stop it they are completely different

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STOP DROP AND ROLL: The Foxboro Hot Tubs

One of the ways that Green Day dealt with their post-American Idiot fame was to step away from being Green Day for a while. This didn’t mean taking a break from making music, but rather taking on whole new personas and letting themselves feel free to write and play, rather than worry about what “Green Day the band” would do. (This wasn’t the first time they’d taken on “secret” identities or formed a side project together - their band The Network dropped its first album in 2003.)

Stop Drop and Roll!!! arose out of the recording sessions that would eventually lead to 21st Century Breakdown, but the sound is completely different. Rather than the sweeping rock the latter album is made of, or the more eclectically-influenced sound Green Day continues to develop, Stop Drop and Roll!!! is straight garage rock: fast and messy and indulgent, and strongly influenced by the proto-punk sound of garage bands like The Stooges and The Who, with even a little Jerry Lee Lewis thrown in - an aesthetic that carries over into the album packaging.

Billie Joe has said of the album and side project that “we love to play music and be spontaneous, and after a few late night jams and a few too many bottles of wine, we were inspired to record some rockin’ eight-track recordings,” and that’s exactly what they did. In all, Stop Drop and Roll!!! is a pure delight for people who love straight up rock’n’roll and miss the scruffiness of either wave of garage rock (come back to me Julian Casablancas). It’s neither as self-reflective or as wide in its scope as American Idiot or subsequent Green Day recordings, but it is frenetic and contagiously energetic, full of sharp riffs and sharper lyrics, and the kind of music that can keep you bouncing around a club all night long.

When performing live as Foxboro Hot Tubs, as you can see above, the band take that energy and embody it. Billie Joe becomes the Reverend Strychnine Twitch, a rocker in the old model of swagger above all, and channels Iggy Pop. The result is a performer who seems like a hell of a lot more of a dick than the man playing him, but who is electric to watch - rather like the band as a whole.

- Jacqui

Because this, right here? Needs to be talked about. Everything about this scene, every shot, every cut, speaks volumes.

From the way Sana worms her way past the people at the party to enter the bathroom, and as soon as the door shuts, the music stops. Because from here, her preparation for Salah has begun. She’s in a whole different mindset from here on out.

She performs the Wudhu (ablution), which is needed to done, before reading the Salah. From her actions, you can see her performing the same actions of washing her hands, her face, gargling etc, 3 times, because that is how the Wudhu is performed. This isn’t the complete Wudhu, there’s more bits to it, but you can get the rough idea.

Then, she squeezes her way past people, being extremely cautious that nothing and no one touches her, because now that she is in a clean state of performing Salah, even the slightest bit of uncleanliness touching her, like alcohol, etc, would mean she would have to do her Wudhu again.

After she enters the room, she takes her phone out, and like most Muslims, she will have a compass app on her phone, that, when she uses, will inform her which direction the Qiblah (the Ka’abah in Makkah) is in, since it is the direction we face to pray our Salah in.

Once she finds it, she places the mat into position, and shuts her eyes. This is the final bit of worldly contact she will have, before she has to cut herself off, and go into direct, one to one communication with Allah. Her closing her eyes? That is her focusing, or rather, switching her focus, from worldly, to Allah, and Allah only.

She raises her hands, and that’s the sign that she is now in Salah, reading Salah. And notice the way we can HEAR Sana pray. That’s something I have NEVER seen happen on TV, EVER before, where we can HEAR the person pray. And it’s just silence. Pure silence. Nothing but Sana in direct communication with Allah, talking to Allah, praising Allah, asking Allah to guide her.

And the final part, where she goes down into Sujood, where she places her head on the floor? That is the ULTIMATE position of worship. That position signifies just how much we need our Allah, how we’re literally, on the floor, in worship of him, prostrating, needing his assistance, his guidance. 

Talk about this scene. Talk about it. Because this? Is HUGE.

rising signs when drunk
  • Aries: loud af, super fun, changes the music and dances by themselves, sometimes a bit of a dick (in the BEST WAY POSSIBLE), makes everyone dance with them, the one usually to come up with an idea to ride down a hill on some cardboard they found (SO FUN), probs will steal a sign
  • Taurus: probs drunk eating or hanging out in the kitchen, always on the look out for food or a snuggle, really well dressed and presented, super touchy and affectionate (often they're not super affectionate), SUPER giggly lmao, almost a mom-friend but if you're not a CLOSE friend they rly will not give a fuck, will very likely take off their clothes bc they feel so restricted
  • Gemini: giggly as hell, absolute SHIT talker, could probably win a debate with their confidence when drunk, tends to like run away, ditzy and off the planet entirely, somehow manages to talk with everyone at the party, doesn't really remember their names, accidentally flirty but only bc they are on their own level
  • Cancer: Super mom-friend if you're a close pal, will not give a fuck if you're not close, really loves food, tends to be super fun and captivating, really social and flirty, doesn't take it anywhere though so when it gets more than flirty they kinda just... leave that situation, can get offended rly quickly but also as quickly is laughing in the centre of the room
  • Leo: the organiser, lights up the party when they walk in, everyone is playing drinking games around them, always dressed on-POINT, laughs really loud, NEVER empty handed, always chatting to a group of people really animatedly, will find/swap clothes with someone by the end of the night, first one to get everyone to do shots for the night, forward rolls away from a bad convo, life of the party
  • Virgo: tries to look after everyone at first, makes sure they're comfortable, really sweet and caring, then gets absolutely smashed, talks shit and gets super direct, tells people they're wrong and corrects them in a hilarious way, doesn't shut up when they get started, makes sure everyone is super drunk and having fun, will be the one to hold back hair even if they just threw up
  • Libra: will touch EVERYTHING, super flirty and huggy, friends with everyone in a charming way, has control of the music ALWAYS and will complain when it's shit, somehow has everyone's details by the end of the night, HILARIOUS, talks really fast when they get excited, makes people chug their drinks and starts a chant off, usually ends up hooking up with someone at the end of a night
  • Scorpio: magnetic as hell, super dark and sarcastic at the beginning, cynical and observes, then decides who the fun people are at a party and gets LOOSE AS HELL, seductive and a smooth talker, will definitely bring someone home with them, gets someone's number, dances on the tables, sings/raps a song surprisingly perfectly, charming and witty, super funny
  • Sagittarius: omg life of the party with leo rising, does literally their own thing 100% of the time, gets on their own buzz entirely, makes a brand new friend group and runs off with them during the night, might just run off in general, makes a speech early in the night, makes the FUNNIEST jokes, can talk about politics and also absolutely nothing within the same conversation, always with a drink
  • Capricorn: witty and observant at first, then comes out of their shell and a completely different side to them emerges, will leave mid convo if it's boring, is sarcastic and loud, starts running around and somehow gets the energy of 5 billion condensed suns, gets really confident, speaks and laughs loudly
  • Aquarius: SOCIAL AS HELL, big arms and wild movements, always dresses so uniquely and cool, deeply involved in all drinking games, always ends up scoring more alcohol somehow (it's often given to them), takes a heap of selfies but immediately deletes them if they look slightly bad, will not ever stop talking
  • Pisces: absolutely wildly silly, laughing super hard on one side, and then mid-conversation sprints into another bc they like what they're talking about more, sometimes has a break where they suddenly get sad or mad, but then immediately reverts back to their cloud 9 state, gets a shitload of energy, meets everyone in the party and almost immediately forgets their name, always gets super drunk, passes out, wakes up and keeps going
Dropbox is about to kill off part of the internet.

Explanation:

Newer users may not realise that Dropbox once included a “Public” folder for shared links. Everything in that folder got a unique url which could be copied and given to any other individual(s) as a direct link to that content, or which could be embedded into another forum post so that - for example - an image would appear.

Dropbox ended support for a Public folder for new users some years ago, but existing users were assured they could continue to use theirs. There are now millions of links on the internet which are from Dropbox users’ Public folders.

Now Dropbox are discontinuing the Public folder for ALL users. If this wasn’t bad enough (after the promises which were made), Dropbox are refusing to ‘grandfather’ (i.e. preserve) the links that are already out there, even after they end support for all Public folders. All such links will, overnight, become ‘dead’, wherever they are on the internet.

Dropbox refuse to explain WHY they will not preserve existing links, refuse to enter into discussion about this, and refuse even to explain WHY they won’t discuss it. They’ve also been heavily censoring any discussion of this on their own forums: deleting threads to make it look like there’s less of an organized outcry, editing other user’s posts without their permission to say completely different things than they originally did, deleting posts altogether. They only stopped doing this once it was pointed out that people with e-mail subscriptions to the topic (such as myself), could see and had evidence of what they were doing. 

Dropbox is a shady company that continues to lie to its users, won’t offer any recompense to the PAYING CUSTOMERS who use this feature that they were PROMISED, and is destroying tens of thousands of people’s real work, from college professors to small businesses. 

Do me a favor, and spread this. Drop dropbox. 

Not So Berry Legacy Challenge

Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you!

Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences.

Basic Rules:

  1. Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke)
  2. The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
  3. Money cheats can be used, but not excessively. Suggestion: use freerealestate for your first home, but no cheats afterward.
  4. You may live wherever you please unless something is specified in the rules of a generation.
  5. Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
  6. Keep the lifespan on normal.
  7. If you play this challenge and want to share it with us, go ahead and post with #notsoberry so we can see!

My good friend @alwaysimming​ and I kind of created this challenge on accident, but I think it turned out pretty great. We wanted to make something that forced us to play with parts of the game we’ve never explored before. Hopefully you’ll have fun too. You can follow our gameplay on @mintiphresh​ and @lea-fey​ (pronounced “minty fresh” and “leafy”)!

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Friendly reminder:

Health looks different for everyone.

If drinking a Diet Coke in the morning stops you from getting a 500 calorie Frappucino, then do it.

If your mile takes 17 minutes to complete, complete it.

If you love meat, eat it. If you’re vegan, get that plant-based protein.

Do what is best for your body at the pace that you can handle.

There is no wrong way to be better and you will not be perfect overnight.

Keep failing until you fly and I’ll be cheering for you every step and stumble along the way.

fake fake fake
  • the clip starts with eva talking about causeries: humorous written piece that, in english, can be referred to as “talk of the town”. eva says she’s not good at it while noora says she doesn’t even know what it is. 👀👀👀
  • even before sana starts focusing on the carrot munching, from the very first second of the clip, the audio has a slight echo to it. which could just be the staircase in which they’re in but i’d think that the team would fix it in post-prod. i feel like they left it because it gives a daydreaming quality to the scene and sana’s pov. from the start, she’s not really listening.
  • carrot munching from the trailer
  • i’ve seen people comment that noora is eating too loudly, that’s not what it is.
    firstly: have you ever managed to eat a carrot silently? and secondly: the shot is to show how much sana is annoyed by noora now. when you hate someone, you tend to find every single thing they do annoying. suddenly, they breathe too loud, eat too loud, are just generally gross.
  • in my attempt to find out if there was a word for this phenomenon other than misophonia (as i understand it, misophonia is when you’re hypersensitive to certain sounds regardless of the context or person…i was looking for a word for when it happens only when you hate someone), i discovered a video of 5mn of carrot munching noises. here it is if you want to die.
  • the mcdonald’s discourse
  • sana looks outside at sara, vilde, and laila and…
  • …i’ll come back to this image later.
  • as sana focuses on noora and eva joining the group, she tunes out the noise around her just as when in prayer or when she was looking at yousef’s facebook profile. it seems that the music from sigur rós is used here as it was used in the other focusing scenes.
  • isak literally gets his nose into other people’s business (and i feel that almost everyone noticed immediately, despite how little of the frame it takes, because of the reading sense)
  • again, we have isak trying to reach sana and he says exactly what’s on sana’s mind: “has sara stolen all your friends?”

[cont. after the “read more”]

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psa for the yoi fandom: russian names & how to use them

Russian guides: masterpost | patronyms | terms of affection | answered asks

I’m going to start by swearing this isn’t me just complaining but a general resource for the Yuri on Ice fandom because I’ve noticed some mistakes in the naming conventions used among the fandom and want to help correct them. Especially in how the fandom treats diminutives. I absolutely love seeing the huge amount of interest in Russian diminutives, etc. in fanart and fics and hopefully this breakdown will help continue that trend and interest and even spur some more ideas in fandom content.

So let’s go through some important details below the cut!

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SKAM S04E05 Clip 4 - Humble

SANA: What are you doing?
MOM: Have you seen my green veil?
SANA: *Speaks Arabic*
MOM: Yeah..
SANA: Yes! Why?
MOM: Because I don’t know what you’re up to anymore.
SANA: I’m not up to anything!
MOM: You are out with all your friends and suddenly I see you outside with Yousef and then you don’t tell me anything. I’m worried, don’t you understand?
SANA: You talk about my friends like they’re criminals or something. It’s not like all non-muslims lie, drink and have lots of sex!
MOM: I know that, Sana.
SANA: Yeah, then why can’t you trust that I have friends who are good people?
MOM: I trust you, Sana, but I know lots of young people don’t follow the same rules as you. And you know that Norwegian society have lots of customs that don’t fit us.
SANA: There are lots of things in Islam that doesn’t fit me either! Like its view of homosexuality or why does Islam say that muslim men can marry non-religious women, but muslim women can’t. Isn’t that a bit sexist? At least in the society we live in and when Islam says the Quran can adapt to every society you live in…?
MOM: Where is this coming from?
SANA: I’m just asking! Aren’t you allowed to ask?
MOM: Yes, you’re allowed to ask. You’re allowed to ask.
SANA: But what? You don’t have any answers?
MOM: I’m just worried about you, Sana. I don’t want you to get hurt.
SANA: I won’t get hurt!
ELIAS: *Speaks in Arabic*
SANA: *Answers in Arabic*
ELIAS: I heard. What were you doing with Yousef the other day?
SANA: With Yousef?
ELIAS: Yeah, mom told me she saw you together.
SANA: Oh, yeah. He just walked me home from Noora’s.
ELIAS: You like him!
SANA: Huh? No!
ELIAS: Yousef is a nice guy.
SANA: It’s just that he’s not a muslim.
ELIAS: Yousef is the most muslim guy I know. He doesn’t drink, he’s always respectful to everyone.
SANA: Yeah, but he doesn’t believe in Allah.
ELIAS: Doesn’t believe in Allah.. Do you know how many people I know who say they believe in Allah? But they still drink, steal and vandalize. What’s more important? Saying you believe in Allah or live like you believe in Allah? The most important thing to me at least, is that my sister is doing well with a good guy and.. not only goes to the Mosque.
SANA: I don’t think mom agrees.
ELIAS: You know mom just wants what’s best for us. It’s just that she was born in a completely different country in a completely different time, so she doesn’t know what it’s like to be us. You have to stop having such a sad face. Because when you’re sad, I’m sad too.
SANA: I’m not sad.
ELIAS: That’s good.
SANA: There’s a party at Løkka* tomorrow. If you want to come.
ELIAS: With your friends? Those who were at the flat the other day?
SANA: Mhm.
ELIAS: Fun! Fun. Yeah, of course we’ll come.
SANA: Bring Yousef!
ELIAS: Yeah, I’ll do that

There is two types of anger. There is an anger when you can’t see because your eyes are blurry from the tears you can’t stop crying. When your laying on the bathroom floor shaking hopelessly. Then there is the kind where you face is stone cold, you have nothing; no way you can express yourself. You voice gets sharp and you feel nothing. The difference between these two seems to be that you care too much, or you’re completely done. I honestly don’t know which is worse, but I can tell you that once you feel either of these over something; you shouldn’t feel it over that same thing again. A mistake happens once, if it is done again it is a choice. Remember that.
—  knm-11 
College Things

- The guy in front of you in class is shopping for a charcoal grill on ebay. why. sir. we have a test next week. 

- Squirrels just….have no fear. None. Only on college campuses though. Are they okay? 

- Finding condoms, packaged and not, in various places. 9 times out of 10, if there’s something inside, it’s not what the condom is supposed to have inside of it. 

- Water balloon condoms. See above. 

- That one guy who wears the same hat every day and you see him every day and you don’t understand why he’s so attached to this hat what is he hiding 

- *single flake of snow appears* “Maybe campus will shut down tomorrow.”

- Campus doesn’t shut down. There’s three feet of snow and the wind chill is below zero. 

- That one corner of the library basement that no one goes to. It smells old and there’s probably a ghost there. 

- When you’re a pedestrian, you hate the cyclists. When you’re on a bicycle, you want nothing more than to run every single person over. 

- You see someone violently acting out a music video with their headphones in. You leave them alone because you were doing the same thing thirty minutes ago.  You hope it goes well for them. 

- Theater majors. Just…theater majors. 

- do the science kids???? ever leave the science buildings???? where do they sleep? 

- There’s a dog. It’s surrounded in seconds by over-caffeinated, under-hydrated students who haven’t slept in three days. 

- you find articles of clothing in really weird places and just. stop caring. glove in a tree? Cool man. Sock on the street? Hope no one needed that. Pants on the stairs of the dorm? Use a condom bro. 

- The dorm lobby television only ever plays sports, news, or The Food Network. No one is ever actually watching what’s on. 

- how are the art students even alive 

- that one professor that EVERYONE on campus knows, even if they have a completely different major than what they teach. 

- there’s a class. you know you had it. you know you have a grade for it. you can’t remember a single second of your time in it. 

- Where did that cat come from? No one knows. It’s always been there. You can’t pet it. Only stare from afar. 

- what is tipping? how does it work? idk tip the pizza guy five bucks for the ten dollar pizza. he looks tired. he’s dying on the inside. he saw a guy naked tonight. 

- Inevitable “pinned condom on the bulletin board goes missing” gag

- Your whiteboard markers are missing again. You put them out yesterday. 

- someone stole an entire skeleton from the science buildings. it got returned a week later without the skull. 

- Vocalist majors. Almost as bad as the theater majors. At least the theater kids don’t sing during breakfast. 

- there’s a piano in the student lounge. no one can play anything but Chopsticks and Twinkle Twinkle Little Star. 

- your garbage is four feet tall and has been there for two weeks. you add more to the top. you took the recycling out yesterday.

Day One Hundred and One

-Upon noticing my distinct lack of a thick southern accent, an elderly woman began to interrogate me about every aspect of my life, from my family to my academic career. She then asked how I liked the area. I told her that it was different. She yelled at me for being politically correct. This is about how I saw the conversation going.

-I mistakenly called an older gentleman “Ma'am”. I did not realize that he was not a ma'am for a solid fifteen seconds. During this eternity, we were looking each other dead in the eye, waiting in silence for one of us to say something. I desperately hoped for a commercial break, as there was no way I was getting out of this one.

-A man expressed his frustrations that if you press the cancel button while paying, it will cancel your payment. I agree with him and believe that anything that will cancel your payment should be plainly labeled as such.

-Two soccer moms discussed their children’s extracurriculars in front of me. One asked the other, “What about soccer camp?” To this she got the reply, “We can’t do it. I’m afraid it might lead into them starting softball.” I completely sympathize with this woman. Volleyball is a gateway sport and should be avoided at all costs.

-A magazine cover at my register advertised the upcoming Beauty and the Beast movie as “The Story Of A Fairy Tale.” This is also known as “A Fairy Tale.”

-I came across a large stockpile of pineapple coconut water that expired in August of 2015. No one is quite sure why we have it, but if anyone PayPals me ten dollars, I am prepared to drink it all.

-I stuck my tongue out at an infant, and the giggle he let out changed my life. I am certain that if we gave a microphone to this joyful bundle of purity, we could end war, put a stop to hate in all forms, and even convince the Toupeed Tic Tac in Chief to step down from office.

-A man grew tired of waiting behind the woman I was ringing up and left to a different lane. The woman almost immediately completed her transaction, and, as someone steps behind him to block him in, other guests take up the premium place in line that could have been his. He shook his head in shame and gave up on his purchase entirely, leaving his items behind as he left the store in a wholly relatable cloud of agony.

6

The Ultimate SOUL MATES

Each sign has a soul mate. Some are combined by means of their oppositions, some by means of their similarities, but they are the absolutely perfect match for each other. It generally considers the SUN sign, but you can also use the rarer compatibility indication & check your VENUS (F) + MARS (M) / VENUS (F) + VENUS (F) / MARS (M) + MARS (M). Enjoy the aesthetics!


“Red & White” - ARIES & LIBRA

Both of them absolutely need that collision of opposites! The balanced and calm Libras need more drive in their life and so they are attracted to the restless, emotional and forceful Aries. Also, Libra is Venus ruling, so their sexuality is quite strong but reduced by their peaceful and quiet personality. So they seek for someone to open up their hidden desires and no one would do it better than the Mars ruling Aries.

This is a couple where both of the lovers are ready for new experiences and changes for the better. Even though Aries is incredibly stubborn, they get naturally cooled and matured by the help of the wise Air sign. Libra on their part, becomes more entertaining and free. As art lovers, they are ready for adventures that the crazy Aries is bringing into their life.


“Once and For All” - TAURUS & CAPRICORN

They are unchangeable and having a hard time accepting anything unfamiliar, but why should they learn to get along with someone they don’t feel comfortable with if they can be together? These are probably the 2 most similar signs in the horoscope and they make a perfect match. They have the same values & priorities, the same intentions and beliefs, they will support and understand each other entirely. One of the reasons for this perfect compatibility is that they have both, separately, fully complete personalities. They are able to have a great time being alone for the simple reason that they don’t need an opposite to get completed. Both of the signs are likely to fall for the other’s flaws, the flaws they are familiar with. Finding similar traits in each other is what they do best and it’s what keeps them together. They will make one of those couples that are just meant to be, together, they are capable of anything. Their stubbornness and their melancholic view on life might make them argue a lot, but their love is too deep for them to be apart. 


“The Sunshine” - GEMINI & SAGITTARIUS

They are completely on the same level. They get bored of anything constate, any routine, they can’t sit still, always moving forward. This clot of energy isn’t for everyone to handle, but perfect for each other! This is the couple who might end up travelling in a van all around the world, raising children on the road, and won’t stop until they’ve seen everything. They are made to be wild together! Partying, living their lives to the fullest in every way. Gemini is the mind in this couple, though. It’s usually the one who has a higher salary, a more stressful job and is the boss in the family. Sagittarius is totally cool with that, though, they aren’t seeking control, they are there to enjoy every second. Their love is strong, passionate but yet so peaceful and spontaneous. 


“Inseparable Dreams” - CANCER & VIRGO

Even though Virgos aren’t too romantic themselves, they like to absorb the tenderness and the open love that Cancers are ready to give. If a Virgo feels cherished, adored and appreciated, they will give the double of it back! This is a couple that will improve each other’s self-esteem, which both of them absolutely need. Completing each other, the Cancer becomes stronger emotionally and the Virgo outspoken and finally dares to open up. This is a love that won’t fade easily, won’t get destroyed by small, insignificant complications, it’s stronger than that since the partners depend on each other on a spiritual level. They might seem too attached and even grown one into another, but they are completely glad about it, they need each other more than they need anyone.


“Two Sides Of The Same Coin” - LEO & AQUARIUS

This couple is the definition of the famous saying “they are like two sides of the same coin.” They are very different at first sight, the Leo seems confident and outspoken, while the Aquarius is rather calm and shy, in fact, they are the same if you get to know them. The, so often artificial, Leo confidence turns into an incredibly generous love, care and harmony and the Aquarius’ timidity fades, they become open, talkative and a passionate. They hold each other so dear, they feel so fascinated by the fact that they are together, that they completely forget about everyone around. They can’t get enough of each other sexually and communicatively, they suddenly become affectionate and stop being attracted to many people at once, as they were used to be, because both of them finally feel like they’ve found what they needed most. A gorgeous couple worth admiring, and the main thing is, they know exactly how to make their partner look good! 


“The Domination Game” - SCORPIO & PISCES

These two are about opposites attracting. Even though they are both Water signs, I don’t know any other personalities as different as this couple. Not many people are ready to put up with the amount of emotions a Scorpio gives their partner. Intense love, hypersexuality, jealousy, impulsive hysterias. But this looks good for a Pisces. They are flattered of the attention they get, they enjoy the emotionality and know how to calm their lover. On the other side, the quite passive, patient and nonviolent Pisces doesn’t seem boring to a Scorpio at all. They love the fact of domination and full control they have over the adaptable Pisces, basically no one is standing in their way to live the life they want to. Which is perfect for the indecisive Pisces. They are also compatible sexually, their intimate life reflects their public one. And finally about their similarities: the sensibility and intensity of love Water signs are feeling, especially for each other, is beyond compare! 

a web series over the hiatus of fitzsimmons trying to adjust to life in outerspace, including, but not limited to:

  • zero gravity sex
  • fitz’s atrocious cooking (”no jemma time dilation doesnt affect the oven’s clock oh wait the kitchen is on fire”)
  • hacking into a nearby satellite so they can watch trashy reality shows and smugly calling themselves space pirates
  • late night conversations (”fitz u up?” “hmmm?” “i believe in aliens but do aliens believe in me?” “…” ”also if i fart in space will it make a sound?” “jfc go to sleep jemma”)
  • too many goddamn stars for their nerdy lil hearts to hold
  • “It’s fitting we’re here together, fitz. this is where all life began.”
Rising Signs When Drunk

Aries: loud af, super fun, changes the music and dances by themselves, sometimes a bit of a dick (in the BEST WAY POSSIBLE), makes everyone dance with them, the one usually to come up with an idea to ride down a hill on some cardboard they found (SO FUN), probs will steal a sign

Taurus: probs drunk eating or hanging out in the kitchen, always on the look out for food or a snuggle, really well dressed and presented, super touchy and affectionate (often they’re not super affectionate), SUPER giggly lmao, almost a mom-friend but if you’re not a CLOSE friend they rly will not give a fuck, will very likely take off their clothes bc they feel so restricted

Gemini: giggly as hell, absolute SHIT talker, could probably win a debate with their confidence when drunk, tends to like run away, ditzy and off the planet entirely, somehow manages to talk with everyone at the party, doesn’t really remember their names, accidentally flirty but only bc they are on their own level

Cancer: Super mom-friend if you’re a close pal, will not give a fuck if you’re not close, really loves food, tends to be super fun and captivating, really social and flirty, doesn’t take it anywhere though so when it gets more than flirty they kinda just… leave that situation, can get offended rly quickly but also as quickly is laughing in the centre of the room

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That Really Happened (M)

Genre: Smut

Pairing: Jungkook x Reader

Word count: 2,864

Summary: You and Jungkook have been best friends since you were little kids, but it turns out that the games you used to play together have different results as adults.

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anonymous asked:

Not a writing question but I was wondering what your opinions on the organization Autism Speaks were.

Ah, thank you for offering us an opportunity to share something very important to us. For those who aren’t aware, there is an organization in the US called “Autism Speaks” which claims to be a charity working to help autistic people. They are not a charity. They are a hate group.

Autism Speaks is not run with the help of any autistic people. It’s run by allistic people who think of autism as a horrible disease that needs to be eradicated. They run propaganda ads talking about autism like a plague which is destroying lives. They compare it to cancer. One of their propaganda videos famously shows a member of their board talking about contemplating killing her autistic child - while the child is in the room listening to her. Their goal is to “cure” autism - to wipe it off the face of the planet. They don’t see autistic people as people, but as tragic burdens to those around them. They want to take care of all the poor moms and dads whose lives were so tragically ruined when they found out their child was autistic. And they support organizations that torture autistic people and call it “therapy”, like the Judge Rotenberg Center.

This is not a charity. They think of us as broken, inhuman monsters who should be expunged from society. They are not helping us - they’re trying to exterminate us.

Their propaganda is a big part of why there is so much misinformation out there about autism and autistic people. The average person is likely to believe their claims that autism is a horrible disease, that the best way to help the people who have it is to cure them and make them “normal”. Especially the parents of autistic children might like the idea of “fixing” their kid.

News flash: We’re not sick. Autism is not a disease. At worst, it can be considered a disorder or disability, depending on your definition of such, but the vast majority of autistic people are perfectly happy being who we are. Our biggest hurdle isn’t some terrible defect in ourselves - it’s the negative attitudes and lack of understanding in those around us, and the expectation that our primary goal in life should be to act less like ourselves and more like the “normal” people who make up the majority (pro tip: there’s really no such thing as normal). Autism cannot be cured, because it’s not an illness. Our brains are hardwired differently than others, and that is a fundamental part of who we are. If you asked me if I would like a cure, I would look at you the same way as if you asked me if I would like to remove the color from my pizza, because it makes the same amount of logical sense.

Imagine if someone asked you if you would like to stop being (insert your nationality here). Like, just completely remove it from yourself. What would that even mean? Removing all your memories and experiences from that country? Erasing your native language and replacing it with another one? How would that even work? That’s the kind of thing that’s being proposed here.

What autistic people need is awareness, education, and sometimes assistance, depending on our individual needs. We dream of a world where seeing a person rocking back and forth gently and not making much eye contact isn’t met with indignation, disgust, or pity, and where our strengths are valued (and we have many!).

It should be noted that recently, Autism Speaks has changed their official platform slightly, supposedly focusing less on a “cure”, but I’m afraid I don’t buy it for a second. Anyone whose goal includes a “cure” at all is not advocating for our rights, and even if they did have a different mission now, the damage is long since done. Many of us may struggle, and many of us may wish there were certain problems we could do away with, but a “cure” is not possible and our goal should not be to eliminate autistic people from the world, especially given how much we contribute to society. Very few autistic people would actually desire a “cure”, even if one were possible.

So what does this have to do with writing? If you’re writing an autistic character who gets help from a charitable organization, do NOT make it Autism Speaks. That’s not what they do. If your character has any interactions with Autism Speaks, it will be more along the lines of being told they are broken and must be fixed, having the people in their lives treat them as less than human (or as deformed or defective) because they have believed the propaganda, being told they have no right to speak for themselves, and possibly suffering abuse and even torture at the hands of those who think they are “helping”.

There are plenty of good charitable organizations to help autistic people with what we actually need. If you want your character to support an organization in your story (or support the organization yourself by giving them positive exposure in your story), try one of these (and a little Google-fu can help you find a local one for you if you don’t live in the US or UK - search terms like “autism advocacy” and make sure it’s run by actual autistic people). We strongly recommend contacting them, letting them know what you’re writing, and asking how you can include them in your story and represent their work accurately:

Autistic Self-Advocacy Network (ASAN)

Autism Women’s Network

Autistic Rights Movement UK 

-Mod Aira

D&D: How to Use Character Arcs as a Dungeon Master

In my previous post on character arcs, I talked about how a player should determine how they want their character’s arc to begin and end. It was from a player’s perspective. But how does a DM write an adventure that will make that player’s arc happen?

First, get the information you need. Ask your players to each determine how their characters will begin the campaign and how they want them to change by the end of it. Then ask for copies of their character’s traits, flaws, ideals, and bonds. Note whether a player’s character is going to die tragically and if they are okay with that. With this information, you can give the players what I call a moral quandary, personalized for their own character’s arc. A moral quandary is giving the player two difficult options that the player must decide how their character would choose. The character should lean to one side of a moral quandary at the beginning of an adventure, but gradually start to lean the other way as their arc comes to completion. 

For instance, a cleric might be presented with a choice to kill an evildoer or merely capture them. If the cleric is heading down an arc where their ideal changes from “all life is precious” to “evil must be stopped at all costs” in their character arc is going to make very different choices in that situation depending on where they are on their arc.

Let’s figure out how we can use this info as a DM and where to put moral quandaries using a 9-point story structure. These are not an entire campaign, but you can use each point as a fixed point in the narrative; a story outline based on the characters’ arcs. Plenty of different stuff can happen between each point, but the points must happen to create a robust story.

Call to Action

The player is given an initial call to action. Essentially, a moral quandary disguised as a quest hook. Try to have a separate but related call to action for each player. Ideally, the players should refuse the call to action, as they haven’t been “changed” yet. If they play to their characters’ initial backgrounds and traits, they will refuse the call. You can even enforce this by loading your call with descriptions of how the character is feeling. “You are offended that someone would even offer something so morally reprehensible to you, despite the fact that you could use the money.”

A good-hearted rogue is starting a tragic fall arc and is offered a chance to make millions from some morally questionable actions involving an evil regime, but decides it is wrong. An innocent paladin starting a coming of age arc could be offered a chance to rise against an evil regime, but values their own safety. A studious apprentice wizard starting a corruption arc is offered power in exchange for service to an evil regime, but decides they can get power on their own.

Inciting Incident

Something happens to force the player to action, whether they are ready or not. Try to come up with an inciting incident that involves all of the players, not just one. The inciting incident can act as where the adventuring party finally meets.

The evil regime in the Call to Action ends up invading the players’ quiet suburb to enforce martial law. The players escape or fight back or else they and their loved ones die or are enslaved. The rogue decides to run from their debts by joining the party. The paladin has seen firsthand what the regime can do, and will now join the party to find someone else who can help them stop it. The wizard seeks out more power to stop the regime.

1st Plot Point

The players learn the first shreds of information about the overarching narrative of the campaign. After the inciting incident, some characters might not be convinced and want to turn back. This gives them a reason to continue onward together, as a team. There should be no turning back from the 1st plot point.

Players learn how this evil regime has been spreading across the kingdom. It still holds many mysteries, but its power is great and threatening. Its power is centered in a capital city, which the players now opt to travel to in order to find the things they currently desire.

1st Pinch Point

A pinch point is the first real display of power from the antagonist or opposing force. In D&D this should be actual combat, though it doesn’t have to be. As long as the players see firsthand what the antagonist can do to their characters, this part will add the tension/drama that it should. If you want to have a 1st Pinch Point for each character, then this display of force should directly target the player’s character arc and spark the desire to change through a moral quandary. It’s an awakening. Create tension by ending a session with this pinch point.

The players come across a thieves’ guild run by the evil regime. The rogue takes note of how rich, glamorous, and lawless the life of a criminal is to spark their tragic fall arc. The paladin realizes how deep the corruption of the world runs and sparks their coming of age arc as their innocence starts to fade. The wizard realizes how much resources the evil regime has, and wonders what sorts of power they had in mind for him sparking their corruption arc.

Midpoint

More info is revealed about the antagonist and the perception of the characters change. They have an epiphany and decide to continue onward through their arc. This can, and most likely will, happen at different times for each character and their varying arcs.

The players learn about the leader of the regime. They have been pushed to the breaking point by the regime’s forces. The rogue decides join the regime and start doing crime for the regime and acting as a double agent against the party. The paladin no longer cares about finding someone else to help them stop the regime, vowing to end it themselves. The wizard gets an unholy tome and decides to learn how to make a pact with the demon the regime mentioned to overpower the regime. They are all still heading to the capital, though now with severely divergent goals.

2nd Pinch Point

The antagonist reveals their full power and threatens the completion of the characters’ arcs. The entire party should, in general, be at their lowest moment and completely without hope. This should happen at the same time for everyone. Ideally, end a session with this pinch point to create a cliffhanger and highlight the hopelessness.

The players reach the capital of the evil regime. The rogue is faced with a moral test, where they will be offered riches and allowed to live if they rat out their adventuring party. They choose to take the offer and are betrayed by the regime’s leader and sentenced to death anyway. The paladin comes face to face with the regime’s leader after being ratted out by the rogue. They fail the encounter and barely manage to escape with their life. The wizard is also defeated and their unholy tome is destroyed in the battle. The rogue is imprisoned and the paladin and rogue escape the leader and are being hunted in the capital.

2nd Plot Point

The last piece of the puzzle has come together in the second plot point. The characters finish their arc and learn how to overcome the antagonist. This can happen at different points and doesn’t have to happen quickly. For a tragic character, this is the part where they finally meet their end. Tragic characters fail to change or their change is self-destructive and they fail to overcome the antagonist of the story (tragic, isn’t it?). Think of this part as a moral quandary that characters’ finally “know the answer” to, as far as their character arc is concerned.

The rogue tries to escape, succeeds, but heads back to the thieves’ guild instead of his adventuring allies, and they ultimately betray and kill him. The paladin’s innocence is shattered and they gather rebel forces over time to take on the regime’s leader, becoming a leader themselves. They also find an unlikely ally in the wizard, who has finally succumbed to evil. The wizard still doesn’t know how to summon the demon, but they have already gotten a taste of evil’s power by performing vile rituals on captured regime members and will now use their power for vengeance against the regime’s leader.

Climax

The characters finally face off with the antagonist. The promise set out at the beginning of the campaign is fulfilled. The characters, having completed their arcs, are now changed enough to be able to defeat the antagonist. This should be the players at their most powerful and should be the most epic battle to take place in the campaign.

The paladin’s rebel army and the wizard’s evil magic face off against the evil regime’s leader. The battle is long and epic, but the characters succeed, freeing the kingdom of the evil regime.

Resolution

The game shouldn’t abruptly end after the antagonist is defeated! There needs to be closure. The players’ characters find out the results and the aftermath of defeating the antagonist, for better or for worse. In the case of an ongoing game, you should now set up the next campaign here.

The paladin and wizard regard each other as unsteady allies who no longer have a common enemy. The wizard seeks more power, even seeking to possibly usurp the void of power left from the regime’s defeat. The paladin and their rebel army gather in defiance of the wizard. The paladin tells the wizard to leave the kingdom and not threaten anyone with their evil, else the paladin will smite them down. The wizard, not having many spells left after the battle and not being ready to face an entire army, teleports away to parts unknown with a puff of green smoke. The paladin is placed in power, and the wizard now acts as a looming threat. Perhaps an NPC and villain for the next campaign?


This character arc outline is not cut-and-dry. You should use it as a guide, not a rule. Some characters might abruptly choose to change. Some will reach different parts of the outline at different times or out of order. Some characters might waffle between two sides of their arc before deciding which side they want to be on. But the more you talk to your players about it, the easier it is to come up with a generalized plan for your campaign’s story. Heck, your story might even change from what you initially intended by the end of it (a character with a bad roll can still end up dying before even finishing their arc!) But hopefully this will aid you in making the players love their characters even more and have fun as they grow and change in your campaign’s world. That’s what it’s all about, after all.

anonymous asked:

What about aliens that have limited telepathy when holding physical contact and they touch a human with intrusive thoughts and a Millennial way of dealing with it? So they heard "what if The ship just crashed into that sun?" "Glathor is having a kid soon I'm not going to do that Sharon." and instantly tries to send the human to medial "you are under mind control that wishes to kill the whole ship please let us help! WHAT DO YOU MEAN THAT YOUR BRAIN JUST DOES THAT!?"

As far as humans went, Casey was for all intents and purposes normal. They were better with numbers and physics than most – humans and Frilaks alike – but still well within the range of normality. They were a kind person; compassionate in the same way most humans xe had met were. All in all, there was nothing that would have warned Garnork about the entities controlling them.

Out of respect for privacy, Frilaks tended to avoid physically touching other species, but most humans didn’t seem to mind. As a matter of fact, a lot of them sought out physical contact in the form of ‘hugs’ or ‘high fives’ or other strange concepts. Casey had never been opposed to physical contact, so when xe saw them again after a period of absence, xe engaged in the customary ‘hug’.

Xe had expected to pick up the normal ‘this is surprisingly nice,’ or ‘naw xe likes me,’ or even a ‘wonder what’s for dinner’ as the two of them hugged, though xe ended up picking up something far more important.

‘What if the ship just crashed into that sun?’

‘Galathor is having a kid soon, I’m not going to do that Sharon.’

Instantly, Garnork pulled away from the hug, but made sure they were still touching. “Casey, you need to go to the medical bay.” Xe said, xir colours betraying xir worry. Casey knew enough Frilaks to know how to interpret xir hide turning a light teal colour. At least that was what their thoughts told xem. There were a lot of socially inappropriate words too, though in xir experience, these ‘swears’ weren’t considered as inappropriate as some humans liked to pretend.

It took a bit too long before Garnork remembered that Casey didn’t have the abilities of a Frilak, and therefore had no idea what was going on.

“You are under mind control that wishes to kill the whole ship please let us help! WHAT DO YOU MEAN THAT YOUR BRAIN JUST DOES THAT!?” xe asked, sounding and looking more than just a bit frantic. This wasn’t good, this really, really was not good.

Maybe they didn’t know quite what was going on. Humans did have very little experience with actual mind control. However, before xe could press on, Casey stepped out of xir reach and ran a hand through their hair.

“Okay, so this is going to be a bit difficult to explain, but I’ll do my best. So what I’m guessing you heard or saw or however it is you do your mindreading thingy,” they began, holding up a hand when Garnork attempted to say something. “Let me finish, please. They’re called intrusive thoughts. Annoying? Yeah. Dangerous? Not really. Normal? Yes. Completely. Pretty much every single human gets them from time to time. It can be like it was just now, or suddenly thinking about swerving into a different lane on the motorway, or stabbing a friend,” they said, clearly realising they had to change their tactic as xe turned a deep magenta colour of fright.

“But we don’t act on them! They’re intrusive, so you can’t really stop them, but you can deal with them when you get them.”

“But you called them Sharon. Is that not a name your species use on some individuals?”

“Well, yeah, but I’m a millennial. Fatalistic humour and unconventional coping mechanisms are sort of my thing,” they shrugged, but continued their elaboration when they realised Garnork didn’t understand. “It’s easier to not do it when it sounds stupid, and it’s really annoying. So I just pretend it’s being said by some posh soccer mum.”

It took a while before xe remembered another human crewmember’s explanation of the phenomenon and expression of ‘soccer mums’ and that they weren’t the creators of a sport as the title suggested.

“And this helps you not crash the ship into a sun?” xe asked, getting a nod and a smile in return.

“Yup. But like I said, it’s nothing to worry about. Oh, but I see Galathor, I’ve got to ask xem how xe’s doing. I’ll catch you later, alright?”

And with that, Casey left xem, more confused than usual, though it really wasn’t unusual that humans confused anyone.