eyes locked onto his.

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From the people who brought you Ascariasis and Stormwalker

The Northern | Imperium

2

My scars? I-I got these 3 years ago… I was in a race, 

long story short, as I was passing the pony ahead of

me when I leaned too far to the right and my wing hit 

his wake, the force was enough to tear my wing clean

off. I plummeted to the ground. When I hit the ground,

the impact mutilated my right arm, shattered my

rib cage, broke my left back leg, and broke my spinal 

cord. They transported me to a very special ‘hospital’ 

in Canterlot using forbidden magic to stop time from 

affecting me and in turn stopping me from dying. 

Anyway it was at this hospital that I was ‘transformed’.

They replaced my chest, right arm, right wing, and

upper spine with a special type of metal that was very

rare at the time. My blood was replaced with a newly 

found element only known as Vis. This Vis allows my 

mechanical body part to operate, It is also what makes my

scars glow this pink color. And it’s not all bad, the vis 

heals my wounds at least two times faster than normally…

Anyway it about time I got going, it’s time to see HER…